test content
What is the Arc Client?
Install Arc

New Armor Concepts

uhmariuhmari Member Posts: 0 Arc User
Been looking at a way to make armor better, Here is what i got so far.

Ships will a new equipment slot for armor. This is to help encourage the
engineering slots to be used for other things. Most ships will have 1 slot,
but occasionally you will run into 2, or 3 layers of armor.

All hull will have a default resistance 25% Dr.

Ships will not have an "armor" HP amount

Ablative Armor: - 15% Damage from energy weapons
10,000


Uradinian Armor Plating: Heals 1.5% Amount ever 3 seconds.
10,000

Dispersion Armor: - 45% Damage from Project Weapons
10,000

Stealth Armor: + 65 Stealth, 15% Speed/Turn rate while cloaked.
8,000

Absorption Armor: 5% chance to increase subsystems power to full on all for 6 seconds, when being hit by damage.12,500


Diburnium Hull: 5% all resistance, 10% Hp
10,000
Post edited by uhmari on

Comments

  • uhmariuhmari Member Posts: 0 Arc User
    edited July 2013
    note, I just throw in numbers for hp, we can talk and play with it after numbers calculations maybe?
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited July 2013
    Bad idea why should most ships all have the same armor hitpoints? I have nothing against armor slots, I am against removing hull hit points and replacing it with armour.

    The problem with most of your ideas is they are not needed. What problem are you solving with these changes, none that I can see.

    Do these changes with your other changes and everyone will be 1 shot killing each other like mad.

    EDIT:
    Dispersion Armor is for stopping phase cannon shots. Please top making changes directly against what happens in the shows. This is Star Trek and should follow the rules Star Trek sets out.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2013
    No. Armor is fine as it is. Please, stop trying to fix what is already working.
    I ask nothing but that you remember me.
  • uhmariuhmari Member Posts: 0 Arc User
    edited July 2013
    Bad idea why should most ships all have the same armor hitpoints? I have nothing against armor slots, I am against removing hull hit points and replacing it with armour.

    The problem with most of your ideas is they are not needed. What problem are you solving with these changes, none that I can see.


    Well, I know your from the Uk

    armour. <<< no yank spells it like this lol.


    Cheers! for the laugh.


    I was not looking to replace the hull with armor hp, i was looking to add
    a third bar of life. Shields>>armor>>hull

    i wanted to make the armor different, so we can diversify the technologies.

    And yes dispersion was for cannons, but meh when you look at it, lots of these
    weapon types were doing much more damage then they are in the game (conceptually)
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    uhmari wrote: »
    Well, I know your from the Uk

    armour. <<< no yank spells it like this lol.


    Cheers! for the laugh.


    I was not looking to replace the hull with armor hp, i was looking to add
    a third bar of life. Shields>>armor>>hull

    i wanted to make the armor different, so we can diversify the technologies.

    And yes dispersion was for cannons, but meh when you look at it, lots of these
    weapon types were doing much more damage then they are in the game (conceptually)

    If you have ever actually seen Star Trek you would see how much of a stupid idea it is, the only ship to have a "set of armor" was the U.S.S. Voyager and that was something incredibly special. you have said several times in other threads about how you want to make the gear and stuff more canon, well this is probably one the most non-canon things i have read. the hull is the armor of a ship.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited July 2013
    The Defiant had armor which often protected it when shields are down. So did the Prometheus but I am not aware of any other fed ship apart from Voyager that used that special armor.

    But those are war ships and it makes sense for them to have it. None war ships shouldn?t really have armor
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    pottsey5g wrote: »
    The Defiant had armor which often protected it when shields are down. So did the Prometheus but I am not aware of any other fed ship apart from Voyager that used that special armor.

    But those are war ships and it makes sense for them to have it. None war ships shouldn?t really have armor

    even then, weren't they technically part of the hull similar to what is in game with the engineering consoles?
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited July 2013
    Voyagers armour was cool.
    Defiant had ablative armour.
    That's about it.
    Want to go total cannon, you could make phased polaron completely ignore shields.
    Just like DS9 season 4
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited July 2013
    even then, weren't they technically part of the hull similar to what is in game with the engineering consoles?
    Pretty much and if you take away armor from the engineering consoles the only engineering console worth fitting are the turn rate consoles.
  • uhmariuhmari Member Posts: 0 Arc User
    edited July 2013
    Sean, that is exactly my point.

    why dont we have weapons doing what they did in Star trek?

