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OK Rommy Scimitar buildmasters. Show us your skills!

rustiswordzrustiswordz Member Posts: 824 Arc User
edited July 2013 in Romulan Discussion
OK thought Id get tha ball rolling. What sort of builds are you planning for this babe of a ship. Lets see your stuff to make the whiners scream OP all the more!

Im planning a Keratt ambusher. Cloaking mines trap prey nuke em till they glow. :)
Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
Post edited by rustiswordz on
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Comments

  • veritech05veritech05 Member Posts: 0 Arc User
    edited July 2013
    I was thinking about making a torpedo boat. Blasting torpedoes while cloaked is too much fun to pass up.

    Also the two set bonus of Rapid Maneuvering Thrusters looks good. I will have to see if that is better then the RCS console by itself.
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited July 2013
    Its turn rate is too low for DHCs, but it has 5x forward armaments. And it just so happens that 5x DBBs does more damage than 6x beam arrays.

    ...so I'm gonna try and turn it into an effective DBB ship.

    Weapon Loadout:
    5x antiproton DBBs
    1x KCB
    2x antiproton turrets

    BOFF Seating:
    Commander: Tac Team, APD1, FAW3, APO3
    Uni. Ensign: EPtA
    Uni. Lt. Commander: EPtE, Aux2Bat, RSP
    Lieutenant: EPtS, Aux2Bat
    Lieutenant: Polarize Hull, Hazard Emitters

    DOFFs:
    3x Technicians
    1x Flight Deck Reduced Cooldown
    1x Fab Engineer RSP Duration

    Consoles:
    I'll need to try out the universal console set first to see how it goes.
  • tom61stotom61sto Member Posts: 3,671 Arc User
    edited July 2013
    veritech05 wrote: »
    I was thinking about making a torpedo boat. Blasting torpedoes while cloaked is too much fun to pass up.

    This has only standard Romulan Battlecloak, so you have to use the console ability to fire torps while cloaked, which presumably only lets you fire for a short time and has a 3 minute cooldown until you can use it again.
  • lordmanzelotlordmanzelot Member Posts: 468 Arc User
    edited July 2013
    I will make a cannon version with 5 Nanite Disruptors in front ...
    Subscribed For: 2300+ Days
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited July 2013
    OK thought Id get tha ball rolling. What sort of builds are you planning for this babe of a ship. Lets see your stuff to make the whiners scream OP all the more!

    Im planning a Keratt ambusher. Cloaking mines trap prey nuke em till they glow. :)

    PVE E-STF build.

    Tulwar Variant.

    5x Fore DHCs.

    3x Aft Turrets

    KHG XII Shields
    Aegis Deflector
    KHG XII engines or the DS9 Episode Series Combat Engines ( Breen? )

    Eng C - Assimilated/Zero Point
    Sci C- 5x Bloo XI Field Generators
    Tact C - 3x Disruptor Cannon Damage

    BOFF Layout.

    Commander Tact - TT1, TT2, CSV2, CSV3 ( Edit. Might repalce a CSV for CRF sicne tact. captain. )
    Lt. Com Eng - EptW1, EptS2, Aux2Struct2
    Lt. Eng - EptW1, EptS2
    Lt Sci - HE1, TSS2
    Eng Sci - HE1
  • mosul33mosul33 Member Posts: 836 Arc User
    edited July 2013
    Still around 1k zen short of the whole 5k pack :(
    But fist i would like to see its dps power on the tac version.

    Fore 5 romulan plasma DHCs
    Aft 2 rom plasma turrets and cutting beam

    Commander Tactical : TT1, APB 1, APO 2, CRF 3
    Lieutenant Engineer : EPtS 1, DEM 1
    Lieutenant Science : HE 1, TSS 2 (here maybe HE 2 and TSS 1 since shields might not be a problem with the secondary shields and battle cloaking with shields on)
    Ensign Universal : Tractor Beam 1
    Lieutenant Commander Universal: Tac: TT1, CSV 1, CRF 2

    Consoles:
    5 plasma infuser, its 3 console pack, borg and leach.
    Its a shame it doenst have just 4 tac consoles cuz i had in mind also valdore console and/or a dil mine RCS console, but those might not be needed cuz of secondary shields plus it can battle cloak when shields are low and Rapid Maneuvering Thrusters bonus, i still i wish i knew how much turn rate that gives.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited July 2013
    mosul33 wrote: »
    Its a shame it doenst have just 4 tac consoles cuz i had in mind also valdore console and/or a dil mine RCS console, but those might not be needed cuz of secondary shields plus it can battle cloak when shields are low and Rapid Maneuvering Thrusters bonus, i still i wish i knew how much turn rate that gives.

    You can always put universal consoles to your tac consoles, I know it's hard to resist using tac consoles on every tac console slot but.. yeah :P
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • erraberrab Member Posts: 1,434 Arc User
    edited July 2013
    This is a PVE Build Tulwar Variant.

    Fore Weapons: 4 x Polarized Disruptor Beam Arrays with 1 Dual Polarized Disruptor Beam Bank

    Aft Weapons: Borg Cutting Beam, Romulan Tractor Mine and Polarized Disruptor Beam Array

    Jem Hadar Engines and Deflector (for the 2 piece Polaron weapons Boost)

    KHG XII Shields

    Eng Con: Rare RCS Mk XII and Cloaked Barrage console

    Sci Con: Borg, Secondary Shields console, Leach, Assimilator and Subspace Jump

    Tac Con: Rare Mk XII Polaron Phase Modulator, Singularity Distributor Unit console and Shield Heal Console (Can?t remember the name)

    Boff Layout:

    Commander Tac ? TT1, FAW2, BO3 and APO3

    Lt. Commander Science ? TB1, ES1 and GW1

    Lt. Science HE1 and TSS2

    Lt. Engineering ET1 and ASIF1

    Ensign Science ST1

    Hanger Bay: Romulan Drone Ship

    This is just a PVE gimmick build which should be fine for Elite STF's or what have you.

    The Subspace Jump console is in there to give me a warp Thalaron Pulse Blast, start your charge up for the blast and if your target move out of its arc wait till you've gotten to about 10 seconds of charge built up and use the Subspace Jump to warp behind your target and watch the destruction.

    I'm still very disappointed that there is no Commander Level Science Boff Station on the Tulwar but I'll most likely pick up the 3 pack for my Romulan Tac Captain and the fact that the Scimitar is just a sick looking beats of a ship.
    [SIGPIC][/SIGPIC]
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited July 2013
    Well, I plan to get a 3-pack for this (first 3-pack purchase ever!), but I'll hold off for a couple months as there's a lot more grinding I'll need to do before I can put together the resources/rep/dil needed to make a proper go of this. In the meantime I'll have fun with my other legacy pack ships ;)

    That said, I do have some ideas for it. For now I'll only include items I can get without lockbox/lobi stuff, though I do have a few C-store ship consoles I can use. I'll also ignore Doffs since I still haven't gotten the hang of aux2batt builds :P

    Captain: Tactical

    Scimitar-model:

    Fore: 4x Romulan Plasma DBB, 1x Hyper-torpedo (or Omega Torpedo)
    Rear: Cutting Beam, 1x Experimental Beam Array, 1x Rom Beam array (or mine launcher/torpedo)

    Engines/Shields/Deflector: A rep set, probably Reman or Borg, whichever I can swing first

    Consoles
    Eng: Borg Assimilated Console, Zero-point conduit
    Sci: Field Generator, Cloaked Barrage, Secondary Shields
    Tac: 4x Plasma infuser, Singularity Distributor Unit (or 1x Plasma infuser)

    Hangar: Drone ships or Elite Scorpions

    Boffs:
    Cdr Tac: TT1, BFAW2, BO3, APO3
    LtCdr Uni (Tac): TT1, APB1, THY3 (if Sci Tractor Beam 1, Energy Siphon 1, Gravity Well 1)
    Lt Eng: EPTS1, Aux2SIF
    Lt Sci: TSS1, HE2
    En Uni (Eng): EPTS1 (if Sci Polarize Hull 1)


    Devices: Aux battery, Weapon Battery, Subspace modulator, Deuterium Surplus/Engine battery/turret

    I'll try to slot boffs that reduce cooldown on Evasive Maneuvers, Beam weapons, Tac Team, or increase power levels for Emergency power abilities. When I figure out Aux2Batt I imagine that'll be a good way to compensate for warbirds' power difficulties.

    In theory this build should allow for some fun long-distance standoff shooting with a minimum of turning around in PVE. I can close to deploy mines or use the borg tractor/cutting beam combo, but for the most part it'll be about timing BO shots with high-yield plasma barrages from the Romulan Hyper Torpedo.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2013
    PvE-Only ship build:
    Full Beam-Boat ( Romulan Experimental, Cutting, and 6 of your choice, preferable Plasma)

    Consoles:
    Eng: Assimilated Module, Zero-Point-Energy-Conduit
    Sci: 3 Emitter Array (Embassy->+Plasmadamage) or 2 of them+1Fielgen
    Tac: 5 plasma infuser

    BO:
    ensign. uni: Tacticteam
    cmd. tac: FAW 1+2, Beta 2+3
    lt.eng: ET1, RSP1
    lt.cmd.uni: EptW1, Aux2Sif1, EptS3
    lt.sci: HE1, TSS2

    Hangar: Elite Scorpions

    Doffs: 3xDamage Control engineer (EptX-CD-Reduction), 2x Conn-Officer (Tactictam-CD-Reduction)

    A Aux2Bat-Combination would be possible, but I dont like it, since it doesnt do more damage than my build, but sacrifices substantial amounts of heal.

    While my Ody (3 tac-consoles) already out-damage-deals any Escort in PvE (while doing less DPS of course, but more damage), a Scimi flown like this is bound to be even on terms on DPS with an escort. Good players might even out-DPS escort in PvE. While be able to tank far more than any escort could do.
    Its a sad story, the adapted Battle Cruiser was already a really good ship, but the Scimi is an abnormination, giving a Escort-Console-Layout in Combination with an Cruiser-BO-Layout and the cherry on the cake ist a hangar.
  • erraberrab Member Posts: 1,434 Arc User
    edited July 2013
    Science Captain Tulwar Build.

    Fore Weapons: 3x Polarized Disruptor Dual Heavy Cannons, Polarized Disruptor Dual Beam Bank, Disruptor Quad Cannon.

    Aft Weapons: 2x Polarized Disruptor Turret, Borg Cutting Beam

    Deflector: Jem Hadar

    Engines: Jem Hadar

    Shields: Mk XII KHG

    Eng Con: Rare RCS Mk XII and Cloaked Barrage console

    Sci Con: Borg, Secondary Shields console, Leach, Rare Mk XII Field Generator, Rare Mk XII Particle Generator

    Tac Con: 2x Rare Mk XII Disruptor Induction Coil, Singularity Distributor Unit console

    Devices: Red Matter, Subspace Field, Auxiliary Battery, Shields Battery

    Hanger: Advanced Romulan Drone

    Boff Layout:

    Commander Tac: TT1, CSV1, BO3, CRF3

    Lt. Commander Science: TSS1, ES1, GW1

    Lt. Science: ST1, Tykens Rift1

    Ensign Science: HE1

    Lt. Engineering: EPTA1, ASIF1

    Space DOFF's

    VR Gravity Well (For Chance at Aftershock Gravity Well)

    VR Deflector (For Chance at Defector Cool Down Reduction)

    VR Deflector (For guarantied 5% Exotic Damage Boost)

    VR Energy Weapons (For chance at shield penetration)

    VR Energy Weapons (For chance at Shield penetration) (If more than 1 can be slotted)

    This is the Build that I'm going to be testing extensively for the remainder of this week; it's a bit more focused than the Gimmick build that I posted earlier in this Thread.
    [SIGPIC][/SIGPIC]
  • yargomeshyargomesh Member Posts: 179 Arc User
    edited July 2013
    Here's my current build with planning notations.

    Tactical Scimitar build.

    Fore: 3x Caustic Plasma DHC's, 1x Plasma DBB[ACC, CrtH, CrtD], 1x Omega Torp
    Aft: 2x Caustic Plasma Turrets, 1x KCB
    (Upgrade Caustics to Rom Plasma ACC x2's, DBB ACC, CrtD.)

    Deflector: Positron[ShdS] XI (Borg XII)
    Engine: Impulse[Turn, Full x 2] XI (Borg XII)
    Shield: Jem Hadar XI (Elite Fleet/Adapted MACO XII)
    Core: Field Stabalizing [SingC, Res, SSR] (Would prefer an Oload SingC core.)

    Engineering: Neutronium XI x2 (Replace one with Plasmonic Leech)
    Sci: Assimilated, Zero Point Energy, Secondary Shields
    Tactical: 3x Plasma Infuser[Unc], Cloaked Barrage, Singularity Distributor (Upgrade Infusers to Rare/VR)

    Hangar: Adv. Romulan Drone (Upgrade to Elite)

    Bridge Officer Stations
    Cmdr. Tac: Tac Team I, HY Torp II, BO III, AP:O III
    Lt. Eng: Eng Team I, EPtS II
    Lt. Sci: Polarize Hull I, HE II
    Lt. Cmdr Uni (Eng): EPtS I, EPtW II, Aux2Bat II
    Ens. Uni (Tac): Tac Team I

    Need to finish getting Technicians for my Aux2Bat setup, once that's done I'll drop Polarize Hull and a Tac Team for other potentially usefull Ens. Sci stuff. (TSS I/Sci Team/Tractor etc.)
    Also need to figure out what trait it is that gives the duration bonus to Ambush (unless that's a Ground thing only) as I've currently got my Ambush/Cloak CD at 5 sec/15 sec.

    As for Space DOFFS, aside from 2/3x VR Technicians I'm looking at the new Energy Weapons Officer (BO buff) and the Conn Officer (ACC & Perc bonus).

    Planning on trying out PvP when I get those Technicians but it does fairly well in PvE currently.
  • alopenalopen Member Posts: 1 Arc User
    edited July 2013
    Went the more traditional alpha build. With the thrusting manuver bonus from decloak you can zip in with everything blazing and zip past everything and then turn around. Think US Navy pilots vs. Zero. While tempted to turn with the bonus still on it often runs out in the middle of the fight and good luck with keeping your cloak up that way. Seems like TB mines are back in style like no body's business. Also, clipping is an issue at times so best to zip through and by everything cloak up turn around and come back.

    TT1, BO2, CRF2, APO3
    TT1, CR1, TS3
    EPtS1, AUXSif1
    EPtS1
    HE1, TS2

    1bb, 3dhc, 1 torp
    3 turrets/2 turrets + CB

    ATM running full Borg set since not tier 5 rep yet. Using either 4 tac consoles + valdore or 5 tac consoles. I'm also guitly of being overindulgent and have the full three piece set + plasmonic leach. The one remaining console is usually RCS. I'm experimenting in this area and interchange consoles a lot on the fly. IMO the Scimitar is better than the Falchion and the Falchion is better than the Tulwar. Most because the number of universals sap up most of your console slots anyway. But the Scimitar has +10 weapons

    Now I already had 3 attack pattern doffs . . . so I use those ;). Also 1 sensor doff (SCI toon) and 1 BFI doff. Honestly, I don't really know what to do with the last doff so any suggestions woudl be great.
  • edited July 2013
    This content has been removed.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    Mine's strickly an attack boat ( and possibly a surf board )
    3x fleet polaron DHC's 2x Mk Xii quantum torps in front
    2x Mk Vii polaron beam arrays, 1x cutting beam in back..
    full Mk X omega set.

    tetrabernium and electroceramic hull plating
    RCS Mk Xii
    Polaron phase regulator
    all three scimi consoles
    every useable console from every rom ship that came in the legacy pack.

    i dont know what my officers are trained in. i'm still learning the game and haven't gotten that far.

    this loadout works well on the falchion, but poorly on the scimitar. I dont know why..
    wraith_zps7pzgamff.jpg
  • originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    PVE E-STF build.

    Tulwar Variant.

    5x Fore DHCs.

    3x Aft Turrets

    KHG XII Shields
    Aegis Deflector
    KHG XII engines or the DS9 Episode Series Combat Engines ( Breen? )

    Eng C - Assimilated/Zero Point
    Sci C- 5x Bloo XI Field Generators
    Tact C - 3x Disruptor Cannon Damage

    BOFF Layout.

    Commander Tact - TT1, TT2, CSV2, CSV3 ( Edit. Might repalce a CSV for CRF sicne tact. captain. )
    Lt. Com Eng - EptW1, EptS2, Aux2Struct2
    Lt. Eng - EptW1, EptS2
    Lt Sci - HE1, TSS2
    Eng Sci - HE1

    Strongly suggest both a cutting beam on back and a plasmonic leech console for this build, as well as an attack pattern beta of as high a level as you feel comfortable. Also, no reason to run KHG set stuff, you have no torps and that engine is awful.
  • ooiueooiue Member Posts: 0 Arc User
    edited July 2013
    http://skillplanner.stoacademy.com/?build=scimitarwarbird2_0

    The three blank Engineering consoles are the Scimitar consoles and the blank Science one is the Valodre Console
    Play my missions on Holodeck!
    Return of Ja'Dok Series (6 Part Series)
    Enemy of the Exile Series (4 Part Series)
    Task Force Ja'Dok Series (3 Part Series)
  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2013
    My current build, it is parsing pretty good dps and got 1st in dps a few times in DPS-5000 channel private matches, and killing stuff quick in pvp. It does blow kind of easy with lack of heals on my build though so relies on killing most threatinging targets quickly to survive or cloaking. i have gotten up to 3 kills on players before cloak barrage expires with this build, its very fun. Just make sure not to aux2bat while cloaked, or also pop a aux battery or epta before cloaking if aux2bat has drained your aux to 0.

    Tac Scimitar-

    Fore- 5 Romulan plasma DHC [CrtD]x2
    aft- 3 Romulan plasma turrets [CrtD]x2

    Omega deflector
    Omega engines
    Elite resilient shields ResB

    subspace field modulator, shield, weapons, and aux batteries

    hangar- scorpions (elite tommorow)

    consoles:
    eng- plasmonic leech, neutronium

    sci- 3 plasma infused flow capacitors or the scimitar 3 piece set, or sometimes 2 pieces and 1 plasma infused console.

    tac- 5 plasma tac consoles

    doffs- 3 technicians, 2 evasive doffs

    boffs ( all romulan superior operative)

    Cmdr Tac- TT1, APD1, APO1, CRF3

    Lt Cmdr Uni (eng)- EPTA1, Aux2Bat1, DEM2
    Lt eng- EPTS1, Aux2Bat1

    Lt sci- HE1, TSS2
    Ensign uni (sci) tractor beam 1
    Tala -KDF Tac- House of Beautiful Orions
  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2013
    wufangchu wrote: »
    Mine's strickly an attack boat ( and possibly a surf board )
    3x fleet polaron DHC's 2x Mk Xii quantum torps in front
    2x Mk Vii polaron beam arrays, 1x cutting beam in back..
    full Mk X omega set.

    tetrabernium and electroceramic hull plating
    RCS Mk Xii
    Polaron phase regulator
    all three scimi consoles
    every useable console from every rom ship that came in the legacy pack.

    i dont know what my officers are trained in. i'm still learning the game and haven't gotten that far.

    this loadout works well on the falchion, but poorly on the scimitar. I dont know why..

    I know its tempting to use all those legacy pack consoles but that is why you are performing poorly, you have hardly any energy damage consoles, you need anywhere from 3 to 5 polaron damage consoles. You will have to decide whether you want to give up the 3 piece set or those legacy consoles and get more damage.
    Tala -KDF Tac- House of Beautiful Orions
  • rcainxrcainx Member Posts: 0 Arc User
    edited July 2013
    Seriously guys... It's built for atb.
    TT1, APD1, CRF2, APO3
    Or TT1, BOL2, CRF2, APO3 For PVP
    Or
    TT1, CSV1, TS3, APB3 For PVE
    EPTE1, ATB1, EWP/DEM/RSP
    EPTS1,ATB1
    HE1,TSS2
    TB1

    5 Plas DHC/ 4 Plas DHC, Plas DBB
    Tractor Mine, KCB, Plasma Turret

    Valdore Console, Borg Uni Console
    3 Embassy mk X Plasma DMG Part Gens
    5 Freaking Plasma Consoles

    Any deflector, engines, and elite fleet shields
    You can make a killing machine out of it even without the cloak O.o

    If I had it, I would use EWP on that slot, decloak and trap them in it, chain 3 BOLS (Preload+Weap Batts) As long as you're not using Plas Leech it should be fine.
    :D Seems OP to me...
    Saving the universe, one game at a time ;)
  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited July 2013
    Why nobody use torpedoes ?

    Ok, DHCs are better than torpedoes, but:

    1 - You can't use only energy weapons: 8 Energy Weapons = Massive Weapons Power Drain = Less Damage.

    So, a torpedo Launcher could be very useful.


    2 - When enemy shields are down, a good torpedo salvo can really deal massive damage.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    1 - You can't use only energy weapons: 8 Energy Weapons = Massive Weapons Power Drain = Less Damage.

    Only if you don't actively work to mitigate the drain. Apply the correct gear, doffs and Boff skills and one can quite easily stay at very high weapon power, no matter how many barrels are firing.
  • saxmanusmcsaxmanusmc Member Posts: 79 Arc User
    edited July 2013
    PVE build.

    Falchion Variant, Engie Captain

    3x Fore Nanite Disruptor Beams MK XII, 1x Nanite Disruptor DBB, 1x Plasma Torp MK XII (All Purple).

    3x Aft Nanite Disruptor Beams (Purple)

    Aegis Shields
    Aegis Deflector
    Aegis Engines

    Eng C - Plasmonic Leech, Takyokinetic, Cloaked Barrage, Secondary Shields
    Sci C - 2x Fleet Emitter Array [+Th][+Pla], Singularty Distributor Unit
    Tact C - 3x Disruptor Induction Coil MK XI (Blue)

    BOFF Layout.

    Commander Tact - FAW1, Torp Spread 2, APB2, APO2
    Lt. Com Eng - EptS1, Aux2SIF1, RSP2
    Lt. Eng - EptW1, EptS2
    Lt Sci - PH1, HE2 (might end up switching PH1 with HE1 since using APO)
    Eng Tac - TT1

    Still grinding Rep so a few of these consoles and the Aegis set will be replaced with Assimilated, Zero-Point and the such. Plasmonic will probably go away once I get MACO shield since they don't stack and being a tank I will be getting attacked all the time. Of course the Kinetic Cutting Beam will also go in once I get rep.
    FA Janin Delwynn - Fed Tac Officer
    FA Dion - Romulan Engineer Officer
    FA Zophie Delwynn - Fed Science Officer
  • salemkanesalemkane Member Posts: 53 Arc User
    edited July 2013

    Ship: Tulwar Class Dreadnought
    Captain: V'Kas, Reman Tactical Operative
    Category: Heavy PvE Battleship

    Ship Systems:

    >Weapons

    ->Front
    ->2x Romulan Plasma Dual Cannons Mk XII
    ->2x Romulan Plasma Dual Heavy Cannons Mk XII
    ->Romulan Hyper-Plasma Torpedo Launcher
    ->Back
    -Romulan Plasma Turret Mk XII
    -Oemga Plasma Torpedo Launcher
    -Tractor Beam Mine Launcher

    >Systems
    ->Romulan Prototype Deflector Dish
    ->Romulan Prototype Impulse Engines
    ->Romulan Prototype Covariant Shield Array
    ->Dual Injection Singularity Core

    >Console Layout

    ->Engineering
    ->Zero-Point Energy Conduit
    ->Neutronium Alloy MK XII
    ->Science
    ->Singularity Distributor Unit
    ->Secondary Shields
    ->Cloaked Barrage
    ->Particle Generators Mk XII [-Th] [Pla]
    ->Particle Generators Mk XII [-Th] [ShH]
    ->Tactical
    ->Assimilated Module
    ->Ambiplasma Envelope Mk XII
    ->Plasma Infuser Mk XII

    ->Stations
    ->Lt. Cmd Engineering: EPtS1 / EPtA2 / Aux2Struc2
    ->Ensign Science: HE1
    ->Cmd Tactical: TT1 / DPA1 / THY3 / APB3
    ->Lt. Engineering: EPtS1 / EPtW2
    ->Lt. Science: HE1 / TSS2

    The Basic Idea behind it was to make a Build that on one hand can dish out solid damage, and on the other hand Focus on the Thaleron Pulse to get a very High Burst and DoT afterwards.
    Also it can tank average to good, depending on my auxillery setting.

    Note: This is a pure PvE Build, and in no way PvP approved.

    Note2: Hey Cryptic... why is it, that the Preview always looks diffrent then the actual Post afterwards...
    GMoNbU.png
    SalemKane is Seel, still alive and kicking since 2009
    Beta Tester
    Gone throu the Klingon hell and back.
    Your One Man solution to Elite STF's.
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited July 2013
    I've been parsing the scimitar with this fairly cheap, ghetto build the last couple of days.

    Forward Weapons: Nanite Disruptor DBB Mk XII x5
    Aft Weapons: Nanite Disruptor Turrets Mk XII x2, KCB x1
    Deflector: purple positron MK XII
    Engines: purple impulse MK XII
    Core: blue field stabilizing MK X, quantum resistance
    Shields: purple resilient MK XII
    Hangar: blue drone ship

    Engi Consoles: blue RCS MK XI x2
    Sci Consoles: plasmonic leech, tachyokinetic converter, shield absorb generator
    Tac Consoles: Assimilated Module, green Disruptor Coils MK XI x4

    evasive manuevers doffs x3
    flight deck doffs x2

    Commander Tac: Empty, FAW2, FAW3, Beta3 (yes, the first slot is empty)
    Lt. Com Tac: TT1, TT2, Beta2
    Lieutenant Engi: EPtW1, AuxSruc1
    Lieutenant Sci: TSS1, HE2
    Ensign Engi: EPtW1

    Terrible, right? Here's a parse from ISE:
    http://imgur.com/r0ZIcD2
  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited July 2013
    If I have a Scimitar, i'll make it this way:

    Fore:
    1 - Quantuum/Photon Torpedo Launcher
    4 - Plasma DHCs

    AFT:
    3 - Plasma Turrets

    DISH: Omega Mk XII
    ENGINE: Omega Mk XII
    WARP: Overcharged (Flow)(Res)
    SHIELD: Elite Fleet Resilient

    ENG CONSOLES:
    2 - RCS Accel Mk XII

    SCI CONSOLES:
    3 - Flow Cap Mk XII [pla]

    TAC CONSOLES:
    5 - Plasma Infuser


    Cmd Tac: TT1 - CRF1 - APB2 - APB3
    Lt.Cmd Tac: THY1 - CRF1 - THY3
    Lt. Eng: EPtW1 - AtS1
    Lt. Sci: HE1 - TB2
    Ens Eng: EPtS1

    DoFFs:
    2 - Conn Officers (TT)
    3 - Projectile Weapons Officers / Space Warfare Specialists

    Brutal bringer of death :D
  • xalexkxxalexkx Member Posts: 193 Arc User
    edited July 2013
    my build ( mostly used in pvp, works fine in pve as well)

    ENG variant (falchion)

    com tac :tt1, apd1,crf2,apo3
    Ens uni (tac) : tt1


    LT eng : epte1,a2b1

    LTC uni (eng) epts1,a2b1, rsp2


    LT sci : tss1, he2

    Weapons
    5 fleet AP dhc fore [dmgx2] [accx2]
    2 fleet AP turrets aft [dmgx2] [accx2] , Cloaking tractor beam mine launcher ( will switch to nukara at tier 4 rep)

    Deflector : borg
    Engine : borg
    Shield : fleet resilient resa and resb ( i have both)
    Warp core : Hyper injection singularity core [singa] ( cant wait for fleet ones :D )
    Hangar : Yellowstone runabouts

    Consoles

    Science : scimitar universal consoles
    Engineering 4 Encahnced RCS Accelerator mk x [+Allres] ( will get xii when i have. it gives me 39 res to all, 24 turn)
    Tactical : 3x AP mag regulator mk xii uncomon (26.2)

    Doffs :

    3 blue technician

    1 blue warp core engineer with chance to remove all debuffs on use of EPTX

    1 green battery quartermaster ( reduce battery cd)
    To boldly go where no FAWer has ever FAWed before.
  • exonin10647exonin10647 Member Posts: 0 Arc User
    edited July 2013
    My Scimitar Dreadnought Warbird Build (with Optimal Equipment and colour coded.) (This is an Aux2Bat Build)

    Fore Weapons: 5x [Romulan Plasma Dual Beam Bank Mk XII [Acc]x2].

    No Torpedoes so skill points can be allocated elsewhere. Beam Banks over DHC because this ship is pretty wide and can be harder to judge the exact point in which DHC or DC will start firing.

    Aft Weapons: [Romulan Plasma Beam Array Mk XII [Acc]x2], [Kinetic Cutting Beam Mk XII [Dmg]x3], [Experimental Romulan Plasma Beam Array].

    Rear beams over turrets for Fire at Will, turrets are a minor increase in Frontal DPS. The Experimental Beam is for the 2 Set bonus.

    Deflector: [Assimilated Deflector Array Mk XII].
    Engine: [M.A.C.O. Impulse Engines Mk XII] or [Adapted K.H.G. Impulse Engines Mk XII] or [Assimilated Subtranswarp Engines Mk XII].
    Shield: [M.A.C.O. Resilient Shield Array Mk XII] or [Adapted K.H.G. Resilient Shield Array Mk XII].
    Core: haven't looked at the Elite Fleet Cores yet but the preferred type is Aux for a gain in both healing and DPS.

    I find Resilient Shields preferable for Warbirds in general because of the innate lower resists thanks to lower overall power levels. Also the Shield means no need for Plasmonic Leech console thereby freeing up a slot. Engines are flexible I chose them for the 2 Set bonus and the Warp speed increase, Borg Engines are a good alternative for both reasons. Deflector is for the bonus to Auxiliary power and can give the 2 Set bonus with Borg Engines.

    Devices: [Subspace Field Modulator], 20x [Weapons Battery], 20x [Shields Battery], 20x [Auxiliary Battery].

    I use Batteries alot, especially after using Beam Overload or Aux2Bat.

    Engineering Consoles: [Console - Universal - Secondary Shields], [Console - Universal - Singularity Distributor Unit].
    Science Consoles: [Console - Zero-Point Energy Conduit], [Console - Universal - Assimilated Module], [Console - Tachyokinetic Converter].
    Tactical Consoles: 5x [Console - Tactical - Plasma Infuser Mk XII].

    Two Dreadnought consoles for the 2 Set bonus and extra protection, all other consoles are a large boost to DPS.

    Hangar Bay: [Hangar - Elite Romulan Drone Ship] or [Hangar - Elite Scorpion Fighters].

    Drones are more useful for shooting down torps, Scorpions are more DPS.

    BOffs:
    Commander Tactical: Tactical Team I, Beam Overload II, Fire at Will III, Attack Pattern Omega III
    Lieutenant Engineer: Emergency Power to Weapons I, Auxiliary to Battery I
    Lieutenant Science: Polarize Hull I, Transfer Shield Strength II
    Lieutenant Commander Universal (Engineer): Emergency Power to Shields I, Auxiliary to Battery I, Engineering Team III
    Ensign Universal (Science): Hazard Emitters I

    Only need one TT with two aux2bat. BO is a decent single target burst. Fire at Will should be renamed Nuke everything. Attack Pattern Omega is a great DPS boost.
    EPtW and EPtS can be cycled almost continuously. Aux2Bat needs no introduction. Engineering Team is a nice large hull heal which is almost necessary on a ship this big.
    Polarize Hull because nobody likes Tractor Beams and everybody likes extra resist. TSS for some extra shield healing which you will need. Hazard Emitters for a small hull heal and to remove those pesky plasma burns.

    (as with all Aux2Bat builds it requires 3x Purple Technician Doffs slotted in Space)
  • ajma420ajma420 Member Posts: 0 Arc User
    edited July 2013
    http://skillplanner.stoacademy.com/?build=falchiondestroyer_0

    the 3 empty sci consoles are the scimitar set consoles (not on skillplanner yet)

    formally parsed at 13k dps peak
    originpi wrote: »
    Strongly suggest both a cutting beam on back and a plasmonic leech console for this build, as well as an attack pattern beta of as high a level as you feel comfortable. Also, no reason to run KHG set stuff, you have no torps and that engine is awful.

    Beta, kcb, and torps help, but the KHG engine has a great turn rate, is good at low power, and grants a flat bonus to W,S,A power. the Adapted XII set has the heavy grav beam, but non adapted gear is better (since adapted has the maco stats// I alternate based on the situation). the shield is good (note that the adapted power drain doesnt stack w/ leach), and the deflector has some good bonuses like SI, FlwC (for your plasmonic leach), and PG (thalaron pulse & exotic).
    Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

    Ajma420 - Lv 50 Tac - Pride of the Federation
    Catherine The Great - Lv 50 Tac - Pride of the Empire
    Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
  • goku5030goku5030 Member Posts: 229 Arc User
    edited July 2013
    originpi wrote: »
    Strongly suggest both a cutting beam on back and a plasmonic leech console for this build, as well as an attack pattern beta of as high a level as you feel comfortable. Also, no reason to run KHG set stuff, you have no torps and that engine is awful.

    O_o maybe this is his play style it may be awful to youXD... I use different things from different people works well for me :) I am looking at everyone's build I don't think its bad.. hey its your game play your way >.<
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