***WARNING***
Due to the recent changes, the information in this post is out of date.
The thread will be updated in time.
******
This console tends to be under used in PvE - probably most Fed players don't know much about it, but it's very useful for quite a few instances:
NWS
Elite STFs (especially with EPTE using Spheres)
Mirror Event
Starbase Fleet Defense and Fleet Alert
etc.
It's also exceptionally powerful in PvP.
Base console:
90 degree arc
-66% Speed for 8s
-80% turn rate for 8s
15% chance to take impulse engines offline
W/ 50 Aux & 6 Ranks in Graviton Gens (84 total skill)
-66% Speed for
15s
-80% turn rate for
15sNearly double the duration!
Excellent!W/ 125 Aux and 6 Ranks in Graviton Gens (84 total skill)
-66% Speed for
25.4s
-80% turn rate for
25.4s3x the duration for some skill investment and 1 aux battery which you can always have available.W/125 Aux and 6 Ranks in Graviton Gens, 5x Purple MK XII Graviton Consoles, Borg Deflector and Borg Uni Console (264 total skill)
-66% Speed for
50.9s
-80% turn rate for
50.9sThat's more than 6x the base duration!!
So even if you can't go whole hog, just a basic battery + 6 ranks in Graviton gens will be enough to give you a nice 25s AoE Debuff.
Enjoy!
Comments
Good exploiting.
Fleet marks FTW!!!
I've never used it in PvP, but I don't mind using it in PvE.
NPCs don't have feelings, and they don't care if we roflstomp the stuffing out of them in the most efficient manner possible.
LMAO - Ok, that there, is pure forum gold!
Exactly, you don't need tons of spec for it.
Borg Deflector + Borg Console alone will give you a total of 39 spec into Grav Gens, and even a basic Aux battery will be on 2 min CD - so you can always have it ready for when you want to use Grav Pulse (3 min Rech).
That will probably get you a solid 20s debuff.
Same.. Grav pulse got the same response from me - put it on one ship, tested it in a friendly pvp, removed it and now its languishing in the bank
I do love grav buffed chronitons though...25s of that and it makes life a lot easier (provided they sci team and erase it at the cost of a wasted tt - or they let it run, crippling their defence scores)
Get the Forums Enhancement Extension!
Don't worry, NPCs don't mind.
GPG has been this way for as long as anyone can remember, so it's most likely working as intended.
- Cheers!
The problem when you guys do that is twofold. First your idea of fun and mine (as a PVEer) are completely different. Most entertaining fight I've ever had in this game was doing a Tau Dewa patrol with 4 fleeties, with the 'kill 5 waves' missions spawning absurd numbers of npc ships and turning into a game of 'who has the silliest AOE overkill build?' It was fun because it was crazy and unbalanced and completely unserious. Yeah I don't want the whole game to be like that, but I like that the option to go 'cheat code' does exist. If everything is made Serious and Balanced then that stuff goes away.
Second, how many of these things need 'fixing' only because someone is pushing the use way beyond WAI by stacking plus stacking with a side of stacking and some stacking for dessert? To go back a ways, PSW3 pre-nerf, if used on a ship with say a normalish-150 total in PG was popping for maybe 10k base damage, which for a cmdr skill with a 45-second cooldown, a 3km range, and required timing between shields, seemed about fair. Then there was lots of complaining because of people stacking PG up to 300 and doing silly things, screams of "Unfair!" and it got 'fixed' to be useless for 95% of the game. Now you have your Grav Pulse thing, which people paid money for, and you're trying to get it nerfed again even though by your own admission its fine under normal circumstances and only gets silly when you set up to exploit the hell out of it rather than use as intended under normal circumstances. Put a skill cap of 150 to 200 maybe, or just stop exploiting a loophole, but you don't need to go around crippling everything that someone somewhere has figured out a way to overkill with, just fix the overkill part.
