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Tau Dewa Aid -- Now only 1 cell mission

architect13architect13 Member Posts: 1,076 Arc User
edited September 2013 in Duty Officer System and R&D
Since the latest patch apparently we can only do 1 cell mission at a time . . . not in Patch notes :confused:

====post above is by architect13====

EDIT: Exploit fix -- as the description has always said for that contact, you should have only been able to do 1 every 5 days. -Brandon
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Comments

  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited August 2013
    What do you mean by "cell mission"? :confused:
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  • alarikunalarikun Member Posts: 3 Arc User
    edited August 2013
    What do you mean by "cell mission"? :confused:

    They were special Duty Officer Missions only usable from the bridge of a Sulliban Cell Ship. There was an exploit where you could do 5 at once, but it has been fixed.
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  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited August 2013
    Rofl. Moar stealth nerfs pl0x. Cryptic's patch notes suck TRIBBLE.
    pvp = small package
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    alarikun wrote: »
    They were special Duty Officer Missions only usable from the bridge of a Sulliban Cell Ship. There was an exploit where you could do 5 at once, but it has been fixed.
    7 actually.

    But this was one of those things where it was pretty much a given that it'd get fixed eventually.
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    7 actually.

    But this was one of those things where it was pretty much a given that it'd get fixed eventually.

    I'm surprised it lasted as long as it did. Though I do wonder if with this nerf, they at least fixed the one mission that was broken and not rewarding any DOFFs.

    Congrats on 6k posts, Mark.
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  • sander233sander233 Member Posts: 3,992 Arc User
    edited August 2013
    So that's why cell ships are suddenly cheaper than lobi ships...
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    mimey2 wrote: »
    I'm surprised it lasted as long as it did. Though I do wonder if with this nerf, they at least fixed the one mission that was broken and not rewarding any DOFFs.

    Congrats on 6k posts, Mark.
    Uh, thanks.

    I don't think they fixed it. IIRC the issue with it was that each mission rewards Suliban doffs of a certian branch. (Tactical, security, engineering, operations, medical, science, civilian) AFAIK there are NO civilian Suliban doffs at all. thus the only possible fix would be to give a suliban of a random branch rather than a civilian.
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  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited August 2013
    While I certainly agree that this wasn't 'working as intended' and needed to be fixed, I don't agree with failing to include it in the patch notes. That's what patch notes are for.
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  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited August 2013
    While I certainly agree that this wasn't 'working as intended' and needed to be fixed, I don't agree with failing to include it in the patch notes. That's what patch notes are for.

    People with cell ships who did not know about it would have rushed to get them all and would have invited every fleet member/friend to do them all also before it got fixed, its what they don't release info like that in the notes - they are put up well ahead of time so leaves room to "exploit"
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited September 2013
    verlaine11 wrote: »
    People with cell ships who did not know about it would have rushed to get them all and would have invited every fleet member/friend to do them all also before it got fixed, its what they don't release info like that in the notes - they are put up well ahead of time so leaves room to "exploit"
    Aye, I could see that happening. But when the fix goes live, they could add it to the patch notes.
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