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Environmental Suits and You

Question for all you foundry authors out there. Is there a way to force a player to wear an EV Suit in part of your mission.

I'm trying to do a map where the player will be in an oxygen-absent area and will need to Don an environmental suit. However, as far as I can see so far, the only way to accomplish this would be to have a pop up dialog of someone telling them to put it on. Can we create the need for a suit where not wearing one suffocates you like on a dilithium mining station or something? Or is it all just the novelty of "hey wear one but if you don't feel like it that's cool too "?

Also, in a foundry mission, if a player does wear a suit, will their bridge officer away team members automatically put one on too? Because I don't want to have you running around with one while your away team is like "Derp, what's his problem?"

Has anyone tried something like this before?
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Post edited by maninblack017 on

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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited August 2013
    Question for all you foundry authors out there. Is there a way to force a player to wear an EV Suit in part of your mission.

    At the time of this post - No, there is no way to 'force' a Foundry player to do anything beyond be a certain level or higher/or be a certain faction to play you mission.

    You can mention it the the mission description, something like:

    "This mission takes place in a non-Class M environment. For a better immersive experience, using an EVA suit is recommended."

    They may change the setup in the future to allow authors more control, but atm, it doesn't exist in the Foundry yet.
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  • maninblack017maninblack017 Member Posts: 152 Arc User
    edited August 2013
    Thank you. I appreciate it!
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    "The time has come to see the world as it is." - Captain James T. Kirk
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  • adverberoadverbero Member Posts: 2,045 Arc User
    edited August 2013
    I think boffs have to have the wear it also, s a player will need 5 EV suits
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