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Damage Resistance Consoles

chrismullins1987chrismullins1987 Member Posts: 90 Arc User
Hi,

My fleet is about to unlock the Mk XII Enhanced Neutronium Alloy and Enhanced Monotanium Alloy and I was wondering what the best build would be for a Heavy Escort Carrier.

On my escort carrier at the moment I have one rare Mk xii Monotanium Alloy (+37.5 kinetic resist) and one very rare mk xii electroceraminc hull plating (+40 plasma and tetryon resist). I have the different hull platings I can swap out dependant on enemy weapon type.

Would I be better losing those two consoles for 2x enhanced neutronium alloys which offer +21.2 kenetic and all damage resistance or should I simply swap out the monotanium for an enhanced monotanium version. Or would I be better off losing the energy damage resistance and just go with 2x kenetic?

This is an all purpose escort which will often be used in ESTFs. I don't do PvP only PvE.
Post edited by chrismullins1987 on

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    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited August 2013
    A pair of Neutronium consoles will give you better damage resistance against everything than a Monotanium and a matched-type console will. Enhanced Monotanium +AllRes can beat it for the matched types, but then you're missing out on the two modifiers from the enhanced Neutronium (such as +Turn, HullHP, or HullRep).

    The all-type edge is useful when you leave STFs and do other PvE content such as Crystalline Entity, where you'll face Antiproton and Tetryon damage instead of Plasma.
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2013
    Mando is half right. Double Neutronium is good. Add in the +turn mods, and you're almost there. However, I would add on a Monotanium as well (last I checked the HEC had 3 engi console slots). The double neut single mono is a great combination, esp because the majority of NPC damage comes from torps.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    chrismullins1987chrismullins1987 Member Posts: 90 Arc User
    edited September 2013
    Thanks for the feedback guys, much appreciated.
    Yes I will have a third console slot freed up in a few hours when I get my fleet version of the ship so I can put a universal console on a science slot instead of wasting an engineering slot.

    Thank you mando for bringing up CE. Although I would usually swap consoles it is a pain so being well rounded is prefered.
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