What makes the so-called "kitty carrier" so bad? Why are people saying it's such a bad ship? Is there a much better carrier that can do the job? Anyone able to fill me in on that? I was considering purchasing one, but if it's a waste of zen, then to hell with it.
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What makes the so-called "kitty carrier" so bad? Why are people saying it's such a bad ship? Is there a much better carrier that can do the job? Anyone able to fill me in on that? I was considering purchasing one, but if it's a waste of zen, then to hell with it.
People rage because they want it to be a DPS thing. If it's not DPS in STO then people rage about it. They'll also complain about the turn rate when the Atrox's main role is for support/tanking/healing. Turn rate isn't really important most of the time when it comes to that.
People rage because they want it to be a DPS thing. If it's not DPS in STO then people rage about it. They'll also complain about the turn rate when the Atrox's main role is for support/tanking/healing. Turn rate isn't really important most of the time when it comes to that.
Which of the 3 classes is best for it, then? If it's a tank, then eng. is best for it, no?
Any of the three careers can handle it, they just need to know how to combine their talents with the Atrox's loadout.
It's innately quite robust and has access to a LtCdr Engineer and as many Sci heals as you can muster, so you can make it almost as resistant to firepower as you could want.
It really shines, however, as a support carrier. It turns slowly (meaning that it'll want to stay out of the middle of a fight), but has access to enough to support its team with heals (Hazard Emitters, Aux2SIF, Transfer Shield Strength, etc.) and control powers (Gravity Well, et al.), and can contribute some damage with the main ship. It can also mitigate its low base DPS or further solidify its support role with its choice of pets.
The problem with the Atrox isn't that it's bad, it's that the other full carriers are more flexible.
Any of the three careers can handle it, they just need to know how to combine their talents with the Atrox's loadout.
It's innately quite robust and has access to a LtCdr Engineer and as many Sci heals as you can muster, so you can make it almost as resistant to firepower as you could want.
It really shines, however, as a support carrier. It turns slowly (meaning that it'll want to stay out of the middle of a fight), but has access to enough to support its team with heals (Hazard Emitters, Aux2SIF, Transfer Shield Strength, etc.) and control powers (Gravity Well, et al.), and can contribute some damage with the main ship. It can also mitigate its low base DPS or further solidify its support role with its choice of pets.
The problem with the Atrox isn't that it's bad, it's that the other full carriers are more flexible.
Then I'm kind of out of luck on that department. I'm outfitted for doing as much damage as possible while staying alive; bash, grab, and run like hell with shields up. I don't know a damn thing about using a support vessel. At least not yet. Besides, I'm too attached to my fleet MVAC to even think about considering using another vessel for that outfit. On the other hand, there's still those other ships in my selection...
It sucks because there is no fleet variant! :mad:
Another thing that made it bad was the lack of frigate pet and that the stalker fighters it came with are pretty underwhelming. It also only has four bridge officer slots instead of 5 meaning one less potential bridge officer space trait. However, if you want good dps just load elite scorpion fighters and you'll rock most pve content .
Frigates do less DPS than fighters. It's been parsed many times. They are just more durable, but my Danubes and Delta Flyers usually make it through the whole STF anyways.
But yeah, like theuser2021 said, scorpion fighters and you're good to go.
Also don't discount gravity well for DPS also. One can get it well past 1k per tic and it is great at CC. There's a guy in my fleet that run a DHC Atrox that does great. He can even guard the Kang lol. It just takes a lot of skill to pilot.
I guess in general people want the Atrox to be what its not and they get angry for it.
Frigates do less DPS than fighters. It's been parsed many times. They are just more durable, but my Danubes and Delta Flyers usually make it through the whole STF anyways.
But yeah, like theuser2021 said, scorpion fighters and you're good to go.
Also don't discount gravity well for DPS also. One can get it well past 1k per tic and it is great at CC. There's a guy in my fleet that run a DHC Atrox that does great. He can even guard the Kang lol. It just takes a lot of skill to pilot.
I guess in general people want the Atrox to be what its not and they get angry for it.
I can see why they be frustrated at that. But ships like this are designed for a specific purpose, and trying to outfit a carrier for something other than it's design in the game........
To put it more simplistically, Rule of Acquisition #217: You can't free a fish from water.
Frigates do less DPS than fighters. It's been parsed many times. They are just more durable, but my Danubes and Delta Flyers usually make it through the whole STF anyways.
But yeah, like theuser2021 said, scorpion fighters and you're good to go.
