test content
What is the Arc Client?
Install Arc

AFK epidemic

resoundingenvoyresoundingenvoy Member Posts: 439
edited July 2013 in Federation Discussion
Is there any way to kick people that join a task force and then walk away?

Crystalline catastrophe is maybe one of the better way to get nukkar marks. 3minuets ago is not the first time I've tried it and counted a grand total of three or four players actually moving.
Post edited by resoundingenvoy on

Comments

  • revlotrevlot Member Posts: 0 Arc User
    edited July 2013
    Is there a way to make sure I stay connected to the server while participating in a PvE event?

    I am tired of my ship not responding to my commands and just sitting still, rubber-banding, or just flying in a straight line taking damage till I die - sometimes I even get dropped by the server and receive a 1 hour ban. I am trying to work on fleet projects, and it is a waste of my time to not be able to fully participate in the events I join and only earning half or less of the marks I should get.
  • sirokksirokk Member Posts: 990 Arc User
    edited July 2013
    Is there any way to kick people that join a task force and then walk away?

    Crystalline catastrophe is maybe one of the better way to get nukkar marks. 3minuets ago is not the first time I've tried it and counted a grand total of three or four players actually moving.

    No, not at this time. Most methods that involve players kicking other players is likely to be abused and because of different playstyles (healers not shooting, etc.), also possiblity of keyboard/mouse scripting, there is really no good way to detect if a player is really AFK.
    Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
    SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
  • sirokksirokk Member Posts: 990 Arc User
    edited July 2013
    revlot wrote: »
    Is there a way to make sure I stay connected to the server while participating in a PvE event?

    I am tired of my ship not responding to my commands and just sitting still, rubber-banding, or just flying in a straight line taking damage till I die - sometimes I even get dropped by the server and receive a 1 hour ban. I am trying to work on fleet projects, and it is a waste of my time to not be able to fully participate in the events I join and only earning half or less of the marks I should get.

    This is really not the thread for this question.

    There could be many things causing this: Server being overloaded, traffic over your network and the networks between you and Cryptic's servers.

    Try searching/posting in the "PC, Network, and Other Technical Issues" area.
    Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
    SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
  • kpg1usakpg1usa Member Posts: 190 Arc User
    edited July 2013
    Go form a private team for your Nukara mission. It is inappropriate to complain about the public mission which is open to all people. There are tons of real life reasons why someone may appear AFK, including using the restroom or being told by mommy to take the garbage out NOW! The Nukara missions are difficult and many people give up quickly, rightly so. Go form a private mission and stop complaining about free stuff.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2013
    The game should measure activity and reward only players that have passed the minimum activity threshold or give a consolation prize for not passing it. For example, 5 Omega Marks for afking an Elite STF. I don't know about you, but if I was an afker and had to do 12 Elite STFs to get the same reward as actively playing, then I would either stop being an afker or find some other content to do. Also, this method doesn't penalize players that have a legitimate excuse to afk like baby crying or taking out the trash. They would lose out on the reward for that STF, but won't be classified as an afker and punished for it.
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2013
    kpg1usa wrote: »
    Go form a private team for your Nukara mission. It is inappropriate to complain about the public mission which is open to all people. There are tons of real life reasons why someone may appear AFK, including using the restroom or being told by mommy to take the garbage out NOW! The Nukara missions are difficult and many people give up quickly, rightly so. Go form a private mission and stop complaining about free stuff.

    I can imagine Life getting in the way, even after they hit accept. But seeing the same people stand around and do nothing every time I see them tells me they are just leeching rewards not going AFK because of a phone call from work or attending to a child.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • edited July 2013
    This content has been removed.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited July 2013
    skollulfr wrote: »
    hunter-killer npc's

    these sneaky critters would come in and attack anyone who hadnt moved at least 10 km in one minute.
    if this npc kills you, you get kicked from the match, unless you shot it & either kill it or make it warp out again

    that'd do the job.

    And what about torp boats in ESTFs? You know, the ones that sit 8k out and bombard gateways/transformers with torpedoes? Those don't move much, and I can see one sitting still for a minute. That's not horribly fair to them.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • edited July 2013
    This content has been removed.
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited July 2013
    I've said all I'm going to say about AFKers and solutions.

