OK thought Id get tha ball rolling. What sort of builds are you planning for this babe of a ship. Lets see your stuff to make the whiners scream OP all the more!
Im planning a Keratt ambusher. Cloaking mines trap prey nuke em till they glow.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
I was thinking about making a torpedo boat. Blasting torpedoes while cloaked is too much fun to pass up.
This has only standard Romulan Battlecloak, so you have to use the console ability to fire torps while cloaked, which presumably only lets you fire for a short time and has a 3 minute cooldown until you can use it again.
OK thought Id get tha ball rolling. What sort of builds are you planning for this babe of a ship. Lets see your stuff to make the whiners scream OP all the more!
Im planning a Keratt ambusher. Cloaking mines trap prey nuke em till they glow.
PVE E-STF build.
Tulwar Variant.
5x Fore DHCs.
3x Aft Turrets
KHG XII Shields
Aegis Deflector
KHG XII engines or the DS9 Episode Series Combat Engines ( Breen? )
Eng C - Assimilated/Zero Point
Sci C- 5x Bloo XI Field Generators
Tact C - 3x Disruptor Cannon Damage
BOFF Layout.
Commander Tact - TT1, TT2, CSV2, CSV3 ( Edit. Might repalce a CSV for CRF sicne tact. captain. )
Lt. Com Eng - EptW1, EptS2, Aux2Struct2
Lt. Eng - EptW1, EptS2
Lt Sci - HE1, TSS2
Eng Sci - HE1
Still around 1k zen short of the whole 5k pack
But fist i would like to see its dps power on the tac version.
Fore 5 romulan plasma DHCs
Aft 2 rom plasma turrets and cutting beam
Commander Tactical : TT1, APB 1, APO 2, CRF 3
Lieutenant Engineer : EPtS 1, DEM 1
Lieutenant Science : HE 1, TSS 2 (here maybe HE 2 and TSS 1 since shields might not be a problem with the secondary shields and battle cloaking with shields on)
Ensign Universal : Tractor Beam 1
Lieutenant Commander Universal: Tac: TT1, CSV 1, CRF 2
Consoles:
5 plasma infuser, its 3 console pack, borg and leach.
Its a shame it doenst have just 4 tac consoles cuz i had in mind also valdore console and/or a dil mine RCS console, but those might not be needed cuz of secondary shields plus it can battle cloak when shields are low and Rapid Maneuvering Thrusters bonus, i still i wish i knew how much turn rate that gives.
Its a shame it doenst have just 4 tac consoles cuz i had in mind also valdore console and/or a dil mine RCS console, but those might not be needed cuz of secondary shields plus it can battle cloak when shields are low and Rapid Maneuvering Thrusters bonus, i still i wish i knew how much turn rate that gives.
You can always put universal consoles to your tac consoles, I know it's hard to resist using tac consoles on every tac console slot but.. yeah :P
Say the word, it saves the world. CUUCUUMBEER!"-With slight partigen with it." Proud member or DPS-800"-We kill dem mines with our scitter turrets."
Tac Con: Rare Mk XII Polaron Phase Modulator, Singularity Distributor Unit console and Shield Heal Console (Can?t remember the name)
Boff Layout:
Commander Tac ? TT1, FAW2, BO3 and APO3
Lt. Commander Science ? TB1, ES1 and GW1
Lt. Science HE1 and TSS2
Lt. Engineering ET1 and ASIF1
Ensign Science ST1
Hanger Bay: Romulan Drone Ship
This is just a PVE gimmick build which should be fine for Elite STF's or what have you.
The Subspace Jump console is in there to give me a warp Thalaron Pulse Blast, start your charge up for the blast and if your target move out of its arc wait till you've gotten to about 10 seconds of charge built up and use the Subspace Jump to warp behind your target and watch the destruction.
I'm still very disappointed that there is no Commander Level Science Boff Station on the Tulwar but I'll most likely pick up the 3 pack for my Romulan Tac Captain and the fact that the Scimitar is just a sick looking beats of a ship.
Well, I plan to get a 3-pack for this (first 3-pack purchase ever!), but I'll hold off for a couple months as there's a lot more grinding I'll need to do before I can put together the resources/rep/dil needed to make a proper go of this. In the meantime I'll have fun with my other legacy pack ships
That said, I do have some ideas for it. For now I'll only include items I can get without lockbox/lobi stuff, though I do have a few C-store ship consoles I can use. I'll also ignore Doffs since I still haven't gotten the hang of aux2batt builds :P
Engines/Shields/Deflector: A rep set, probably Reman or Borg, whichever I can swing first
Consoles
Eng: Borg Assimilated Console, Zero-point conduit
Sci: Field Generator, Cloaked Barrage, Secondary Shields
Tac: 4x Plasma infuser, Singularity Distributor Unit (or 1x Plasma infuser)
Hangar: Drone ships or Elite Scorpions
Boffs:
Cdr Tac: TT1, BFAW2, BO3, APO3
LtCdr Uni (Tac): TT1, APB1, THY3 (if Sci Tractor Beam 1, Energy Siphon 1, Gravity Well 1)
Lt Eng: EPTS1, Aux2SIF
Lt Sci: TSS1, HE2
En Uni (Eng): EPTS1 (if Sci Polarize Hull 1)
Devices: Aux battery, Weapon Battery, Subspace modulator, Deuterium Surplus/Engine battery/turret
I'll try to slot boffs that reduce cooldown on Evasive Maneuvers, Beam weapons, Tac Team, or increase power levels for Emergency power abilities. When I figure out Aux2Batt I imagine that'll be a good way to compensate for warbirds' power difficulties.
In theory this build should allow for some fun long-distance standoff shooting with a minimum of turning around in PVE. I can close to deploy mines or use the borg tractor/cutting beam combo, but for the most part it'll be about timing BO shots with high-yield plasma barrages from the Romulan Hyper Torpedo.
