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New Life for Nebula?

bluegeekbluegeek Member Posts: 0 Arc User
edited October 2013 in Federation Discussion
With the Nebula giveaway going on as I type this, I am wondering about whether a case can be made for new life for the Nebula...

It's main claim to fame is that it's a very good anti-cloak vessel with the Tachyon Detection Grid. Other than that, it's a bit of a hybrid between a cruiser and a sci vessel and not necessarily the best of each. I've never seen a lot of praise for the Nebula.

But that was before we had an entire faction whose ships all possess the ability to battle cloak and whose crew tends to give extra bonuses to cloaking.

Can we make a case for giving new life to the Nebula? Any effective warbird-wrecker builds out there? Or does it have a special place in a PvP team that's facing warbirds?

I had a Nebula even before the giveaway, but I've never taken the time to build it out. Might be fun to see what one can do. Possible, or Pipe Dream?
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited August 2013
    Maybe build a combo scanner/healer out of it? With a ltcmdr eng, plus the universal lt, could make a ship with extends, Aux2SIF, and TSS, lots of aux to power those heals, plus subsystem-targeting, anti-cloak, and maybe use the Cmdr Sci spot for an anti spam ability?

    Admittedly the Vesta could probably do the same thing better, but a free Neb vs 2500z Vesta...
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2013
    I kinda' hoped it would be the Nebula for the giveaway for my rather new sci.captain. I'm glad to have it, just pulled her out of spacedock and she looks really nice. :)

    I'm yet to play around with the ship and start building it properly, but I assume it could be tuned to be a great stealth detector. Especially if you have the console from the refit nebula at Tier 3. With those 2 consoles combined and a proper investment in player skills and sci.consoles, I assume it could light up cloaking ships like glowing beacons.

    However I haven't done any real PvP since the release of LoR, so I'm not really sure how decloaking the Romulan ships (especially ones like T'Varo that can run at full aux) combined with the special Romulan & Reman Boff traits would work. I know that the Nebula will be able to detect the KDF cloaking ships because those lack the Romulan bonuses and because I have done it before in a Reconnaissance Science Vessel and the fleet Ambassador without the Nebula console.
    You know, you just might have given me a challenge here. ;)
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    I don't see how the giveaway with the Nebula is gong to bring new live to the ship.

    The Feds had already been facing a faction with wide access to Cloaks even BEFORE the Romulan subfaction, believe it or not...

    If you didn't care about cloak detection or dropping them before, you're really not going to care much for it now or do better with it. Even before LOR update and that Emerg.Pwr to Aux bug for detection a little while ago, there were some Fed players who were damn good at detection, but those guys are rare now, even with the advent of the Romulan subfaction.

    The Nebula and Fleet Nebula had always been here (Fleet version later, of course). But most didn't care about trying to detect cloaked vessels before and just went on the boards to whine about Cloaks.
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  • doxic1doxic1 Member Posts: 59 Arc User
    edited August 2013
    I'd love to see a Venture-style skin for it!
  • sirokksirokk Member Posts: 990 Arc User
    edited August 2013
    A lot of us will be exploring this as well! Although I have a Vesta, the Nebula is primarily a Science ship as opposed to a Sci-scort... not to put down the Vesta, it's just that being able to load cannons tends to shift the focus.

    I'd look at DDIS' "The new PvP and ship build thread" about the Nebula. There's a CC Nebula that looks interesting.

    Perhaps a strong hold and scramble ship to slow down the infected ships in STFs. It has fire power too, but it's not it's primary competence.

    Anticloaking is best for PvP since in PvE NPC ships rarely cloak for more than a second or two.

    I'd like to see if anyone has better suggestions or builds that they like.
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited August 2013
    The Nebula is a great torpedo boat/platform.

    Unfortunately, the Vesta is pretty much the Nebula's successor as the most versatile and (potentially) tactically oriented science ship. Anything the Nebula can do, the Vesta can do better~ (save for taking hits to an exposed hull)
  • raventomoeraventomoe Member Posts: 723 Arc User
    edited August 2013
    I'm already looking at a build based around using my Aegis set and maybe Tetryon Beams (might look at the Nukara set to go with the Aegis).
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  • sirokksirokk Member Posts: 990 Arc User
    edited August 2013
    szerontzur wrote: »
    The Nebula is a great torpedo boat/platform.

    Unfortunately, the Vesta is pretty much the Nebula's successor as the most versatile and (potentially) tactically oriented science ship. Anything the Nebula can do, the Vesta can do better~ (save for taking hits to an exposed hull)

    Of course... Vesta is a Sci-scort that's hard to beat, as far as Sci ships. But the Nebula is a new shiny toy to play with for a lot of players now. It provides the challenge of trying to tune it to do something useful, perhaps to be a new STF ship.

