Okay, so I'm pretty new to the game and flying a fleet advanced escort, and I'm trying to build a ship that is sturdy, agile and can take it as much as it can dish it out. I'm not looking for a pure DPS wundership that's awesome at DPS... so long as it's standing still and not exploding whenever a Cube or Sphere or small child with a stick hits it, at which point my DPS drops to 0. Not a min-maxed build, or something that depends on a good tank being around (because those're like unicorns). I want, in the words of Commander Riker, a tough little ship.
So I'm looking at available endgame sets. I'm trying to figure out what to grab for my deflector, engines and shields, and figure out where I should go. The MACO set looks good to me, since it looks like it boosts survival and resilience a lot. But I see Adapted MACO come up a lot too. Any suggestions?
First question, do you have a Plasmonic_Leech console?
Second question, are you using a torp boat?
Third question, do you find it fun to be a shield stripper?
If yes to Plasmonic_Leech, yes to torp boat and yes to shield stripper...go with adapted deflector/shield and use your choice of engines...hyper fleets are the go to ones but so omega.
If no to Plasmonic_Leech, yes to torp boat, yes to shield stripper...use maco shield, adapted maco deflector/engines
If no to Plasmonic_Leech, no to torp boat and yes to shield stripper...use maco shield, omega engines/deflector
The adapted borg set is ok, but it only grants a hull regeneration proc with 2p, so I'd ignore it
Extra info,
Plasmonic_Leech drains power from your enemy ship sans inputs it into your power systems, flow capacitors affect this...I personally get a +30 to all systems
Omega 2p adds the passive tetryon glider to your attacks which does shield damage to all 4 facings and is also effected by flow capacitors
Maco shield gives a stacking buff to all power systems bur does not stack with the Plasmonic_Leech console
MACO set is the best set for a tactical escort. The deflector has attributes that boost shields and hull, and the shield is very sturdy and gives some nice benefits. You also get the 2-piece benefit that boosts power levels, which gives you more of everything in combat situations. Other sets have nice properties but MACO 2-piece is the best overall fit for tactical escorts.
If you add the engine for the 3-piece set, you get a nice little control ability/weapon that can be used to prevent an enemy from cloaking by turning off their power, push a sci ship out of tractor range, and so on. If you dont want that, you can install some other engine and still get the 2-piece benefits.
The only escorts of mine that do NOT use the MACO 3-piece set are the ones that I use with science captains. The 3-piece bonus drains your own AUX so it is kind of hostile to science abilites, and the KHG/Adapted MACO set gives me more scince boosts plus some abilities that I find useful on science captains. Every other escort of mine has the full 3-piece MACO.
MACO set is the best set for a tactical escort. The deflector has attributes that boost shields and hull, and the shield is very sturdy and gives some nice benefits. You also get the 2-piece benefit that boosts power levels, which gives you more of everything in combat situations. Other sets have nice properties but MACO 2-piece is the best overall fit for tactical escorts.
...<SNIP>...
The 2-piece MACO doens't boost power levels, but the MACO shield does so while taking enemy weapon fire.
MACO's 2-piece set bonus shortens all ship ability cooldowns by 5%:
Set 2: Magnetoplasma Relays
Passive
+5% Power Recharge Speed
+15.2 Starship Power Insulators
Although the above doesn't sound like much, the shortened cooldowns do help virtually every build I run, shaving off roughly 10 seconds between Temporal Inversions, Plasma Hyperflux Firing Mode, and other uber abilities.
If you only have sets to choose from for and escort, I'd say go:
MACO Deflector Dish
MACO Shields
Omega Engines
MACO has the better shield, and the deflector dish helps with survivability.
Omega engines are the fastest and has the best turn rate out of all of the sets.
That said, if you have a fleet (or you can just buy access to the fleet store), I'd recommend you go with:
MACO Deflector Dish or, I believe, the Advanced Positron Deflector Dish (they are almost identical in skill bonuses, but trade some for another)
Elite Resilient Shields [ResA] and [ResB]
Advanced Hyper-Impulse Engines [turn]x3 [spd] (same speed as the Omega, but has a higher turn rate)
I run MACO Engines, MACO Deflector, and Elite Adaptive Fleet Shields so that I can run Plasmonic Leech and reduce the target's shield power + resist as I fire on them. However, I've heard that the the MACO Shield + Leech overwrite issue might have been finally addressed? If not, then I'm staying with the above.