Also don't discount gravity well for DPS also. One can get it well past 1k per tic and it is great at CC. There's a guy in my fleet that run a DHC Atrox that does great. He can even guard the Kang lol. It just takes a lot of skill to pilot.
I guess in general people want the Atrox to be what its not and they get angry for it.
No they really don't have you seen a romulan drone ship tear through an Eliite sphere quicker than any atrox could
That phrase was made for people who have a carrier and can't get acces to proper pets
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
People rage because they want it to be a DPS thing. If it's not DPS in STO then people rage about it. They'll also complain about the turn rate when the Atrox's main role is for support/tanking/healing. Turn rate isn't really important most of the time when it comes to that.
^This is correct but please DO NOT BE FOOLED the Atrox can out Damage Deal most Escorts if it is set up correctly.
What makes the so-called "kitty carrier" so bad? Why are people saying it's such a bad ship? Is there a much better carrier that can do the job? Anyone able to fill me in on that? I was considering purchasing one, but if it's a waste of zen, then to hell with it.
The Jem'hadar Dreadnought and Tholian Recluse are a bit easier to use.
Going to KDF gives you access to the Vo'quv, Mirror Vo'quv and Kar'fi which are all considered better than an Atrox.
I've flown both Vo'quvs and the Atrox, I prefer the Vo'quv. It is also available in Fleet format.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
People rage because they want it to be a DPS thing. If it's not DPS in STO then people rage about it. They'll also complain about the turn rate when the Atrox's main role is for support/tanking/healing. Turn rate isn't really important most of the time when it comes to that.
^^THIS!^ Ashkrik23 is spot on about this IMHO, at least I can't see any other reason why people would hate the ship. It's not created for DPS, if you play her strengths it's one amazing starship.
And it looks cool to me, I love all the windows, the hull material and the visible shuttlebays.
People have to realize that this is a defense oriented ship and they can't really expect a lot of raw DPS out of it. If they do, they'll rage. It is also a huge carrier dwarfed only by the Scimitar in game I think, so you can't expect it to handle smoothly. But if you get the Atrox for the right reasons and intend to play it in the role it was designed for, you'll soon notice that you have a great ship under your command. The only thing it lacks is a fleet version.
I use it on my science captain, because it's heavily science slanted ship and because my sci. happens to be a Caitian.
No they really don't have you seen a romulan drone ship tear through an Eliite sphere quicker than any atrox could
That phrase was made for people who have a carrier and can't get acces to proper pets
The drone ship is different because you can only have two out max so they made them stronger. Also the scimitar isn't a carrier on the same level as the rest of the two-hanger carriers as it does fine with or without pets. I was talking about the BoP and the Fer'Jai. They do great DPS but in general (there's always exceptions), fighters do more DPS than frigates because they have more torpedo tubes per wing. That's why the elite scorpion fighters are so great.
Also, punctuation is wonderful for readers. Just saying.
On a side note, I love recalling my fighters then having them all attack at the same time. You can get 12 torpedoes firing at the same time, kinda like a super THY. Takes a little timing though.
People rage because they want it to be a DPS thing. If it's not DPS in STO then people rage about it. They'll also complain about the turn rate when the Atrox's main role is for support/tanking/healing. Turn rate isn't really important most of the time when it comes to that.
Which of the 3 classes is best for it, then? If it's a tank, then eng. is best for it, no?
Well in terms of synergy science. Since it is a science vessel. But it doesn't really matter what class it is. Just may be harder to get a good build with some classes.
I loved my Atrox, but I haven't flown her in a very long time.
I wouldn't say that cat carriers are all that bad, but for the first carrier I got to actually use in the game, I rather enjoyed the experience. In truth, as a science-based carrier it felt more like a work in progress examining how to build something with a fighter screen and stronger space-jerk powers (fighters really love people mired and struggling in a gravity well.)
The problem initially happened to be the pet UI at the time, which is well on its way to getting much better.
I suppose to me it didn't feel underpowered because I wasn't flying it to be an all-out-DPS machine. I wanted something that could support my fighters and teammates, while debuffing the enemy, opening them up to focused fire, and providing space superiority.
Now, in those early days, if only my kitten fighters didn't explode so often, I might have kept the ship on duty longer.
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People rage because they want it to be a DPS thing. If it's not DPS in STO then people rage about it. They'll also complain about the turn rate when the Atrox's main role is for support/tanking/healing. Turn rate isn't really important most of the time when it comes to that.
Which of the 3 classes is best for it, then? If it's a tank, then eng. is best for it, no?
It's innately quite robust and has access to a LtCdr Engineer and as many Sci heals as you can muster, so you can make it almost as resistant to firepower as you could want.
