Turn rate? Yes and no. The faster you're going the wider your turn arc. Engine power directly effects speed. So yeah, there's that. What's more important to turning ability, is inertia rating (higher = faster, which seems backward to me, but meh) and actual turn rate (degrees per second).
"Go play with your DPS in the corner, I don't care how big it is." ~ Me "There... are... four... lights!" ~Jean Luc Picard
ok, i've tried to research this on my own, but theres so much conflicting info out there its hard to know the truth, so i'm coming here to ask:
Does your engine power setting directly (or even indirectly) affect your ships turn rate, and if so, by how much?
You can also check for yourself:
go to a space map (system, not sector space),
start moving at (least) one quarter impulse,
open your character status (default key 'U'),
select your ship and then open the section 'movement',
then watch it change with different engine power settings
Higher power improves responsiveness a bit, but it is hard to notice. You can try a few things like engine batteris, emergency power to engines, deuterium burn, and try to get a feel for it, also look on the ship description pages.
The faster you're going the wider your turn arc.
This is not accurate. Your ship rotates on its axis according to turn-rate alone. However the circumference of the turning arc is determined by forward velocity while trying to turn. Its like steering a car--the wheels turn the same amount irregardless of speed, but the size of the turning circle is determined by the forward speed and the turning angle combined. The smallest turning circle is with zero speed, or with reverse thrusters.
... However the circumference of the turning arc is determined by forward velocity while trying to turn. Its like steering a car--the wheels turn the same amount irregardless of speed, but the size of the turning circle is determined by the forward speed and the turning angle combined. The smallest turning circle is with zero speed, or with reverse thrusters...
Which is essentially what I meant. I just didn't go into as much technical detail about it.
"Go play with your DPS in the corner, I don't care how big it is." ~ Me "There... are... four... lights!" ~Jean Luc Picard
Comments
"There... are... four... lights!" ~Jean Luc Picard
go to a space map (system, not sector space),
start moving at (least) one quarter impulse,
open your character status (default key 'U'),
select your ship and then open the section 'movement',
then watch it change with different engine power settings
This is not accurate. Your ship rotates on its axis according to turn-rate alone. However the circumference of the turning arc is determined by forward velocity while trying to turn. Its like steering a car--the wheels turn the same amount irregardless of speed, but the size of the turning circle is determined by the forward speed and the turning angle combined. The smallest turning circle is with zero speed, or with reverse thrusters.
Which is essentially what I meant. I just didn't go into as much technical detail about it.
"There... are... four... lights!" ~Jean Luc Picard