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jeanlucstrikerjeanlucstriker Member Posts: 11 Arc User
Does anyone else get fed up of, when a player's ship is blown up, and the enemy ship is at 20%, when they revive, the enemy is back at 100%. It is incredibly frustrating, and it means all the effort put into destroying the ship is gone to nought.

Perhaps a new patch to the server can rectify this bug!
Post edited by jeanlucstriker on

Comments

  • timezargtimezarg Member Posts: 1,268
    edited July 2013
    It's not a bug. The NPC ships will recover health very quickly when not in combat, same as a player ship.
    tIqIpqu' 'ej nom tIqIp
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    Yes, this happens when you blow up (or your teamgroup blows up at once).
    Is it a bug? I don't agree with that..

    You've got to see that what you've been doing didn't helped you to keep you alive and put your enemy down.
    This way you are forced to look what you did wrong and which strategy works better.

    And no, it's not always fun ;), i have my own story about Donatra at 17% when some TBR (repulsor) lover pushed a charging donatra so far behind she was able to destroy us all. :rolleyes: (oh and no, this particular user wasn't reading his chat, or was just a griever).

    Yeah it wasn't fun, but it was a good learning experience. Everyone i teach gets a big NoNo when using TBR's in STF's.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited July 2013
    Golly gosh, you mean dying in this game is actually bad? :eek:
    EnYn9p9.jpg
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    Golly gosh, you mean dying in this game is actually bad? :eek:

    Nope :D , it's a feature.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited July 2013
    stoutes wrote: »
    Yes, this happens when you blow up (or your teamgroup blows up at once).
    Is it a bug? I don't agree with that..

    You've got to see that what you've been doing didn't helped you to keep you alive and put your enemy down.
    This way you are forced to look what you did wrong and which strategy works better.

    And no, it's not always fun ;), i have my own story about Donatra at 17% when some TBR (repulsor) lover pushed a charging donatra so far behind she was able to destroy us all. :rolleyes: (oh and no, this particular user wasn't reading his chat, or was just a griever).

    Yeah it wasn't fun, but it was a good learning experience. Everyone i teach gets a big NoNo when using TBR's in STF's.

    You mean you'll actually start raging if a repulsor saves the optional from a bunch of failures in ISE?

    There's nothing wrong with repulsors if you can use them properly.
    STO%20Sig.png~original
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    You mean you'll actually start raging if a repulsor saves the optional from a bunch of failures in ISE?

    Nah, i never start raging :) , it's a game and i am intended to keep seeing it that way. When a TBR is used in a proper way (keeping the nanites away at ISE, preventing the probes to enter the gate with KASE) i only love to see it used.

    But...

    Inexperienced users should learn by seeing others using it correctly (and then trying it when they are ready to improve their gameplay with it, instead to use it because of having it).
    There's nothing wrong with repulsors if you can use them properly.
    ^^ This i wholeheartedly agree with.


    The KASE i was talking about took around 1:40, mostly by continuiingly moving donatra out of shooting range when we finally had a shot which caused her to heal and cloak.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • havokreignhavokreign Member Posts: 0 Arc User
    edited July 2013
    Fleet Starbase Defense when it rolls romulans, the Scimitar is pretty lame for that reason.

    Cloak, run, & milk the clock until you lose.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    Well, if i might be blunt, i imagined the worst yesterday (between the crashes) when fighting the Roms at fleet alert. But the scimi in there was way (<=understatement of the century) too easy to kill, we had it in less than a minute. Then again, ACT recorded the whole team being above the 4k dps... A lucky pug i tell ya. :D
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited July 2013
    havokreign wrote: »
    Fleet Starbase Defense when it rolls romulans, the Scimitar is pretty lame for that reason.

    Cloak, run, & milk the clock until you lose.

    Yeah, maybe the final part of that particular event should be more like the siege ship delivering heavy fire to the base, so he failure only happens when the station dies and not when the timer runs out.
    Only the first part should have a timer so it can't be drawn out forever.
    Although if the station dies in the first part it should be a failure anyway.
    Then maybe healers and tanks would actually start doing their job. :D

    Then you had all 3 roles heavily involved: DPS to beat the timer. tanks to draw fire from teh station and healers to keep it alive.
    11750640_1051211588222593_450219911807924697_n.jpg
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited July 2013
    stoutes wrote: »
    Nah, i never start raging :) , it's a game and i am intended to keep seeing it that way. When a TBR is used in a proper way (keeping the nanites away at ISE, preventing the probes to enter the gate with KASE) i only love to see it used.

    But...

    Inexperienced users should learn by seeing others using it correctly (and then trying it when they are ready to improve their gameplay with it, instead to use it because of having it).


    ^^ This i wholeheartedly agree with.


    The KASE i was talking about took around 1:40, mostly by continuiingly moving donatra out of shooting range when we finally had a shot which caused her to heal and cloak.

    I see, well, I in any case do agree that idiots using repel to help Donatra, or god forbid, actually push nanites TO the transformer, are facepalm worthy.
    STO%20Sig.png~original
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    I see, well, I in any case do agree that idiots using repel to help Donatra, or god forbid, actually push nanites TO the transformer, are facepalm worthy.

    I take off my hat for you ;) .
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
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