Doffs: 3xDamage Control engineer (EptX-CD-Reduction), 2x Conn-Officer (Tactictam-CD-Reduction)
A Aux2Bat-Combination would be possible, but I dont like it, since it doesnt do more damage than my build, but sacrifices substantial amounts of heal.
While my Ody (3 tac-consoles) already out-damage-deals any Escort in PvE (while doing less DPS of course, but more damage), a Scimi flown like this is bound to be even on terms on DPS with an escort. Good players might even out-DPS escort in PvE. While be able to tank far more than any escort could do.
Its a sad story, the adapted Battle Cruiser was already a really good ship, but the Scimi is an abnormination, giving a Escort-Console-Layout in Combination with an Cruiser-BO-Layout and the cherry on the cake ist a hangar.
VR Energy Weapons (For chance at shield penetration)
VR Energy Weapons (For chance at Shield penetration) (If more than 1 can be slotted)
This is the Build that I'm going to be testing extensively for the remainder of this week; it's a bit more focused than the Gimmick build that I posted earlier in this Thread.
Deflector: Positron[ShdS] XI (Borg XII)
Engine: Impulse[Turn, Full x 2] XI (Borg XII)
Shield: Jem Hadar XI (Elite Fleet/Adapted MACO XII)
Core: Field Stabalizing [SingC, Res, SSR] (Would prefer an Oload SingC core.)
Engineering: Neutronium XI x2 (Replace one with Plasmonic Leech)
Sci: Assimilated, Zero Point Energy, Secondary Shields
Tactical: 3x Plasma Infuser[Unc], Cloaked Barrage, Singularity Distributor (Upgrade Infusers to Rare/VR)
Hangar: Adv. Romulan Drone (Upgrade to Elite)
Bridge Officer Stations Cmdr. Tac: Tac Team I, HY Torp II, BO III, AP:O III Lt. Eng: Eng Team I, EPtS II Lt. Sci: Polarize Hull I, HE II Lt. Cmdr Uni (Eng): EPtS I, EPtW II, Aux2Bat II Ens. Uni (Tac): Tac Team I
Need to finish getting Technicians for my Aux2Bat setup, once that's done I'll drop Polarize Hull and a Tac Team for other potentially usefull Ens. Sci stuff. (TSS I/Sci Team/Tractor etc.)
Also need to figure out what trait it is that gives the duration bonus to Ambush (unless that's a Ground thing only) as I've currently got my Ambush/Cloak CD at 5 sec/15 sec.
As for Space DOFFS, aside from 2/3x VR Technicians I'm looking at the new Energy Weapons Officer (BO buff) and the Conn Officer (ACC & Perc bonus).
Planning on trying out PvP when I get those Technicians but it does fairly well in PvE currently.
Went the more traditional alpha build. With the thrusting manuver bonus from decloak you can zip in with everything blazing and zip past everything and then turn around. Think US Navy pilots vs. Zero. While tempted to turn with the bonus still on it often runs out in the middle of the fight and good luck with keeping your cloak up that way. Seems like TB mines are back in style like no body's business. Also, clipping is an issue at times so best to zip through and by everything cloak up turn around and come back.
ATM running full Borg set since not tier 5 rep yet. Using either 4 tac consoles + valdore or 5 tac consoles. I'm also guitly of being overindulgent and have the full three piece set + plasmonic leach. The one remaining console is usually RCS. I'm experimenting in this area and interchange consoles a lot on the fly. IMO the Scimitar is better than the Falchion and the Falchion is better than the Tulwar. Most because the number of universals sap up most of your console slots anyway. But the Scimitar has +10 weapons
Now I already had 3 attack pattern doffs . . . so I use those . Also 1 sensor doff (SCI toon) and 1 BFI doff. Honestly, I don't really know what to do with the last doff so any suggestions woudl be great.
Mine's strickly an attack boat ( and possibly a surf board )
3x fleet polaron DHC's 2x Mk Xii quantum torps in front
2x Mk Vii polaron beam arrays, 1x cutting beam in back..
full Mk X omega set.
tetrabernium and electroceramic hull plating
RCS Mk Xii
Polaron phase regulator
all three scimi consoles
every useable console from every rom ship that came in the legacy pack.
i dont know what my officers are trained in. i'm still learning the game and haven't gotten that far.
this loadout works well on the falchion, but poorly on the scimitar. I dont know why..
KHG XII Shields
Aegis Deflector
KHG XII engines or the DS9 Episode Series Combat Engines ( Breen? )
Eng C - Assimilated/Zero Point
Sci C- 5x Bloo XI Field Generators
Tact C - 3x Disruptor Cannon Damage
BOFF Layout.
Commander Tact - TT1, TT2, CSV2, CSV3 ( Edit. Might repalce a CSV for CRF sicne tact. captain. )
Lt. Com Eng - EptW1, EptS2, Aux2Struct2
Lt. Eng - EptW1, EptS2
Lt Sci - HE1, TSS2
Eng Sci - HE1
Strongly suggest both a cutting beam on back and a plasmonic leech console for this build, as well as an attack pattern beta of as high a level as you feel comfortable. Also, no reason to run KHG set stuff, you have no torps and that engine is awful.
The three blank Engineering consoles are the Scimitar consoles and the blank Science one is the Valodre Console
Play my missions on Holodeck! Return of Ja'Dok Series (6 Part Series) Enemy of the Exile Series (4 Part Series) Task Force Ja'Dok Series (3 Part Series)
My current build, it is parsing pretty good dps and got 1st in dps a few times in DPS-5000 channel private matches, and killing stuff quick in pvp. It does blow kind of easy with lack of heals on my build though so relies on killing most threatinging targets quickly to survive or cloaking. i have gotten up to 3 kills on players before cloak barrage expires with this build, its very fun. Just make sure not to aux2bat while cloaked, or also pop a aux battery or epta before cloaking if aux2bat has drained your aux to 0.