    Starting today, can people posting in the 'Kill the AFKers' witch hunt thread epidemic keep a log of the percentage of maps they play that contain an AFKer?

    I'll start:

    Definately less than 1/100

    Probably less than 1/1000

    I don't like it either, but there are far more serious issues we could be ranting about.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • alphacycnusonealphacycnusone Member Posts: 22 Arc User
    edited July 2013
    For me so far it happend very rarely that i encounter with AFK Players.
    So from 100 Games i got so ca 3-4 Games where i can confirm That a Player
    is over the whole Playtime in AFK Mode.

    It is no problem when a Team Member maybe got an Telephone Call or the Postman or whatever come...but he should write in chat "i am short afk" than it is it ok.

    But for the PPL the realy come just for doing nothing and for here self say
    "Ah let they doe the stuff alone the main thing is I get my Reward"
    For this PPL i have no Pardon.Yes they should be punished.

    A Kicksystem where 4 Players must vote for kicking the Afk Player is not the right Solution.
    There are than PPL who will abuse this System.

    Once right and fair Solution where maybe when Cryptic intigrate a inactivity Counter
    based on Weopons.
    Also the Counter starts on the STF and when over an X-amount of time no Weopons where fired from the Player Ship than he trigger.
    If the Counter has triggered for this Person than he get no Reward for the STF.
    A Star has died in a massive Supernova Explosion,at the same time he gave us the life.
    Yes we are all just made ​​of Stardust.
    After a certain time the Stardust starts even to think.
    Is that not fantastic?
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited July 2013
    Once right and fair Solution where maybe when Cryptic intigrate a inactivity Counter
    based on Weopons.
    Also the Counter starts on the STF and when over an X-amount of time no Weopons where fired from the Player Ship than he trigger.
    If the Counter has triggered for this Person than he get no Reward for the STF.
    No, that is stupid. For instance, Carriers don't necessarily need any weapons, and in several missions it is actually correct behavior to not to fire any shots at all. You do not need to fire any shots at all in Blockade or Azure, and indeed, firing shots can make your job more difficult.
    [SIGPIC][/SIGPIC]
  • dark7spiritdark7spirit Member Posts: 1 Arc User
    edited July 2013
    why not use the red alert ?
    if the player is afk for 3-5 min in pve, then the team will get the option of kick.

    then the server can check if the player have done anything on the map and then kick them out !!
  • alphacycnusonealphacycnusone Member Posts: 22 Arc User
    edited July 2013
    No, that is stupid. For instance, Carriers don't necessarily need any weapons, and in several missions it is actually correct behavior to not to fire any shots at all. You do not need to fire any shots at all in Blockade or Azure, and indeed, firing shots can make your job more difficult.

    You have right i forgot about this.... there are a few Reward Mission that you can solve without firing a single Shoot.
    The Azure Nebula Mission yes i remember you can solve it, when all Team Members just hiding under the asteroids out of the detection Range from the Tholian Ships.
    You can sit the whole Playtime over on this place and just disable the Tractor Beams
    and freeing the Ships without a battle Encounter.

    Ok than the Inactivity Counter should be get based on all Activity.
    (but exclude the Moving it can be abused to drive away from the battlefield)
    why not use the red alert ?
    if the player is afk for 3-5 min in pve, then the team will get the option of kick.

    then the server can check if the player have done anything on the map and then kick them out !!

    Well that sounds good too after the Inactivity Counter has triggered,maybe a simply Autokick will doe the Job as well in this case,and it is programmatically not to heavy to include as an Player based Kicksystem.
    A Star has died in a massive Supernova Explosion,at the same time he gave us the life.
    Yes we are all just made ​​of Stardust.
    After a certain time the Stardust starts even to think.
    Is that not fantastic?
  • revlotrevlot Member Posts: 0 Arc User
    edited July 2013
    For instance, Carriers don't necessarily need any weapons, and in several missions it is actually correct behavior to not to fire any shots at all.

    Just a side note here. Are fighters just remote weapons platforms for the Carrier, as the carrier receives credit for the DPS done by the fighters?

    And what about these? Are these just 'Fighters' as well?

    http://sto.gamepedia.com/Andorian_Assault_Set#Console_-_Universal_-_Wing_Cannon_Platforms

    This console allows you to deploy two Wing Cannon Platforms which will orbit your ship and fire on your Wing Cannons' targets.
  • nccmarknccmark Member Posts: 1,084 Arc User
    edited July 2013
    Something not based on movement.

