So, I am looking into solving the 40 base power of Romulan ships via the Singularity core. My solution is based on the idea of throwing six into these skills.
So far it looks promising that you can do six in the Tac skills and still do this as well as six into the Hull and Armor skills at Captain and Admiral level. What I am curious about is what are the numbers that would come out for the power systems at each of the four settings (Balanced, Attack, Defense, Speed) and what would be optimal to get the best out of this build. Power Insulators should be rather obvious in why I would put six in it (power drain is more of a bane for Romulans than the other two factions).
Part of the reason by the way is that by the Admiral level, I will have a Ha'fef and Mirror Haa'pax to play with.
Honestly I would only throw three into Warp Core Potential, it only grants a very small boost, you can do better putting points elsewhere. Batteries is only really worthwhile for Eng captains, as well.
Granted, I'm the sort of person who puts nine into Driver Coil because I must always be traveling as fast as will be allowed by this game lest my powerful need for stimuli drive me elsewhere while crossing a sector block. Still I do just fine with only three in Potential and none in Batteries, I do have a Red Matter Capacitor, though, that helps a lot.
Potential is not that bad but Warp Core Efficiency sadly is pretty pathetic. It barely makes a difference and any time you increase the power with a battery or anything else the small difference it makes dwindles down to nothing (of course).
Do not forget the MACO shield or Plasmonic Leech for extra power or possibly Power Syphon.
Batteries 10 secs of power in given system or systems if using the lobi dual system bats
Red Matter 20 secs of power in all 4 systems
Batteries skill points:
1pt = 12secs vs 10secs, 22secs vs 20secs for RMC
2pt = 14secs vs 10secs, 24secs vs 20secs for RMC
3pt = 15secs vs 10secs, 25secs vs 20secs for RMC
4pt = 16secs vs 10secs, 26secs vs 20secs for RMC
5pt = 17secs vs 10secs, 27secs vs 20secs for RMC
6pt = 18secs vs 10secs, 28secs vs 20secs for RMC
7pt = 19secs vs 10secs, 29secs vs 20secs for RMC
8pt = 19secs vs 10secs, 29secs vs 20secs for RMC
9pt = 20secs vs 10secs, 30secs vs 20secs for RMC
I have always specd 3 pts into batteries as it gives a 50% uptime increase to regular/Dual system batteries
I spec 6pts for my engineers/sci characters as you get 80% boost to power uptime always nice for aux heals, especially nice for Romulan engineers with EPS manifold trait as battery skill adds to how long your trait bonus power lasts.
Potential is not that bad but Warp Core Efficiency sadly is pretty pathetic. It barely makes a difference and any time you increase the power with a battery or anything else the small difference it makes dwindles down to nothing (of course).
Unless they've radically altered the efficiency formula, Efficiency is based solely on the power setting, not the buffed power level.
Which means it's actually much more powerful on warbirds than on any other ship. You're looking at roughly 14-16 bonus points at a setting of 15 from efficiency alone
I cant speak for all aspects of power on a warbird, but i always like to max weapons and then shields on my ships so i focused efforts on that and i think i have done ok. I usually have full weapons and between 110 and 125 shield power in combat. Mainly because high shield power gives greater shield damage resistance, which makes a HUGE difference in combat.
I have an advanced fleet core to help but other than that i use the doffs that proc shield power when firing weapons, and i use 2 x EPTS (even EPTS 10) which means i can basically have EPTS up all the time which gives a large power increase. This would work for any EPTx ability.
I have at least 6 points in all the power performance skills, and EPS system (EPS boosts EPTx boff abilities)
Lastly i always try to spec ship gear that boosts what i want, despite set bonuses. Eg. Jem Hadar engines boost weapon power, Aegis deflector increases shield power, etc etc.
Another good thing to do to help with power deficit is to set your presets for various situations and dont be afraid to change your power balance mid fight. It works wonders.
Just a few insights from me. My scimitar is tough as an old boot in both PVE and PVP so i must be doing something right.
" Experience is a hard mistress, she gives the tests first, and the lessons after... "
I cant speak for all aspects of power on a warbird, but i always like to max weapons and then shields on my ships so i focused efforts on that and i think i have done ok. I usually have full weapons and between 110 and 125 shield power in combat. Mainly because high shield power gives greater shield damage resistance, which makes a HUGE difference in combat.
I have an advanced fleet core to help but other than that i use the doffs that proc shield power when firing weapons, and i use 2 x EPTS (even EPTS 10) which means i can basically have EPTS up all the time which gives a large power increase. This would work for any EPTx ability.
I have at least 6 points in all the power performance skills, and EPS system (EPS boosts EPTx boff abilities)
Lastly i always try to spec ship gear that boosts what i want, despite set bonuses. Eg. Jem Hadar engines boost weapon power, Aegis deflector increases shield power, etc etc.
Another good thing to do to help with power deficit is to set your presets for various situations and dont be afraid to change your power balance mid fight. It works wonders.
Just a few insights from me. My scimitar is tough as an old boot in both PVE and PVP so i must be doing something right.
This is a good advice, though I would not really invest in engine power for PVE only builds.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Comments
Granted, I'm the sort of person who puts nine into Driver Coil because I must always be traveling as fast as will be allowed by this game lest my powerful need for stimuli drive me elsewhere while crossing a sector block. Still I do just fine with only three in Potential and none in Batteries, I do have a Red Matter Capacitor, though, that helps a lot.
Do not forget the MACO shield or Plasmonic Leech for extra power or possibly Power Syphon.
Red Matter 20 secs of power in all 4 systems
Batteries skill points:
1pt = 12secs vs 10secs, 22secs vs 20secs for RMC
2pt = 14secs vs 10secs, 24secs vs 20secs for RMC
3pt = 15secs vs 10secs, 25secs vs 20secs for RMC
4pt = 16secs vs 10secs, 26secs vs 20secs for RMC
5pt = 17secs vs 10secs, 27secs vs 20secs for RMC
6pt = 18secs vs 10secs, 28secs vs 20secs for RMC
7pt = 19secs vs 10secs, 29secs vs 20secs for RMC
8pt = 19secs vs 10secs, 29secs vs 20secs for RMC
9pt = 20secs vs 10secs, 30secs vs 20secs for RMC
taken from:
http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
I have always specd 3 pts into batteries as it gives a 50% uptime increase to regular/Dual system batteries
I spec 6pts for my engineers/sci characters as you get 80% boost to power uptime always nice for aux heals, especially nice for Romulan engineers with EPS manifold trait as battery skill adds to how long your trait bonus power lasts.
Good Hunting
Unless they've radically altered the efficiency formula, Efficiency is based solely on the power setting, not the buffed power level.
Which means it's actually much more powerful on warbirds than on any other ship. You're looking at roughly 14-16 bonus points at a setting of 15 from efficiency alone
I have an advanced fleet core to help but other than that i use the doffs that proc shield power when firing weapons, and i use 2 x EPTS (even EPTS 10) which means i can basically have EPTS up all the time which gives a large power increase. This would work for any EPTx ability.
I have at least 6 points in all the power performance skills, and EPS system (EPS boosts EPTx boff abilities)
Lastly i always try to spec ship gear that boosts what i want, despite set bonuses. Eg. Jem Hadar engines boost weapon power, Aegis deflector increases shield power, etc etc.
Another good thing to do to help with power deficit is to set your presets for various situations and dont be afraid to change your power balance mid fight. It works wonders.
Just a few insights from me. My scimitar is tough as an old boot in both PVE and PVP so i must be doing something right.
This is a good advice, though I would not really invest in engine power for PVE only builds.