You mean besides the fact that a Glorious Heritage can carry and fire thousands of said missiles in a matter of seconds?
40 tubes with an RoF of 8 missiles per second make 320 missiles.
So take for example the Galaxy class, which can fire up to 10 torpedoes per salvoe per tube, of which one such torpedo does about as much as 3 GH missiles.
That means it can easily fire with one tube 3/4th of what a GH can fire in the same amount of time from all her tubes.
So why should I be impressed again?:)
Also Photon Torpedoes are shielded and can be fired at FTL speeds while the GH has no FTL sensors, their missiles can be shot down by lasers (lasers are useless vs Trek shields) and are STL only.
There's also nothing I can find on the GH class' actual ammunition in any WIKI source. Having a high RoF is only good as long as you actually have something to fire.;)
HUNT: Andromeda, prepare missile barrage, tubes one through forty. Twenty salvos of direct offensive missiles, continuous fire. Twenty salvos of hunter killer drones.
HOLO-ROMMIE: That's our entire offensive payload.
HUNT: We'll find you a nice asteroid field when we're done so you can make more. Bring us about, oh niner one by one one four, ahead one quarter.
and the fact that this "entire payload" was fired off in about 10 seconds (enough for 20 salvoes at an RoF of 8 missiles per second for two types of missiles, HK and offensive) it means she's got 800 offensive missiles and 800 HK drones and then she's out.
So 10 seconds worth of offensive fire as all she's got.
40 tubes with an RoF of 8 missiles per second make 320 missiles.
So take for example the Galaxy class, which can fire up to 10 torpedoes per salvoe per tube, of which one such torpedo does about as much as 3 GH missiles.
That means it can easily fire with one tube 3/4th of what a GH can fire in the same amount of time from all her tubes.
So why should I be impressed again?:)
Also Photon Torpedoes are shielded and can be fired at FTL speeds while the GH has no FTL sensors, their missiles can be shot down by lasers (lasers are useless vs Trek shields) and are STL only.
There's also nothing I can find on the GH class' actual ammunition in any WIKI source. Having a high RoF is only good as long as you actually have something to fire.;)
HUNT: Andromeda, prepare missile barrage, tubes one through forty. Twenty salvos of direct offensive missiles, continuous fire. Twenty salvos of hunter killer drones.
HOLO-ROMMIE: That's our entire offensive payload.
HUNT: We'll find you a nice asteroid field when we're done so you can make more. Bring us about, oh niner one by one one four, ahead one quarter.
and the fact that this "entire payload" was fired off in about 10 seconds (enough for 20 salvoes at an RoF of 8 missiles per second for two types of missiles, HK and offensive) it means she's got 800 offensive missiles and 800 HK drones and then she's out.
So 10 seconds worth of offensive fire as all she's got.
Twilight of the Idols would disagree with you:
TYR: Ship, how many missiles can we fire in fifteen seconds? Andromeda: Approximitely thirty six hundred
Call me old-fashioned, but if a ship doesn't have that much ordinance, she's not going to report back that she can fire that much ordinance in a given time period.
No offense to the OP but the idea is stupid. Two different universe uses very different technology. Andromeda has no shields, so it would need massive hull hp, has no warp drive (unless you want it to slip stream to any system at any time) fires missiles not sure how you want them to animate hundreds of missiles at any given point. Has nova bombs so unless you want players to start blowing up star systems in the game and wrecking quests for everyone else. Heck you might as well suggest someone bring a super star destroyer over or a death star, because you know, that would be so balanced. STO is not cannon but it doesn't mean they can start doing cross license stuff.
Your entire 'mental exercise' was a waste of time since you clearly missed the point.
Star Trek cannot compete with another universe that routinely packs system destroying weapons as part of a standard compliment.
A single Glorious Heritage packs 40 of those bombs and can spam fire them in minutes with the fleet numbering in the hundreds of thousands.
Nova bombs which have never been used in anger in the thousands of years the High Guard has been in existence. They would be not used willy nilly. It's takes the approval of four senior officers to approve the launch.
And speaking of the High Guard. They pretty much are the Star Fleet of Systems Commonwealth in all ways. They would be be using a Nova Bomb against any innocent system anyway. So the amount of of them is a moot point.
The High Guard could literally exterminate the major worlds of any major power in the Trek galaxy without breaking a sweat. Getting into the stupidity of their technology being limited to the speed of light is really irrelevant.
You dismissing the vast disadvantage of LS limited technology. A Runabout could cripple or destroy a High Guard ship. Remember that Torpedoes launch at warp speed stay at warp speed.
IIRC, a Runabout can cary 6 standard Photon Torpedoes. From Enterprise, we know Photon Torpedoes can be used for massive destruction, to targeting a single weapon to just scuff the paint in the hull. Star Fleet ships are capable is detecting and targeting individual systems of a ships (weapons, shields, engines, etc). So 6 Photon Torpedoes coming in a FTL speeds, penetrating the hull (as that's how it's designed) and no deflector shields. You wind up with 6 precisely placed, 63 MT in what ever systems you picked. With no warning as their systems can't detect FTL objects.