I run MACO Engines, MACO Deflector, and Elite Adaptive Fleet Shields so that I can run Plasmonic Leech and reduce the target's shield power + resist as I fire on them. However, I've heard that the the MACO Shield + Leech overwrite issue might have been finally addressed? If not, then I'm staying with the above.
Its not an issue that needs to be addressed. They do not stack, by design.
I mentioned in my previous post my recommendations, as it suits my playstyle.
I'm obsessed with turn rate, so I want a fast engine with the best turn rate. An escort (with a turn rate under 17) needs it, despite what some folks think. I've chased down other escorts and they had no chance shaking me off their tail. It usually ends badly for them. I'm almost on par with a BoP (with no turn consoles).
If you don't play PvP, then I suppose any engine will suffice and you could go with the MACO engines and deflector and getting the Fleet shields.
I just don't find 2-piece or 3-piece sets useful or "must haves".
I mentioned in my previous post my recommendations, as it suits my playstyle.
I'm obsessed with turn rate, so I want a fast engine with the best turn rate. An escort (with a turn rate under 17) needs it, despite what some folks think. I've chased down other escorts and they had no chance shaking me off their tail. It usually ends badly for them. I'm almost on par with a BoP (with no turn consoles).
If you don't play PvP, then I suppose any engine will suffice and you could go with the MACO engines and deflector and getting the Fleet shields.
I just don't find 2-piece or 3-piece sets useful or "must haves".
No arguments here. Hyper-Impulse > All other impulse engines when you run a high subsystem power captain build. Add plasmonic leech into the mix, and you also drop your opponent's subsystem power levels so that their ship's performance levels also suffer.
BTW, have you tried out the Romulan or Reman set engines? They have pretty good speed numbers as well despite being combat impulse variants due to their +speed modifiers.
No matter what set you run, make sure to get your hands on a Mk X Adapted Borg Engine, if only to get Warp 14 in Sector Space.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
I'm doing quite well now with the Borg Mark 12 Eng/Def and the Adapted MACO shield. I like the high Cap, and with A2B running with 3x Purple Tech Doffs, I've got more power than I know what to do with flowing into Weapons/Engines/Shields.
The Hull HP and Regen features are what drew me to the Borg 2-piece. Keeps me in the fight longer...
For most escorts I like the Adapted MACO engines with MACO deflectors and shields. You get a very nice power boost from the Adapted MACO engines.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
BTW, have you tried out the Romulan or Reman set engines? They have pretty good speed numbers as well despite being combat impulse variants due to their +speed modifiers.
I looked at them, but, even if they have a higher speed and turn rate (like the Nukura engines state they are), they ultimately suffer from not being Hyper-Impulse.
Really, they type of engine make a huge difference in what the final stats will be once power levels are factored in.
I looked at them, but, even if they have a higher speed and turn rate (like the Nukura engines state they are), they ultimately suffer from not being Hyper-Impulse.
Really, they type of engine make a huge difference in what the final stats will be once power levels are factored in.
But have you equipped them? Speed levels between both engines are roughly the same, around 30 impulse speed at 30 engine preset. However, the Romulan/Reman engines top out at 200 impulse speed at full power, while Omega Hyper-Impulse gets me to 178. Yes, I know these are full impulse numbers, but they do come into play if you're doing any extended chasing.
But have you equipped them? Speed levels between both engines are roughly the same, around 30 impulse speed at 30 engine preset. However, the Romulan/Reman engines top out at 200 impulse speed at full power, while Omega Hyper-Impulse gets me to 178. Yes, I know these are full impulse numbers, but they do come into play if you're doing any extended chasing.
I believe I got the Romulan engine on my Tactical officer (or maybe my Sci officer? Can't quite remember).
I don't really look at Full impulse numbers. I'm looking at flight speed and turn rate (the latter being the most important for me).
I used to run my engines at 39 and 40, and it seemed to me the Omega and Advanced Hyper-Impulse were better in that regard. Now my engines are at ~56 in anticipation of getting the new Elite Warp Cores with AMP, which would make the difference greater.
I believe I got the Romulan engine on my Tactical officer (or maybe my Sci officer? Can't quite remember).
I don't really look at Full impulse numbers. I'm looking at flight speed and turn rate (the latter being the most important for me).