Mine's strickly an attack boat ( and possibly a surf board )
3x fleet polaron DHC's 2x Mk Xii quantum torps in front
2x Mk Vii polaron beam arrays, 1x cutting beam in back..
full Mk X omega set.
tetrabernium and electroceramic hull plating
RCS Mk Xii
Polaron phase regulator
all three scimi consoles
every useable console from every rom ship that came in the legacy pack.
i dont know what my officers are trained in. i'm still learning the game and haven't gotten that far.
this loadout works well on the falchion, but poorly on the scimitar. I dont know why..
I know its tempting to use all those legacy pack consoles but that is why you are performing poorly, you have hardly any energy damage consoles, you need anywhere from 3 to 5 polaron damage consoles. You will have to decide whether you want to give up the 3 piece set or those legacy consoles and get more damage.
Seriously guys... It's built for atb.
TT1, APD1, CRF2, APO3
Or TT1, BOL2, CRF2, APO3 For PVP
Or
TT1, CSV1, TS3, APB3 For PVE
EPTE1, ATB1, EWP/DEM/RSP
EPTS1,ATB1
HE1,TSS2
TB1
Valdore Console, Borg Uni Console
3 Embassy mk X Plasma DMG Part Gens
5 Freaking Plasma Consoles
Any deflector, engines, and elite fleet shields
You can make a killing machine out of it even without the cloak O.o
If I had it, I would use EWP on that slot, decloak and trap them in it, chain 3 BOLS (Preload+Weap Batts) As long as you're not using Plas Leech it should be fine. Seems OP to me...
1 - You can't use only energy weapons: 8 Energy Weapons = Massive Weapons Power Drain = Less Damage.
Only if you don't actively work to mitigate the drain. Apply the correct gear, doffs and Boff skills and one can quite easily stay at very high weapon power, no matter how many barrels are firing.
Eng C - Plasmonic Leech, Takyokinetic, Cloaked Barrage, Secondary Shields
Sci C - 2x Fleet Emitter Array [+Th][+Pla], Singularty Distributor Unit
Tact C - 3x Disruptor Induction Coil MK XI (Blue)
BOFF Layout.
Commander Tact - FAW1, Torp Spread 2, APB2, APO2
Lt. Com Eng - EptS1, Aux2SIF1, RSP2
Lt. Eng - EptW1, EptS2
Lt Sci - PH1, HE2 (might end up switching PH1 with HE1 since using APO)
Eng Tac - TT1
Still grinding Rep so a few of these consoles and the Aegis set will be replaced with Assimilated, Zero-Point and the such. Plasmonic will probably go away once I get MACO shield since they don't stack and being a tank I will be getting attacked all the time. Of course the Kinetic Cutting Beam will also go in once I get rep.
FA Janin Delwynn - Fed Tac Officer
FA Dion - Romulan Engineer Officer
FA Zophie Delwynn - Fed Science Officer
Ship: Tulwar Class Dreadnought
Captain: V'Kas, Reman Tactical Operative
Category: Heavy PvE Battleship
Ship Systems:
>Weapons
->Front
->2x Romulan Plasma Dual Cannons Mk XII
->2x Romulan Plasma Dual Heavy Cannons Mk XII
->Romulan Hyper-Plasma Torpedo Launcher
->Back
-Romulan Plasma Turret Mk XII
-Oemga Plasma Torpedo Launcher
-Tractor Beam Mine Launcher
>Systems
->Romulan Prototype Deflector Dish
->Romulan Prototype Impulse Engines
->Romulan Prototype Covariant Shield Array
->Dual Injection Singularity Core
>Console Layout
->Engineering
->Zero-Point Energy Conduit
->Neutronium Alloy MK XII
->Science
->Singularity Distributor Unit
->Secondary Shields
->Cloaked Barrage
->Particle Generators Mk XII [-Th] [Pla]
->Particle Generators Mk XII [-Th] [ShH]
->Tactical
->Assimilated Module
->Ambiplasma Envelope Mk XII
->Plasma Infuser Mk XII
->Stations
->Lt. Cmd Engineering: EPtS1 / EPtA2 / Aux2Struc2
->Ensign Science: HE1
->Cmd Tactical: TT1 / DPA1 / THY3 / APB3
->Lt. Engineering: EPtS1 / EPtW2
->Lt. Science: HE1 / TSS2
The Basic Idea behind it was to make a Build that on one hand can dish out solid damage, and on the other hand Focus on the Thaleron Pulse to get a very High Burst and DoT afterwards.
Also it can tank average to good, depending on my auxillery setting.
Note: This is a pure PvE Build, and in no way PvP approved.
Note2: Hey Cryptic... why is it, that the Preview always looks diffrent then the actual Post afterwards...
SalemKane is Seel, still alive and kicking since 2009 Beta Tester Gone throu the Klingon hell and back.
Your One Man solution to Elite STF's.
my build ( mostly used in pvp, works fine in pve as well)
ENG variant (falchion)
com tac :tt1, apd1,crf2,apo3
Ens uni (tac) : tt1
LT eng : epte1,a2b1
LTC uni (eng) epts1,a2b1, rsp2
LT sci : tss1, he2
Weapons
5 fleet AP dhc fore [dmgx2] [accx2]
2 fleet AP turrets aft [dmgx2] [accx2] , Cloaking tractor beam mine launcher ( will switch to nukara at tier 4 rep)
Deflector : borg
Engine : borg
Shield : fleet resilient resa and resb ( i have both)
Warp core : Hyper injection singularity core [singa] ( cant wait for fleet ones )
Hangar : Yellowstone runabouts
Consoles
Science : scimitar universal consoles
Engineering 4 Encahnced RCS Accelerator mk x [+Allres] ( will get xii when i have. it gives me 39 res to all, 24 turn)
Tactical : 3x AP mag regulator mk xii uncomon (26.2)
Doffs :
3 blue technician
1 blue warp core engineer with chance to remove all debuffs on use of EPTX
1 green battery quartermaster ( reduce battery cd)
To boldly go where no FAWer has ever FAWed before.
