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My hypothesis, Fleet defiant retro is better then JHAS

mothermoymothermoy Member Posts: 53 Arc User
edited September 2013 in Federation Discussion
Why is this statement wrong? the two ships are so similar. Im thinking the out of cloak damage boost juuuust puts the defiant over the top.
Post edited by mothermoy on
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited August 2013
    Bug has superior turn and speed, a more flexible boff layout, superior hull, and superior shielding. Defiant pays for the ability to cloak with the loss of a console slot...and it's not even a battle cloak, so you get to use it...once. You're locked to an inflexible boff layout containing an often superfluous Tac Ensign, whereas the JHAS can run 2xEPTx and still carry another Lt Engi skill.

    In short, the Fleet Defiant may have its perks, but it ain't one-upping the JHAS.
    [SIGPIC][/SIGPIC]
  • mothermoymothermoy Member Posts: 53 Arc User
    edited August 2013
    what it comes down to though is dps. thats what they are really both made for. Does the JHAS pars higher then the fleet defiant retro? not gonna argue the bug is more survivable.......
  • timezargtimezarg Member Posts: 1,268
    edited August 2013
    mothermoy wrote: »
    what it comes down to though is dps. thats what they are really both made for. Does the JHAS pars higher then the fleet defiant retro? not gonna argue the bug is more survivable.......

    The out-of-cloak damage boost is 15% boost to damage for 5 seconds. That's about time for a single alphastrike. It's a nice extra boost, that much is sure.

    However, take into consideration the JHAS's higher turnrate and faster speed. This allows it to outmaneuver the Defiant and most other escorts, thus allowing it to keep targets in its weapon arc with greater ease. This leads to higher DPS, especially in PvP.
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  • jetwtfjetwtf Member Posts: 1,207
    edited August 2013
    timezarg wrote: »
    The out-of-cloak damage boost is 15% boost to damage for 5 seconds. That's about time for a single alphastrike. It's a nice extra boost, that much is sure.

    However, take into consideration the JHAS's higher turnrate and faster speed. This allows it to outmaneuver the Defiant and most other escorts, thus allowing it to keep targets in its weapon arc with greater ease. This leads to higher DPS, especially in PvP.

    Fleet tactical escort does not come with a cloak so the 15% should not be counted. Yes it can use one but unless it comes with one it would be a false to count it.

    Not only its increased maneuverability but the better BOFF layout increases surviveability. That means it can stay in the thick of battle for longer periods of time increasing DPS even more. You cant lay down damage if you are dead or out of combat range healing.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    Really, in a standup, 1vs1 fight, most ships compared to the JHAS will have a hard time. The complete package of the JHAS is very hard to beat if flown by a competent player.

    There are many, many reasons why you see the JHAS sell for 500 million EC outside of (supposed) "rarity."

    The next nastiest thing out there is a Fleet Ha'Feh.
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  • rck01rck01 Member Posts: 808 Arc User
    edited August 2013
    I made the mistake of grinding for the Zen Defiant then splurging on an FSM to up it to Fleet level (~300K converted Dil down the tubes). Sure, the 5th Tac console slot is nice - but the Boff layout drives you crazy unless you mix in a HY torp or other ensign skill.

    And as for the cloak, I find I don't even bother equipping it - the eng console slot is better utilized by a unique universal or even a neutronium since the thing's hull is paper thin.

    All of which is why my FTER sits in the hanger. And if and when I feel like taking a break from my FAHCR "uber ship," I'll trot out my Fleet Patrol. Much better Boff flexibility and a 4th eng console slot to boot.

    RCK
  • emperordeslokemperordeslok Member Posts: 0 Arc User
    edited August 2013
    And we all forget the blockade runner XD it's the reason most of my other escorts sit in a hangar 2x lt. eng with an ens sci makes for a nasty little beast
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    The Defiant is for those that know how to squeeze every single drop out of Escort offensive capabilities. There's little room for error. If you have issues with survivability, then yes, choose one of the "safer" Fed Escorts out there.

    Of the Fed Escorts, the Defiant is the one that causes the most concern to us in the KDF for PVP. A well played Defiant hits damn hard and is slippery to come to complete grips with. It has the option of a cloak, which is a big deal when it escapes, repairs, then recloaks and chooses when, where, and who to hit at its leisure. Not taking advantage of the cloak is a big mistake (Defiant and Gal-X should have innate cloaks, IMO, and not stuck to a console). The cloak presents a tactical advantage to exploit.

    Really, the KDF players would KILL to have a vessel like the Defiant to use.
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  • brangel13brangel13 Member Posts: 0 Arc User
    edited August 2013
    I have both the Defiant and JHAS. Playing both STF's and PvP, the JHAS by far outperforms the Defiant... "hands down!" and I'm a big fan of the Defiant. So it's a little blasphemous for me saying this since I'm allegiant to FED ships. I strongly agree with the previous posts, the JHAS turns on a friggin dime, and the shield recovery and flight speed is "wow!" Not to mention the five tac console load out!, Crazy DPS if your equipped with 5x MKII polaron phase modulators! With front dual heavy polaron cannons bundled with the MKII Jem'Hadar ship set. Crazy Nasty! :eek:

    My only negative using the JHAS, it moves so friggin fast its hard to stay focused on the ship when flying it, gives me a headache... even when zoomed all the way out. It's also so hyper-sensitive when you move left to right or up to down. for me, a 41 year old... it hurts my eyes trying to fly such a zippy little ship.

