What is the cool-down on these missions, I cannot work them out whatsoever. The Commander J'vek ones are the worst I complete claiming enemy reserves and then it goes into cool-down for 18 hours like most daily missions but then on completing cooldown it completely disapears from the available missions and only returns after a week or so and it does not appear to be regular. To a lesser extent the Leftenant Beta missions are the same I will complete Ship Killer - Starfleet and sometimes I can take it straight away then other times I will complete it and it will go into cool-down and then disapear like the one mentioned above for a couple of days and as for Ship Killer - Klingons I cannot remember for certain the last time that I had that mission on the go, it seems like weeks ago.
Fair enough these missions can all be coupled together and can make a very lucrative dilithium run in Kerrat or Nvak, I think Claiming Enemy Reserves, Good Luck Charm, Both Ship Killers and A Good Day to Die as well as The Most dangerous game pay out around 3k dilithium, but if they are going on cool-downs then leave them in the available missions so we can see them on cool-down.
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It essentially serves to make PvP missions unprofitable as a primary dilithium generator. Most days, I only manage to scrape 1-3k dilithium off of PvP, and that's after killing 10 enemies, dying 25 times, and completing Ker'rat 3 times (all this can be a bit of work). If I'm lucky I'll have that 'kill NPC ships in Ker'rat/other similar zones' mission, adding another 500 dil onto it.
The rotation system truly is stupid, and I really wish Cryptic would just get rid of it. All it does is backstab PvPers.