I think nerfing this event is not a good idea because it has consequences for the game and is unfair for many people that play this event legitimately.
Giving the event a 3 hour cooldown means you can only run it once everytime the event comes up which is often, but not at a time that everyone can participate everyday. It also makes the Grant Diplomatic Immunity and Raiding Party useless for this event.
Nerfing this event also causes problems for the economy because there won't be as much EC for players to take care of major expenses like the fleet projects for example. It may also cause a recession of sorts in the game economy.
On average a particular player can run the entire course 2-4 times if you are not using the techniques of doing easy major sector blocks and then dropping the mission, return to Sol and get the mission again. If you can prevent players from dropping this mission early, that would be a far better solution than the present solution. So then the event would return to it's original flavor and intent if players can't drop the mission early during the event timeline.
Keeping it fair, players would make 500K - 1 million if players ain't allowed to drop the mission early. Compared to the current cheat that allows players to make over 2 million EC. I think it's a good compromise and would not cause major issues that this nerf currently does.
You guys that are working hard on this game, I hope that you will listen to what I'm saying. I'm not going to call you guys names or anything of the sort but I am unhappy about this change and even annoyed about it because the change is too extreme. Some small fraction of people may leave or if they don't, they won't be as enthusiastic about playing the game, working on the projects, etc. I hope you guys care about this fact.
Of course I can't think of all solutions but this one would be best, I think.
0