    With the Defiant, I found you have a little more setup and positioning to time your de-cloak alpha strike. Then, once your out of cloak its kinda pointless to turn it back on since it's not a battle cloak... takes forever to turn back on. This really matters in PvP, whereas others will see you run and simply go after you.
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  • arctcwolfarctcwolf Member Posts: 242 Arc User
    edited August 2013
    Theres absolutely no reason for any ship running DC/DHC to have anything more than a cmdr. tac boff. the rest should be eng or sci, otherwise the setup is inefficient.

    WHY? here's why...

    cmdr tac: APB3, CSV2, CRF1, TT1...thats all you need on a ship running cannons...

    everything else should go to amplifying survivability and damage production.

    lt. cmdr. should be...sci or eng

    and there should be a minimum of 2 lt eng boffs for dual aux2batt

    The most efficient setup I could see on a ship...

    Tac cmdr
    sci lt. cmdr.
    eng lt. cmdr.
    eng lt.

    I get my EptS, EptW, aux2batt, HE, TSS, RSP, DEM...on top of my aforementioned tac cmdr abilities above.

    assuming u run the proper doffs with purple conn officer, 3x purple technicians, and 1 marion dulmer, u get 30% cooldowns on all abilities per aux2batt activation, plus maxed out weapon power
  • kapla1755kapla1755 Member Posts: 1,249
    edited August 2013
    arctcwolf wrote: »
    Theres absolutely no reason for any ship running DC/DHC to have anything more than a cmdr. tac boff. the rest should be eng or sci, otherwise the setup is inefficient./snip

    What if the player likes to use torpedos?
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    kapla1755 wrote: »
    What if the player likes to use torpedos?

    Or Beam Fire At Will.

    Or Beam Overload.

    Or Attack Pattern Delta.

    Or Attack Pattern Omega.

    Or Dispersal Pattern Alpha.

    Or Dispersal Pattern Beta.

    Or the 4 different Target Subsystem abilities.

    In short, the guy you referred to doesn't like using much TAC abilities :D It's fine for "Destroyer" or "TAC Cruisers" to use single line TAC BOFF stations, but REAL Escorts don't. Real Escorts give you options to do multiple things, hard. Even if you did not want to use Torps or Mines, there are options for Beam and Cannon related abilities, both single and multitarget skills.
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  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    I]Sarcasm[/I
    That's right people it's Aux2Bat or GTFO, your crappy non Aux2Bat builds are holding us back. You think your Sci ship is a reason not to run Aux2Bat? No if your using Aux based Sci Powers once again GTFO. Aux2Bat all the time every where, every ship. Anything else is simply ruining the game.

    I expect that Shuttle to be Aux2Bat too, let's stop wasting time people.
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  • arctcwolfarctcwolf Member Posts: 242 Arc User
    edited August 2013
    Or Beam Fire At Will.

    Or Beam Overload.

    Or Attack Pattern Delta.

    Or Attack Pattern Omega.

    Or Dispersal Pattern Alpha.

    Or Dispersal Pattern Beta.

    Or the 4 different Target Subsystem abilities.

    In short, the guy you referred to doesn't like using much TAC abilities :D It's fine for "Destroyer" or "TAC Cruisers" to use single line TAC BOFF stations, but REAL Escorts don't. Real Escorts give you options to do multiple things, hard. Even if you did not want to use Torps or Mines, there are options for Beam and Cannon related abilities, both single and multitarget skills.

    i dont set up my torp boats the same as I do my beam boats, nor the same as my cannon boats...

    I do more damage with DHC/DC/turrets than I do running full beams broadside, thus its my default build.

    If i wanted to run a CRUISER then yes I would build a different setup around beams, and even then it depends on PvE or PvP as both requirements are vastly different based on the SHIP #1 and the needs of my mission #2.

    If I wanted to play torp boat as part of a team PvP, thats yet another build.

    I could play a "beamscort" build, but the point of running beam boats is to draw threat and constantly provide DPS...thus I need BFAW as my main choice. I need to fly like crazy around the battle to max out defense due to lower hull rating...I should also run subsystem target weapons to prevent myself from getting wiped too quick. its forcing an escort to do a job that it wasnt designed to do, and in PvP, that means a lot of respawns...not fun.
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  • arctcwolfarctcwolf Member Posts: 242 Arc User
    edited August 2013
    edalgo wrote: »
    How does any of that relate to which is better bug or fleet defiant?

    Simply because of my comment that the defiant is inefficient due to the boff layout on the 1st page.

    To be most efficient in these ships, focus on 1 aspect/build and make sure its done well.

    The defiant has so many excess tac slots that you can do a ton of different things, but that usually means diminished returns due to lack of buffs for each of those, or lack of survivability due to lack of eng and sci boff abilities.