I used to run my engines at 39 and 40, and it seemed to me the Omega and Advanced Hyper-Impulse were better in that regard. Now my engines are at ~56 in anticipation of getting the new Elite Warp Cores with AMP, which would make the difference greater.
When I was testing the Reman and Omega engines on my fleet advanced escort, both engines performed roughly the same in the 50-60 total power range. The Omega Hyper-Impulse engines only worked better when I popped a battery, but the Reman engine had a higher top speed and +5% defense cap (85% on normal escorts, 90% on the Risian Corvette) thanks to the +30 starship maneuvers stat.
It might be a good idea to plot both engine's performance levels against present subsystem power. This will give a us a better picture of how they actually stack up against each other.
When I was testing the Reman and Omega engines on my fleet advanced escort, both engines performed roughly the same in the 50-60 total power range. The Omega Hyper-Impulse engines only worked better when I popped a battery, but the Reman engine had a higher top speed and +5% defense cap (85% on normal escorts, 90% on the Risian Corvette) thanks to the +30 starship maneuvers stat.
It might be a good idea to plot both engine's performance levels against present subsystem power. This will give a us a better picture of how they actually stack up against each other.
...as it's standing still and not exploding whenever a Cube or Sphere or small child with a stick hits it, at which point my DPS drops to 0.
If you bring your ship to a standstill, the amount of hull damage it takes increases. Your hull damage absorption rate only goes up while in motion. Watch your hull stats while standing still and in motion. Your ship's hull is weaker when stationary.
Second, you are using an advanced escort, so I suggest you may want to consider the MACO MK X/XI/MKXII gear. Escorts are made for giving damage and moving fast. 90% of the time you are going to be in motion. While escorts are good at damage and speed, they have the weakest hulls in game. If you have ever played with a cruiser, you will cherish the escort's abilities. You will see right past the weak hull.
Look for consoles that increase your: weapons dps, shields absorption rate, eps flow, and damage resistance. If you have the extra energy credits, I suggest you buy a plasmonic leech console from the exchange.
When it comes to ship weaponry, antiproton and plasma weapons are great for escorts. Even though the Romulan reputation gear is expensive, the system's shields, engines, and deflector are great for non-Borg stfs.
I have two escorts that use antiproton/MACO weapons and gear, and I have two escorts that use plasma/Reman weapons and gear.
MACO/Antiproton = Borg Stfs.
Reman/Plasma = Non-Borg Stfs.
Above information is only a suggestion. Even though I am seeing a desired outcome, you may find other more affective solutions. It just so happens that the above works for me.
First question, do you have a Plasmonic_Leech console?
Second question, are you using a torp boat?
Third question, do you find it fun to be a shield stripper?
If yes to Plasmonic_Leech, yes to torp boat and yes to shield stripper...go with adapted deflector/shield and use your choice of engines...hyper fleets are the go to ones but so omega.
If no to Plasmonic_Leech, yes to torp boat, yes to shield stripper...use maco shield, adapted maco deflector/engines
If no to Plasmonic_Leech, no to torp boat and yes to shield stripper...use maco shield, omega engines/deflector
The adapted borg set is ok, but it only grants a hull regeneration proc with 2p, so I'd ignore it
Extra info,
Plasmonic_Leech drains power from your enemy ship sans inputs it into your power systems, flow capacitors affect this...I personally get a +30 to all systems
Omega 2p adds the passive tetryon glider to your attacks which does shield damage to all 4 facings and is also effected by flow capacitors
Maco shield gives a stacking buff to all power systems bur does not stack with the Plasmonic_Leech console
Adapted maco 2p grants a 25% boost to torp damage
Hope this helps
For Plasmonic leech, need to spec for Flow Caps to get the best drain and then perhaps use Tetryon weapons.
hmm...
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
For Plasmonic leech, need to spec for Flow Caps to get the best drain and then perhaps use Tetryon weapons.
hmm...
Or polaron, they are affected by flow caps too. Lowering all systems means weaker shields, less damage from energy weapons, slower targets and less heal effectiveness in pvp
And if you go full polaron, get the Jem Hadar set on a Jem Hadar ship for additional flow caps, polaron damage and a chance to strip a buff off your target...pretty decent
Yes u can skip ahead. Just press skip on the missions previous.