    There is ways to balance that, and it would be so epic to have to deal
    differently on the battlefield with so many types of weapons.

    I really think there should be a redesign of this.


    Races should start out with the three primary types, Phasers, disruptors, plasma.

    And as a result of grinding rep, gain access to those other special types of weapons, with really special traits to them (being both strong and weak against something)

    we can set tetryon to do x4 damage to shields, by 50% damage to hull
    Polaron to skilp shielding, but deal less damage
    And anti-proton to deal insane damage to hull (or even crew)

    This would make the games technologies amazing!

    and the shields are another great example. Why dont we have this?! beyond me, but
    STO has great potential for the most diverse atmosphere, I wounder if anyone has considered this.


    And to think, this is not even touching Sona, Breen, Herogen, Uradine, and all the other weapons out there.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    uhmari wrote: »
    Sean, that is exactly my point.

    why dont we have weapons doing what they did in Star trek?

    There is ways to balance that, and it would be so epic to have to deal
    differently on the battlefield with so many types of weapons.

    I really think there should be a redesign of this.


    Races should start out with the three primary types, Phasers, disruptors, plasma.

    And as a result of grinding rep, gain access to those other special types of weapons, with really special traits to them (being both strong and weak against something)

    we can set tetryon to do x4 damage to shields, by 50% damage to hull
    Polaron to skilp shielding, but deal less damage
    And anti-proton to deal insane damage to hull (or even crew)

    This would make the games technologies amazing!

    and the shields are another great example. Why dont we have this?! beyond me, but
    STO has great potential for the most diverse atmosphere, I wounder if anyone has considered this.


    And to think, this is not even touching Sona, Breen, Herogen, Uradine, and all the other weapons out there.

    and then there would be less choice of energy types because the best one would always be used. right now you can use whatever energy type you want without worrying. you want plasma? go plasma. you want tetryon? you can go tetryon. your ideas would pigeonhole certain races and energy types into always being used.

    BTW it is Undine not uradine (lol) and son'a not sona. Hirogen, not herogen.:D
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited July 2013
    uhmari wrote: »
    Sean, that is exactly my point.

    why dont we have weapons doing what they did in Star trek?

    There is ways to balance that, and it would be so epic to have to deal
    differently on the battlefield with so many types of weapons.

    I really think there should be a redesign of this.


    Races should start out with the three primary types, Phasers, disruptors, plasma.

    And as a result of grinding rep, gain access to those other special types of weapons, with really special traits to them (being both strong and weak against something)

    we can set tetryon to do x4 damage to shields, by 50% damage to hull
    Polaron to skilp shielding, but deal less damage
    And anti-proton to deal insane damage to hull (or even crew)

    This would make the games technologies amazing!

    and the shields are another great example. Why dont we have this?! beyond me, but
    STO has great potential for the most diverse atmosphere, I wounder if anyone has considered this.


    And to think, this is not even touching Sona, Breen, Herogen, Uradine, and all the other weapons out there.

    Because on top of what's said, the armour is already ok and stackable.
    All that would happen with weapons ignoring shields would be, everyone uses them and the ones who don't will get trashed and annoyed.

    As for totally canon. It won't happen because this is a game.
    How would they decide on a 'daily hero ship'?
    The hero ship is invincible.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited July 2013
    uhmari wrote: »
    we can set tetryon to do x4 damage to shields, by 50% damage to hull
    Polaron to skilp shielding, but deal less damage
    And anti-proton to deal insane damage to hull (or even crew)

    This would make the games technologies amazing!
    No it would not make games technologies amazing it could completely destroy the game. That is a terrible idea you posted.

    1 tetryon would be like having 4 weapons shooting shields. 2 tetryon would be like having 8 weapons shooting shields. So fly with x2 tetryon and x2 anti-proton and everyone would die in seconds. If anyone took 4 tetryon it would be like having 16 weapons shooting shields then some rear anti-proton turrets. In fact scarp that just take 8 tetryon weapons for what would be like 32 weapons shooting you shields. Then with your weaker hull changes just watch the person die with no shields.

    Where do you get there ideas they are really bad and would never work.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    Outside of the general agreement to disagree, there are a couple of things..."Eng Console/Armor-wise" that I've wondered about STO borrowing from another game out there...

