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Tactical Escort Retrofit Build Help?

mt268mt268 Member Posts: 43 Arc User
edited September 2013 in Federation Discussion
I'm running my 'theory' build but its not working out so well...

Fore weapons:

Antiproton DHC Mk XI [Dmg]x2 [CritH]
Chroniton DBB
Antiproton DHC Mk XI [Dmg]x2 [CritH]
Chroniton flux torpedo

Aft:

3x Antiproton turret Mk XI [Dmg] [Acc] [CritD]

So the chroniton is essentially to slow target obviously lowering defense value, while still giveing a good punch.

Shield: Covariant Shield Mk XI [Reg]x3

Impulse: Jem'Hadar Mk XI

Tac Console: 3x antiproton mag Mk XI very rare, chroniton flux regulator

Sci Console: 2x Field generator rare

Eng Console: cloak unit, 2x armour


Only manage to survive about 30 sec (!) in PvP so um wheres the problem?
Post edited by mt268 on

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    baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    mt268 wrote: »
    I'm running my 'theory' build but its not working out so well...

    Fore weapons:

    Antiproton DHC Mk XI [Dmg]x2 [CritH]
    Chroniton DBB
    Antiproton DHC Mk XI [Dmg]x2 [CritH]
    Chroniton flux torpedo

    Aft:

    3x Antiproton turret Mk XI [Dmg] [Acc] [CritD]

    So the chroniton is essentially to slow target obviously lowering defense value, while still giveing a good punch.

    Shield: Covariant Shield Mk XI [Reg]x3

    Impulse: Jem'Hadar Mk XI

    Tac Console: 3x antiproton mag Mk XI very rare, chroniton flux regulator

    Sci Console: 2x Field generator rare

    Eng Console: cloak unit, 2x armour


    Only manage to survive about 30 sec (!) in PvP so um wheres the problem?

    that completely depends on your boffs!

    but a few advices on the ship itself: upgrade to fleet version...and put in 5 antiproton consoles.
    get zero point module and assimilated consoles.
    what's your deflector? i'd suggest borg deflector and engine and a fleet shield if possible elite resiliant [resB] version.
    Go pro or go home
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    mt268mt268 Member Posts: 43 Arc User
    edited September 2013
    BO Set-up: Cmd Tact- torp spread 1, Beam fire at will 2, torp high yield 3, Atack patt omega
    Lt. Cmd tac- Tac Team 1&2, Cannon rapid fire
    ensign tac- beam overload
    lt. eng- emergency power to shields 1, reverse shield polarity 2
    lt sci- sensor confuse thingy 1, tractor beam 2


    Use a positron deflector with a few shield power mods
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    mt268mt268 Member Posts: 43 Arc User
    edited September 2013
    Ok thanks and with consoles torp console is not worth it?
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    stofskstofsk Member Posts: 1,744 Arc User
    edited September 2013
    edalgo wrote: »
    it is extremely important to get 2 purple damage control doffs so you can cycle your EPTS with nearly 100% up time. That plus TSS2 and constantly cycling your 2 TTs will improve your tankiness. But don't come to a complete stop. You must keep moving rotating your APO and Evasive maneuvers to speed tank when under fire.
    How does 2 DCE doffs work if you had, say, EPTS2 and EPTW1? I imagine they'd activate more and more. I'm toying with this as an idea.
    mt268 wrote: »
    Ok thanks and with consoles torp console is not worth it?
    No. Fill out your tac consoles to boost your energy weapon damage. Torps are basically for 'Great your shield facing is down say hello to my Torp Spread!' It's just more efficient that way.
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    ussboleynussboleyn Member Posts: 598 Arc User
    edited September 2013
    Get yourself the fleet version.

    Get yourself fleet and rep gear.

    I recommend this set up...

    3x DHC 1x DBB
    2x Turret 1x KCB

    TT, CRF1, APO1, APO3
    TT, CRF1, BO3
    BO1
    EPtE1, EPtS2
    PH1, HE2

    5x Energy type tac console
    Leech, Borg
    Tachyo, RCS, Cloak

    2x purple damage control doffs.

    /\
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    stofskstofsk Member Posts: 1,744 Arc User
    edited September 2013
    edalgo wrote: »
    With 2 DCE doffs you could cycle them every 15 seconds and have them both up at the same time. This is what bugs and patrol escorts do. ME personally wouldn't want to lose the RSP as its your Oh TRIBBLE button. But ships with that extra ensign eng slot it's awesome.
    I haven't found a real need for RSP for PVE content, but then I imagine it is more important for PVP.
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