A lot of players like to run energy drain builds. In PvE, u don't need tetryon weapons. Not very effective. In PvP, where players run multiple shield heals and abilities, tetryon is much more useful. A great tactic is having 2 cruisers running polaron/tetryon spamming bfaw while 3 cloaked torp boats spam torp spread and mines.
Omega tet glider 2 piece with plasmonic leech with embassy flow caps with tetryon weapons with energy siphon with tachyon beam...ect...will melt shields really quickly for torp boats to finish off.
In estf's your better off with plasma, polaron, or disruptor. Many times I bypass shields so much that I kill targets with 50% shield facing still left. That's why tetryon makes little sense in estf's.
Comments
Second question, are you using a torp boat?
Third question, do you find it fun to be a shield stripper?
If yes to Plasmonic_Leech, yes to torp boat and yes to shield stripper...go with adapted deflector/shield and use your choice of engines...hyper fleets are the go to ones but so omega.
If no to Plasmonic_Leech, yes to torp boat, yes to shield stripper...use maco shield, adapted maco deflector/engines
If no to Plasmonic_Leech, no to torp boat and yes to shield stripper...use maco shield, omega engines/deflector
The adapted borg set is ok, but it only grants a hull regeneration proc with 2p, so I'd ignore it
Extra info,
Plasmonic_Leech drains power from your enemy ship sans inputs it into your power systems, flow capacitors affect this...I personally get a +30 to all systems
Omega 2p adds the passive tetryon glider to your attacks which does shield damage to all 4 facings and is also effected by flow capacitors
Maco shield gives a stacking buff to all power systems bur does not stack with the Plasmonic_Leech console
Adapted maco 2p grants a 25% boost to torp damage
Hope this helps
My PvE/PvP hybrid skill tree
If you add the engine for the 3-piece set, you get a nice little control ability/weapon that can be used to prevent an enemy from cloaking by turning off their power, push a sci ship out of tractor range, and so on. If you dont want that, you can install some other engine and still get the 2-piece benefits.
The only escorts of mine that do NOT use the MACO 3-piece set are the ones that I use with science captains. The 3-piece bonus drains your own AUX so it is kind of hostile to science abilites, and the KHG/Adapted MACO set gives me more scince boosts plus some abilities that I find useful on science captains. Every other escort of mine has the full 3-piece MACO.
The 2-piece MACO doens't boost power levels, but the MACO shield does so while taking enemy weapon fire.
MACO's 2-piece set bonus shortens all ship ability cooldowns by 5%:
Set 2: Magnetoplasma Relays
Passive
+5% Power Recharge Speed
+15.2 Starship Power Insulators
Although the above doesn't sound like much, the shortened cooldowns do help virtually every build I run, shaving off roughly 10 seconds between Temporal Inversions, Plasma Hyperflux Firing Mode, and other uber abilities.
This definitely needs some serious rewording. The way it currently sounds is like some EPS boon. Something like:
-5% Abilities Recharge Time
MACO Deflector Dish
MACO Shields
Omega Engines
MACO has the better shield, and the deflector dish helps with survivability.
Omega engines are the fastest and has the best turn rate out of all of the sets.
That said, if you have a fleet (or you can just buy access to the fleet store), I'd recommend you go with:
MACO Deflector Dish or, I believe, the Advanced Positron Deflector Dish (they are almost identical in skill bonuses, but trade some for another)
Elite Resilient Shields [ResA] and [ResB]
Advanced Hyper-Impulse Engines [turn]x3 [spd] (same speed as the Omega, but has a higher turn rate)
Adapted Maco engines and shields
I mentioned in my previous post my recommendations, as it suits my playstyle.
I'm obsessed with turn rate, so I want a fast engine with the best turn rate. An escort (with a turn rate under 17) needs it, despite what some folks think. I've chased down other escorts and they had no chance shaking me off their tail. It usually ends badly for them. I'm almost on par with a BoP (with no turn consoles).
If you don't play PvP, then I suppose any engine will suffice and you could go with the MACO engines and deflector and getting the Fleet shields.
I just don't find 2-piece or 3-piece sets useful or "must haves".
No arguments here. Hyper-Impulse > All other impulse engines when you run a high subsystem power captain build. Add plasmonic leech into the mix, and you also drop your opponent's subsystem power levels so that their ship's performance levels also suffer.
