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TRIBBLE Maintenance and Release Notes - July 26, 2013

salamiinfernosalamiinferno Member Posts: 159 Cryptic Developer
We already brought down the Tribble server for maintenance to apply a new update.
ST.31.20130714a.13

General:
  • Carrier Command UI
    • Resolved the issue that was causing the following pets to replace instead of back fill:
      • Tholian Mesh Weavers
      • Jem?Hadar Attack Ships
      • Fer?jai Frigates
      • Bird of Prey Raiders
      • Marauding Force
      • Stalker Fighters
    • Tholian Mesh Weavers
      • Their cooldown reduced from 50 seconds to 30 seconds on Attack Pattern Beta.
      • They are more likely to use their Drain Torpedo when it comes off of cooldown.
  • Risian Lohlunat Pearl Bundles and Fohlunat Favor Bundles now indicate that they will only be available for a limited time, and that they will be removed from the Summer Event store on 31 August 13.
  • Klingon Allied Romulans can now replicate Holographic Duty Officers if they have attained the requisite Commendation rank.
  • Slightly updated the Romulan Veteran Female Jacket texture.
  • Several issues with proper fit of the Romulan Veteran Female Jacket have been resolved.
  • The Sword of Kahless will no longer display the incorrect Bat'leth while sheathed.
Post edited by salamiinferno on
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    umaekoumaeko Member Posts: 747 Arc User
    edited July 2013
    Psst. By the way, you have a model/texture problem with the Republic Neutral 1 upper costume piece for Romulan female characters. For a few patches now, parts of it has shown up above the undershirt in a very obvious fashion.

    I never reported it before because it was, like, super-obvious, and I figured your own QA team would already be on top of it... but it's still there, so I'm pointing it out.

    Also, please fix the dual pauldron pads for Romulan females back to the way they were before the Romulan TNG costume came out. The pauldron scale was change to avoid clipping on the Romulan TNG uniforms, but it looks rather silly on all the other uniforms. Could you revert that change, or perhaps offer what we enjoyed before, along with keeping 'wide' versions to the people that want them.

    Please?
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    corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    Still no fixes for the fighters that are just dissapearing/vanishing?

    Elite Scorpion fighters on my Jem Dreadnought during stf's are just vanishing. I start with 12 and slowly lose them until there is like 2 or 3 left. I can not resummon them, can not do anything. And this is happening both in combat and while not in combat. I could be sittin there with my fighters docked or on intercept mode and the fighters will just VANISH. They can NOT be resummoned.

    Guess this is not important enough to warrant attention.

    To others who plan on buying these fighters or spending money on zen to obtain this ship/fighters, dont. They are not working.
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    corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    f2pdrakron wrote: »
    I dont think you are loosing then, rather that for some strange and unexplainable reason after a certain distance have been reached they are removed from the UI.

    I noticed that with my Drones in Vault Ensnare when one my drones suddenly appeared back in the UI ... at 44km distance, apparently they cannot keep up when going at full impulse besides of course deciding to attack targets on a whim and other idiotic behavior.

    It is not a distance issue, the fighers are flying in circles around my ship, then slowly vanishing. They are all within 1km of my ship, even when they are ALL docked, they are dissapearing, and i can not resummon the missing fighters. The UI windows even show that instead of 6 fighters like there was to start with, there are 2 or 3, and they can not be replaced.

    I cant believe that no one is acknowledging this, shows how much they care i suppose. :(
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    corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    f2pdrakron wrote: »
    Well I assumed that was what I experience in Holodeck, they been unable to even keep up at full impulse and their sudden desire to go investigate that suspicious looking pixel across the map.

    On the other hand, I dont normally use Scorpions but thinking about it, I have noticed they vanishing when I did SB24 but SB24 tends to be rather ... destructive on everyone so I assumed destruction.

    Ya, they are just vanishing, in or out of combat, doesn't matter. I did not see this in notes or known issues, ive tried to report it, but none of the DEV's are responding as an acknowledgment.

    Guess i wont be playing that character anymore :(
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    lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited July 2013
    umaeko wrote: »
    Psst. By the way, you have a model/texture problem with the Republic Neutral 1 upper costume piece for Romulan female characters. For a few patches now, parts of it has shown up above the undershirt in a very obvious fashion.