    1) Additional Hull

    Given diminishing returns on hull damage resistance and overall builds, sometimes it would simply be better just to have more hull rather than "waste" a slot on more resistance. The amount should be somewhat significant, but to balance this out - the larger the amount, the more of a detrimental effect they would have on the ship's maneuverability.

    2) Boosted Hull Resistance

    Like the mutant offspring of AtS and the Armor Consoles we currently, have - these consoles would have a certain duration and a CD...but allow the user to that resistance or resistances more than they could with a regular console. Of course the amount of resistance would have to take into account diminishing returns, the duration, and the CD in determining the amount of resistance they would offer.
  • archofwinterarchofwinter Member Posts: 215 Arc User
    edited July 2013
    I remember reading somewhere that they do plan on adding armor slots, but only for damage resistance and nothing to do with hitpoint.
    So all those armor engineering consoles will go there.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    I remember reading somewhere that they do plan on adding armor slots, but only for damage resistance and nothing to do with hitpoint.
    So all those armor engineering consoles will go there.

    Geko mentioned in a couple of podcasts about Secondary Deflectors and Heavy Armors...to be the "special" things for Sci Vessels and Cruisers like DHCs are for Escorts. Then it kind of changed a bit. Then it kind of got changed a bit again. Not sure where he left off in regard to them.
  • uhmariuhmari Member Posts: 0 Arc User
    edited July 2013
    New armor Concepts


    Heavy Armor Plating: If the player does not exceed X amount of damage, the damage is absorbed completely. (150 per module)


    Sensor Scattering Armor: Increases dodge chance by 20%


    Paratrinic Armor: - 200 Damage per a hit (all sources) (Flat rate damage reduction, Stronger verse weaker hitting targets, and weaker against larger hits)
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited July 2013
    uhmari wrote: »
    New armor Concepts


    Heavy Armor Plating: If the player does not exceed X amount of damage, the damage is absorbed completely. (150 per module)


    Sensor Scattering Armor: Increases dodge chance by 20%


    Paratrinic Armor: - 200 Damage per a hit (all sources) (Flat rate damage reduction, Stronger verse weaker hitting targets, and weaker against larger hits)

    None of those ideas fit into the game or background lore.
  • uhmariuhmari Member Posts: 0 Arc User
    edited July 2013
    Ds9 = Defiant cannot Scan a crashed dominion battleship
    Voy = Voyager cannot damage Uradine Armor, Needs nanobots to destroy the ship.
    Voy = Voyagers weapons are ineffective against monotarium armor (Hirogen armor)
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    uhmari wrote: »
    Ds9 = Defiant cannot Scan a crashed dominion battleship
    Voy = Voyager cannot damage Uradine Armor, Needs nanobots to destroy the ship.
    Voy = Voyagers weapons are ineffective against monotarium armor (Hirogen armor)

    Undine, not uradine

    that was a more then 30 years in-game, technology has changed, and everyone would just take the dodge rate one anyway seeing as dadge rate is more important than all of the other stuff which again, would kill the diversity we already have.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    uhmari wrote: »
    Ds9 = Defiant cannot Scan a crashed dominion battleship
    Voy = Voyager cannot damage Uradine Armor, Needs nanobots to destroy the ship.
    Voy = Voyagers weapons are ineffective against monotarium armor (Hirogen armor)

    You really don't want to go down the "it happened on the show, so it has to happen in-game" road. There is absolutely zero balance to be had there.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited July 2013
    uhmari wrote: »
    Ds9 = Defiant cannot Scan a crashed dominion battleship
    Voy = Voyager cannot damage Uradine Armor, Needs nanobots to destroy the ship.
    Voy = Voyagers weapons are ineffective against monotarium armor (Hirogen armor)
    The dominion and Undine are war ships there is nothing wrong with armor on ships made for war. With the exception of Voyager and warships the Federation never have armor.
    Armor goes against what the Federation stand for and sends the wrong impression out.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited July 2013
    pottsey5g wrote: »
    The dominion and Undine are war ships there is nothing wrong with armor on ships made for war. With the exception of Voyager and warships the Federation never have armor.
    Armor goes against what the Federation stand for and sends the wrong impression out.

    Except the Defiant that is.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    Except the Defiant that is.

    that is a warship, which he mentioned
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited July 2013
    Oh yeah, noticed the hint on the re-read.
  • edited July 2013
    This content has been removed.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited July 2013
    Hull makeup and material is kinda different to armour.
    Armour is added on material.
Sign In or Register to comment.