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Dissapointing Fleet Mine

gholendhorgholendhor Member Posts: 447 Arc User
edited August 2013 in Fleet System and Holdings
Yup our fleets have their own mine and it doesn't do as much as it should.First off only two duty officer Assignments and the one for dilithium only gives yo 250 if you don't critical it.second no option to refine extra dilithium.you would think having a mining operation would result in more of the two.And while it's nice to have the chance to get cool consoles and warp/singularity engines, they are just to expensive on the dilithium costs.there are just way to many ways to spend it but not enough ways to get it and build up a reserve stock pile.I say get rid of the dilithium cost and just double or triple the fleet credit cost.
Post edited by gholendhor on

Comments

  • stonedpenguinstonedpenguin Member Posts: 57
    edited July 2013
    Have to agree on the assignments. People telling me to get the miners for the mining assignments. I looked over the assignments are there are no real special requirements for them. Most of my current doffs could fill that assignment with decent trait bonus. I thought they'd have a real impact on it.

    Since we have our own mine...can we mine it...

    Costs for gear aren't that big for what you get, considering mkxii sing cores are rediculously priced on exchange.
  • wan5wan5 Member Posts: 77 Arc User
    edited July 2013
    I really do hate to be that guy but...

    Go back and have a look through how the base progresses. T2 opens up out side. Once your out there you can mine rocks. Hit t3 and it suggests a rich vein will become available.

    Im not logged in right now to confirm, but i also believe that t2 unlocks an additional mission to refine ore.

    Also as a bonus with every tier those two doff missions increase in reward i cant remember the wording off hand but im sure it changed from rich to massive. I managed to crit a couple of times on the mineral mission and was rewarded 115,000 EC each time, im hoping over the next couple of days i get time to get on and explore a bit more.

    Remember guys that barren rock you have at the moment turns into this glorious TRIBBLE!

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  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited July 2013
    wan5 wrote: »
    I really do hate to be that guy but...

    Go back and have a look through how the base progresses. T2 opens up out side. Once your out there you can mine rocks. Hit t3 and it suggests a rich vein will become available.

    Im not logged in right now to confirm, but i also believe that t2 unlocks an additional mission to refine ore.

    Also as a bonus with every tier those two doff missions increase in reward i cant remember the wording off hand but im sure it changed from rich to massive. I managed to crit a couple of times on the mineral mission and was rewarded 115,000 EC each time, im hoping over the next couple of days i get time to get on and explore a bit more.

    Remember guys that barren rock you have at the moment turns into this glorious TRIBBLE!

    http://s3.mmoguildsites.com/s3/gallery_images/604680/large.png?1373639102


    It just costs too darned much for how little it provides. Want a huge sum of Dilithium fast? Play Elite STF's and trade in Marks and Processors for Dilithium. Far outstrips the Dilithium Mine AND provides you extra goodies to sell for EC or keep if you need them. A good fleet should be able to pile drive Infected Space in less than 10 minutes easy and KA nearly that fast.
  • staq16staq16 Member Posts: 1,181 Arc User
    edited July 2013
    Value of the Dilithium-earning doff mission rises as you level up the mine.

    Anyway, IMO the dil aspects of the mine are secondary - the main value are the Eng consoles which so massively outstrip their vanilla counterparts that it's not even funny. To a lesser extent you could say the same about the warp cores (though they are not so compelling!).
  • stonedpenguinstonedpenguin Member Posts: 57
    edited July 2013
    DOH! I never think before speaking ^_^
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited July 2013
    My biggest issue with the mine, is that it costs a fortune in Dilithium to actually get it all up and running to begin with... The amount we're going to save is negligible once you take into account the amount we have to spend to get the discounts in the first place.

    I don't think the Dilithium mine projects (any of them, not just the main track) should cost Dilithium.
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  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited July 2013
    My biggest issue with the mine, is that it costs a fortune in Dilithium to actually get it all up and running to begin with... The amount we're going to save is negligible once you take into account the amount we have to spend to get the discounts in the first place.

    I don't think the Dilithium mine projects (any of them, not just the main track) should cost Dilithium.

    Takes dilithium to make dilithium! ;)
  • gholendhorgholendhor Member Posts: 447 Arc User
    edited July 2013
    Our Fleet mine reached tier 2 so I went to start the duty officer assignment.Colossal ore deposit sounded promising,but this colossal vain only give you 375 dilitium.They really need to change the rewards for these assignments.we spend so much to get our holding better and don't get that much back.As it stands going to Nimbus once a day gets you more Dilithium then your Fleet Mine.Some in my fleet say the main reason for the mine is the nifty consoles,which are nice but could have just been added to the fleet star base without getting our hopes up of a substantial amount of dilithium ore and some extra refinement of said ore per day.
  • wesleycrasherwesleycrasher Member Posts: 117 Arc User
    edited July 2013
    I think the biggest problem with the mine is the awful selection of new gear you get. Only three engineering console variants, as opposed to the significantly larger Embassy science console selection. The doffs you can get on the Embassy have unique effects, the doffs you get in the mine are only really useful for the Dilithium mining projects and are inherently inferior to countless other doffs for the job, since they have the success trait. And lastly, the Warp/Singularity cores. Cool in concept, but there are a ton of modifiers for them and very limited selection of combinations. It would be amazing if they let you choose which mods you wanted on your core, but they don't and the preset selections are really underwhelming. None of them are optimized for a specific role and all of them leave something to be desired.