My Scimitar Dreadnought Warbird Build (with Optimal Equipment and colour coded.) (This is an Aux2Bat Build)
Fore Weapons: 5x [Romulan Plasma Dual Beam Bank Mk XII [Acc]x2].
No Torpedoes so skill points can be allocated elsewhere. Beam Banks over DHC because this ship is pretty wide and can be harder to judge the exact point in which DHC or DC will start firing.
Aft Weapons: [Romulan Plasma Beam Array Mk XII [Acc]x2], [Kinetic Cutting Beam Mk XII [Dmg]x3], [Experimental Romulan Plasma Beam Array].
Rear beams over turrets for Fire at Will, turrets are a minor increase in Frontal DPS. The Experimental Beam is for the 2 Set bonus.
Deflector: [Assimilated Deflector Array Mk XII].
Engine: [M.A.C.O. Impulse Engines Mk XII] or [Adapted K.H.G. Impulse Engines Mk XII] or [Assimilated Subtranswarp Engines Mk XII].
Shield: [M.A.C.O. Resilient Shield Array Mk XII] or [Adapted K.H.G. Resilient Shield Array Mk XII].
Core: haven't looked at the Elite Fleet Cores yet but the preferred type is Aux for a gain in both healing and DPS.
I find Resilient Shields preferable for Warbirds in general because of the innate lower resists thanks to lower overall power levels. Also the Shield means no need for Plasmonic Leech console thereby freeing up a slot. Engines are flexible I chose them for the 2 Set bonus and the Warp speed increase, Borg Engines are a good alternative for both reasons. Deflector is for the bonus to Auxiliary power and can give the 2 Set bonus with Borg Engines.
Drones are more useful for shooting down torps, Scorpions are more DPS.
BOffs: Commander Tactical: Tactical Team I, Beam Overload II, Fire at Will III, Attack Pattern Omega III Lieutenant Engineer: Emergency Power to Weapons I, Auxiliary to Battery I Lieutenant Science: Polarize Hull I, Transfer Shield Strength II Lieutenant Commander Universal (Engineer): Emergency Power to Shields I, Auxiliary to Battery I, Engineering Team III Ensign Universal (Science): Hazard Emitters I
Only need one TT with two aux2bat. BO is a decent single target burst. Fire at Will should be renamed Nuke everything. Attack Pattern Omega is a great DPS boost.
EPtW and EPtS can be cycled almost continuously. Aux2Bat needs no introduction. Engineering Team is a nice large hull heal which is almost necessary on a ship this big.
Polarize Hull because nobody likes Tractor Beams and everybody likes extra resist. TSS for some extra shield healing which you will need. Hazard Emitters for a small hull heal and to remove those pesky plasma burns.
(as with all Aux2Bat builds it requires 3x Purple Technician Doffs slotted in Space)
Strongly suggest both a cutting beam on back and a plasmonic leech console for this build, as well as an attack pattern beta of as high a level as you feel comfortable. Also, no reason to run KHG set stuff, you have no torps and that engine is awful.
Beta, kcb, and torps help, but the KHG engine has a great turn rate, is good at low power, and grants a flat bonus to W,S,A power. the Adapted XII set has the heavy grav beam, but non adapted gear is better (since adapted has the maco stats// I alternate based on the situation). the shield is good (note that the adapted power drain doesnt stack w/ leach), and the deflector has some good bonuses like SI, FlwC (for your plasmonic leach), and PG (thalaron pulse & exotic).
Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!
Ajma420 - Lv 50 Tac - Pride of the Federation Catherine The Great - Lv 50 Tac - Pride of the Empire Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
Strongly suggest both a cutting beam on back and a plasmonic leech console for this build, as well as an attack pattern beta of as high a level as you feel comfortable. Also, no reason to run KHG set stuff, you have no torps and that engine is awful.
O_o maybe this is his play style it may be awful to youXD... I use different things from different people works well for me I am looking at everyone's build I don't think its bad.. hey its your game play your way >.<
Comments
Also the two set bonus of Rapid Maneuvering Thrusters looks good. I will have to see if that is better then the RCS console by itself.
...so I'm gonna try and turn it into an effective DBB ship.
Weapon Loadout:
5x antiproton DBBs
1x KCB
2x antiproton turrets
BOFF Seating:
Commander: Tac Team, APD1, FAW3, APO3
Uni. Ensign: EPtA
Uni. Lt. Commander: EPtE, Aux2Bat, RSP
Lieutenant: EPtS, Aux2Bat
Lieutenant: Polarize Hull, Hazard Emitters
DOFFs:
3x Technicians
1x Flight Deck Reduced Cooldown
1x Fab Engineer RSP Duration
Consoles:
I'll need to try out the universal console set first to see how it goes.
This has only standard Romulan Battlecloak, so you have to use the console ability to fire torps while cloaked, which presumably only lets you fire for a short time and has a 3 minute cooldown until you can use it again.
PVE E-STF build.
Tulwar Variant.
5x Fore DHCs.
3x Aft Turrets
KHG XII Shields
Aegis Deflector
KHG XII engines or the DS9 Episode Series Combat Engines ( Breen? )
Eng C - Assimilated/Zero Point
Sci C- 5x Bloo XI Field Generators
Tact C - 3x Disruptor Cannon Damage
BOFF Layout.