Another thing to considers is that the Commonwealth ship have a Gravity Field Generator (GFG) which reduced the ship's mass down to 1 kilogram. Anything travel at near light speed has it's mass drastically increased. Multi-megaon object at high speed hitting a 1 kilogram object. Ever hear of conservation of momentum?
Now even if the Warp Speed photon torpedoes don't detonate, they still have high relavisitic mass. How much mass we don't really know. There isn't a canonical firgures. But we do have a clue. Remember from Enterprise, Travis talked about a stray hydrogen punching a hole in the hull the size of a first. Imagine what a lots of atoms in the torpedo shield casing would go against 1 kilogram object. Which they could not see coming so they could turn off the GFG.
Andromeda has ships traveling between galaxies in minutes so any Trek power would need to have 100% protection around their planets and suns constantly. If even one High Guard slips through... oh look your entire system is gone.
Already covered. There are very few jump points in a system. Once those are known, it's easy to defend against. Drop a field of cloaking, self-replicating minds around it and problem solved. And once they The Star Trek powers figure out the space geometries that make up a jump point, they can very easy scan and detect them in any system.
Something far more attainable from the Andromeda universe would be the Force lance. It's a generic enough sci-fi weapon that it could be made in this game without breaking any copyright laws.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
Comments
40 tubes with an RoF of 8 missiles per second make 320 missiles.
So take for example the Galaxy class, which can fire up to 10 torpedoes per salvoe per tube, of which one such torpedo does about as much as 3 GH missiles.
That means it can easily fire with one tube 3/4th of what a GH can fire in the same amount of time from all her tubes.
So why should I be impressed again?:)
Also Photon Torpedoes are shielded and can be fired at FTL speeds while the GH has no FTL sensors, their missiles can be shot down by lasers (lasers are useless vs Trek shields) and are STL only.
There's also nothing I can find on the GH class' actual ammunition in any WIKI source. Having a high RoF is only good as long as you actually have something to fire.;)
If we go by "All too Human"
http://www.youtube.com/watch?v=CvAGqrHdh18
27:20 seconds
HUNT: Andromeda, prepare missile barrage, tubes one through forty. Twenty salvos of direct offensive missiles, continuous fire. Twenty salvos of hunter killer drones.
HOLO-ROMMIE: That's our entire offensive payload.
HUNT: We'll find you a nice asteroid field when we're done so you can make more. Bring us about, oh niner one by one one four, ahead one quarter.
and the fact that this "entire payload" was fired off in about 10 seconds (enough for 20 salvoes at an RoF of 8 missiles per second for two types of missiles, HK and offensive) it means she's got 800 offensive missiles and 800 HK drones and then she's out.
So 10 seconds worth of offensive fire as all she's got.
Twilight of the Idols would disagree with you:
TYR: Ship, how many missiles can we fire in fifteen seconds?
Andromeda: Approximitely thirty six hundred
http://www.youtube.com/watch?v=Zw1vckpng4s
21:50 ish
Call me old-fashioned, but if a ship doesn't have that much ordinance, she's not going to report back that she can fire that much ordinance in a given time period.
R.I.P
Nova bombs which have never been used in anger in the thousands of years the High Guard has been in existence. They would be not used willy nilly. It's takes the approval of four senior officers to approve the launch.
And speaking of the High Guard. They pretty much are the Star Fleet of Systems Commonwealth in all ways. They would be be using a Nova Bomb against any innocent system anyway. So the amount of of them is a moot point.
You dismissing the vast disadvantage of LS limited technology. A Runabout could cripple or destroy a High Guard ship. Remember that Torpedoes launch at warp speed stay at warp speed.
IIRC, a Runabout can cary 6 standard Photon Torpedoes. From Enterprise, we know Photon Torpedoes can be used for massive destruction, to targeting a single weapon to just scuff the paint in the hull. Star Fleet ships are capable is detecting and targeting individual systems of a ships (weapons, shields, engines, etc). So 6 Photon Torpedoes coming in a FTL speeds, penetrating the hull (as that's how it's designed) and no deflector shields. You wind up with 6 precisely placed, 63 MT in what ever systems you picked. With no warning as their systems can't detect FTL objects.
Another thing to considers is that the Commonwealth ship have a Gravity Field Generator (GFG) which reduced the ship's mass down to 1 kilogram. Anything travel at near light speed has it's mass drastically increased. Multi-megaon object at high speed hitting a 1 kilogram object. Ever hear of conservation of momentum?
Now even if the Warp Speed photon torpedoes don't detonate, they still have high relavisitic mass. How much mass we don't really know. There isn't a canonical firgures. But we do have a clue. Remember from Enterprise, Travis talked about a stray hydrogen punching a hole in the hull the size of a first. Imagine what a lots of atoms in the torpedo shield casing would go against 1 kilogram object. Which they could not see coming so they could turn off the GFG.
Already covered. There are very few jump points in a system. Once those are known, it's easy to defend against. Drop a field of cloaking, self-replicating minds around it and problem solved. And once they The Star Trek powers figure out the space geometries that make up a jump point, they can very easy scan and detect them in any system.
Star Trek ships can do bombard worlds too. They can ever use directed energy weapons from orbit too. So what?
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
Or an Atlantis class vessel with 3 ZPMs. :P