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queue38queue38 Member Posts: 158 Arc User
edited September 2013 in PvP Gameplay
My current Boff setup in the Sci Oddy is
Cmdr Eng - EPtA/EPtS/ES/AtSIF
Lt Tac ? TT/FAW
Ens Eng ? ET
Lt Sci ? HE/TSS
Lt Cmdr Sci ? HE/TSS/?

I run with Shield and Aux power at 130 most of the time. I am not sure what would be a good power for the top Lt Cmdr Sci spot.

At one time I ran PH/HE/TSS but I am looking to help the team more damage/control. I tried FBP but that makes TSS go into cooldown.

I won?t have any room for Sci consoles to boost the skill but I will be doing a respec soon and would like to boost the skill that way.

So what would the best Boff power be or should I go back to PH/HE/TSS?
I am @allenlabarge in game :D
Post edited by queue38 on

Comments

  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    queue38 wrote: »
    My current Boff setup in the Sci Oddy is
    Cmdr Eng - EPtA/EPtS/ES/AtSIF
    Lt Tac ? TT/FAW
    Ens Eng ? ET
    Lt Sci ? HE/TSS
    Lt Cmdr Sci ? HE/TSS/?

    I run with Shield and Aux power at 130 most of the time. I am not sure what would be a good power for the top Lt Cmdr Sci spot.

    At one time I ran PH/HE/TSS but I am looking to help the team more damage/control. I tried FBP but that makes TSS go into cooldown.

    I won?t have any room for Sci consoles to boost the skill but I will be doing a respec soon and would like to boost the skill that way.

    So what would the best Boff power be or should I go back to PH/HE/TSS?


    Hi,

    There are other players who are much better versed as healers than I am.


    However, mechanically speaking, the Ody will never be a good control ship - so I actually think your original instinct was good as PH is a solid skill to keep in reserve for when you get tractored or focused.

    Another skill you might consider is TB, but positioning is going to be an issue from time to time due to range (5km) and the Ody's poor turn/inertia.


    In a perfect world, I'd tell you that ST is a great skill to have but I realize not everyone plays with their friends or fleetmates in PvP, so running 3 different team skills is not really an optimal direction imo.


    If You do have friends, who are escorts, they should be bringing the TT to cover you and then you are free to drop yours and switch to BFAW + APD or BFAW x 2, at which point you could pick up a ST for clears and direct heals to back up with TSS.




    You should focus exclusively on healing, and being extremely hard to kill.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited September 2013
    The Oddy isn't going to be the best control ship. What you can do is load up a PSW/GW/TBR/Scramble 2, but you're better off as a healer. Would you like a better heal loadout?

    If not, I'd recommend using PSW to knock off Extends/EWP/Evasives.
  • queue38queue38 Member Posts: 158 Arc User
    edited September 2013
    praxi5 wrote: »
    The Oddy isn't going to be the best control ship. What you can do is load up a PSW/GW/TBR/Scramble 2, but you're better off as a healer. Would you like a better heal loadout?

    If not, I'd recommend using PSW to knock off Extends/EWP/Evasives.

    I think my Heal loadout is good but I am always open to input.

    I wasn't going for a really control ship just the one power to help the team a little more. I think I might go back to PH I.

    As far as the ET goes I can change that to a TT or ST anytime out of combat. (which I should do more often.
    I am @allenlabarge in game :D
  • renimaltrenimalt Member Posts: 219 Arc User
    edited September 2013
    As someone who runs the sci oddy as his primary healboat, I can tell you that it's the best non-lockbox ship for healing, fed-side. (In my opinion, it even holds its own pretty well against ships like the Recluse and Wells.) If you want, you can take a look at my build here.

    As a healer, you really should be running ST to clear SNBs. This goes double if you're playing as in pug; you'll find that ST is far more useful than ET as a pug healer. You can normally help your teammates live through any engineering debuffs by just stacking more heals and TT on to them; however, if they're nuked a ST is critical to allow them to get their own buffs back online. In addition, if you get nuked, you're going to need to deploy a ST pronto to get back on your feet -- even if you survive the 30s debuff time of the SNB, you're likely going to die soon afterwards because your abilities haven't recharged yet.

