Okay, I'm sure this has been discussed a hundred times by now but forgive my Foundry newbness. If I have two separate foundry projects, is it possible to move custom costumes from one to the other? For instance, if making a sequel to your project, can you transfer the main characters over or do you have to re-create them? Thanks for any help and I apologize if this has been brought up before.
[SIGPIC][/SIGPIC] "The time has come to see the world as it is." - Captain James T. Kirk Twitter - @SDVargo
We used to be able to do this using the Costume Import feature (which allowed you to save a costume to your computer and then import it into another project) but the feature was removed in Legacy of Romulus because it had bugs. Until/unless they bring it back, you'll have to recreate the costume manually.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Yet another thing you can do is Import Project, which basically duplicates your entire mission. You then dismantle the storyboard and delete unwanted maps and costumes, leaving only the ones you want to reuse.
Better still, if you're planning a multi-mission series you can create a "template" mission with no storyboard at all, just a bunch of maps and costumes, then import your template multiple times to create identical projects, which you would then develop individually into each mission.
Yet another thing you can do is Import Project, which basically duplicates your entire mission. You then dismantle the storyboard and delete unwanted maps and costumes, leaving only the ones you want to reuse.
Better still, if you're planning a multi-mission series you can create a "template" mission with no storyboard at all, just a bunch of maps and costumes, then import your template multiple times to create identical projects, which you would then develop individually into each mission.
Before the costume import was pulled, I imported every costume I could think of into a template mission. As a result, I have a couple costumes you can't get anymore.
Wow. Great info guys! Thank you. Its unbelievably helpful to be able to come onto the forums and ask questions and receive answers from all of you. I really appreciate it.
[SIGPIC][/SIGPIC] "The time has come to see the world as it is." - Captain James T. Kirk Twitter - @SDVargo
Comments
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
BEHOLD: http://marhawkman.deviantart.com/gallery/40119304
MWAHAHAAH!!!!
Ok, several are out of date, and some of them use costume options you can't do in Foundry, but.... it's the concept that I'm here to demonstrate.
My character Tsin'xing
Better still, if you're planning a multi-mission series you can create a "template" mission with no storyboard at all, just a bunch of maps and costumes, then import your template multiple times to create identical projects, which you would then develop individually into each mission.
My Foundry missions | My STO Wiki page | My Twitter home page
Before the costume import was pulled, I imported every costume I could think of into a template mission. As a result, I have a couple costumes you can't get anymore.
"The time has come to see the world as it is." - Captain James T. Kirk
Twitter - @SDVargo