You already ruined PSW. Danubes might be annoying in PVP but in the rest of the game when I'm engaging 6 targets at once and I might get one tractor on one guy once in a while, they're friggin useless wastes of a hangar slot. Torpedoes usually impact shield-silvers now because you complained about 'easy enemies' and now everything uses TT 0.5 all the time. And on and on and on. Stop trying to take everyone else's fun away because they aren't playing the way you think they should. Honestly, just who do you think you are?
PS
Yes I'm stereotyping like hell with my constant use of 'you' when its more referring to a general concept of 'you PVPers' rather than any one individual, and I'm sure there are some nice PVPers out there who aren't like that. However if I meet some loud-mouth chest-thumper eager to tell everyone how they're inherently inferior, I can be almost certain he IS a PVPer. Even as a lowly 'Kirk' (with all the disdain that term implies), I have just as much right to enjoy myself as you, and I'm tired of being told otherwise.
Basically, trying to figure out what the duration would be for the following gearing/skill without actually having to do the gearing/skill for it:
+99 (9 Grav Gens)
+26.2 (Jem Mk XII Deflector)
+23 (Borg Console)
+159.5 (5x UR Mk XII Rom Grav Consoles)
+100 (Quantum Singularity Manipulation)
+20? (EPtA3, EPtA1 is 10, EPtA2 is 15...not sure what EPtA3 is)
Because you'd need to know how each affected (Grav Gen Skill and Aux) to make the decision between:
+16.2 (VR Mk XI Singularity Core w/ [GG])
...or...
+5 Max Aux for a 130 Aux Cap (Overcharged Warp Core)
So depending on how the formula worked...
443.9 Grav Gens @ 125 Aux vs. 427.7 Grav Gens @ 130 Aux
If it helps, after reading your post I went and popped my T5 Rom Quantum Sing Manipulation Rep Power for +100.
W/125 Aux and 6 Ranks in Graviton Gens, 5x Purple MK Consoles, Borg Deflector and Borg Uni Console and +100 from Rom Rep T5 Power (364 total skill)
-66% Speed for 64.9s
-80% turn rate for 64.9s
I don't have a core to increase my Aux to 130 on this character unfortunately - but that's very likely the upper limit. A little more than 10x base duration.
Made me think about it a little more, since I knew what each GG provided at 125 Aux - I could figure out what the 443.9 GG @125 Aux would be: ~76.086 seconds.
Which means I can also figure out 427.7 GG @125 Aux which would be ~73.818 seconds.
So can I account for the 125 to 130? Hrmm, let me look at some other numbers.
197 @125 = 41.5s (+1.1s)
197 @120 = 40.4s
169 @125 = 37.6s (+1.1s)
169 @120 = 36.5s
141 @125 = 33.7s (+1.0s)
141 @120 = 32.7s
Roughly then, perhaps somewhere in the ~75 seconds range. ~1s less. Hrmmm, but what's the actual formula?
Let me see if that calculates for the 197 @125 Aux. Which it doesn't.
Trying to find the formula is problematic because of rounding. Even if I can get the Aux without rounding - have to figure the time's still being rounded.
Well, I'm certainly not going to pretend I understand the process behind it all, or why you can potentially buff this duration as much as you can.
It does seem odd, if we used other powers as an example, to be able to perhaps multiple the duration of Warp Plasma, Tractor Beam or Gravity Well in a similar fashion.
A single Tractor Beam 1 would last a about 60s.
A single use of Eject Warp Plasma would last about 120s.
A single use of Gravity Well would last about (I think) 120s.
Regardless this item has been brought up numerous times, and the recent posts about Aceton by Captain Gecko lead me to believe that consoles generally will not be changed.
So this thread at least will let people see the optimal possible usage of it.
..So can I hold you responsible personally when some kerrat punk grav pulses and I see an absurd duration time?
Get the Forums Enhancement Extension!