    I never reported it before because it was, like, super-obvious, and I figured your own QA team would already be on top of it... but it's still there, so I'm pointing it out...
    Are you referring to this issue I reported last week:

    http://sto-forum.perfectworld.com/showthread.php?p=11426851#post11426851

    :(

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
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    monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited July 2013
    [*]Klingon Allied Romulans can now replicate Holographic Duty Officers if they have attained the requisite Commendation rank.

    It's about time. :D Thank you. I copied my KDF allied romulan to tribble and can confirm it worked. I look forward to it going live.:)
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    psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited July 2013
    Any Foundry fixes coming soon?
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2013
    We already brought down the Tribble server for maintenance to apply a new update.
    ST.31.20130714a.13

    Please ask the team to fix Reman headgear.

    It was recently patched to prevent clipping, but now it clips worse than it ever did previously with the Reman hood.

    This change very literally did the exact opposite of what the patch notes indicated.
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    valenn1valenn1 Member Posts: 842 Arc User
    edited July 2013
    Klingon Allied Romulans can now replicate Holographic Duty Officers if they have attained the requisite Commendation rank.

    Thank you, thank you, thank you....!!!
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
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    icegavelicegavel Member Posts: 991 Arc User
    edited July 2013
    • Risian Lohlunat Pearl Bundles and Fohlunat Favor Bundles now indicate that they will only be available for a limited time, and that they will be removed from the Summer Event store on 31 August 13.

    What's a Fohlunat Favor?
  • Options
    umaekoumaeko Member Posts: 747 Arc User
    edited July 2013
    Are you referring to this issue I reported last week:

    http://sto-forum.perfectworld.com/showthread.php?p=11426851#post11426851

    :(

    Yeeeaaah. That would be it.
    Can't fathom how that even got on live.

    * * *

    Also, at the risk of sounding like a broken record:
    I'd still like to see the Dual Shoulder Pads on Romulan females restored to how they were before the Romulan TNG costume went live, since now they look silly on every other outfit.
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited July 2013
    corvalle wrote: »
    Still no fixes for the fighters that are just dissapearing/vanishing?

    I was doing some testing today, trying to replicate the situation you describe, and what may cause it to happen. I couldn't come up with a reliable reason for it to occur, but did occasionally witness it.

    What I suspect it may be (but can't yet confirm 100%) is that the AI commands being sent by the UI buttons aren't always being properly registered by hangar pets, regardless of their current status or distance. It also doesn't seem limited to a specific type of pet. So far, I wasn't able to discern any pattern.

    If this is the reason for it happening, then the fact that they're disappearing is probably that they're 'stuck' in Recall Mode, and they are going into their Docking state. To clear this state, try targeting yourself (F1 by default) and hit Escort, then Recall, then Escort again - this should clear them from Recall and back into a state where they will register commands.

    We'll continue investigating the underlying cause. Until we can solve it, I hope this workaround helps.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2013
    I was doing some testing today...


    # 15 Today, 06:30 AM (EST)

    Bort, get some sleep!! :eek:



    :P
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited July 2013
    What are the chances we can get a cooldown reduction on the Anti-Proton sweep or the Thoron pulse on the Stalker fighters?

    They have always been the worst of the "native carrier only" hangars, and they are currently starting to slip even further behind, as the other special hangars have had their ability cooldowns lowered to compensate for the new system. Stalker appear to have been left out in the cold.

    If ability cooldown reduction would not be favorable for one reason or another, might I suggest just giving them an extra turret and be done with it? I'd really like to use my specialty hangars on my Atrox, but currently they just aren't cutting the mustard. The Atrox is arguably the "worst" of the carriers, it's a bit of a sting to also have the "worst" of the specialty pets as well.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
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    intrinsicalintrinsical Member Posts: 208 Arc User
    edited July 2013
    I was doing some testing today, trying to replicate the situation you describe, and what may cause it to happen. I couldn't come up with a reliable reason for it to occur, but did occasionally witness it.

    What I suspect it may be (but can't yet confirm 100%) is that the AI commands being sent by the UI buttons aren't always being properly registered by hangar pets, regardless of their current status or distance. It also doesn't seem limited to a specific type of pet. So far, I wasn't able to discern any pattern.

    If this is the reason for it happening, then the fact that they're disappearing is probably that they're 'stuck' in Recall Mode, and they are going into their Docking state. To clear this state, try targeting yourself (F1 by default) and hit Escort, then Recall, then Escort again - this should clear them from Recall and back into a state where they will register commands.