BTW, have you tried out the Romulan or Reman set engines? They have pretty good speed numbers as well despite being combat impulse variants due to their +speed modifiers.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
The Hull HP and Regen features are what drew me to the Borg 2-piece. Keeps me in the fight longer...
RCK
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
You don't know what you're missing out on. I can run insanely powerful builds with the borg 2pc because of that very proc.
I can run builds without a single hull/shield heal, simply relying on the proc to keep me alive.
Try doing THAT with your pantsy MACO nonsense.
Plus you don't have to grind T5 rep for it! And you have faster than W10 travel!
Stick an Elite Fleet Shield on, and you're good to go.
Kirk's Protege.
Really, they type of engine make a huge difference in what the final stats will be once power levels are factored in.
But have you equipped them? Speed levels between both engines are roughly the same, around 30 impulse speed at 30 engine preset. However, the Romulan/Reman engines top out at 200 impulse speed at full power, while Omega Hyper-Impulse gets me to 178. Yes, I know these are full impulse numbers, but they do come into play if you're doing any extended chasing.
I don't really look at Full impulse numbers. I'm looking at flight speed and turn rate (the latter being the most important for me).
I used to run my engines at 39 and 40, and it seemed to me the Omega and Advanced Hyper-Impulse were better in that regard. Now my engines are at ~56 in anticipation of getting the new Elite Warp Cores with AMP, which would make the difference greater.
When I was testing the Reman and Omega engines on my fleet advanced escort, both engines performed roughly the same in the 50-60 total power range. The Omega Hyper-Impulse engines only worked better when I popped a battery, but the Reman engine had a higher top speed and +5% defense cap (85% on normal escorts, 90% on the Risian Corvette) thanks to the +30 starship maneuvers stat.
It might be a good idea to plot both engine's performance levels against present subsystem power. This will give a us a better picture of how they actually stack up against each other.
Second, you are using an advanced escort, so I suggest you may want to consider the MACO MK X/XI/MKXII gear. Escorts are made for giving damage and moving fast. 90% of the time you are going to be in motion. While escorts are good at damage and speed, they have the weakest hulls in game. If you have ever played with a cruiser, you will cherish the escort's abilities. You will see right past the weak hull.
Look for consoles that increase your: weapons dps, shields absorption rate, eps flow, and damage resistance. If you have the extra energy credits, I suggest you buy a plasmonic leech console from the exchange.
Link: Plasmonic Leech
When it comes to ship weaponry, antiproton and plasma weapons are great for escorts. Even though the Romulan reputation gear is expensive, the system's shields, engines, and deflector are great for non-Borg stfs.
I have two escorts that use antiproton/MACO weapons and gear, and I have two escorts that use plasma/Reman weapons and gear.
MACO/Antiproton = Borg Stfs.
Reman/Plasma = Non-Borg Stfs.
Above information is only a suggestion. Even though I am seeing a desired outcome, you may find other more affective solutions. It just so happens that the above works for me.
For Plasmonic leech, need to spec for Flow Caps to get the best drain and then perhaps use Tetryon weapons.
hmm...
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Or polaron, they are affected by flow caps too. Lowering all systems means weaker shields, less damage from energy weapons, slower targets and less heal effectiveness in pvp
And if you go full polaron, get the Jem Hadar set on a Jem Hadar ship for additional flow caps, polaron damage and a chance to strip a buff off your target...pretty decent
Stay away from tets, they bad
http://sto.gamepedia.com/Jem'Hadar_Space_Set
Link here for further research if curious
Mkxi is free but Mk xii requires lobi
My PvE/PvP hybrid skill tree
Really? Even the Nukara stuff? Should I stop grinding for those cascading beams?
Also, is there any way to do the "2800" series of episodes without completing all of the Klingon, Wasteland and Romulan episodes first?
RCK
A lot of players like to run energy drain builds. In PvE, u don't need tetryon weapons. Not very effective. In PvP, where players run multiple shield heals and abilities, tetryon is much more useful. A great tactic is having 2 cruisers running polaron/tetryon spamming bfaw while 3 cloaked torp boats spam torp spread and mines.
Omega tet glider 2 piece with plasmonic leech with embassy flow caps with tetryon weapons with energy siphon with tachyon beam...ect...will melt shields really quickly for torp boats to finish off.
In estf's your better off with plasma, polaron, or disruptor. Many times I bypass shields so much that I kill targets with 50% shield facing still left. That's why tetryon makes little sense in estf's.