TLDR: I am willing to take a loss just to get rid of Rich Dilithium Claims.
I work a salaried middle-management job where I usually put in 10-12 hours a day. I lovingly refer to it as "going to the mines." Coincidentally, I spent a lot of my last few bonus checks on lockbox keys and racked up loot. Of those were the "bind on pickup" Rich Dilithium Claims. Like, 200+ of the little buggers.
Now, I could mine every day for almost a year. You know, after spending all day "in the mines." Or I could present an alternative.
I'd love to sell them on the exchange so someone else can slog it out in an environmental suit if they're so inclined, but if that were practical y'all probably would have made that an option already.
Instead, consider this: I average 4.5-5,000 Dilithium each run of the Rich Dilithium Vein. I'd be willing to sell these to an NPC for 1250 unrefined ore each. Probably less, but of course I'd like more. Make me an offer.
By my calculations, with all the excess RDC's I have, you have until at least February of 2014 to get back to me.
(edit - double-checked and I have 297 claims as of 7/25/13. That means I'll be mining until May 18, 2014.)
Just make it the first thing you do when you log on!
That being said, I'd be more than happy to buy them off you.
The reason they made them BoP and non-tradable is twofold. Firstly, they don't want people selling dilithium (kind of understandable) and secondly, they don't want people getting a bunch and evenly distributing them amongst their characters. I have 15 characters, that means I could earn and refine 75k dilithium in what, half an hour tops? They don't want that to happen.
Just make it the first thing you do when you log on!
That being said, I'd be more than happy to buy them off you.
The reason they made them BoP and non-tradable is twofold. Firstly, they don't want people selling dilithium (kind of understandable) and secondly, they don't want people getting a bunch and evenly distributing them amongst their characters. I have 15 characters, that means I could earn and refine 75k dilithium in what, half an hour tops? They don't want that to happen.
TL;DR version: Not going to happen.
Did you read the OP? He was suggesting the ability to sell to an NPC for roughly half the dilithium the claim would net on average. I really highly doubt Cryptic is worried about players selling NPC's anything.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Tip #1: Mission cooldown starts when you accept the mission, not when you finish it. If you pick up the rich dilithium claim mission then wait until tomorrow to do it, the cooldown will already be over and you can do it twice in a row. This way you only have to do it every other day and still get maximum income.
Tip #2: 200 claims does not waste all that much space to keep. If you're not desperate for dilithium, just leave them in the corner of your inventory or bank and use them when you feel like it. I normally use them only if I'm online during the dilithium mining bonus hour, so I can use the convenient free transwarp button that brings me straight to the site and puts me back where I was when I'm done.
Tip #3: If you really hate them enough to take a loss just to be rid of them, you could just discard some of them to make it faster. After using one for 5,000 dil you could toss another 3 and then you'd have got 5,000 / 4 = 1,250 per claim. :rolleyes:
Tip #1: Mission cooldown starts when you accept the mission, not when you finish it. If you pick up the rich dilithium claim mission then wait until tomorrow to do it, the cooldown will already be over and you can do it twice in a row. This way you only have to do it every other day and still get maximum income.
Tip #2: 200 claims does not waste all that much space to keep. If you're not desperate for dilithium, just leave them in the corner of your inventory or bank and use them when you feel like it. I normally use them only if I'm online during the dilithium mining bonus hour, so I can use the convenient free transwarp button that brings me straight to the site and puts me back where I was when I'm done.
Tip #3: If you really hate them enough to take a loss just to be rid of them, you could just discard some of them to make it faster. After using one for 5,000 dil you could toss another 3 and then you'd have got 5,000 / 4 = 1,250 per claim. :rolleyes:
You're so cute.
Tip #1 is correct, and still provides till February of next year for them to consider my proposal instead.
Tip #2 is also correct. Believe me, they'll be occupying space in my inventory for months to come.
And Tip #3 is ludicrous. I said I'd like to sell them at a loss in exchange for *immediate return on investment*, not discard them (they did cost me actual cash to acquire, after all.) But you're cute!
Think of it like this, rich dilithium claims save you time, you can mine 5k in 90 seconds when to grind that much dil in any other way would take you at least an hour! If you like to grind Dilithium then use them as I do as failsafe when you do not have time to do your daily dil grind on every toon!
