omega torpedo still glitched, sometimes it starts firing like crazy and the torpedos disappear the whole volley
cluster/tricobalt/bioneural dont shoot sometimes
Yield Chambers do boost Hargh'peng.
5392.4
5702.4 (w/ VR Mk XI +18.8% Warhead Yield Chamber - remember, it's boosting the base damage - not listed damage)
A Yield Chamber won't affect the DoT damage, though - just the kinetic. Just like they only affect the kinetic of Plasma torps but not the DoT.
Might as well mention the following as well though...
The Mega Torp/Beach Ball/Destabilized Plasma Torpedo will still often not fire if you turn too quickly. It's also resetting/applying the 20% recharge to things other than torps. /facepalm
The Romulan Hyper Torpedo only requires the target be in arc for the first torp - the second and third torps will fire from the side or even the opposite facing as the launcher.
ive tested it in my vesta, it doesnt boost it, the tooltip remains the same, the damage remains the same. ill give it another try tomorrow and see what happens, maybe its a tooltip error only ... but the damage was the same allways anyway ...
still, the rest of the torpedos dont fire sometimes. and omega torpedo is still with the same bug
ive tested it in my vesta, it doesnt boost it, the tooltip remains the same, the damage remains the same. ill give it another try tomorrow and see what happens, maybe its a tooltip error only ... but the damage was the same allways anyway ...
Which tooltip are you looking at? The one on the torp while looking at the shipdoll won't change, even in orbital space. On the actionbar/hotbar or if you click to open available skills - the number should change there.
if that's so i dont need to test it, the one i wanted was the radiation ...
but if the romulan torpedo will fire the remainning torpedos even if you get out of its arc, why the other torpedos dont ? why dont they fire once the light is on ?
its really hard to fire a bioneural this way, but i dont think thats the same problem with omega torpedo ...
omega torpedo still glitched, sometimes it starts firing like crazy and the torpedos disappear the whole volley
cluster/tricobalt/bioneural dont shoot sometimes
Are you using them on auto-fire the Breen is notorious for glitching while on autofire, also the bio-neural has a minimum arming range of 2.5km under that it will not fire.
Are you using them on auto-fire the Breen is notorious for glitching while on autofire, also the bio-neural has a minimum arming range of 2.5km under that it will not fire.
if it cant fire, and it doesnt fire, why does it start the cooldown ?
if it cant fire, and it doesnt fire, why does it start the cooldown ?
no wonder why people like dhcs so much
I used 2 Breen Cluster torps fine in Mirror invasion yesterday (1 Fore, 1 Rear), but I have them set up so the "Green weapon outline" designating the weapon is on autofire off and use the Shift+Space to manually fire them, (otherwise they have a tendency to not fire and go on cooldown) but they have been like that for as long as I can recall so maybe a patch will happen but I'm not holding out any hope since the manual workaround works.
Just another thought if you are under heavy fire the Breen torp can be destroyed before it displays visually, so this might also be the problem.
Comments
Yield Chambers do boost Hargh'peng.
5392.4
5702.4 (w/ VR Mk XI +18.8% Warhead Yield Chamber - remember, it's boosting the base damage - not listed damage)
A Yield Chamber won't affect the DoT damage, though - just the kinetic. Just like they only affect the kinetic of Plasma torps but not the DoT.
Might as well mention the following as well though...
The Mega Torp/Beach Ball/Destabilized Plasma Torpedo will still often not fire if you turn too quickly. It's also resetting/applying the 20% recharge to things other than torps. /facepalm
The Romulan Hyper Torpedo only requires the target be in arc for the first torp - the second and third torps will fire from the side or even the opposite facing as the launcher.
Oh yeah, Torp Spread never misses...
still, the rest of the torpedos dont fire sometimes. and omega torpedo is still with the same bug
Which tooltip are you looking at? The one on the torp while looking at the shipdoll won't change, even in orbital space. On the actionbar/hotbar or if you click to open available skills - the number should change there.
but if the romulan torpedo will fire the remainning torpedos even if you get out of its arc, why the other torpedos dont ? why dont they fire once the light is on ?
its really hard to fire a bioneural this way, but i dont think thats the same problem with omega torpedo ...
Are you using them on auto-fire the Breen is notorious for glitching while on autofire, also the bio-neural has a minimum arming range of 2.5km under that it will not fire.
LTS, here since...when did this game launch again?
if it cant fire, and it doesnt fire, why does it start the cooldown ?
no wonder why people like dhcs so much
I used 2 Breen Cluster torps fine in Mirror invasion yesterday (1 Fore, 1 Rear), but I have them set up so the "Green weapon outline" designating the weapon is on autofire off and use the Shift+Space to manually fire them, (otherwise they have a tendency to not fire and go on cooldown) but they have been like that for as long as I can recall so maybe a patch will happen but I'm not holding out any hope since the manual workaround works.
Just another thought if you are under heavy fire the Breen torp can be destroyed before it displays visually, so this might also be the problem.