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Boff Power Revamp Idea.

atatassaultatatassault Member Posts: 1,008 Arc User
A big problem with certain ships (like the Galaxy, Nebula, or Defiant) is that they have a lot of slots for Boff powers that seems wasted. Another problem (especially for most cruisers, Fed Cruisers particularly) is that its star Commander Slot doesn't seem to make up for the perceived suck of the ship.

So how about this. Move all existing powers that start at Ens and Lt to start at Ens. That is everything but Gravity Well, Photonic Shockwave, Viral Matrix, Aceton Beam, Eject Warp Plasma, and Attack Pattern Omega should start at Ens, and max out at LtC (Yes, I know before you've said that moving powers is technically unfeasible; Could you not just make a new version of the power, leaving the old versions intact and on preexisting Boffs, make all newly acquired boffs use the new versions, and allow old boffs to be retrained?).

All the current powers that start at LtC would be level-less (make them all Level 3 effectiveness, or whatever) and be available at LtC. The Commander slot, the slot that supposedly defines a ship, would now be for a defining power, something really good. A cheap, easy example would be to say you can slot one of the Captain only Powers at level 1 effectiveness (career specific, of course). Or something else of equal value.

IMO, this would solve Tac and Engy's problems of "weak, unwanted Ens Slots", and Engy's overall perceived ineffectiveness (by allowing a wider selection of powers; and thus, increase cruisers' performance somewhat in a game where raw DPS is king)
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