http://sto-forum.perfectworld.com/showthread.php?t=825681
Missions that rewarded 10 diplomacy commendation points (such as the noncombat missions "Ancestral Sin" and "Standoff", or ground star cluster diplomacy exploration missions) now award 100 diplomacy commendation points instead.
Yay! An unexpected windfall!
The backend of the mail system has been updated.
Yay!!
Fleet Leader Adjustments:
- If there is a Single Leader of a Fleet, and that Leader has not logged in for 180 days, that Leader is considered Inactive.
- If a Single Leader is inactive, a new Leader is automatically promoted:
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The Member being promoted must be online to become new Leader.
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The new Leader gets a pop up telling them they just became the new Leader.
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The new Leader is not Provisional - they are full Leaders with full Kick/Rescue privileges. They can initiate a Kick if they wish following Ruleset 2 below.
- Any "non-flagged" or "non-provisional" Leader can initiate a "Kick" on another active Leader.
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A 'Kick' lasts 2 weeks.
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If you are flagged as "Kicked", you cannot use any Fleet Powers.
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Any "non-flagged" or "non-provisional" Leader can remove a Kick. We call this a "Rescue".
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Only one Kick can be in progress at a time.
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No members can be promoted during a Kick.
- Provisional Leaders:
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New Leaders are considered Provisional for 2 weeks after they are promoted to Leader.
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Provisional Leaders have all Leader Powers except Kick or Rescue.
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Provisional Leaders can be kicked instantly by any "non-flagged" or "non-provisional" Leader.
- The Fleet Creator is not considered Provisional when the Fleet is first formed. He or she is a full Leader with full Kick/Rescue privileges.
Most excellent!!! This should fix some of the security issues around having multiple leaders (for fleets that need that structure).
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Comments
You forgot to use the Word 'positive' in there amongst unintended side effects...
Mhhhm ... This problem is seen now? It has existed since the creation of the Risa Event.
Otherwise, a good patch, many bug fixed. I hope this patch don't create other bug ^^
Except that's not what the bug was. The ammo mechanic still functioned, it was just desynching from the player's display so nobody knew how many shots they had left.
(Must admit, I have hopes for the project... if it can be made to work, could it be the forerunner of a proper squadron-command system? One where Admirals get to command multiple ships? - Well, I can dream, can't I?)
Unsure how the fleet leaders thing is going to shake out in practice. No doubt it will generate a lot of comment on the forum...
I'm sure someone can talk to Salami about it next time he visits our chat channel. But this could be very very bad for us.
I know for sure that wasn't the case, I've even used it on shuttles as a primary weapon and it kept on going well after when it should have run out.
R.I.P. Leonard Nimoy
Now, all we need is a few more rank levels and the fleet system will finally get the love it requires.
Personally, I would love to see a system in place which makes the original fleet founder unkickable, by even other leaders, unless he is inactive for 180 days, or he leaves on his own merit. I think that would be a welcome improvement.
All in all - nice.
EDIT: I am curious, can one leader simply demote another leader and then just kick him in order to circumvent the 2 week leader kick rule?
Ah grand. Thanks dude.
R.I.P. Leonard Nimoy
That is a good question.
R.I.P. Leonard Nimoy
Surely cryptic aren't *that* stupid?
Famous last words.
R.I.P. Leonard Nimoy
Agreed. I think 90 days is more than enough.
I completely agree. 6 months is insane. If you are going to be gone for that long, you should have given rights to someone else anyways.
Uh.. any chance we can CAP the number of fleets? Or do something to encourage players to join existing fleets instead of making their own? I know a lot of people just want the free bank space.
It's secret code for "all your unclaimed attachments have been purged from the system".
Is it any surprise the first givaway ship happens on a patch day ? Does anyone think the servers will be up long enough to allow everyone to claim it ?
:P
Awoken Dead
Now shaddup about the queues, it's a BUG
Haha optimized for Core2duo and Nvidia, a big joke. Oh wait perhaps that was the case in beta. They added so much TRIBBLE the game can barely handle it in bigger instances like NWS, Starbase 20 man missions etc.
Tack on an extra hour to that estimate per Bran.
Not that I'm reading anything into that. Not at all.
really, I'm not
Well, there goes my lockbox storage!
Right- the shuttle I just bought. I should know better than buy stuff in this game.
Awoken Dead
Now shaddup about the queues, it's a BUG