    The bug can run dual Aux2batt at the sacrifice of any sci abilities. It can outmaneuver the defiant, it can pour all its energy into its weapon systems and out DPS a defiant, and it has better stats than the defiant in terms of defense and survivability.

    This is partially due to the ship itself, but mostly due to the boff layout. but even then, i dont see the bug ship as having an efficient layout. as I posted, more than a cmdr. tac is a waste of boff space.

    Torp: APB3, TS3, THY2, TT1
    Beam: APB3, BFAW3, BO2, TT1
    cannon: APB3, CSV2, CRF1, TT1

    The only setup that could benefit from another tac is a torp/mine combo...

    lt. tac: mine pattern x, TT1
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited August 2013
    dude if youre not running APO in your build youre seriously doing it wrong

    Chain APO and APB tbh. one lowers resists, the other increases damage along with all the other wonderful things it does.

    15 percent damage increase is nothing to sniff at and they alternate on shared CD.
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  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited August 2013
    I own both, and the JHAS is the superior ship, hands down. Even with the 5/2 Andorian escort's edge in DPS or the Defiant's alpha strike capability, the JHAS remains the best performing escort in the game due to its durability, speed, and turn rate. The Defiant's Achilles' Heel(s) are its awkward boff layout and weak hull. The Andorian ships suffer from poorer turn rate, less speed, and practically no DPS outside the front 45 degree arc.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited August 2013
    Honestly the JHAS should have a turn rate 2 points lower than it does. It has to sacrifice something to be balance to be honest. Being the "one best" should never exist in a dynamic combat system.
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  • topsettopset Member Posts: 0 Arc User
    edited August 2013
    mothermoy wrote: »
    what it comes down to though is dps. thats what they are really both made for. Does the JHAS pars higher then the fleet defiant retro? not gonna argue the bug is more survivable.......

    If all you care about is DPS, then a fleet assault cruiser running a2b is better than a bug ship.

    Your premise is faulty.

    This is also exclusively for PvE I assume, because speed, defence and versatility are far better in PvP and the comparison between these two ships isn't even close.
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  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited August 2013
    Depends on how the Cruiser is set up, with a Dual RSP and Plasma based proc you can really hurt escorts. My FACR can really hurt anything incoming with a combination of Plasma/Disruptor proc, APB/APO, DEM/Marion and Aux2Batt (without even the defensive benefits of RSP), most escorts don't even reach my ship for there initial pass before with full shields they just pop. If I'm in PvP and I have a team with me to support me, like 1 or 2 dedicated healers, I clear spam and do tons of direct hull damage.
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  • tiggychantiggychan Member Posts: 0 Arc User
    edited August 2013
    you dont need 3 tac slots, especially 1 ensign. nuff said.
  • motito78motito78 Member Posts: 65 Arc User
    edited August 2013
    i think the ensign tac slot is there only for the romulan boff bonus, and nothing else
  • eurialoeurialo Member Posts: 667 Arc User
    edited August 2013
    edalgo wrote: »
    A properly made Aux2batt fleet assault cruiser will out dps the bug on parsers but no the bug will flat out dps the cruiser.

    After have seen a charal[1] delivering 26k dps, I wonder if any cruiser can have the time to move before the escort have done its job.

    [1] and I think that even if the bug hasn't 5 front dhcs, it can still have a similar dps.
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  • sitheachsitheach Member Posts: 5 Arc User
    edited August 2013
    motito78 wrote: »
    i think the ensign tac slot is there only for the romulan boff bonus, and nothing else

    Cept the ship has been in the game since long before LOR..

    That ensign tac is effin frustrating.. redundant is the better word.

    And I just realized that they make you buy the defiant and the fleet retrofit now to get cloak. Greedy **** right there.

    *edit* when I bought my fleet retrofit tac escort cloak came with it. (Before LOR)
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  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    sitheach wrote: »
    Cept the ship has been in the game since long before LOR..

    That ensign tac is effin frustrating.. redundant is the better word.

    And I just realized that they make you buy the defiant and the fleet retrofit now to get cloak. Greedy **** right there.

    *edit* when I bought my fleet retrofit tac escort cloak came with it. (Before LOR)

    The Defiant Retrofit (T5) always came with Cloak, the Defiant Refit (T4) never came with cloak but did come with Quad Cannons. The Fleet Defiant never came with cloak but owning the Retrofit gave a discount.

    There are 4 Defiant Class ships in the game. The standard T4, the Refit T4, The T5 with cloak and the T5 Fleet.

    When I say Defiant I mean Tactical Escort.
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  • sitheachsitheach Member Posts: 5 Arc User
    edited August 2013
    The Defiant Retrofit (T5) always came with Cloak, the Defiant Refit (T4) never came with cloak but did come with Quad Cannons. The Fleet Defiant never came with cloak but owning the Retrofit gave a discount.

    There are 4 Defiant Class ships in the game. The standard T4, the Refit T4, The T5 with cloak and the T5 Fleet.

    When I say Defiant I mean Tactical Escort.

    I don't own the cstore one only the t3 one yet I have cloak..?
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