Commander Tact - TT1, TT2, CSV2, CSV3 ( Edit. Might repalce a CSV for CRF sicne tact. captain. )
Lt. Com Eng - EptW1, EptS2, Aux2Struct2
Lt. Eng - EptW1, EptS2
Lt Sci - HE1, TSS2
Eng Sci - HE1
But fist i would like to see its dps power on the tac version.
Fore 5 romulan plasma DHCs
Aft 2 rom plasma turrets and cutting beam
Commander Tactical : TT1, APB 1, APO 2, CRF 3
Lieutenant Engineer : EPtS 1, DEM 1
Lieutenant Science : HE 1, TSS 2 (here maybe HE 2 and TSS 1 since shields might not be a problem with the secondary shields and battle cloaking with shields on)
Ensign Universal : Tractor Beam 1
Lieutenant Commander Universal: Tac: TT1, CSV 1, CRF 2
Consoles:
5 plasma infuser, its 3 console pack, borg and leach.
Its a shame it doenst have just 4 tac consoles cuz i had in mind also valdore console and/or a dil mine RCS console, but those might not be needed cuz of secondary shields plus it can battle cloak when shields are low and Rapid Maneuvering Thrusters bonus, i still i wish i knew how much turn rate that gives.
You can always put universal consoles to your tac consoles, I know it's hard to resist using tac consoles on every tac console slot but.. yeah :P
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
Fore Weapons: 4 x Polarized Disruptor Beam Arrays with 1 Dual Polarized Disruptor Beam Bank
Aft Weapons: Borg Cutting Beam, Romulan Tractor Mine and Polarized Disruptor Beam Array
Jem Hadar Engines and Deflector (for the 2 piece Polaron weapons Boost)
KHG XII Shields
Eng Con: Rare RCS Mk XII and Cloaked Barrage console
Sci Con: Borg, Secondary Shields console, Leach, Assimilator and Subspace Jump
Tac Con: Rare Mk XII Polaron Phase Modulator, Singularity Distributor Unit console and Shield Heal Console (Can?t remember the name)
Boff Layout:
Commander Tac ? TT1, FAW2, BO3 and APO3
Lt. Commander Science ? TB1, ES1 and GW1
Lt. Science HE1 and TSS2
Lt. Engineering ET1 and ASIF1
Ensign Science ST1
Hanger Bay: Romulan Drone Ship
This is just a PVE gimmick build which should be fine for Elite STF's or what have you.
The Subspace Jump console is in there to give me a warp Thalaron Pulse Blast, start your charge up for the blast and if your target move out of its arc wait till you've gotten to about 10 seconds of charge built up and use the Subspace Jump to warp behind your target and watch the destruction.
I'm still very disappointed that there is no Commander Level Science Boff Station on the Tulwar but I'll most likely pick up the 3 pack for my Romulan Tac Captain and the fact that the Scimitar is just a sick looking beats of a ship.
That said, I do have some ideas for it. For now I'll only include items I can get without lockbox/lobi stuff, though I do have a few C-store ship consoles I can use. I'll also ignore Doffs since I still haven't gotten the hang of aux2batt builds :P
Captain: Tactical
Scimitar-model:
Fore: 4x Romulan Plasma DBB, 1x Hyper-torpedo (or Omega Torpedo)
Rear: Cutting Beam, 1x Experimental Beam Array, 1x Rom Beam array (or mine launcher/torpedo)
Engines/Shields/Deflector: A rep set, probably Reman or Borg, whichever I can swing first
Consoles
Eng: Borg Assimilated Console, Zero-point conduit
Sci: Field Generator, Cloaked Barrage, Secondary Shields
Tac: 4x Plasma infuser, Singularity Distributor Unit (or 1x Plasma infuser)
Hangar: Drone ships or Elite Scorpions
Boffs:
Cdr Tac: TT1, BFAW2, BO3, APO3
LtCdr Uni (Tac): TT1, APB1, THY3 (if Sci Tractor Beam 1, Energy Siphon 1, Gravity Well 1)
Lt Eng: EPTS1, Aux2SIF
Lt Sci: TSS1, HE2
En Uni (Eng): EPTS1 (if Sci Polarize Hull 1)
Devices: Aux battery, Weapon Battery, Subspace modulator, Deuterium Surplus/Engine battery/turret
I'll try to slot boffs that reduce cooldown on Evasive Maneuvers, Beam weapons, Tac Team, or increase power levels for Emergency power abilities. When I figure out Aux2Batt I imagine that'll be a good way to compensate for warbirds' power difficulties.
In theory this build should allow for some fun long-distance standoff shooting with a minimum of turning around in PVE. I can close to deploy mines or use the borg tractor/cutting beam combo, but for the most part it'll be about timing BO shots with high-yield plasma barrages from the Romulan Hyper Torpedo.
Full Beam-Boat ( Romulan Experimental, Cutting, and 6 of your choice, preferable Plasma)
Consoles:
Eng: Assimilated Module, Zero-Point-Energy-Conduit
Sci: 3 Emitter Array (Embassy->+Plasmadamage) or 2 of them+1Fielgen
Tac: 5 plasma infuser
BO:
ensign. uni: Tacticteam
cmd. tac: FAW 1+2, Beta 2+3
lt.eng: ET1, RSP1
lt.cmd.uni: EptW1, Aux2Sif1, EptS3
lt.sci: HE1, TSS2
Hangar: Elite Scorpions
Doffs: 3xDamage Control engineer (EptX-CD-Reduction), 2x Conn-Officer (Tactictam-CD-Reduction)
A Aux2Bat-Combination would be possible, but I dont like it, since it doesnt do more damage than my build, but sacrifices substantial amounts of heal.
While my Ody (3 tac-consoles) already out-damage-deals any Escort in PvE (while doing less DPS of course, but more damage), a Scimi flown like this is bound to be even on terms on DPS with an escort. Good players might even out-DPS escort in PvE. While be able to tank far more than any escort could do.
Its a sad story, the adapted Battle Cruiser was already a really good ship, but the Scimi is an abnormination, giving a Escort-Console-Layout in Combination with an Cruiser-BO-Layout and the cherry on the cake ist a hangar.
Fore Weapons: 3x Polarized Disruptor Dual Heavy Cannons, Polarized Disruptor Dual Beam Bank, Disruptor Quad Cannon.
Aft Weapons: 2x Polarized Disruptor Turret, Borg Cutting Beam
Deflector: Jem Hadar
Engines: Jem Hadar
Shields: Mk XII KHG
Eng Con: Rare RCS Mk XII and Cloaked Barrage console
Sci Con: Borg, Secondary Shields console, Leach, Rare Mk XII Field Generator, Rare Mk XII Particle Generator
Tac Con: 2x Rare Mk XII Disruptor Induction Coil, Singularity Distributor Unit console
Devices: Red Matter, Subspace Field, Auxiliary Battery, Shields Battery
Hanger: Advanced Romulan Drone
Boff Layout:
Commander Tac: TT1, CSV1, BO3, CRF3
Lt. Commander Science: TSS1, ES1, GW1
Lt. Science: ST1, Tykens Rift1
Ensign Science: HE1
Lt. Engineering: EPTA1, ASIF1
Space DOFF's
VR Gravity Well (For Chance at Aftershock Gravity Well)
VR Deflector (For Chance at Defector Cool Down Reduction)
VR Deflector (For guarantied 5% Exotic Damage Boost)
VR Energy Weapons (For chance at shield penetration)
VR Energy Weapons (For chance at Shield penetration) (If more than 1 can be slotted)
This is the Build that I'm going to be testing extensively for the remainder of this week; it's a bit more focused than the Gimmick build that I posted earlier in this Thread.
Tactical Scimitar build.
Fore: 3x Caustic Plasma DHC's, 1x Plasma DBB[ACC, CrtH, CrtD], 1x Omega Torp
Aft: 2x Caustic Plasma Turrets, 1x KCB
(Upgrade Caustics to Rom Plasma ACC x2's, DBB ACC, CrtD.)
Deflector: Positron[ShdS] XI (Borg XII)
Engine: Impulse[Turn, Full x 2] XI (Borg XII)
Shield: Jem Hadar XI (Elite Fleet/Adapted MACO XII)
Core: Field Stabalizing [SingC, Res, SSR] (Would prefer an Oload SingC core.)
Engineering: Neutronium XI x2 (Replace one with Plasmonic Leech)
Sci: Assimilated, Zero Point Energy, Secondary Shields
Tactical: 3x Plasma Infuser[Unc], Cloaked Barrage, Singularity Distributor (Upgrade Infusers to Rare/VR)
Hangar: Adv. Romulan Drone (Upgrade to Elite)
Bridge Officer Stations
Cmdr. Tac: Tac Team I, HY Torp II, BO III, AP:O III
Lt. Eng: Eng Team I, EPtS II
Lt. Sci: Polarize Hull I, HE II
Lt. Cmdr Uni (Eng): EPtS I, EPtW II, Aux2Bat II
Ens. Uni (Tac): Tac Team I
Need to finish getting Technicians for my Aux2Bat setup, once that's done I'll drop Polarize Hull and a Tac Team for other potentially usefull Ens. Sci stuff. (TSS I/Sci Team/Tractor etc.)
Also need to figure out what trait it is that gives the duration bonus to Ambush (unless that's a Ground thing only) as I've currently got my Ambush/Cloak CD at 5 sec/15 sec.
As for Space DOFFS, aside from 2/3x VR Technicians I'm looking at the new Energy Weapons Officer (BO buff) and the Conn Officer (ACC & Perc bonus).
Planning on trying out PvP when I get those Technicians but it does fairly well in PvE currently.
TT1, BO2, CRF2, APO3
TT1, CR1, TS3
EPtS1, AUXSif1
EPtS1
HE1, TS2
1bb, 3dhc, 1 torp
3 turrets/2 turrets + CB
ATM running full Borg set since not tier 5 rep yet. Using either 4 tac consoles + valdore or 5 tac consoles. I'm also guitly of being overindulgent and have the full three piece set + plasmonic leach. The one remaining console is usually RCS. I'm experimenting in this area and interchange consoles a lot on the fly. IMO the Scimitar is better than the Falchion and the Falchion is better than the Tulwar. Most because the number of universals sap up most of your console slots anyway. But the Scimitar has +10 weapons
Now I already had 3 attack pattern doffs . . . so I use those . Also 1 sensor doff (SCI toon) and 1 BFI doff. Honestly, I don't really know what to do with the last doff so any suggestions woudl be great.
3x fleet polaron DHC's 2x Mk Xii quantum torps in front
2x Mk Vii polaron beam arrays, 1x cutting beam in back..
full Mk X omega set.
tetrabernium and electroceramic hull plating
RCS Mk Xii
Polaron phase regulator
all three scimi consoles
every useable console from every rom ship that came in the legacy pack.
i dont know what my officers are trained in. i'm still learning the game and haven't gotten that far.
this loadout works well on the falchion, but poorly on the scimitar. I dont know why..
Strongly suggest both a cutting beam on back and a plasmonic leech console for this build, as well as an attack pattern beta of as high a level as you feel comfortable. Also, no reason to run KHG set stuff, you have no torps and that engine is awful.
The three blank Engineering consoles are the Scimitar consoles and the blank Science one is the Valodre Console
Return of Ja'Dok Series (6 Part Series)
Enemy of the Exile Series (4 Part Series)
Task Force Ja'Dok Series (3 Part Series)
Tac Scimitar-
Fore- 5 Romulan plasma DHC [CrtD]x2
aft- 3 Romulan plasma turrets [CrtD]x2
Omega deflector
Omega engines
Elite resilient shields ResB
subspace field modulator, shield, weapons, and aux batteries
hangar- scorpions (elite tommorow)
consoles:
eng- plasmonic leech, neutronium
sci- 3 plasma infused flow capacitors or the scimitar 3 piece set, or sometimes 2 pieces and 1 plasma infused console.
tac- 5 plasma tac consoles
doffs- 3 technicians, 2 evasive doffs
boffs ( all romulan superior operative)
Cmdr Tac- TT1, APD1, APO1, CRF3
Lt Cmdr Uni (eng)- EPTA1, Aux2Bat1, DEM2
Lt eng- EPTS1, Aux2Bat1
Lt sci- HE1, TSS2
Ensign uni (sci) tractor beam 1
I know its tempting to use all those legacy pack consoles but that is why you are performing poorly, you have hardly any energy damage consoles, you need anywhere from 3 to 5 polaron damage consoles. You will have to decide whether you want to give up the 3 piece set or those legacy consoles and get more damage.
TT1, APD1, CRF2, APO3
Or TT1, BOL2, CRF2, APO3 For PVP
Or
TT1, CSV1, TS3, APB3 For PVE
EPTE1, ATB1, EWP/DEM/RSP
EPTS1,ATB1
HE1,TSS2
TB1
5 Plas DHC/ 4 Plas DHC, Plas DBB
Tractor Mine, KCB, Plasma Turret
Valdore Console, Borg Uni Console
3 Embassy mk X Plasma DMG Part Gens
5 Freaking Plasma Consoles
Any deflector, engines, and elite fleet shields
You can make a killing machine out of it even without the cloak O.o
If I had it, I would use EWP on that slot, decloak and trap them in it, chain 3 BOLS (Preload+Weap Batts) As long as you're not using Plas Leech it should be fine.
Seems OP to me...
Ok, DHCs are better than torpedoes, but:
1 - You can't use only energy weapons: 8 Energy Weapons = Massive Weapons Power Drain = Less Damage.
So, a torpedo Launcher could be very useful.
2 - When enemy shields are down, a good torpedo salvo can really deal massive damage.
Only if you don't actively work to mitigate the drain. Apply the correct gear, doffs and Boff skills and one can quite easily stay at very high weapon power, no matter how many barrels are firing.
Falchion Variant, Engie Captain
3x Fore Nanite Disruptor Beams MK XII, 1x Nanite Disruptor DBB, 1x Plasma Torp MK XII (All Purple).
3x Aft Nanite Disruptor Beams (Purple)
Aegis Shields
Aegis Deflector
Aegis Engines
Eng C - Plasmonic Leech, Takyokinetic, Cloaked Barrage, Secondary Shields
Sci C - 2x Fleet Emitter Array [+Th][+Pla], Singularty Distributor Unit
Tact C - 3x Disruptor Induction Coil MK XI (Blue)
BOFF Layout.
Commander Tact - FAW1, Torp Spread 2, APB2, APO2
Lt. Com Eng - EptS1, Aux2SIF1, RSP2
Lt. Eng - EptW1, EptS2
Lt Sci - PH1, HE2 (might end up switching PH1 with HE1 since using APO)
Eng Tac - TT1
Still grinding Rep so a few of these consoles and the Aegis set will be replaced with Assimilated, Zero-Point and the such. Plasmonic will probably go away once I get MACO shield since they don't stack and being a tank I will be getting attacked all the time. Of course the Kinetic Cutting Beam will also go in once I get rep.
FA Dion - Romulan Engineer Officer
FA Zophie Delwynn - Fed Science Officer
Ship: Tulwar Class Dreadnought
Captain: V'Kas, Reman Tactical Operative
Category: Heavy PvE Battleship
Ship Systems:
>Weapons
->Front
>Systems
>Console Layout
->Engineering
->Stations
The Basic Idea behind it was to make a Build that on one hand can dish out solid damage, and on the other hand Focus on the Thaleron Pulse to get a very High Burst and DoT afterwards.
Also it can tank average to good, depending on my auxillery setting.
Note: This is a pure PvE Build, and in no way PvP approved.
Note2: Hey Cryptic... why is it, that the Preview always looks diffrent then the actual Post afterwards...
SalemKane is Seel, still alive and kicking since 2009
Beta Tester
Gone throu the Klingon hell and back.
Your One Man solution to Elite STF's.
Forward Weapons: Nanite Disruptor DBB Mk XII x5
Aft Weapons: Nanite Disruptor Turrets Mk XII x2, KCB x1
Deflector: purple positron MK XII
Engines: purple impulse MK XII
Core: blue field stabilizing MK X, quantum resistance
Shields: purple resilient MK XII
Hangar: blue drone ship
Engi Consoles: blue RCS MK XI x2
Sci Consoles: plasmonic leech, tachyokinetic converter, shield absorb generator
Tac Consoles: Assimilated Module, green Disruptor Coils MK XI x4
evasive manuevers doffs x3
flight deck doffs x2
Commander Tac: Empty, FAW2, FAW3, Beta3 (yes, the first slot is empty)
Lt. Com Tac: TT1, TT2, Beta2
Lieutenant Engi: EPtW1, AuxSruc1
Lieutenant Sci: TSS1, HE2
Ensign Engi: EPtW1
Terrible, right? Here's a parse from ISE:
http://imgur.com/r0ZIcD2
Fore:
1 - Quantuum/Photon Torpedo Launcher
4 - Plasma DHCs
AFT:
3 - Plasma Turrets
DISH: Omega Mk XII
ENGINE: Omega Mk XII
WARP: Overcharged (Flow)(Res)
SHIELD: Elite Fleet Resilient
ENG CONSOLES:
2 - RCS Accel Mk XII
SCI CONSOLES:
3 - Flow Cap Mk XII [pla]
TAC CONSOLES:
5 - Plasma Infuser
Cmd Tac: TT1 - CRF1 - APB2 - APB3
Lt.Cmd Tac: THY1 - CRF1 - THY3
Lt. Eng: EPtW1 - AtS1
Lt. Sci: HE1 - TB2
Ens Eng: EPtS1
DoFFs:
2 - Conn Officers (TT)
3 - Projectile Weapons Officers / Space Warfare Specialists
Brutal bringer of death
ENG variant (falchion)
com tac :tt1, apd1,crf2,apo3
Ens uni (tac) : tt1
LT eng : epte1,a2b1
LTC uni (eng) epts1,a2b1, rsp2
LT sci : tss1, he2
Weapons
5 fleet AP dhc fore [dmgx2] [accx2]
2 fleet AP turrets aft [dmgx2] [accx2] , Cloaking tractor beam mine launcher ( will switch to nukara at tier 4 rep)
Deflector : borg
Engine : borg
Shield : fleet resilient resa and resb ( i have both)
Warp core : Hyper injection singularity core [singa] ( cant wait for fleet ones )
Hangar : Yellowstone runabouts
Consoles
Science : scimitar universal consoles
Engineering 4 Encahnced RCS Accelerator mk x [+Allres] ( will get xii when i have. it gives me 39 res to all, 24 turn)
Tactical : 3x AP mag regulator mk xii uncomon (26.2)
Doffs :
3 blue technician
1 blue warp core engineer with chance to remove all debuffs on use of EPTX
1 green battery quartermaster ( reduce battery cd)
Fore Weapons: 5x [Romulan Plasma Dual Beam Bank Mk XII [Acc]x2].
No Torpedoes so skill points can be allocated elsewhere. Beam Banks over DHC because this ship is pretty wide and can be harder to judge the exact point in which DHC or DC will start firing.
Aft Weapons: [Romulan Plasma Beam Array Mk XII [Acc]x2], [Kinetic Cutting Beam Mk XII [Dmg]x3], [Experimental Romulan Plasma Beam Array].
Rear beams over turrets for Fire at Will, turrets are a minor increase in Frontal DPS. The Experimental Beam is for the 2 Set bonus.
Deflector: [Assimilated Deflector Array Mk XII].
Engine: [M.A.C.O. Impulse Engines Mk XII] or [Adapted K.H.G. Impulse Engines Mk XII] or [Assimilated Subtranswarp Engines Mk XII].
Shield: [M.A.C.O. Resilient Shield Array Mk XII] or [Adapted K.H.G. Resilient Shield Array Mk XII].
Core: haven't looked at the Elite Fleet Cores yet but the preferred type is Aux for a gain in both healing and DPS.
I find Resilient Shields preferable for Warbirds in general because of the innate lower resists thanks to lower overall power levels. Also the Shield means no need for Plasmonic Leech console thereby freeing up a slot. Engines are flexible I chose them for the 2 Set bonus and the Warp speed increase, Borg Engines are a good alternative for both reasons. Deflector is for the bonus to Auxiliary power and can give the 2 Set bonus with Borg Engines.
Devices: [Subspace Field Modulator], 20x [Weapons Battery], 20x [Shields Battery], 20x [Auxiliary Battery].
I use Batteries alot, especially after using Beam Overload or Aux2Bat.
Engineering Consoles: [Console - Universal - Secondary Shields], [Console - Universal - Singularity Distributor Unit].
Science Consoles: [Console - Zero-Point Energy Conduit], [Console - Universal - Assimilated Module], [Console - Tachyokinetic Converter].
Tactical Consoles: 5x [Console - Tactical - Plasma Infuser Mk XII].
Two Dreadnought consoles for the 2 Set bonus and extra protection, all other consoles are a large boost to DPS.
Hangar Bay: [Hangar - Elite Romulan Drone Ship] or [Hangar - Elite Scorpion Fighters].
Drones are more useful for shooting down torps, Scorpions are more DPS.
BOffs:
Commander Tactical: Tactical Team I, Beam Overload II, Fire at Will III, Attack Pattern Omega III
Lieutenant Engineer: Emergency Power to Weapons I, Auxiliary to Battery I
Lieutenant Science: Polarize Hull I, Transfer Shield Strength II
Lieutenant Commander Universal (Engineer): Emergency Power to Shields I, Auxiliary to Battery I, Engineering Team III
Ensign Universal (Science): Hazard Emitters I
Only need one TT with two aux2bat. BO is a decent single target burst. Fire at Will should be renamed Nuke everything. Attack Pattern Omega is a great DPS boost.
EPtW and EPtS can be cycled almost continuously. Aux2Bat needs no introduction. Engineering Team is a nice large hull heal which is almost necessary on a ship this big.
Polarize Hull because nobody likes Tractor Beams and everybody likes extra resist. TSS for some extra shield healing which you will need. Hazard Emitters for a small hull heal and to remove those pesky plasma burns.
(as with all Aux2Bat builds it requires 3x Purple Technician Doffs slotted in Space)
the 3 empty sci consoles are the scimitar set consoles (not on skillplanner yet)
formally parsed at 13k dps peak
Beta, kcb, and torps help, but the KHG engine has a great turn rate, is good at low power, and grants a flat bonus to W,S,A power. the Adapted XII set has the heavy grav beam, but non adapted gear is better (since adapted has the maco stats// I alternate based on the situation). the shield is good (note that the adapted power drain doesnt stack w/ leach), and the deflector has some good bonuses like SI, FlwC (for your plasmonic leach), and PG (thalaron pulse & exotic).
Ajma420 - Lv 50 Tac - Pride of the Federation
Catherine The Great - Lv 50 Tac - Pride of the Empire
Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
O_o maybe this is his play style it may be awful to youXD... I use different things from different people works well for me I am looking at everyone's build I don't think its bad.. hey its your game play your way >.<