    All in all, it just seems like a supremely low effort offering compared to the Embassy.
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  • corvallecorvalle Member Posts: 254 Arc User
    edited August 2013
    Have to agree on the assignments. People telling me to get the miners for the mining assignments. I looked over the assignments are there are no real special requirements for them. Most of my current doffs could fill that assignment with decent trait bonus. I thought they'd have a real impact on it.

    Since we have our own mine...can we mine it...

    Costs for gear aren't that big for what you get, considering mkxii sing cores are rediculously priced on exchange.

    Mk XII Singularity cores on the exchange are waaay over priced, not to mention they are inferior in every way to just the advanced fleet cores. The elite fleet cores are beast as well, cant wait to get my hands on them.

    I look forward to Cryptic releasing fleet tactical consoles soon as well. Finally drive those price gougers trying to sell mk xii tactical consoles for 40 million EC + away from the exchange once and for all :P
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited August 2013
    corvalle wrote: »
    Mk XII Singularity cores on the exchange are waaay over priced, not to mention they are inferior in every way to just the advanced fleet cores. The elite fleet cores are beast as well, cant wait to get my hands on them.

    I look forward to Cryptic releasing fleet tactical consoles soon as well. Finally drive those price gougers trying to sell mk xii tactical consoles for 40 million EC + away from the exchange once and for all :P

    I wondered when they would release tactical consoles.

    I am highly disappointed with the engineer consoles. The embassy ones provided benefits to science specific powers and could stack well. The engineer consoles don't help engineers/cruisers that much. Resistances don't stack well, and really aren't needed and the RCS is a joke for a cruiser with 6-8 turn rate (wasting a console for +2 turn rate?). Why not some regeneration and heal consoles with resistance modifiers? Why not add threat into them too? Why be so stingy with engineer consoles?

    My only hope is in some of the suggestions that crafting will permit us to add things to our consoles and equipment to make them more valid for purchasing at those prices.

    But my tac-scort awaits purple xii tactical consoles.
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  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited August 2013
    I was too I was hoping it would be a method of gathering enough dilithium to actually make a difference without having to bother with the captain mining nerfed dilithium or dealing with the all tactical events around the galaxy to gather dilithium (non-captain type killem dead scenarios) but no.
  • gholendhorgholendhor Member Posts: 447 Arc User
    edited August 2013
    Yup On Nimbus you have the chance to get over a 1000 Dlithium if you succeed on all the missions in the bar.It will take you all of 15 to 20 minutes.Compared to your Fleet mine where you have one duty officer mission that takes hours to complete and you get a small pile 250 for for tier 1, 375 for tier 2,haven't gotten to tier 3 but my guess it's 500.As it stands the Fleet mine is an almost useless addition.The equipment you can buy there could have been added to another facility.the only useful part of the Fleet mine is that it gives people in high level fleets a chance to earn more fleet credits.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited August 2013
    but doesnt help small fleets whatsoever
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  • ravinravin Member Posts: 509 Arc User
    edited August 2013
    You get more dil from the mine than the 375 from the DOff mission. You also have a daily mining mission that nets you an easy 1000 dil, not sure if that increases during the bonus hour.
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  • grtiggygrtiggy Member Posts: 444 Arc User
    edited August 2013
    main problem atm in sto that is blatantly obvious and pointed out in this post is that there is that projects cost extortionate amounts of dilithium yet equipment usually requires several days worth of dill cap refining and dill grind work and there are A Lot of equipment especially when your trying to get a ship kitted out from reasonable gear , the mine should really increase the refinement cap a few K at least although i would personally make the cap a good 10k a day at LEAST even though i HATE arbitrary caps on something you work hard on earning
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2013
    My Federation Fleet just unlocked Tier 1 and I am very disappointed.


    The Discounts on Fleet Projects is a joke.

    Those Mining Projects are a Joke within a Joke. Just got a Critical On the Dilithium mission and I got a whopping 375 Dilithum! I can get that much from a regular Resolve Mission!



    How is this supposed to help Small Fleets, Cryptic? You just making us waste our time with this trash! Especially the stupidity to use Dilithum to advance in a Dilithium Mine?
  • revlotrevlot Member Posts: 0 Arc User
    edited August 2013
    ...The Discounts on Fleet Projects is a joke...

    It only seems to make sense to go to tier 1 with a new fleet that has no facilities already built. A small help for new fleets, just something else to do with an already built fleet.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2013
    revlot wrote: »

    It only seems to make sense to go to tier 1 with a new fleet that has no facilities already built. A small help for new fleets, just something else to do with an already built fleet.