    I'd agree with Ultimatum in that running all three teams isn't usually a good idea, because they share cooldowns; I'd suggest removing ET and slotting ST instead. (You can slot ST1 just for debuff cleanse and then bump a TSS up to TSS3.) If you remove ET, you can downgrade EPtS2 to EPtS1 and slot an extra ExS1, AtSIF1, or RSP1 as you see fit.
    Resist viewer! See shield/hull resists! Read about it here!
  • queue38queue38 Member Posts: 158 Arc User
    edited September 2013
    renimalt wrote: »
    As someone who runs the sci oddy as his primary healboat, I can tell you that it's the best non-lockbox ship for healing, fed-side. (In my opinion, it even holds its own pretty well against ships like the Recluse and Wells.) If you want, you can take a look at my build here.

    As a healer, you really should be running ST to clear SNBs. This goes double if you're playing as in pug; you'll find that ST is far more useful than ET as a pug healer. You can normally help your teammates live through any engineering debuffs by just stacking more heals and TT on to them; however, if they're nuked a ST is critical to allow them to get their own buffs back online. In addition, if you get nuked, you're going to need to deploy a ST pronto to get back on your feet -- even if you survive the 30s debuff time of the SNB, you're likely going to die soon afterwards because your abilities haven't recharged yet.

    I'd agree with Ultimatum in that running all three teams isn't usually a good idea, because they share cooldowns; I'd suggest removing ET and slotting ST instead. (You can slot ST1 just for debuff cleanse and then bump a TSS up to TSS3.) If you remove ET, you can downgrade EPtS2 to EPtS1 and slot an extra ExS1, AtSIF1, or RSP1 as you see fit.

    Ok I changed to
    Cmdr Eng EPtA I/EPtS II/ES II/AtSIF III
    Lt Tac TT I/FAW II
    Ens Eng ST I (can change to ET I or TT I)
    Lt Sci HE I/TSS II
    Lt Cmdr Sci PH I/HE II/TSS III

    I was thinking of trying ST III (it would be nice to have a 5.6K instance heal but overall I will get more Healing from moving HE and TSS up one level)

    I want to keep EPtS II because that is the only Boff healing power I use on myself most of the time. But I did drop down from EPtS III.
    I am @allenlabarge in game :D
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    queue38 wrote: »
    I want to keep EPtS II because that is the only Boff healing power I use on myself most of the time. But I did drop down from EPtS III.

    I was hoping, and I'm glad, that Renim weighed in. :)


    Some notes on EPTS

    If you are able to Run 125 shield power, the returns from EPTS 3 vs even EPTS 1 will be diminished somewhat.

    If you are using a Fleet [ADAPT] shield, the returns from EPTS 3 (and therefore EPTS 2) will be diminished even further.


    Obviously running 125 Shield power becomes a bit trickier once you scale down from EPTS 3 to EPTS 1.


    Play with your settings a bit, get comfortable with EPTS 2.

    Then, I recommend dropping down to EPTS 1, and picking up RSP 1.


    IMO the combination of EPTS 1 & RSP 1 will provide greater benefit (consistent power & res + a critical situation emergency power) than EPTS 2 will alone.
  • queue38queue38 Member Posts: 158 Arc User
    edited September 2013
    I was hoping, and I'm glad, that Renim weighed in. :)


    Some notes on EPTS

    If you are able to Run 125 shield power, the returns from EPTS 3 vs even EPTS 1 will be diminished somewhat.

    If you are using a Fleet [ADAPT] shield, the returns from EPTS 3 (and therefore EPTS 2) will be diminished even further.


    Obviously running 125 Shield power becomes a bit trickier once you scale down from EPTS 3 to EPTS 1.


    Play with your settings a bit, get comfortable with EPTS 2.

    Then, I recommend dropping down to EPTS 1, and picking up RSP 1.


    IMO the combination of EPTS 1 & RSP 1 will provide greater benefit (consistent power & res + a critical situation emergency power) than EPTS 2 will alone.

    I can keep my powers at about 100ish/130/40ish/130 so power isn't a problem.

    Keeping life in my shields right now isn't a problem I will die with some shields left most of the time. but I need to keep EPtA I so I have no where to put a EPtS I. I am keeping my Ens spot of the different Team powers. I guess I could get ride of PH I and put my ST there.
    I am @allenlabarge in game :D
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