    We'll continue investigating the underlying cause. Until we can solve it, I hope this workaround helps.

    I'm not 100% sure about this but there may be some kind of clash between the old hotkey pet command functions and the new hanger UI commands. I noticed my mesh weaver pets momentarily disappearing from the UI when I had the old hotkey command set to Attack while the hanger UI was set to Recall.
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    sdmaxwellsdmaxwell Member Posts: 0 Arc User
    edited July 2013
    I was doing some testing today, trying to replicate the situation you describe, and what may cause it to happen. I couldn't come up with a reliable reason for it to occur, but did occasionally witness it.

    What I suspect it may be (but can't yet confirm 100%) is that the AI commands being sent by the UI buttons aren't always being properly registered by hangar pets, regardless of their current status or distance. It also doesn't seem limited to a specific type of pet. So far, I wasn't able to discern any pattern.

    If this is the reason for it happening, then the fact that they're disappearing is probably that they're 'stuck' in Recall Mode, and they are going into their Docking state. To clear this state, try targeting yourself (F1 by default) and hit Escort, then Recall, then Escort again - this should clear them from Recall and back into a state where they will register commands.

    We'll continue investigating the underlying cause. Until we can solve it, I hope this workaround helps.

    There is also an issue where many hangar pets will no longer use Full Impulse to keep up with their carrier. In large maps the pets end up getting left behind and disappear from the hangar UI.
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2013
    sdmaxwell wrote: »
    There is also an issue where many hangar pets will no longer use Full Impulse to keep up with their carrier. In large maps the pets end up getting left behind and disappear from the hangar UI.

    This one is also on the Holodeck.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    overlapooverlapo Member Posts: 0 Arc User
    edited July 2013
    tpalelena wrote: »
    This one is also on the Holodeck.

    They use full impulse in recall mode, but not in intercept. Not sure about the other two modes.
    And I had the romulan drones pulling a vanishing act too. They vanish from the hangar interface and then they pop up again later without me doing anything. It was in vault ensnared and they weren't in sight, probably over 20km away or more.
    All this happened in holodeck BTW.
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2013
    I was doing some testing today, trying to replicate the situation you describe, and what may cause it to happen. I couldn't come up with a reliable reason for it to occur, but did occasionally witness it.

    What I suspect it may be (but can't yet confirm 100%) is that the AI commands being sent by the UI buttons aren't always being properly registered by hangar pets, regardless of their current status or distance. It also doesn't seem limited to a specific type of pet. So far, I wasn't able to discern any pattern.

    If this is the reason for it happening, then the fact that they're disappearing is probably that they're 'stuck' in Recall Mode, and they are going into their Docking state. To clear this state, try targeting yourself (F1 by default) and hit Escort, then Recall, then Escort again - this should clear them from Recall and back into a state where they will register commands.

    We'll continue investigating the underlying cause. Until we can solve it, I hope this workaround helps.

    Yeah I noticed either 2 things were happening. As you stated they are stuck in recall or there is some kind of bug with using the abilities you put on your tray. Also as well I believe in conjunction with that if you get too far away from them they will disappear for a long while unless they are replaced. A place to really observe this for testing is vault ensnared especially if you go to fight in the nebula with a carrier.
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    badname834854badname834854 Member Posts: 1,186 Arc User
    edited July 2013
    Any word on mellowing out on the Slaver Nerf? Also, can you update the patch notes to show the new hull HP of slavers? (They have been almost halved and even at level 5 they aren't where they were before...)
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2013
    Any word on mellowing out on the Slaver Nerf? Also, can you update the patch notes to show the new hull HP of slavers? (They have been almost halved and even at level 5 they aren't where they were before...)

    Yeah they are no where near what they were before especially offensively their damage output is only 1/4 of what it was before as well as the health being nerfed as well (great idea behind it but if you have to micro manage all your own buffs and heals for the pets then there is nothing left for yourself).
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2013
    overlapo wrote: »
    They use full impulse in recall mode, but not in intercept. Not sure about the other two modes.
    And I had the romulan drones pulling a vanishing act too. They vanish from the hangar interface and then they pop up again later without me doing anything. It was in vault ensnared and they weren't in sight, probably over 20km away or more.
    All this happened in holodeck BTW.

    That seems to vary by hangar, too. Elite Peregrines wouldn't attempt to follow me at full impulse, and vanished when the range was too far.

