You two Tactical BOFF stations to fill: One CMDR and one LTCMDR. Your ship is armed with 2 Turrets aft, 3 DHCs forward, and one Torpedo Forward. What BOFF ability layout would you choose, and why?
Knowing nothing else about the situation, (though I'll make the assumption of a Tac captain to simplify things), I'd go
TT1x2, Spread 2, High Yield 2, CSV2, CRF2, APO3
Yeah I know I'm weird carrying AOE and single-target together, but I figure that gives you AOE for the times when you need it and single-target for the times when focus is more important, so its ready for anything. Plus I often use a single A2B on my escorts (unless I have specific reason not to) so that cuts the cooldowns to 21 seconds, and if in a situation where that 6 second difference is too long, thats what Tactical Initiative is for.
Its very jack-of-all-trades obviously and doesn't take specialized toys or situations into account, but when info is limited there's nothing wrong with the KISS principle.
For pve. Its different for PvP though , but not much. And I generally don't use a torpedo so use crf 2 over ts 3.
Forgot to say why: two TT to cycle it, two beta to cycle it, scatter volley because the buff isn't hugely off rapid fire and will let you shoot spam while keeping primary target lock with two to cycle it, and spread because you have a torpedo and spread isn't targetable.
This assumes u have 3 purple technician doffs, 1 purple tac team doff, and 1 purple torp reload boff.
My desire is constant uptime btwn my attack patterns and my cannon abilities. I want the extra damage potential at all times since this ship is designed to provide large amounts of damage via weapons.
Comments
TT1x2, Spread 2, High Yield 2, CSV2, CRF2, APO3
Yeah I know I'm weird carrying AOE and single-target together, but I figure that gives you AOE for the times when you need it and single-target for the times when focus is more important, so its ready for anything. Plus I often use a single A2B on my escorts (unless I have specific reason not to) so that cuts the cooldowns to 21 seconds, and if in a situation where that 6 second difference is too long, thats what Tactical Initiative is for.
Its very jack-of-all-trades obviously and doesn't take specialized toys or situations into account, but when info is limited there's nothing wrong with the KISS principle.
TT 1, CSV1, APB2, APB3
TT 1, CSV 1, TS 3
For pve. Its different for PvP though , but not much. And I generally don't use a torpedo so use crf 2 over ts 3.
Forgot to say why: two TT to cycle it, two beta to cycle it, scatter volley because the buff isn't hugely off rapid fire and will let you shoot spam while keeping primary target lock with two to cycle it, and spread because you have a torpedo and spread isn't targetable.
APO2, CSV1, THY1
This assumes u have 3 purple technician doffs, 1 purple tac team doff, and 1 purple torp reload boff.
My desire is constant uptime btwn my attack patterns and my cannon abilities. I want the extra damage potential at all times since this ship is designed to provide large amounts of damage via weapons.