    More like:
    Get kicked/no rewards unless you
    *Take some mix that is 10% of overall mix of outgoing AND incoming damage.
    Such as
    *Do at least 10% of outgoing damage AND take at least 10% of incoming damage, OR
    *Do at least 20% of outgoing damage, OR
    *Do at least 1% of outgoing damage and take at least 19% of incoming damage, OR
    *Take at least 20% of incoming damage
    You get the picture.

    Then someone who uses 1% impulse to move backwards far from the battle won't be able to AFK and get anything.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited July 2013
    What boggles me is in that some maps, like say, Mine Trap, it makes more sense to HELP your team as you make more marks based on how many colonists you receive.

    That said, Azure Nebula Rescue can EABOD. Any map that has a paltry reward AND both a hard cap AND time cap isn't worth it and stinks of manipulation.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited July 2013
    nccmark wrote: »
    *Take some mix that is 10% of overall mix of outgoing AND incoming damage.
    As Azure and perhaps other missions can be beaten with no shots fired, and therefore, no damage taken or inflicted, attempting to calculate such a thing would cause a divide-by-zero error and crash the server. Your idea is therefore terrible.
    nccmark wrote: »
    Then someone who uses 1% impulse to move backwards far from the battle won't be able to AFK and get anything.
    You're forgetting that missions can be beaten with no shots fired from some or all players. These players may be very actively participating, but their roles do not involve getting into any fights.

    The fact of the matter is that the "AFK Epidemic" is grossly exaggerated. Of the hundreds of STFs I have run, I have seen a genuine AFKer maybe a half a dozen times, and he was never important enough to actually jeopardize the mission. Just TBR a few spheres over to him and leave them there.
    [SIGPIC][/SIGPIC]
  • edited July 2013
    This content has been removed.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2013
    No, that is stupid. For instance, Carriers don't necessarily need any weapons, and in several missions it is actually correct behavior to not to fire any shots at all. You do not need to fire any shots at all in Blockade or Azure, and indeed, firing shots can make your job more difficult.

    Even Carriers utilize some form of action. Sending commands to their pets, activating bridge officer skills, refreshing their defeated pets, and transporting crew on other ships and other such actions all can be recorded by some activity monitor. Basing activity on just one activity is meaningless. It is better to record multiple forms of activity. The minimum activity threshold should be adjusted for each queue. So someone protecting the gate in KSE should get the reward just because they are on an excellent team. Of course if a bunch of ships get through and they didn't even try to stop them should forfeit their reward.
  • edited July 2013
    This content has been removed.
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited July 2013
    I personally don't AFK, but I think everyone is completely missing the core of the issue. They problem isn't that players AFK, but the reason why they AFK.
    The entirety of end game content in STO is based around a constant endless grind. You can max a new character from level 1-50 in a matter of 5 days or less, and once you do all you're faced with is the same grind based gameplay. Games like Freelancer knew that in order to keep players engaged and wanting to continue playing the game for long periods that the gameplay had to be much more dynamic.
    Continuing using Freelancer as an example that game came out in 2003, and even a little of ten years later there are still players that play the game. Why are people still playing it all these years later? The simple answer is because one day you can be a trader, the next a pirate, an explorer, and the next day turn around and be a soldier fighting pirates and confiscating contraband. It's not designed solely around specific classes or professions and in combination with the dynamic gameplay that's why it has such lasting power.
    If Cryptic truly wants to diminish or completely solve the AFK population, then the first step in that would be to really reconsider a lot of the fundamentals of the game that just simply don't work. When a game feels like a job more than entertainment people are going to come and go, find ways to put reward over play, and in the end when it doesn't change they will eventually leave. Right now Cryptic seems perfectly happy with players coming and going and eventually leaving for good, but eventually they're going to run out of new players.
    The longer a player is with a game the more probability they will end up spending money on the game, and that amount to increase over time. But in order for that to happen you have to have content and dynamic gameplay for players to want to stay and enjoy.
    [SIGPIC][/SIGPIC]
  • corjetcorjet Member Posts: 188 Arc User
    edited July 2013
    I have a plan for some of those 'afk'er' and posted a while back:
    http://sto-forum.perfectworld.com/showpost.php?p=10959001&postcount=16

    I'm with the Op! I mean - I've been around for a while (I played for longer than I've been a memeber of these forums), and it's only been recently that people experience these 'afkers.' I'm definitely not one of them but I do on occasion make a mistake as everyone does... So I just had a thought... "Maybe" I had a thought...

