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VA rank Romulan Science ships

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  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited August 2013
    stofsk wrote: »
    Starship Sensors only increases the stealth sight aspect of Sensor Scan. Aux only affects the damage resistance debuff. This is according to the wiki, so it's possible it might be wrong. But it's at least partially corroborated by this page: http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    You don't need lots of science console slots and a decent bonus to aux to get both, but it does help. Given that sensor scan has a long cooldown you could get by with aux batteries and/or switching to an aux-heavy power preset before using it (edit- obviously for the DR debuff; for the stealth debuff you can spec into Starship Sensors and it is not dependent on what vessel you fly). Obviously a dedicated level 50 science vessel warbird with 4 science console slots would be ideal, and its absence is conspicuous, but it is possible to make a science character work on other types of ships and other warbirds. Many of the actual captain's abilities for science characters don't really depend on the type of vessel you pilot AFAIK. (I don't know what boosts Photonic Fleet tbh)

    I just hopped onto TRIBBLE and checked and you're right: it only affectes the enemy's stealth.
    I've also checked the other Captain Abilities and none of them are afected by Science Consoles and abilities in any way...as opposed to the Engineering Ability "RSF" for example which is buffed by a scence console. Photonic Fleet is buffed by weapons abilities.
    Well, at least that should answer ruminate00's question in what way Science was screwed more clearly.
    At least it still leaves the innate +15 to Aux as a pro for the Science vessel and of course the stealth detection when you actually need to detect stealthed ships.
    As for "work", I've got a Science character flying the KDF Vet Destroyer..."work" is not the problem.:)
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited August 2013
    lianthelia wrote: »
    I didn't quite mean it how I said it...but RR is fine right now...they've gotten a 3 pack of their flagship, vet ship, and soon the time ships...its time the KDF gets something...

    Oh I think you know how much I'm for new KDF stuff..I've sufficiently dumped my position on that on the forums from my own EW/Scout idea to the feedback I've given regarding shpoks' D5 idea with the sensor buoys to the ideas I've given regarding the modular ships concept.
    TBH I think both the KDF as well as the RR need some more bolstering in the science department.

    *EDIT: p.s. but at least the KDF has a good chance to get some more Gorn retros with the next batch of fleet ships

    p.p.s. I also didn't think you meant to say what you said hence the smiley...but when we don't say what we mean we can never mean what we say;)*
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited August 2013
    misterde3 wrote: »
    I just hopped onto TRIBBLE and checked and you're right: it only affectes the enemy's stealth.
    I've also checked the other Captain Abilities and none of them are afected by Science Consoles and abilities in any way...as opposed to the Engineering Ability "RSF" for example which is buffed by a scence console. Photonic Fleet is buffed by weapons abilities.
    Well, at least that should answer ruminate00's question in what way Science was screwed more clearly.
    At least it still leaves the innate +15 to Aux as a pro for the Science vessel and of course the stealth detection when you actually need to detect stealthed ships.
    As for "work", I've got a Science character flying the KDF Vet Destroyer..."work" is not the problem.:)

    Innate +15 to aux isn't a pro. You can easily reach the cap of 125. That bonus to auxiliary means you need to divert power into another system because, unlike weapon power, auxiliary overflow does nothing.

    Fire on my Mark is affected by stealth detection skill, too. Does that mean tac captains are supposed to be in science vessels?
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited August 2013
    ruminate00 wrote: »
    Innate +15 to aux isn't a pro. You can easily reach the cap of 125. That bonus to auxiliary means you need to divert power into another system because, unlike weapon power, auxiliary overflow does nothing.

    Fire on my Mark is affected by stealth detection skill, too. Does that mean tac captains are supposed to be in science vessels?

    Believe it or not...since Attack Pattern Alpha buffs the damage of Science Abilties like Gravity Well it's actually a good combination.
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited August 2013
    misterde3 wrote: »
    Believe it or not...since Attack Pattern Alpha buffs the damage of Science Abilties like Gravity Well it's actually a good combination.

    I know that. I would've used that as an example if someone said "sensor scan buffs science ability damage!"

    My point still stands. Just because there aren't a lot of romulan science vessels doesn't mean science captains got screwed.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited August 2013
    ruminate00 wrote: »
    I know that. I would've used that as an example if someone said "sensor scan buffs science ability damage!"

    My point still stands. Just because there aren't a lot of romulan science vessels doesn't mean science captains got screwed.

    Oh...THAT...I think you missed the point of that one:
    Only non-science is buffed by science consoles while science abilities are not buffed at all by them aside from stealth detection and the damage by photonic fleet that is buffed by weapons abilities.
    I meant science captains in general.
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