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Hangar pets not evading warp core breaches if carrier is immobile.

ruinsfateruinsfate Member Posts: 58 Arc User
edited July 2013 in Tribble - Bug Reports
Exactly as the title says. If I stop moving, so do my pets, which apparently overrides their desire to evade a dying ship's explosion. Just witnessed 3 of my runabouts sit stock still next to an NPC cruiser I killed, because I wasn't moving, and all 3 were destroyed by its explosion.

Submitted in game as ticket # 42,226.
Post edited by ruinsfate on

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    corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    ruinsfate wrote: »
    Exactly as the title says. If I stop moving, so do my pets, which apparently overrides their desire to evade a dying ship's explosion. Just witnessed 3 of my runabouts sit stock still next to an NPC cruiser I killed, because I wasn't moving, and all 3 were destroyed by its explosion.

    Submitted in game as ticket # 42,226.

    Same problem here..I dont know why Cryptic programmers can not seem to get this AI to work right..the pet AI in this game has been bad since launch :(

    I have a bad feeling about this update going live to holodeck. All we are going to end up with most likely is 2 pretty new boxes with ship icons in them...but I could be wrong :)
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