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Aug 15 Release notes discussion

bluegeekbluegeek Member Posts: 0 Arc User
http://sto-forum.perfectworld.com/showthread.php?t=825681
Missions that rewarded 10 diplomacy commendation points (such as the noncombat missions "Ancestral Sin" and "Standoff", or ground star cluster diplomacy exploration missions) now award 100 diplomacy commendation points instead.

Yay! An unexpected windfall!
The backend of the mail system has been updated.

Yay!!
Fleet Leader Adjustments:
  • If there is a Single Leader of a Fleet, and that Leader has not logged in for 180 days, that Leader is considered Inactive.
  • If a Single Leader is inactive, a new Leader is automatically promoted:
  • The Member being promoted must be online to become new Leader.
  • The new Leader gets a pop up telling them they just became the new Leader.
  • The new Leader is not Provisional - they are full Leaders with full Kick/Rescue privileges. They can initiate a Kick if they wish following Ruleset 2 below.
  • Any "non-flagged" or "non-provisional" Leader can initiate a "Kick" on another active Leader.
  • A 'Kick' lasts 2 weeks.
  • If you are flagged as "Kicked", you cannot use any Fleet Powers.
  • Any "non-flagged" or "non-provisional" Leader can remove a Kick. We call this a "Rescue".
  • Only one Kick can be in progress at a time.
  • No members can be promoted during a Kick.
  • Provisional Leaders:
  • New Leaders are considered Provisional for 2 weeks after they are promoted to Leader.
  • Provisional Leaders have all Leader Powers except Kick or Rescue.
  • Provisional Leaders can be kicked instantly by any "non-flagged" or "non-provisional" Leader.
  • The Fleet Creator is not considered Provisional when the Fleet is first formed. He or she is a full Leader with full Kick/Rescue privileges.

Most excellent!!! This should fix some of the security issues around having multiple leaders (for fleets that need that structure).
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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Post edited by bluegeek on
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Comments

  • stirling191stirling191 Member Posts: 0 Arc User
    edited August 2013
    Because tweaking the backend of the mail system without going into details with the playerbase has never, ever, had any unintended side effects...
  • sandormen123sandormen123 Member Posts: 862 Arc User
    edited August 2013
    Because tweaking the backend of the mail system without going into details with the playerbase has never, ever, had any unintended side effects...

    You forgot to use the Word 'positive' in there amongst unintended side effects... ;)
    /Floozy
  • smilegcb2#3786 smilegcb2 Member Posts: 110 Arc User
    edited August 2013
    Known Issues :

    • Tropical Birds don't follow you on interior maps.

    Mhhhm ... This problem is seen now? It has existed since the creation of the Risa Event.


    Otherwise, a good patch, many bug fixed. I hope this patch don't create other bug ^^
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited August 2013
    If there was ever a time cryptic should have called a bug a feature, it should have been the infinite ammo omega torp, that made it much more practical to use and was still anything but unbalanced. The ammo mechanic sounded good at first when it came out, but it seems like a flawed concept as it is now and should have been done away with.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited August 2013
    If there was ever a time cryptic should have called a bug a feature, it should have been the infinite ammo omega torp, that made it much more practical to use and was still anything but unbalanced. The ammo mechanic sounded good at first when it came out, but it seems like a flawed concept as it is now and should have been done away with.

    Except that's not what the bug was. The ammo mechanic still functioned, it was just desynching from the player's display so nobody knew how many shots they had left.
  • shevetshevet Member Posts: 1,667 Arc User
    edited August 2013
    I'm cautiously optimistic about the fixes being made to the carrier interface... but I'm concerned, nonetheless. There's no reference to some of the, ummm, excessively peculiar behaviour exhibited by some carrier pets - and, unless that behaviour gets fixed, my carrier's still going to be too problematical to fly in combat.

    (Must admit, I have hopes for the project... if it can be made to work, could it be the forerunner of a proper squadron-command system? One where Admirals get to command multiple ships? - Well, I can dream, can't I?)

    Unsure how the fleet leaders thing is going to shake out in practice. No doubt it will generate a lot of comment on the forum...
    8b6YIel.png?1
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited August 2013
    The fleet leader changes are potentially going to cause huge problems for the little multi-fleet polity I'm a part of, which consists of three fleets with many officers who don't necessarily hold the same rank in all of them and a few officers who are going to have to be culled from the herd at some point.

    I'm sure someone can talk to Salami about it next time he visits our chat channel. But this could be very very bad for us.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited August 2013
    Except that's not what the bug was. The ammo mechanic still functioned, it was just desynching from the player's display so nobody knew how many shots they had left.

    I know for sure that wasn't the case, I've even used it on shuttles as a primary weapon and it kept on going well after when it should have run out.
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2013
    Just to clarify, in regards to the "kick" rule, does that apply to all kicking, or just to other leaders? Cause it's gonna be a pain in the TRIBBLE if I have to go through that every time I need to cull inactive members or boot out someone who's being disruptive.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    Just to clarify, in regards to the "kick" rule, does that apply to all kicking, or just to other leaders? Cause it's gonna be a pain in the TRIBBLE if I have to go through that every time I need to cull inactive members or boot out someone who's being disruptive.
    It's there to prevent 1 leader from instantly kicking another and taking control of the base. You don't need to wait 2 weeks to kick someone lower then you.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • nakedcrooknakedcrook Member Posts: 0 Arc User
    edited August 2013
    Well...the update seems nice. A lot of nice features for sure. It is a good step forward.

    Now, all we need is a few more rank levels and the fleet system will finally get the love it requires.