    Personally, I have the Engineer's mentality, even if it's futile, in trying to make old things useful and maybe fill another niche. Creativity and challenge.
    Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
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  • edited August 2013
    This content has been removed.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited August 2013
    doxic1 wrote: »
    I'd love to see a Venture-style skin for it!

    +1 all day!!
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2013
    sirokk wrote: »
    Of course... Vesta is a Sci-scort that's hard to beat, as far as Sci ships. But the Nebula is a new shiny toy to play with for a lot of players now. It provides the challenge of trying to tune it to do something useful, perhaps to be a new STF ship.

    Personally, I have the Engineer's mentality, even if it's futile, in trying to make old things useful and maybe fill another niche. Creativity and challenge.

    ^^THIS!^^

    It's fun to play around builds and try to make this slightly older iconic ship as usefull as it can get! :)
    Besides, from what I see on paper, the Nebula is not bad at all and I never really liked the Vesta much.
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  • buddha1369buddha1369 Member Posts: 386 Arc User
    edited August 2013
    I am going to try it, now that I can get the Fleet Nebula for a pittance.

    My sci has been comfortably set in a Wells with a plasma torp/shield drain build for a long time. The FN looks like a sci-cruiser built to be one of the best potential shield tanks in the game. Over my Wells it will most likely lose some dmg potential but I am going to try for a drain/healer/tank build. Could be fun.
  • yaisuke15yaisuke15 Member Posts: 421 Arc User
    edited August 2013
    The Nebula is fun, but due to the fact I'm an Engineer, I can't give it much love currently. Don't get me wrong, it is a beautiful ship and having never used more than three tactical abilities and two science abilities, this thing is like a new car to me. In the future, once I get my Dreadnought, I'll probably have the ships rotating just for fun to see how I do it. I got nothing better to do with them anyway, other than blow up other ships.

    And I never realized a good photonic shockwave could take care of pesky mines.

    Like I said, new shiny car that I'll be running with for a while.
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited August 2013
    sirokk wrote: »
    Of course... Vesta is a Sci-scort that's hard to beat, as far as Sci ships. But the Nebula is a new shiny toy to play with for a lot of players now. It provides the challenge of trying to tune it to do something useful, perhaps to be a new STF ship.

    Personally, I have the Engineer's mentality, even if it's futile, in trying to make old things useful and maybe fill another niche. Creativity and challenge.

    Yeah, most people try to use the Vesta as an blaster-boat escort, instead of the science ship that it is. The Vesta can work as a phenomenal support or control ship though, and those are the same kind of roles that the Nebula is also great at.

    What I was saying is that most of the setups and builds that work for the Vesta can also work quite well with the Nebula. Mind you, the Nebula cannot fit dual cannons or have a hanger, but they're both quite flexible ships that can fulfill similar duties.

    (Again, I highly recommend running torpedos on either because they have sufficient boff slots for it and they allow you to not waste power on weapons - making your Aux and shields that much more powerful.)
  • sphinx1975sphinx1975 Member Posts: 0 Arc User
    edited August 2013
    If you get into the fleet variant of the Nebula shields aren't much of an issue. With the right consoles and skill point allotment the hull can get into the high 40s which from my experience has been more than enough for everything except one-shots. My Neb currently sits at around 48k and 10k shields but I've specced it out more as a cruiser with a lot of healing to use or share and some crowd control as well.

    I can't speak for PvP but the console which comes with the ship is not useful in PvE.
  • majinsyllusmajinsyllus Member Posts: 55 Arc User
    edited August 2013
    sphinx1975 wrote: »
    If you get into the fleet variant of the Nebula shields aren't much of an issue. With the right consoles and skill point allotment the hull can get into the high 40s which from my experience has been more than enough for everything except one-shots. My Neb currently sits at around 48k and 10k shields but I've specced it out more as a cruiser with a lot of healing to use or share and some crowd control as well.

    I can't speak for PvP but the console which comes with the ship is not useful in PvE.

    Well I used it in Khitomers Vortex and Donatru couldnt even start 1 thalaron blast, we had 2 nebulas in the group :P other than that I agree.

    This giveaway was an opportunity for me to get the fleet nebula for only 1 ship module which is really cheap.

    I'm loving mine (flew the fleet intrepid before) it's a beast of a tank and can take quite some blows. You could say the Vesta is better, but the Vesta is better than everything at the moment, play what you like and you'll perform better :).
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2013
    I highly doubt it, since its been on the store for a long time. All my time playing I only saw a couple of them.

