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Fleet Tor'Kaht

kryimssonkryimsson Member Posts: 17 Arc User
edited August 2013 in Klingon Discussion
I heard this is one of the best ships to have as a tactical captain. However, I really dislike how the original model looks like. I have become a big fan of the Qin Raptor, but really don't like how squishy it can be.

How customizable is the look for the Tor'Kaht? I heard it was the fleet Vor'cha. Is it possible to have it look like a Vor'cha?
Post edited by kryimsson on

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  • ooiueooiue Member Posts: 0 Arc User
    edited August 2013
    kryimsson wrote: »
    I heard this is one of the best ships to have as a tactical captain. However, I really dislike how the original model looks like. I have become a big fan of the Qin Raptor, but really don't like how squishy it can be.

    How customizable is the look for the Tor'Kaht? I heard it was the fleet Vor'cha. Is it possible to have it look like a Vor'cha?

    Short Answer:- Yes

    Long Answer:- There are three models:- the Vor'cha (default), the Vor'Kang (the Z-Store ship is a skin unlock when you purchase it) and the Tor'Kaht (the Fleet skin, used to be a Z-Store skin). You can customise to any of these varients.
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited August 2013
    Yes, you can make it look like the Vor'cha.
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    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited August 2013
    How does it compair against the T5 Vor'cha? Besides the hull and sheilds. I curious how the bridge layout changes its use, particularly in PvP. I have gotten use to playing the T5 Vor'cha and have gotten use to using it to tank. Does the swapping of BOFF slots change it that much?
  • edited August 2013
    This content has been removed.
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited August 2013
    If you also get the Mirror Universe Vor'cha you can unlock the mirror skin for the Fleet Tor'kaht as well. :)
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited August 2013
    the Torkie looks pretty nice modded and in mirror - I wish I had need for the vor'kang so I could have a hammerhead tork...
  • dsarisdsaris Member Posts: 374 Arc User
    edited August 2013
    Tor'Kaht is without a doubt my favorite Klingon ship. A cruiser with huge shields and hull that tanks like a beast but can still run dual heavy cannons and have the maneuverability to get guns on target properly.

    Now sure, it won't spike DPS like a BoP or Raptor... but in most PvE the focus is on sustainability. Glass cannons generally don't work out too well b/c of the high damage abilities used by the Borg... specifically those almost invisible torpedoes that like to hit for 25k+.

    When I think "Battlecruiser" I think Tor'Kaht.
  • ooiueooiue Member Posts: 0 Arc User
    edited August 2013
    I've flown the Tor'Kaht for 9 months now, and I find it easily the best DPS ship in the game for me. Even when I have ships like the Bug or the Scimitar, I always find my Tor'Kaht performs best at both DPS and survival. I use its natural survival tanking techniques from being a Cruiser and stab a Tac in it to utilise the Battle part of its name :).

    In terms of design, the Vor'cha's a classic, I hate the Vor'Kang because its so long and thin but I like the Tor'Kaht varient because its big and bulky, and doesn't have as many design vulnerabilities (such as exposed neck or pylons)

    :)
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  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited August 2013
    Not to mention it can run DEM3! :D
    Gotta love tearing apart shield tanking escorts that aren't carrying any hull heals. :cool:
  • chainfallchainfall Member Posts: 258 Arc User
    edited August 2013
    Ive been meaning to pick one up just to pull it out once in awhile to look at.
    ~Megamind@Sobekeus
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited August 2013
    Thanks for the info. Now for the dumb questions: How does the Fleet Negh'var/Qu'Daj/Voodieh stack up? I am debating whether to use the Fleet Vor'cHa or the Fleet Voodieh/Negh'Var. I could save up for both, but I would rather pick the one that plays the best over the other. Thanks for humoring my questions.
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    The Tor'kaht is Tac heavy the Fleet Negh'var Engineering heavy.

    The Tor'kaht is faster.

    Both are good ship, but it comes down to play style.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2013
    Tor'kat bridge layout is evenly split between tac and engi, which is a bit odd and takes some adaptation from traditional escort and cruiser builds. You can run some mid-level tac and one high-level engi boff, the rest are all low-level seats. But what this means in practice is that you can seat a bunch of EPtS/ET/AtSIF/etc and get an extremely heavy tank that is also able to run APO and 2x CRF or BO or what have you
  • ajalenajalen Member Posts: 113 Arc User
    edited August 2013
    i know its almost a heresy , but what u think about "beam boat" Tor' ?

    i want another gunboat from him , like i have in past at my KDF rommie Ha'feh Assault Warbird , but i change my mind after i once enter Kerrat at level 50 , even i consider my ship as agile and i dont problem in PVE with turning , here i been smash from super-agile (even my To'duj fighter looks like lazy TRIBBLE when i look how their can fly fast and turn ) FED escorts .... and ha'feh is more agile than Tor' .....

    idea is:
    TT1,APB, FAW 3 (with doffs 4 reduce cooldown)
    TT1,APB
    EPTW1 , Epts 2+3 , aceton 3 (now , but i propably swithch to DEM 3)
    EPTW1
    HE 1+2

    i propably use in front one (i think ) polarised ? disruptor DHC + breen cluster (until i grind rep for omega torp) , rest beams
    mzspQIG.jpg




  • lan451lan451 Member Posts: 3,386 Arc User
    edited August 2013
    Have a quick question about the Tor'Kaht if you guys don't mind.