It really shines, however, as a support carrier. It turns slowly (meaning that it'll want to stay out of the middle of a fight), but has access to enough to support its team with heals (Hazard Emitters, Aux2SIF, Transfer Shield Strength, etc.) and control powers (Gravity Well, et al.), and can contribute some damage with the main ship. It can also mitigate its low base DPS or further solidify its support role with its choice of pets.
The problem with the Atrox isn't that it's bad, it's that the other full carriers are more flexible.
Then I'm kind of out of luck on that department. I'm outfitted for doing as much damage as possible while staying alive; bash, grab, and run like hell with shields up. I don't know a damn thing about using a support vessel. At least not yet. Besides, I'm too attached to my fleet MVAC to even think about considering using another vessel for that outfit. On the other hand, there's still those other ships in my selection...
Another thing that made it bad was the lack of frigate pet and that the stalker fighters it came with are pretty underwhelming. It also only has four bridge officer slots instead of 5 meaning one less potential bridge officer space trait. However, if you want good dps just load elite scorpion fighters and you'll rock most pve content .
But yeah, like theuser2021 said, scorpion fighters and you're good to go.
Also don't discount gravity well for DPS also. One can get it well past 1k per tic and it is great at CC. There's a guy in my fleet that run a DHC Atrox that does great. He can even guard the Kang lol. It just takes a lot of skill to pilot.
I guess in general people want the Atrox to be what its not and they get angry for it.
I can see why they be frustrated at that. But ships like this are designed for a specific purpose, and trying to outfit a carrier for something other than it's design in the game........
To put it more simplistically, Rule of Acquisition #217: You can't free a fish from water.
No they really don't have you seen a romulan drone ship tear through an Eliite sphere quicker than any atrox could
That phrase was made for people who have a carrier and can't get acces to proper pets
^This is correct but please DO NOT BE FOOLED the Atrox can out Damage Deal most Escorts if it is set up correctly.
Check this out: http://www.youtube.com/watch?v=UYhbxTuvRtE Got to love casually murdering cubes in Elite STFs.
The Jem'hadar Dreadnought and Tholian Recluse are a bit easier to use.
Going to KDF gives you access to the Vo'quv, Mirror Vo'quv and Kar'fi which are all considered better than an Atrox.
I've flown both Vo'quvs and the Atrox, I prefer the Vo'quv. It is also available in Fleet format.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
^^THIS!^ Ashkrik23 is spot on about this IMHO, at least I can't see any other reason why people would hate the ship. It's not created for DPS, if you play her strengths it's one amazing starship.
And it looks cool to me, I love all the windows, the hull material and the visible shuttlebays.
People have to realize that this is a defense oriented ship and they can't really expect a lot of raw DPS out of it. If they do, they'll rage. It is also a huge carrier dwarfed only by the Scimitar in game I think, so you can't expect it to handle smoothly. But if you get the Atrox for the right reasons and intend to play it in the role it was designed for, you'll soon notice that you have a great ship under your command. The only thing it lacks is a fleet version.
I use it on my science captain, because it's heavily science slanted ship and because my sci. happens to be a Caitian.
The drone ship is different because you can only have two out max so they made them stronger. Also the scimitar isn't a carrier on the same level as the rest of the two-hanger carriers as it does fine with or without pets. I was talking about the BoP and the Fer'Jai. They do great DPS but in general (there's always exceptions), fighters do more DPS than frigates because they have more torpedo tubes per wing. That's why the elite scorpion fighters are so great.
Also, punctuation is wonderful for readers. Just saying.
On a side note, I love recalling my fighters then having them all attack at the same time. You can get 12 torpedoes firing at the same time, kinda like a super THY. Takes a little timing though.
Back on topic:
This is what it's all about.
Well in terms of synergy science. Since it is a science vessel. But it doesn't really matter what class it is. Just may be harder to get a good build with some classes.
I wouldn't say that cat carriers are all that bad, but for the first carrier I got to actually use in the game, I rather enjoyed the experience. In truth, as a science-based carrier it felt more like a work in progress examining how to build something with a fighter screen and stronger space-jerk powers (fighters really love people mired and struggling in a gravity well.)
The problem initially happened to be the pet UI at the time, which is well on its way to getting much better.
I suppose to me it didn't feel underpowered because I wasn't flying it to be an all-out-DPS machine. I wanted something that could support my fighters and teammates, while debuffing the enemy, opening them up to focused fire, and providing space superiority.
Now, in those early days, if only my kitten fighters didn't explode so often, I might have kept the ship on duty longer.