    I claimed the ship, but with no Sci Captain. Don't expect to see one from me anytime soon flying around. Since I have 4 others to work on. So that one is much later on. If I get around to it.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2013
    Its not agile enough to do 1-v-1 sci like the Fleet Nova or Wells, and its not tanky enough to take a defensive support role like the Recluse or Sci Oddy. That leaves offensive support against multiple targets, stuff like GW, scramble, PSW, CPB, debuffs, that kind of thing. Some decloaking abilities would fit in well there, but TBH they would be better with defensive support, I'm a little miffed that the console cant be moved.
  • oschwoschw Member Posts: 10 Arc User
    edited August 2013
    sirokk wrote: »
    Of course... Vesta is a Sci-scort that's hard to beat, as far as Sci ships. But the Nebula is a new shiny toy to play with for a lot of players now. It provides the challenge of trying to tune it to do something useful, perhaps to be a new STF ship.

    Personally, I have the Engineer's mentality, even if it's futile, in trying to make old things useful and maybe fill another niche. Creativity and challenge.


    I cant see how it might become a new STF ship,
    i mean, the console is pointless in STFs, everything else can be done better by other
    Sci oriented vessels...

    Its only advantage would be the console, which adds nothing to pve.

    But, my lates Sci will hit 40 during the next days, so i will spend some time in the Nebula anyway, maybe i figure out something funny, i let you know how it goes :)
  • chris919ukchris919uk Member Posts: 189 Arc User
    edited August 2013
    Just seen someone using a Nebula in Khitomer Space STF. Surprising really, seemed to have reasonable firepower nothing amazing, but certainly not the weakest ship there. However most amusing seeing the tachyon detection thingy uncloaking poor old Donatra who ended up getting a fat kicking from the rest of us. lol

    Trying my new Nebula on my Fed Tac. Sure its stupid and I'm gimping myself but I like the design of the ship so I want to have some fun with it. Besides it was free. :)
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  • wanderintxwanderintx Member Posts: 144 Arc User
    edited August 2013
    As was said earlier, the Venture-style skin. Seems like now would be a really good time to add it and have it sell. Maybe include a console that gives the ship a bit more defensive or offensive ability.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    The Nebula's Console does have a use for PVE and PVP, even outside Cloak Detection, but namely for SCI Captains.

    It boosts Sensors skill, so Sensor Scan will become that much stronger.
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited August 2013
    I'm still tinkering, but she made a fine Sci tank.

    I still need to see what kind of DPS I can pull out of her if I really try with plasma energy, my first toyings as a torp boat were... Adequate but unimpressive.
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  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited August 2013
    How about having the option to equip the phoenix module for a skin
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited August 2013
    Already had the Nebula from original release; tempted to pull her out of drydock and have some fun :)
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited August 2013
    yaisuke15 wrote: »
    The Nebula is fun, but due to the fact I'm an Engineer, I can't give it much love currently. Don't get me wrong, it is a beautiful ship and having never used more than three tactical abilities and two science abilities, this thing is like a new car to me. In the future, once I get my Dreadnought, I'll probably have the ships rotating just for fun to see how I do it. I got nothing better to do with them anyway, other than blow up other ships.

    And I never realized a good photonic shockwave could take care of pesky mines.

    Like I said, new shiny car that I'll be running with for a while.
    Engineer capt + Science vessel = repair ship?
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited August 2013
    Great question OP!

    Having just got my freebee I have this initial impression:

    I don't like the look of the ship which is why I did not get one previously. "Free" changed that, of course and the Magellan skin makes it more manageable to look at (to me).

    Onto stats - as a Sci Captain I am very interested in flying Sci boats and the initial glance at the stats does not really raise eyebrows other than it's crew size and hull HP. I think its greatest asset is the LT Universal BOff, yet I also think there is better BOff slotting somewhere else (but mileage varies here). I consider the greatest weakness is its turn rate. Although it makes sense due to its size, its a turn off because of the above factors. I can't speak to the consol other than it *looks* neat.

    Simply put, from my point of view, there are better ships to use other than the Nebula and their cost (Zen/Dilith/Marks+mods) is not enough of a mitigating factor to make the Nebula stand above them. Even the Mirror Sci ships cost either EC or Zen to acquire!

    Yet, with the ship suddenly becoming available to a host of players, it would be up to us to "make it work", if anything for the challenge for an optimum (or workable) build. This is not my forte, but I am curious how I can use it. I tried flying it around last night in sector space and it turns like a jacuzzi filled with cement ... but I'm used to my Mirror DSSV. :)
  • raventomoeraventomoe Member Posts: 723 Arc User
    edited August 2013
    orangeitis wrote: »
    Engineer capt + Science vessel = repair ship?
    Great question OP!

    Having just got my freebee I have this initial impression:

    I don't like the look of the ship which is why I did not get one previously. "Free" changed that, of course and the Magellan skin makes it more manageable to look at (to me).