Did you read the OP? He was suggesting the ability to sell to an NPC for roughly half the dilithium the claim would net on average. I really highly doubt Cryptic is worried about players selling NPC's anything.
Think of it like this, rich dilithium claims save you time, you can mine 5k in 90 seconds when to grind that much dil in any other way would take you at least an hour! If you like to grind Dilithium then use them as I do as failsafe when you do not have time to do your daily dil grind on every toon!
They are timesavers, that is all!
I know it may comes as a shock for some people, but not everyone on STO play to grind dil. Some people just play, and doesn't care a lot about dil, rep gear and the like.
It seems this person just want to have something from his lockbox reward, without having to do something he don't want to do. I see nothing wrong about it.
However, the dil claim have been discussed (and by discussed I mean lot of whine) for the last lockbox (when it was introduced), and yet Cryptic kept the system. I think the more or less obvious reason behind this is to "force" people to buy keys. Otherwise, the exchange would be flooded by claims, and a lot of players would buy it using EC, not making any money for PWE. Even if you buy keys with EC, you are not guaranted to loot a claim.
The "trade a claim for dil" will probably never be ingame, as Cryptic want to keep some kind of ratio time/dil/day/character, and 1k+dil for a few seconds is not what they want. The most similar feature to this is the academy, and the reward is only 480dil.
All I really want to know is when my fleet gets the dilithium mine so we get rich dilithium mining claims does that mean I can do two per day per character for 10K dilithium instead of just 5K? Or do I have to choose where to mine each day and be stuck with just 5k a day per character?
And Tip #3 is ludicrous. I said I'd like to sell them at a loss in exchange for *immediate return on investment*, not discard them (they did cost me actual cash to acquire, after all.) But you're cute!
Congratulations, you have an excellent grasp of the obvious. But your sarcasm-detector still needs work.
Whatever you want to call it, you are still suggesting discarding 3/4 of your profit just to free up an inventory slot. Buy a slot upgrade, it's cheaper. If you can't buy more slot upgrades, complain about the stupid slot upgrade limit instead. They might actually do something about that one.
The claims being character bound were indeed much complained about when the Dominion box came out and nothing came of it. I say they absolutely should be tradeable, as they're functionally no different from contraband (in fact, contraband can theoretically produce dil ore twice as fast as claims). But IIRC, the devs have said that existing items can't be unbound anyway, so even if they were made tradeable all our current stores would remain bound.
By my calculations, with all the excess RDC's I have, you have until at least February of 2014 to get back to me.
(edit - double-checked and I have 297 claims as of 7/25/13. That means I'll be mining until May 18, 2014.)
Whatever you want to call it, you are still suggesting discarding 3/4 of your profit just to free up an inventory slot.
I don't give two figs about the inventory slot. I don't want to mine every blessed day for almost a year. I don't want to have spent money for something I can't/won't use. And I certainly don't want to get more RDCs before I've exhausted the ones I already have. Inventory slots are less than a secondary concern.
I say they absolutely should be tradeable, as they're functionally no different from contraband (in fact, contraband can theoretically produce dil ore twice as fast as claims). But IIRC, the devs have said that existing items can't be unbound anyway, so even if they were made tradeable all our current stores would remain bound.
This is an interesting point. Contraband can be traded to an NPC for Dilithium (BTW, nothing has to be unbound to be given to an NPC.) I want to trade RDCs to an NPC for something. Anything. Like I said, plenty of time for them to think it over. Hopefully someone will get back to me before the RDCs come back around in another lock box.
I've never really understood what all the fuss surrounding these things is. The dil you get from mining is only in ore form and you can only refine 8k per toon anyway, which is not so hard to get.
Do people really buy keys on the exchange to open Lock Boxes specifically to get these claims for the purposes of capping their dil on one or all of their 8 or 9 characters (serious question)? I've never had a problem capping 3 toons by just playing the game and consequently have never felt the need to use a claim. Besides, mining is pretty boring...
I agree that the claims should be unbound though, or at the very least, account bound. After all, it's the player that bought the box, not the toon.
"So my fun is wrong?"
No. Your fun makes everyone else's fun wrong by default.
TLDR: I am willing to take a loss just to get rid of Rich Dilithium Claims.
actually i calculated that depending how well you do mining a claim gets you about 500K to 600K EC worth of dilitium (by converting it to zen on the dilitium exchange and then buying new masterkeys).
so whenever you get 3 or more from a lockbox you are actually making a profit.....