    Blue-quality Delta Flyers, however, did follow me at full impulse.
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    robertusorobertuso Member Posts: 0 Arc User
    edited July 2013
    I have my hanger commands in the 4th row of the power try so i can assign them shortcuts. but with the new ui, if i use the commands in the power tray, it does not show in the pets ui, or even in the weapons ui. and since i dont have room on my screen for the forth row where my carrier commands are, i cant see what commands my pets are currently in. This is on holodeck.
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited July 2013
    There is certainly a conflict between the 3 possible hangar action icons on live (The weapon window, the new hangar ui windows, and pulling the icons from the "P" menu)

    If the "P" menu icons are active, they seem to overwrite every other command, even if sent after.

    The "second in command" set seems to vary between the weapons window and the hangar windows, depending on action and order of operations.

    I certainly recommend using the "P" menu icons, and if you want to use the new split-wing commands make sure that none of your "P" menu icons are active. In most cases if you re-click an active "P" menu hangar action icon it will "unselect" it, allowing you to then use other hangar icons at will.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
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    toivatoiva Member Posts: 3,276 Arc User
    edited July 2013
    We already brought down the Tribble server for maintenance to apply a new update.
    ST.31.20130714a.13

    General:
    • Klingon Allied Romulans can now replicate Holographic Duty Officers if they have attained the requisite Commendation rank.
    It's about time. :D Thank you. I copied my KDF allied romulan to tribble and can confirm it worked. I look forward to it going live.:)

    Yay and yay! :D
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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    cpc2011acpc2011a Member Posts: 0 Arc User
    edited July 2013
    I was doing some testing today, trying to replicate the situation you describe, and what may cause it to happen. I couldn't come up with a reliable reason for it to occur, but did occasionally witness it.

    What I suspect it may be (but can't yet confirm 100%) is that the AI commands being sent by the UI buttons aren't always being properly registered by hangar pets, regardless of their current status or distance. It also doesn't seem limited to a specific type of pet. So far, I wasn't able to discern any pattern.

    If this is the reason for it happening, then the fact that they're disappearing is probably that they're 'stuck' in Recall Mode, and they are going into their Docking state. To clear this state, try targeting yourself (F1 by default) and hit Escort, then Recall, then Escort again - this should clear them from Recall and back into a state where they will register commands.

    We'll continue investigating the underlying cause. Until we can solve it, I hope this workaround helps.

    I'll give this a shot later on holodeck and let you know if it works out. The random auto recall/docking and the no relaunch is making me nuts lol.

    Ok folks, I gave this procedure a shot. I worked for getting the fighters back out of docking mode. However, I ran into another problem that started right after the, I'll call it 'recall lock', started. Every once in a while I'd have anywhere from one to three fighter just do nothing. They'd fly out towards the target in attack mode, not engage, and fly off and sit. lol it was humorous in a way. I solved this by cycling intercept and attack modes for the affected hanger. If that didn't work (it didn't a couple times) I cycled a self targeted escort and intercept, then back to attack. That seemed to keep things going until the next recall lock.

    Information I forgot: Since the new UI landed, I've only used the buttons on the new hanger panels. Weapons panel is hidden so that's not an issue, and I removed the hanger controls from my toolbar as soon as I had the hanger panels where I wanted them.
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    daelosprimedaelosprime Member Posts: 27 Arc User
    edited July 2013
    Can we get the "/hide" command to hide us from the fleet roster as well as the friend roster?

    And please fix the Romulan Republic female jackets with that ugly clipping through the undershirt as soon as you can.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited July 2013
    corvalle wrote: »
    Still no fixes for the fighters that are just dissapearing/vanishing?

    Elite Scorpion fighters on my Jem Dreadnought during stf's are just vanishing. I start with 12 and slowly lose them until there is like 2 or 3 left. I can not resummon them, can not do anything. And this is happening both in combat and while not in combat. I could be sittin there with my fighters docked or on intercept mode and the fighters will just VANISH. They can NOT be resummoned.

    Guess this is not important enough to warrant attention.

    To others who plan on buying these fighters or spending money on zen to obtain this ship/fighters, dont. They are not working.

    If it's any consolation, my Advanced Delta Flyers are disappearing too (in Azure Nebula). You deploy them, then, after a while, poof, they're gone. And worse, can't respawn any more! You can press the launch button until you see blue in your face, but the pets stay gone.
    3lsZz0w.jpg
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