    Onto stats - as a Sci Captain I am very interested in flying Sci boats and the initial glance at the stats does not really raise eyebrows other than it's crew size and hull HP. I think its greatest asset is the LT Universal BOff, yet I also think there is better BOff slotting somewhere else (but mileage varies here). I consider the greatest weakness is its turn rate. Although it makes sense due to its size, its a turn off because of the above factors. I can't speak to the consol other than it *looks* neat.

    Simply put, from my point of view, there are better ships to use other than the Nebula and their cost (Zen/Dilith/Marks+mods) is not enough of a mitigating factor to make the Nebula stand above them. Even the Mirror Sci ships cost either EC or Zen to acquire!

    Yet, with the ship suddenly becoming available to a host of players, it would be up to us to "make it work", if anything for the challenge for an optimum (or workable) build. This is not my forte, but I am curious how I can use it. I tried flying it around last night in sector space and it turns like a jacuzzi filled with cement ... but I'm used to my Mirror DSSV. :)

    I quoted the above to go with the further. I am actually looking at making a Combat Repair Tank as I am a Fed Engineer and well-used to flying the Cruisers. I am so far looking at a Tetryon Beam Arrays + Photon Torps (will upgrade later to maybe Chroniton Torpedos or Quantums up front and the Nukara Space Set).

    I have also thrown on some Armor Consoles (Tetraburnium and Monotanium) and an SIF Console in the Engineering. I then moved the Ship's Console to a Tac slot with a Tetryon Pulse Generator. The entire Sci-slot is taken up with two Shield Emitter Amplifiers and two Field Emitters to boost Shield Healing and Shield Regeneration.

    The reason for the Consoles is that I am running the full Aegis set on it. I looked last night after getting this set up and saw a Shield Point total of 12,232 per facing and a regen rate of 200+ per facing. I am curious what would happen if I respecced skills to max Hull and Shield Points & Healing ability on top of buffing up power levels.

    I'm looking at what to slot so far for BOffs but I am thinking this setup.

    Lt. Universal (Slotted for Engineer):
    EPtW / Aux2Bat or Aux2Damp (The latter if you want to fix your turn rate)

    Lt. Tactical:
    Tac Team 1 / Beam Overload II or FAW2 (Will have a BOff for each)

    Lt. Commander Engineer:
    Eng Team 1 / RSP1 or Extend Shields 1 / Aux2Structural II

    Commander Science:
    Polarize Hull I / Hazard Emitters 2 / TSS 3 / Viral Matrix 3 or Feedback Pulse 3

    Ensign Science:
    Sci Team 1


    I round this off right now with an Overcharged Warp Core Mk XI Blue quality with a bonus to SEP and E-> S Transfer.

    Over all, this ship could be a solid contender for a an Engineer to turn into a Combat Healer Ship as well as providing a bonus with it's Anti-Cloak Ability. I will probably seek to respec so that I can make proper use of it as my new main ship.
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  • phaserfredphaserfred Member Posts: 54 Arc User
    edited August 2013
    bluegeek wrote: »
    With the Nebula giveaway going on as I type this, I am wondering about whether a case can be made for new life for the Nebula...

    It's main claim to fame is that it's a very good anti-cloak vessel with the Tachyon Detection Grid. Other than that, it's a bit of a hybrid between a cruiser and a sci vessel and not necessarily the best of each. I've never seen a lot of praise for the Nebula.

    But that was before we had an entire faction whose ships all possess the ability to battle cloak and whose crew tends to give extra bonuses to cloaking.

    Can we make a case for giving new life to the Nebula? Any effective warbird-wrecker builds out there? Or does it have a special place in a PvP team that's facing warbirds?

    I had a Nebula even before the giveaway, but I've never taken the time to build it out. Might be fun to see what one can do. Possible, or Pipe Dream?

    That ship is far, far outdated. When it was first released alooonnngg time ago it was pretty good for a PVP buffer/healer. Today, with tactical consoles stacking, DHC's everywhere, and crazy DPS running rampant, that ship is just plain bad.

    I was in an STF yesterday and was unfortunate enough to get stuck with 4 welfarebulas. It did not go well, and it is not fun carrying 4 of these things with a fleet assault cruiser.

    It will eventually disappear into darkness like it has been for years as soon as the new welfareshiny wears off :)

    On a positive note, I was able to destroy 2 of these things at the same time with the Elachi Escort. Now that is a fun vessel to fly ! :P
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited August 2013
    The Nebula was my favourite Fed ship before the Ambassador came along; I ran a GW + EWP CC build (usually with CPB and Chroniton trop spreads thrown in). Never failed an STF optional in that boat, no matter how oblivious my PUGmates were.

    It could be hard to find a good role for it in PvP though; usually just had to play heal boat. Was never certain how much the detection grid really helped, but then, I guess I never really made a point of working stealth detection into my builds.
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