I thought that was the whole point of this thread? They don't like the ability because there's an exploit involving it, so get as many people using that exploit as possible to force Cryptic to do something about it. The problem is that Cryptic won't 'fix' just the exploit, and will instead nerf the whole ability into useless as has happened so many times before.
Attack Pattern Omega... Need I say more?
Also I wonder if Hazard Emitters erases that like it does EVERYTHING else.
Furthermore, if we are not talking about a Premade having one person with this is going to be of questionable use in PvP (not PvE so much I suppose) due to the fact that if you are speccing strongly into this with consoles and everything else you are probably sacrificing either Tank or Kill Power or both making you much less effective.
Having flown a cruiser very successfully in PvP though I can tell you most of these Tact Scort folks (who are not too bright IMHO) always die the mere moment you stop their movement. If you are among that group and are going to cry about this then I would simply have to say: Learn to properly tank an Escort and that Tactical + Escort is not the best option in the game for PvP and not even that great for PvE in many situations.
Meh, that gets into the whole thing about what's honorable and what's not honorable. That depends on where one draws that line. Different folks will put that line in various places when participating in PvP. Mobs in PvE don't care. Have at it, eh?
Nobody knows if it needs a fix. It could very well be working as intended/designed, and there is no problem with it. It's a case of trying to look at the math behind it - to see what one can do and to make the most use of it. It's up to Cryptic to decide if something is broken, not the players...folks complain all the time about everything under the Sun.
Yeah, I may have been out of line with what I said earlier - what you quoted; but I hate that the PvP community gets blamed so much by certain PvE folks when something is fixed. I didn't want to see more hate coming their way. Your reply...well...yeah, it was riddled with the kind of hate that I knew such a thread would bring. Certain folks in the PvE community come across things - they don't want to share it, they want to keep it secret - use it for themselves as long as they can. So they despise folks in both the PvP and PvE communities when they talk about mechanics of things...meh.
Again, nothing that you nor I say means squat in regard to whether Cryptic believes it is working as intended...all one can do is look at how it works, just like any other thing in the game and take a look at how to maximize it. Then one can determine at which point they need to boost it for their desired results.
But if you feel that such information is sharing some kind of exploit - then let Cryptic know about the thread - ask them to look into it. Otherwise, it's just a case of looking at the mechanics behind the particular console. If it even comes across Cryptic's plate as an issue and they decide that it's not working as designed/intended, then there's no reason to blame anybody for it - it was broken, they'll fix it, and the game will be better because of that.
But at this point, it's just some folks looking at the mechanics - some folks complaining about its strength (but folks complain about everything) - and well, you wanting to blame the PvP community for what may or may not even be an issue that may or may not even be addressed...I mean, that's kind of - well, take a chill pill...seriously. Don't you want a better game? Either way - either more folks have a better understanding of various mechanics of the game and thus it's a better game or Cryptic says wait a minute, that isn't right and thus it's a better game. It's a win-win scenario. I don't get the hate that you're oozing...but yeah, with my post - I knew that it would be coming...meh.
Eng team clears it.... since we all need tac team and sci team against snb, makes this one even more painful in pvp...
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
You'll need to talk to it's creator.
Like I said, I don't use it in PvP but it does come in but it does make the 10,000th STF I've run a little smoother.
Well, technically up to 5 ENG teams might be needed to clear it, but this thread isn't specifically about PvP and few (none?) NPCs have eng team.
NPC Mirandas use Engy Team.
And honestly, if you really wanted to stretch it, you'd need up to 25 Engineering Teams to clear a whole team spamming it (in a 5v5 situation of course)
I think they put in this EPtE in for a couple of reasons:
1) to make combat seem more "dynamic"
2) To give NPCs more survivability
3) To offer additional protaection from the recent spate of slow-moving ?ber-torps (Romulan Plasma, Borg Plasma, etc....)
In any case, its annoying and I think I'll try this out. Thanks for guinea-pigging this for us!
"If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan