So after having to check like 5 different threads that were discussing my mission I just decided to create its own thread for feedback on it.
MISSION: Uprising: Act I - Off The Grid
AUTHOR: maninblack017
FACTION: Federation
OPEN TO: All levels
TIME: 45 Minutes
TYPE: Space and Ground Combat
Also, a question I have for anyone playing it...if you could let me know how long (roughly) to play through the mission it took I'd appreciate it. Curious on this one just to see if I'm close in my estimations or not.
Thank you all for playing!
[SIGPIC][/SIGPIC] "The time has come to see the world as it is." - Captain James T. Kirk Twitter - @SDVargo
Good to see! I'll repost my review here. As for length, I think it can calculate it based on previous plays. After a few reviews just search for your mission name then use the customer search to increase the minimum playtime. Once your mission vanishes, you know how long it is!
My mini-review with some elaboration based on the style of my last review (after part 2, I might come back with an in depth of both parts); Maps: Loved the maps, especially the opening space map. Maybe a bit more feature wise on the ground one though? Pirates were reused quite a bit though, kept thinking "Didn't I just kill you?". Story: Interesting premise, was enjoyable. Would have liked a bit more detail on the villain - the mystery business is cool but he's looking a bit generic, despite the questions - I would have thought it would be to his advantage to elaborate. Didn't notice any real SPG issues. Combat: Fairly balanced but repetitive. At the end they're in groups that make them easy to pick off which is good from a combat point of view, but make no sense in a narrative. Is It Trek: I'll come back to this question in a replay as it's been a few days now and I wasn't noting on it.
I will be updating this mission this evening (Eastern US time) to correct some typos, add a respawn point etc. Thanks to all for playing. According to the Foundry, this mission now qualifies for standard foundry rewards!
[SIGPIC][/SIGPIC] "The time has come to see the world as it is." - Captain James T. Kirk Twitter - @SDVargo
I just want to say thank you to everyone who has played this mission and taken the time to review it. The feedback has been way better than I ever imagined and I truly appreciate it. I apologize to the two people who gave it a one star rating because they "ragequit it" and it "kept crashing". But I appreciate you attempting to play it in the first place.
Act II is currently under construction and I'm hopeful to have it completed and launched before I go on vacation at the end of the month. I have big hopes that it will be even better than the first one! I'm very excited for it.
Thanks again everyone!
[SIGPIC][/SIGPIC] "The time has come to see the world as it is." - Captain James T. Kirk Twitter - @SDVargo
Just wanted to keep everyone who might be interested updated.
I just got back from vacation so bear with me as I get back into the groove of things. I had been hoping to get Act II published before I departed but it wasn't up to my standards. So I'm hoping to get Act II published in the next two weeks or so. Act III should then hopefully be around late October.
Thank you again to everyone who has played Act I and the feedback has been incredible. I hope you'll all take the time to play Act II and see how this story unfolds. Stay tuned.
[SIGPIC][/SIGPIC] "The time has come to see the world as it is." - Captain James T. Kirk Twitter - @SDVargo
Hey there. Its awesome what you're doing here. If you get time, you can add mine to the queue too. Any feedback is welcome as it is my first one.
Uprising: Act I - Off The Grid
Author : maninblack017
Faction : federation
Open to any level
Approximately 45 minutes to complete.
Thank you!
Federation Mission - Uprising: Act I - Off The Grid
Author: maninblack017
Allegiance: Federation
Project ID: HRZAQ7943
Report Start
Summary: This is an outstanding mission, especially for your first Foundry mission. Your map designs are great. The battles are tough but still quite a lot of fun, even though I would not recommend running it on Elite level. The battles are enough of a challenge at normal level but would be virtually impossible on Elite. The story dialogue is outstanding and riveting from beginning to end. You did use the response button "Continue" a couple of times more than I would usually recommend but it was not overly used. Just be cautious about allowing that to happen. It can be distracting. One other suggestion regarding the dialogue would be adding a "Skip Dialogue" feature that provides a summary of what the player needs to continue. From my perspective I did not need that feature but some players like that in dialogue heavy missions. I would highly recommend this mission to all players who like the combination of an outstanding story combined with great maps and tough but fun battles.
Below are a few things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good detailed description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: The grant dialogue is very well written. I noted no spelling or grammatical errors with this dialogue.
Mission Task: The initial task should have the start location for the first custom map. This helps the player find where to start your mission. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS: Mariana System: This is a great map design with excellent story dialogue. I noted a couple of items to consider changing:
-Consider using invisible objects for USS Conestoga and USS Irwin to trigger the dialogue for each. The default "Talk to" button of the "interact" feature is mildly distracting when you find the ship does not respond to hails.
-Consider changing "Awayteam" to read "Away team" which is the accepted spelling within STO and other Star Trek examples.
USS Irwin: This is a great map design with excellent story dialogue. I noted one item to consider changing:
-The "Rescue Commander Gregory" dialogue; consider changing "[OOC]reveals no life signs.[/OOC]Captain" to read "[OOC]reveals no life signs.[/OOC] Captain".
USS Irwin Bridge: This is a great map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Mariana Surface: This is an excellent map design with several tough but fun battles and outstanding story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Mariana System: This is a great map design with tough but fun battles and outstanding story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. You did an amazing job developing this mission and I look forward to playing/reviewing more of your work in the future.
Brian
Comments
My mini-review with some elaboration based on the style of my last review (after part 2, I might come back with an in depth of both parts);
Maps: Loved the maps, especially the opening space map. Maybe a bit more feature wise on the ground one though? Pirates were reused quite a bit though, kept thinking "Didn't I just kill you?".
Story: Interesting premise, was enjoyable. Would have liked a bit more detail on the villain - the mystery business is cool but he's looking a bit generic, despite the questions - I would have thought it would be to his advantage to elaborate. Didn't notice any real SPG issues.
Combat: Fairly balanced but repetitive. At the end they're in groups that make them easy to pick off which is good from a combat point of view, but make no sense in a narrative.
Is It Trek: I'll come back to this question in a replay as it's been a few days now and I wasn't noting on it.
"The time has come to see the world as it is." - Captain James T. Kirk
Twitter - @SDVargo
Act II is currently under construction and I'm hopeful to have it completed and launched before I go on vacation at the end of the month. I have big hopes that it will be even better than the first one! I'm very excited for it.
Thanks again everyone!
"The time has come to see the world as it is." - Captain James T. Kirk
Twitter - @SDVargo
I just got back from vacation so bear with me as I get back into the groove of things. I had been hoping to get Act II published before I departed but it wasn't up to my standards. So I'm hoping to get Act II published in the next two weeks or so. Act III should then hopefully be around late October.
Thank you again to everyone who has played Act I and the feedback has been incredible. I hope you'll all take the time to play Act II and see how this story unfolds. Stay tuned.
"The time has come to see the world as it is." - Captain James T. Kirk
Twitter - @SDVargo
Federation Mission - Uprising: Act I - Off The Grid
Author: maninblack017
Allegiance: Federation
Project ID: HRZAQ7943
Report Start
Summary: This is an outstanding mission, especially for your first Foundry mission. Your map designs are great. The battles are tough but still quite a lot of fun, even though I would not recommend running it on Elite level. The battles are enough of a challenge at normal level but would be virtually impossible on Elite. The story dialogue is outstanding and riveting from beginning to end. You did use the response button "Continue" a couple of times more than I would usually recommend but it was not overly used. Just be cautious about allowing that to happen. It can be distracting. One other suggestion regarding the dialogue would be adding a "Skip Dialogue" feature that provides a summary of what the player needs to continue. From my perspective I did not need that feature but some players like that in dialogue heavy missions. I would highly recommend this mission to all players who like the combination of an outstanding story combined with great maps and tough but fun battles.
Below are a few things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good detailed description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: The grant dialogue is very well written. I noted no spelling or grammatical errors with this dialogue.
Mission Task: The initial task should have the start location for the first custom map. This helps the player find where to start your mission. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
Mariana System: This is a great map design with excellent story dialogue. I noted a couple of items to consider changing:
-Consider using invisible objects for USS Conestoga and USS Irwin to trigger the dialogue for each. The default "Talk to" button of the "interact" feature is mildly distracting when you find the ship does not respond to hails.
-Consider changing "Awayteam" to read "Away team" which is the accepted spelling within STO and other Star Trek examples.
USS Irwin: This is a great map design with excellent story dialogue. I noted one item to consider changing:
-The "Rescue Commander Gregory" dialogue; consider changing "[OOC]reveals no life signs.[/OOC]Captain" to read "[OOC]reveals no life signs.[/OOC] Captain".
USS Irwin Bridge: This is a great map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Mariana Surface: This is an excellent map design with several tough but fun battles and outstanding story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Mariana System: This is a great map design with tough but fun battles and outstanding story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. You did an amazing job developing this mission and I look forward to playing/reviewing more of your work in the future.
Brian
This critique report also filed 10/20/2013 on forum posting for: In depth mission reports upon request.