    I've been eyeing both the Tor'Kaht and the Monbosh as a battlecruiser for my Gorn. They seem very similar but have enough differences that I feel the need to ask about them. Is one of them considered "better"? Or does it simply come down to aesthetic preference?

    Also a bit off topic but, is the bio-neural warhead any good/still worth it? Would like some opinions before I drop 1k Zen on it. Played around on one with my Fed but I don't think I'm using it properly. Would using one work on a Tor'Kaht or Monbosh?

    Just now really getting into the KDF finally after all these years of playing as a Feddie. Loving the battlecruiser thing going on, but not entirely sure what I'm doing haha. :P
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  • ooiueooiue Member Posts: 0 Arc User
    edited August 2013
    lan451 wrote: »
    Have a quick question about the Tor'Kaht if you guys don't mind.

    Not at all, I'll give you my answer :)
    lan451 wrote: »
    I've been eyeing both the Tor'Kaht and the Monbosh as a battlecruiser for my Gorn. They seem very similar but have enough differences that I feel the need to ask about them. Is one of them considered "better"? Or does it simply come down to aesthetic preference?

    The Monbosh is a direct copy-paste of the Tor'Kaht (which is why it briefly had a Cloak). The Hull difference is minimal, the Shield Modifier difference is better on the Monbosh (which I admit, is nicer), the Monbosh's boff layout is more versatile (albeit you replace an Ens. Eng with an Ens. Sci), it has another device slot (wow, so useful...) and it has the special console as opposed to a Cloaking Device.

    Now, I've been flying the Tor'Kaht for 9 months now, and I do not regret a single second of it. It is the most epic ship since sliced bread, so much that I wasn't as annoyed as I expected when I saw the Monbosh being a copy-paste. I actually stuck the Monbosh on my Fed and gave it the same build as my Tor'Kaht because I love it so much.

    Speaking of experience of both, both perform pretty much EXACTLY the same. However, I find it much nicer to have a Cloaking Device I can ambush people with on the Tor'Kaht than being noticed as something looks like it came out someone's ear. In PvE, both perform as equally good as each other. In PvP, I find the Monbosh is too easily noticed at the moment, because it looks ugly, is new, registry can be turned off and is epic at doing what it does. That's why I like using my Tor'Kaht, that and its a Klingon ship. Why would you not use a Klingon ship? :P

    Overall, my opinion is that I personally like the Tor'Kaht best, simply because it is Klingon, was there first, not nearly as expensive and has a semi-useful Cloaking Device (which, granted, I don't use all the time, but is nice that it's there at all). Performance-wise, both are exactly the same apart from the Cloak and maybe the versatility and options for the Monbosh.
    lan451 wrote: »
    Also a bit off topic but, is the bio-neural warhead any good/still worth it? Would like some opinions before I drop 1k Zen on it. Played around on one with my Fed but I don't think I'm using it properly. Would using one work on a Tor'Kaht or Monbosh?

    Depends on the build, but I've always gone Tac with full Cannons for maximum DPS, and of course the closer, the better. With the Bio-neural having a minimum range, it defeats its purpose and removes some of my DPS. But, like I said, depends on the build at hand. I get the general impression that people don't find it useful normally however.
    lan451 wrote: »
    Just now really getting into the KDF finally after all these years of playing as a Feddie. Loving the battlecruiser thing going on, but not entirely sure what I'm doing haha. :P

    lol. it's fine. Just note, Battle Cruisers are VERY different to Fed Cruiser. They can actually turn, Cloak, have DHC's, work extremely well with Tac and therefore DPS-orientated builds and look awesome :cool:
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited August 2013
    Awesome, thanks! I have a little while yet before I hit 50 so I'll mull this stuff over on the way there. This is definitely the kind of stuff I was looking for. :)
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  • dsarisdsaris Member Posts: 374 Arc User
    edited August 2013
    My Tor'Kaht build for those who are curious.