THE NEW CRAFTING SYSTEM IS TERRA-BAD First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.
Comments
Just make it the first thing you do when you log on!
That being said, I'd be more than happy to buy them off you.
The reason they made them BoP and non-tradable is twofold. Firstly, they don't want people selling dilithium (kind of understandable) and secondly, they don't want people getting a bunch and evenly distributing them amongst their characters. I have 15 characters, that means I could earn and refine 75k dilithium in what, half an hour tops? They don't want that to happen.
TL;DR version: Not going to happen.
Kirk's Protege.
Did you read the OP? He was suggesting the ability to sell to an NPC for roughly half the dilithium the claim would net on average. I really highly doubt Cryptic is worried about players selling NPC's anything.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Tip #2: 200 claims does not waste all that much space to keep. If you're not desperate for dilithium, just leave them in the corner of your inventory or bank and use them when you feel like it. I normally use them only if I'm online during the dilithium mining bonus hour, so I can use the convenient free transwarp button that brings me straight to the site and puts me back where I was when I'm done.
Tip #3: If you really hate them enough to take a loss just to be rid of them, you could just discard some of them to make it faster. After using one for 5,000 dil you could toss another 3 and then you'd have got 5,000 / 4 = 1,250 per claim. :rolleyes:
You're so cute.
Tip #1 is correct, and still provides till February of next year for them to consider my proposal instead.
Tip #2 is also correct. Believe me, they'll be occupying space in my inventory for months to come.
And Tip #3 is ludicrous. I said I'd like to sell them at a loss in exchange for *immediate return on investment*, not discard them (they did cost me actual cash to acquire, after all.) But you're cute!
They are timesavers, that is all!
I thought I did, apparently not!
My apologies OP.
Kirk's Protege.
It seems this person just want to have something from his lockbox reward, without having to do something he don't want to do. I see nothing wrong about it.
However, the dil claim have been discussed (and by discussed I mean lot of whine) for the last lockbox (when it was introduced), and yet Cryptic kept the system. I think the more or less obvious reason behind this is to "force" people to buy keys. Otherwise, the exchange would be flooded by claims, and a lot of players would buy it using EC, not making any money for PWE. Even if you buy keys with EC, you are not guaranted to loot a claim.
The "trade a claim for dil" will probably never be ingame, as Cryptic want to keep some kind of ratio time/dil/day/character, and 1k+dil for a few seconds is not what they want. The most similar feature to this is the academy, and the reward is only 480dil.
Whatever you want to call it, you are still suggesting discarding 3/4 of your profit just to free up an inventory slot. Buy a slot upgrade, it's cheaper. If you can't buy more slot upgrades, complain about the stupid slot upgrade limit instead. They might actually do something about that one.
The claims being character bound were indeed much complained about when the Dominion box came out and nothing came of it. I say they absolutely should be tradeable, as they're functionally no different from contraband (in fact, contraband can theoretically produce dil ore twice as fast as claims). But IIRC, the devs have said that existing items can't be unbound anyway, so even if they were made tradeable all our current stores would remain bound.
I don't give two figs about the inventory slot. I don't want to mine every blessed day for almost a year. I don't want to have spent money for something I can't/won't use. And I certainly don't want to get more RDCs before I've exhausted the ones I already have. Inventory slots are less than a secondary concern.
This is an interesting point. Contraband can be traded to an NPC for Dilithium (BTW, nothing has to be unbound to be given to an NPC.) I want to trade RDCs to an NPC for something. Anything. Like I said, plenty of time for them to think it over. Hopefully someone will get back to me before the RDCs come back around in another lock box.
Do people really buy keys on the exchange to open Lock Boxes specifically to get these claims for the purposes of capping their dil on one or all of their 8 or 9 characters (serious question)? I've never had a problem capping 3 toons by just playing the game and consequently have never felt the need to use a claim. Besides, mining is pretty boring...
I agree that the claims should be unbound though, or at the very least, account bound. After all, it's the player that bought the box, not the toon.
No. Your fun makes everyone else's fun wrong by default.
actually i calculated that depending how well you do mining a claim gets you about 500K to 600K EC worth of dilitium (by converting it to zen on the dilitium exchange and then buying new masterkeys).
so whenever you get 3 or more from a lockbox you are actually making a profit.....
First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.