Does anyone else get fed up of, when a player's ship is blown up, and the enemy ship is at 20%, when they revive, the enemy is back at 100%. It is incredibly frustrating, and it means all the effort put into destroying the ship is gone to nought.
Perhaps a new patch to the server can rectify this bug!
Yes, this happens when you blow up (or your teamgroup blows up at once).
Is it a bug? I don't agree with that..
You've got to see that what you've been doing didn't helped you to keep you alive and put your enemy down.
This way you are forced to look what you did wrong and which strategy works better.
And no, it's not always fun , i have my own story about Donatra at 17% when some TBR (repulsor) lover pushed a charging donatra so far behind she was able to destroy us all. :rolleyes: (oh and no, this particular user wasn't reading his chat, or was just a griever).
Yeah it wasn't fun, but it was a good learning experience. Everyone i teach gets a big NoNo when using TBR's in STF's.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Yes, this happens when you blow up (or your teamgroup blows up at once).
Is it a bug? I don't agree with that..
You've got to see that what you've been doing didn't helped you to keep you alive and put your enemy down.
This way you are forced to look what you did wrong and which strategy works better.
And no, it's not always fun , i have my own story about Donatra at 17% when some TBR (repulsor) lover pushed a charging donatra so far behind she was able to destroy us all. :rolleyes: (oh and no, this particular user wasn't reading his chat, or was just a griever).
Yeah it wasn't fun, but it was a good learning experience. Everyone i teach gets a big NoNo when using TBR's in STF's.
You mean you'll actually start raging if a repulsor saves the optional from a bunch of failures in ISE?
There's nothing wrong with repulsors if you can use them properly.
You mean you'll actually start raging if a repulsor saves the optional from a bunch of failures in ISE?
Nah, i never start raging , it's a game and i am intended to keep seeing it that way. When a TBR is used in a proper way (keeping the nanites away at ISE, preventing the probes to enter the gate with KASE) i only love to see it used.
But...
Inexperienced users should learn by seeing others using it correctly (and then trying it when they are ready to improve their gameplay with it, instead to use it because of having it).
There's nothing wrong with repulsors if you can use them properly.
^^ This i wholeheartedly agree with.
The KASE i was talking about took around 1:40, mostly by continuiingly moving donatra out of shooting range when we finally had a shot which caused her to heal and cloak.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Well, if i might be blunt, i imagined the worst yesterday (between the crashes) when fighting the Roms at fleet alert. But the scimi in there was way (<=understatement of the century) too easy to kill, we had it in less than a minute. Then again, ACT recorded the whole team being above the 4k dps... A lucky pug i tell ya.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Fleet Starbase Defense when it rolls romulans, the Scimitar is pretty lame for that reason.
Cloak, run, & milk the clock until you lose.
Yeah, maybe the final part of that particular event should be more like the siege ship delivering heavy fire to the base, so he failure only happens when the station dies and not when the timer runs out.
Only the first part should have a timer so it can't be drawn out forever.
Although if the station dies in the first part it should be a failure anyway.
Then maybe healers and tanks would actually start doing their job.
Then you had all 3 roles heavily involved: DPS to beat the timer. tanks to draw fire from teh station and healers to keep it alive.
Nah, i never start raging , it's a game and i am intended to keep seeing it that way. When a TBR is used in a proper way (keeping the nanites away at ISE, preventing the probes to enter the gate with KASE) i only love to see it used.
But...
Inexperienced users should learn by seeing others using it correctly (and then trying it when they are ready to improve their gameplay with it, instead to use it because of having it).
^^ This i wholeheartedly agree with.
The KASE i was talking about took around 1:40, mostly by continuiingly moving donatra out of shooting range when we finally had a shot which caused her to heal and cloak.
I see, well, I in any case do agree that idiots using repel to help Donatra, or god forbid, actually push nanites TO the transformer, are facepalm worthy.
I see, well, I in any case do agree that idiots using repel to help Donatra, or god forbid, actually push nanites TO the transformer, are facepalm worthy.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Comments
Is it a bug? I don't agree with that..
You've got to see that what you've been doing didn't helped you to keep you alive and put your enemy down.
This way you are forced to look what you did wrong and which strategy works better.
And no, it's not always fun , i have my own story about Donatra at 17% when some TBR (repulsor) lover pushed a charging donatra so far behind she was able to destroy us all. :rolleyes: (oh and no, this particular user wasn't reading his chat, or was just a griever).
Yeah it wasn't fun, but it was a good learning experience. Everyone i teach gets a big NoNo when using TBR's in STF's.
I call it, the Stoutes paradox.
Nope , it's a feature.
I call it, the Stoutes paradox.
You mean you'll actually start raging if a repulsor saves the optional from a bunch of failures in ISE?
There's nothing wrong with repulsors if you can use them properly.
Nah, i never start raging , it's a game and i am intended to keep seeing it that way. When a TBR is used in a proper way (keeping the nanites away at ISE, preventing the probes to enter the gate with KASE) i only love to see it used.
But...
Inexperienced users should learn by seeing others using it correctly (and then trying it when they are ready to improve their gameplay with it, instead to use it because of having it).
^^ This i wholeheartedly agree with.
The KASE i was talking about took around 1:40, mostly by continuiingly moving donatra out of shooting range when we finally had a shot which caused her to heal and cloak.
I call it, the Stoutes paradox.
Cloak, run, & milk the clock until you lose.
I call it, the Stoutes paradox.
Yeah, maybe the final part of that particular event should be more like the siege ship delivering heavy fire to the base, so he failure only happens when the station dies and not when the timer runs out.
Only the first part should have a timer so it can't be drawn out forever.
Although if the station dies in the first part it should be a failure anyway.
Then maybe healers and tanks would actually start doing their job.
Then you had all 3 roles heavily involved: DPS to beat the timer. tanks to draw fire from teh station and healers to keep it alive.
I see, well, I in any case do agree that idiots using repel to help Donatra, or god forbid, actually push nanites TO the transformer, are facepalm worthy.
I take off my hat for you .
I call it, the Stoutes paradox.