    CMDR Eng: EPtS 1, DEM 1, EPtS 3, Aux to SIF 3
    ENS Eng: EPtE 1
    LC Tac: THY 1, CRF 1, BO 3
    LT Tac: TT 1, CSV 1
    LT Sci: HE 1, TB 2

    Fore Weapons: Disruptor DBB, Disruptor DHC, Photon Torp, Disruptor DC

    Aft Weapons: 2x Disruptor Turret, Transphasic Cluster Torp, Disruptor Array (Transphasic cluster + BO 3 out the back can be quite nasty)

    Full Honor Guard Mk XII set

    Eng Consoles: Neutronium, Monotanium, Tachyokenetic Converter (use RCS if you don't have it), Plasmonic Leech

    Sci Consoles: Embassy Flow Capacitor (+ Plasma), Other Toy (right now is the black hole console, but graviton pulse or isometric charge also work well)

    Tac Consoles: 4x Disruptor
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited August 2013
    Cloak gives the Tor'Kaht the edge IMO.
    With a couple of embassy doffs you get a nice 30% damage bonus when decloaking.
    And if you really want to, speed fitting the ship can get you more use out of the cloak, being able to withdraw and return under cloak.

    In addition the ability to survey the battlefield and pick your targets at your own leisure is just pure win. :cool:
    I do it every time in a PvP match, and often don't join the battle until after its begun, to keep an eye out for any Cloak romulans to get the drop on.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited August 2013
    The Tor'kaht is a god among ships. I have nothing but praise for that ship. I have had one since a few months after I started my KDF, and good freakin lord... she owned in S6, she owned in S7, and by god guess what? She still owns in LoR and I am positive she will STILL own in S8 and beyond.

    That ship basically takes everything you could ever want tanking wise, adds it on to some MAJOR dakka, and then throws in some good looks and a frakton of hull, and finishes off with a great turn rate and impulse mod. Her only weakness is her inertia. That sucker powerslides like a madman (and that's with NO RCS on there).

    Like most KDF ships, the utility on the Tor'kaht is limited, but it's still more than enough to keep her alive. You can mount DHCs on her (AND she has the turn rate to use them well), and you can basically face-check virtually ANYTHING due to her lots of engi-slots and high hull and shield mod. If you put the mk XII borg set on her, she's pretty much invincible in PvE, and will be a ***** to deal with in PvP. Basically, she's every fed cruiser captain's wet dream. I should also mention she tears most enemy ships new ones on her first pass (if you need a second pass, props to your target).

    And she looks great. The Tor'kaht skin looks beefy as hell, and the weapon hardpoints are nicely placed. Sufficed to say, she handles like a slightly (yes, only SLIGHTLY) sluggish raptor, and hits like a bloody supernova. And put on some embassy BOffs, and her decloaking alphas can be... well... devastating is putting it mildly.

    Anyways, add on what I said to almost every other post praising the Tor'kaht, and you're good to go. Sufficed to say, she works for any career, and is incredibly adaptable damage-wise (ie you can build her as a gunship, beamboat, or torp bomber, she's got the tac slots to do it), and will survive almost any (if not all) counter-attacks.

    Sufficed to say, I love my Tor'kaht. And the majority of the time, if I use it, **** dies. And mine isn't even optimized... yet.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • ltdata96ltdata96 Member Posts: 15 Arc User
    edited August 2013
    Yeah KDFs can be glad to have it - i admit as a mainly FED player i'm a bit jealous :P
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited August 2013
    That ship basically takes everything you could ever want tanking wise, adds it on to some MAJOR dakka, and then throws in some good looks and a frakton of hull, and finishes off with a great turn rate and impulse mod. Her only weakness is her inertia. That sucker powerslides like a madman (and that's with NO RCS on there).

    I don't mind if she "skidds" when I stop or try to do a Cochrane Deceleration Maneuver*. As long as she can pivot once I change directions I don't care which way she moves.

    *Big flashy words for overrunning the target and doing full reverse. Evasive Manuevers makes this much easier to accomplish. Other names include Bootleg Reverse, and Crazy Ivan. I find these moves to be particularly effective when an escort trys to tailgate my ship; they often don't expect that kind of movement from a cruiser.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited August 2013
    davidwford wrote: »
    I don't mind if she "skidds" when I stop or try to do a Cochrane Deceleration Maneuver*. As long as she can pivot once I change directions I don't care which way she moves.

    *Big flashy words for overrunning the target and doing full reverse. Evasive Manuevers makes this much easier to accomplish. Other names include Bootleg Reverse, and Crazy Ivan. I find these moves to be particularly effective when an escort trys to tailgate my ship; they often don't expect that kind of movement from a cruiser.

    Actually for ****s, once I stuck 4 RCS on her. Good. Freakin. Lord. I was doing figure-eights. In space. With my rear. And there were ships trying to get on my tail, and I was so bloody squirrelly even my friends in BoPs had issues staying on my tail. I think the only one that was able to do so was in a fleet Norgh and he needed to use a combination of EPtE3 and EM3. It was hilarious.

    And then I hit full impulse, and the Lord wept.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2013
    I love that power slide ability. Once one gets the hang of it one can powerslide in to stay on target very well and still have the momentum to keep at combat speeds.
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