    Personally, I would love to see a system in place which makes the original fleet founder unkickable, by even other leaders, unless he is inactive for 180 days, or he leaves on his own merit. I think that would be a welcome improvement.

    All in all - nice.

    EDIT: I am curious, can one leader simply demote another leader and then just kick him in order to circumvent the 2 week leader kick rule?
    [SIGPIC][/SIGPIC]

    If you oppose the Reputation nerf, feel free to use my signature
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2013
    thecosmic1 wrote: »
    It's there to prevent 1 leader from instantly kicking another and taking control of the base. You don't need to wait 2 weeks to kick someone lower then you.


    Ah grand. Thanks dude.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2013
    nakedcrook wrote: »
    Well...the update seems nice. A lot of nice features for sure. It is a good step forward.

    Now, all we need is a few more rank levels and the fleet system will finally get the love it requires.

    Personally, I would love to see a system in place which makes the original fleet founder unkickable, by even other leaders, unless he is inactive for 180 days, or he leaves on his own merit. I think that would be a welcome improvement.

    All in all - nice.

    EDIT: I am curious, can one leader simply demote another leader and then just kick him in order to circumvent the 2 week leader kick rule?

    That is a good question.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited August 2013
    That is a good question.

    Surely cryptic aren't *that* stupid? :confused:
    I need a beer.

  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    I do think the 180 days aspect is a little long. That's 6 months your Fleet has to go without an active Leader before the system can do anything about it - and if the Leader just logs in once, say to get a free TOS tunic, and then back out the system timer would reset. I think 90 days would be much more reasonable.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2013
    Yeah, I could see a lot of members jumping ship in that kinda time period.

    Surely cryptic aren't *that* stupid? :confused:

    Famous last words.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited August 2013
    Its so sad how bad carriers are right now. Not being able to respawn your fighters made them basically worthless. If they would at least follow you correctly it might have been okay but as it is instead of making carriers more fun they made them useless und less controllable so even if i still use them for whatever stupid reason the fighters do what they want not what i want and fly whereever they want instead of following me. And i just bought a recluse a few weeks ago:(
  • diabranddiabrand Member Posts: 11 Arc User
    edited August 2013
    thecosmic1 wrote: »
    I do think the 180 days aspect is a little long. That's 6 months your Fleet has to go without an active Leader before the system can do anything about it - and if the Leader just logs in once, say to get a free TOS tunic, and then back out the system timer would reset. I think 90 days would be much more reasonable.

    Agreed. I think 90 days is more than enough.
    "I am .. the storm that rains devastaton on our foes."
  • hanoverhanover Member Posts: 0 Arc User
    edited August 2013
    Aw, can't park and spam the map with fighters to win now? :(
    Does Arc install a root kit? Ask a Dev today!
  • harloth1harloth1 Member Posts: 0 Arc User
    edited August 2013
    thecosmic1 wrote: »
    I do think the 180 days aspect is a little long. That's 6 months your Fleet has to go without an active Leader before the system can do anything about it - and if the Leader just logs in once, say to get a free TOS tunic, and then back out the system timer would reset. I think 90 days would be much more reasonable.

    I completely agree. 6 months is insane. If you are going to be gone for that long, you should have given rights to someone else anyways.

    Uh.. any chance we can CAP the number of fleets? Or do something to encourage players to join existing fleets instead of making their own? I know a lot of people just want the free bank space.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited August 2013
    Because tweaking the backend of the mail system without going into details with the playerbase has never, ever, had any unintended side effects...

    :D

    It's secret code for "all your unclaimed attachments have been purged from the system".

    Is it any surprise the first givaway ship happens on a patch day ? Does anyone think the servers will be up long enough to allow everyone to claim it ?
    :P
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    lordmalak1 wrote: »
    Is it any surprise the first givaway ship happens on a patch day ? Does anyone think the servers will be up long enough to allow everyone to claim it ?
    :P
    The first ship giveaway was yesterday - and it only takes a couple of minutes to claim it. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited August 2013
    I'm rather curious what these stability and specifically 'performance' updates will be... Cuz this game could use some heavy optimization when it comes to performance and fully utlilizing ones hardware. rofl.

    Haha optimized for Core2duo and Nvidia, a big joke. Oh wait perhaps that was the case in beta. They added so much TRIBBLE the game can barely handle it in bigger instances like NWS, Starbase 20 man missions etc.
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • frogmusclefrogmuscle Member Posts: 0 Arc User
    edited August 2013
    Server still down :(
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    frogmuscle wrote: »
    Server still down :(
    The maintenance isn't scheduled to be over for another 25 minutes.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited August 2013
    thecosmic1 wrote: »
    The maintenance isn't scheduled to be over for another 25 minutes.

    Tack on an extra hour to that estimate per Bran.

    Not that I'm reading anything into that. Not at all.

    really, I'm not
  • harloth1harloth1 Member Posts: 0 Arc User
    edited August 2013
    lordmalak1 wrote: »
    :D

    It's secret code for "all your unclaimed attachments have been purged from the system".

    Well, there goes my lockbox storage! ;)
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited August 2013
    thecosmic1 wrote: »
    The first ship giveaway was yesterday - and it only takes a couple of minutes to claim it. :)

    Right- the shuttle I just bought. I should know better than buy stuff in this game.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • harloth1harloth1 Member Posts: 0 Arc User
    edited August 2013
    They extended the down time an extra hour. Okay, who broke the game? :confused:
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    harloth1 wrote: »
    They extended the down time an extra hour. Okay, who broke the game? :confused:
    It was probably the 110ish that were banned. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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