    A New Fleet wants to focus on building their Starbase and get Fleet Ships, not spend months working in the Diltihium Mines for discounts.
  • gholendhorgholendhor Member Posts: 447 Arc User
    edited August 2013
    My fleet finely opened up the mine exterior,a little good news as there is a mission to mine more Dilithium,mine 5 spots with the mini game and if you are lucky and good at mining you can get another 1000 Dilithium.The three colors of the crystals was a dumb idea as it really makes no difference,score above 700 on any color still just gives you 200.Also opened up some extra refinement via duty officer assignment,now this I feel is weak on their part as you can only refine an extra 500 per day.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited August 2013
    Does anybody know from Tribble how much dilithium you can get daily from a fully upgraded T3 mine? If I'm not mistaken, project times were reduced to 0 seconds or something like that, so somebody should have the information by now.

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  • admiralmikey0admiralmikey0 Member Posts: 0 Arc User
    edited August 2013
    2 missions for 1000 dilithium max and one for 480 dilithium max. That?s without the T3 doff mission (500 on success if i recall correctly) and dilithium mining event. (+50%).
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  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited August 2013
    2 missions for 1000 dilithium max and one for 480 dilithium max. That?s without the T3 doff mission (500 on success if i recall correctly) and dilithium mining event. (+50%).

    So the rich daily is definitely 480 max?

    That's a bit of a waste.

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  • admiralmikey0admiralmikey0 Member Posts: 0 Arc User
    edited August 2013
    dalolorn wrote: »
    So the rich daily is definitely 480 max?

    That's a bit of a waste.


    Yep, 480 dilithium without the event, propably around 700 with the mining event. But on the other hand, you don?t need the lockbox cards to mine it..
    Commander of the Czechoslovak Fleets.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2013
    Yep, 480 dilithium without the event, propably around 700 with the mining event. But on the other hand, you don?t need the lockbox cards to mine it..

    I also believe the fleet mine provides already refined dilithium does it not? So basically you should hit up both mines IMO during the event, and use a rich claim for the regular mine!!!
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  • admiralmikey0admiralmikey0 Member Posts: 0 Arc User
    edited August 2013
    I also believe the fleet mine provides already refined dilithium does it not? So basically you should hit up both mines IMO during the event, and use a rich claim for the regular mine!!!


    Not really, it gives you a chance to refine another 500 dilthium above the 8k cap by using a doff mission (assuming you have it unlucked).
    Unless it changed since we tried it on tribble, than the max reward from one day mining in T3 fleet mine without the mining event is 2480 unrefined dilithium, + the income from the doff mission, which is 500 on succes at T3.
    During the event, it would be somewhere around 3720 unrefined dilithium + the income from the doff mission, but that is not affected by the event.
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  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited August 2013
    Not really, it gives you a chance to refine another 500 dilthium above the 8k cap by using a doff mission (assuming you have it unlucked).
    Unless it changed since we tried it on tribble, than the max reward from one day mining in T3 fleet mine without the mining event is 2480 unrefined dilithium, + the income from the doff mission, which is 500 on succes at T3.
    During the event, it would be somewhere around 3720 unrefined dilithium + the income from the doff mission, but that is not affected by the event.

    So, 2980 or 4220, depending on the presence or absence of the event. Still not bad, considering the fact that all you have to do is play a minigame and walk around for about 15 minutes. Certainly more than a ground STF could yield under the best of circumstances, even if you could commit all of the marks you got from it to dilithium refining.

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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited August 2013
    I think the dilithium mine is a great holding. You do need to take everything into account though. Its not just about one aspect of it.

    Increasing reductions on all fleet projects, from FM, dilithium, duty officers, commodities etc.

    there are unlocks to make your personal freighter appear faster, reduction for the personal dilithium store prices (which i think also carries over to fleet stores as well), Mark XII armour and warp cores, access to Horta and Yridian doffs, a new costume unlock.

    the Doff missions when they crit can give back Fleet marks, and decent quantities of EC and CXP plus the other dilithium mini games.

    Not only can you make a sizeable amount of dilithium a day, but the cost of just about everything is reduced plus some new equipment and items.
  • newromulan1newromulan1 Member Posts: 2,229
    edited August 2013
    I think the dilithium mine is a great holding. You do need to take everything into account though. Its not just about one aspect of it.

    Increasing reductions on all fleet projects, from FM, dilithium, duty officers, commodities etc.

    there are unlocks to make your personal freighter appear faster, reduction for the personal dilithium store prices (which i think also carries over to fleet stores as well), Mark XII armour and warp cores, access to Horta and Yridian doffs, a new costume unlock.

    the Doff missions when they crit can give back Fleet marks, and decent quantities of EC and CXP plus the other dilithium mini games.

    Not only can you make a sizeable amount of dilithium a day, but the cost of just about everything is reduced plus some new equipment and items.

    figured it out - for FM to drop you have to finish the development track(red one)
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