    IF PlayerX interacts with NPCx, then PlayerXTotalNPCx = +1, else -1
    IF PlayerX attacks NPCx, then PlayerXNPCx = +1, else -1
    IF PlayerXTotalNPCx is less than Z then Loot1PlayerX = 0, Else Loot1PlayerX=1

    Maybe, just maybe - when loot drops the rate for people whom do not do anything, not even fire their weapon - should be a 'factor' in if they get any loot at all <VBG>

    IF PlayerXTotalNPC99 is less than X then FinalLoot = 0

    Maybe... Just maybe, when the end reward comes along, if you've either just run around in circles, not firing your weapon 'you' shouldn't get much if any loot!!

    Maybe... <VBEG>

    Basically I'm saying that if a player doesn't interact at all with the system/mission - then they don't get any loot at all!!! Now I'm thinking that if this does get implemented - then maybe those whom do interact should have a bit higher scale of loot since they did it with less people.
  • corjetcorjet Member Posts: 188 Arc User
    edited July 2013
    ==========================================================
    I have a plan for some of those 'afk'er' and posted a while back:
    http://sto-forum.perfectworld.com/sh...1&postcount=16

    "I'm with the Op! I mean - I've been around for a while (I played for longer than I've been a memeber of these forums), and it's only been recently that people experience these 'afkers.' I'm definitely not one of them but I do on occasion make a mistake as everyone does... So I just had a thought... "Maybe" I had a thought...

    IF PlayerX interacts with NPCx, then PlayerXTotalNPCx = +1, else -1
    IF PlayerX attacks NPCx, then PlayerXNPCx = +1, else -1
    IF PlayerXTotalNPCx is less than Z then Loot1PlayerX = 0, Else Loot1PlayerX=1

    Maybe, just maybe - when loot drops the rate for people whom do not do anything, not even fire their weapon - should be a 'factor' in if they get any loot at all <VBG>

    IF PlayerXTotalNPC99 is less than X then FinalLoot = 0

    Maybe... Just maybe, when the end reward comes along, if you've either just run around in circles, not firing your weapon 'you' shouldn't get much if any loot!!

    Maybe... <VBEG>"
    ==========================================================

    Basically I'm saying that if a player doesn't interact at all with the system/mission - then they don't get any loot at all!!! Now I'm thinking that if this does get implemented - then maybe those whom do interact should have a bit higher scale of loot since they did it with less people.
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited July 2013
    kpg1usa wrote: »
    Go form a private team for your Nukara mission. It is inappropriate to complain about the public mission which is open to all people. There are tons of real life reasons why someone may appear AFK, including using the restroom or being told by mommy to take the garbage out NOW! The Nukara missions are difficult and many people give up quickly, rightly so. Go form a private mission and stop complaining about free stuff.

    Yes, but those same one's being told by mommy to take out the trash NOW, won't be clicking "Need" on every loot roll.
    And btw, ppl have a right to ***** about jackass afk'ers, leeching off the efforts of others. Let me guess, you're one of them and that's why you're defending this? "DOH!!!!"
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2013
    I've seen AFKers who don't move, don't shoot and still roll NEED on everything.

    Considering all you need to do is have a way that can endlessly macro <CTRL> & <Q> and you can suck up the loot without doing anything.

    I like the idea of +1 for each action you perform. Attacking Enemies creates a +1 for each enemy you attack when they die. Talking to an NPC or interacting with an object.

    Now you let the player know where they are. no reward, low reward, moderate reward & full reward.

    For example in Mine Trap, you need to interact in section 1, section 2 & section 3 to get the full reward. So you can't AFK halfway through.

    How about something simple. If you do nothing for 2 minutes (Not including those parts where your waiting on the countdown) you get kicked and locked out. If you press Auto-run 2 minutes later you will be kicked. Rolling on loot won't be counted.

    I can not think of any situation in game where you do nothing for 2 minutes.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Sign In or Register to comment.