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PvP - Rewards, What do you want?

uhmariuhmari Member Posts: 0 Arc User
edited June 2013 in PvP Gameplay
Many people complain that PVE and PVP both grant Dilithium, and EC, So how
do we resolve this isssue? What rewards do you want instead of Ec/Dil?
Opinions on PvP Gear?
Post edited by uhmari on
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Comments

  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited June 2013
    I wouldn't turn down more sets or gear, but that would then further the gap between PVPers and those coming in and wanting to get into it, which I think is counter-productive.

    Gimme titles for winning X amount of matches. Put in a few funny ones about getting killed within within a second or two of being target locked by somebody, called it "Alpha'd" or something.

    And of course dilithium. Sure we get some now, but we don't get enough, really.

    Give Kerrat Omega marks for taking part in the scanning mission, make it equal to doing an STF. If you don't score at least 3 points you don't get any marks. That'll give PVPers something to do, give PVE'ers something to strive for, and a new place to be. Extra traffic will give Cryptic no choice but to actually FIX and improve Kerrat.

    Same goes for other potential open zones. Give us some sort of open space zone with plenty of PVE heavy things to do, then let the factions kill each other. It'll be a big playground that they could even fix zone control to like C&H or something. Give everyone invested interest in whats happening! - romulan marks.

    You could even put a space set into each playground for ppl to strive for.

    We just need to make PVP more accessible, and rewards would do that.
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  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited June 2013
    Dil - We get some, but not enough. In the time/effort/skill it takes to complete 1 PvP mission for 1440 dil, you can do multiple PvE missions for more dil and earn even more by randomly clicking DOff missions and logging off.

    Fleet Marks - Fleets have a huge impact in PvP, why not offer Fleet marks for stuff you do with your fleet?

    The WORST thing that could happen is PvP-exclusive grind gear, because then we'd get it and the less seasoned PvPers wouldn't, further increasing the gap in gear and cost of entry to PvP.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited June 2013
    What do I want? MAOAM

    Ok aside from that I would like more dilithium and marks. Maybe a choice of marks. A way to lvl the reputations in pvp would be awesome. But with better rewards we would need an afk protection.
    Maybe just some more kill x feds quests with some marks attached.

    My stomach is clear and my mind is full of bacon!
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited June 2013
    A pvp specific set means thought that don't like grinding stfs to be competitive in pvp don't have to. It's literally the opposite of the grind we all have to do for each toon to get borg pieces and fleet TRIBBLE. Accx3 weapons in a pvp rep store would have the same effect.
  • twamtwam Member Posts: 0 Arc User
    edited June 2013
    Call me crazy (cue someone calling me crazy), but I was thinking of this the other day, and figured that, if they must introduce a PvP Rep track (as they seem intent on doing; they seem to believe that adding a rep track makes anything better, atm), they should just set it up so it would offer the same rewards as the PvE rep tracks.

    So, no, or hardly any new, pvp-exclusives, but a different way to earn the gear already in game through PvP means. So you can actually, you know, get the gear you seem to need in pvp through playing pvp, which is an improvement for those who want to play pvp, rather than pve.



    Though, tbh, I was also a proponent of the system Arenanet had going in Guild Wars 1. Over there, you could enter pvp with your pve character OR with a special pvp character, which started at max level and got immediate access to all pve gear already unlocked on an account, with the option of unlocking stuff not yet unlocked with the local equivalent of dilithium - earned in pvp. That pretty much made rerolling a 3 minute deal, and really pushed differentiation in pvp to tactics and skill, rather than grind/time invested in pve.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited June 2013
    NO PvP gear, this would only result in an even bigger gap between newcomers and established PvPers. As I stated in another thread I would prefer a rep system which grants only vanity items to show off success in PvP like medals, costumes, trophies and unique ship hulls. Also PvP should offer dilithium and fleet marks, but base its rewards on a players individual effort in a match to give newcomers an incentive to learn the game mechanics and get better in PvP. AFKers however should get nothing.
  • timezargtimezarg Member Posts: 1,268
    edited June 2013
    I can see the concern with having PvP-specific rep items and gear. Personally, I'd be happy with just having PvP missions that reward Nukara, Romulan, Omega, and Fleet marks. That way I can grind those reputation systems by PvPing, instead of having to go through a stultifying grind-fest that ends up eroding my piloting reflexes and ends up being unenjoyable.

    Having more open-PvP maps like Ker'rat would be great as well, perhaps having a specific map for a specific type of reputation reward (Ker'rat for Omega, another map for Romulan, etc).

    Right now, there is no particular NEED or POINT to PvP. The dilithium you earn from completing PvP missions can be earned more easily via STFs and other repeatable PvE missions, and the EC you generally earn is pitiful. I could go into Ker'rat right now, and if the randomizer decided not to make the Ker'rat applicable missions available, I could kill dozens of players in Ker'rat and earn nothing. Even killing NPCs gives me more than that, because they at least drop scrappable loot.
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  • magniacapramagniacapra Member Posts: 544 Arc User
    edited June 2013
    eisenw0lf wrote: »
    NO PvP gear, this would only result in an even bigger gap between newcomers and established PvPers. As I stated in another thread I would prefer a rep system which grants only vanity items to show off success in PvP like medals, costumes, trophies and unique ship hulls. Also PvP should offer dilithium and fleet marks, but base its rewards on a players individual effort in a match to give newcomers an incentive to learn the game mechanics and get better in PvP. AFKers however should get nothing.

    No it doesn't, not any more than having omega or romulan reps have especially if it's pvp specific. Then you'd only need to grind 1 store to be competitive, and as it's pvp your grinding, your not just wasting your time doing dumb repeatable missions.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    Hrmmm, titles...vanity items...costumes, ship costumes...

    Rewards should be for winning or outstanding performance during a loss.

    AFKing, Efficiency Premades (Lose Faster!), and all the rest are a plague upon PvP in many games because of rewards being offered for losing. STO is no different.

    Which also means that having things such as timed events where the Feds or KDF get some sort of bonus depending on how many matches each side won, well - players would likely attempt to game that. Either Feds or KDF getting on their alts and trying to game the system in favor of their preferred side.

    So yeah, vanity stuff earned...even through something like the Rep/Event system.

    But again, bad apples will try to cheat the system...regardless of what is done. Hell, folks already run a quick five to get their Dil and go on their merry way...which has caused punitive action on Cryptic's part in the past that affected everybody.

    Meh, oh well...

    ...as for PvP-specific gear, as has been pointed out - it would just create additional gaps and generate the scenario which has occurred in other games where folks lose their way to a certain point so they can gear. Course, when all they've done is practice losing to get to that point, they generally end up being pretty good at losing even after they gear.
  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    Ugh, a PvP rep system of any form will just vastly increase the AFK'er and premades beating up pugs... not a good thing.
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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited June 2013
    PvP rep has to be tied to some degree to performance. A skills ranking must also be implemented in such a case.

    PvP should also be a just-as-legit way of earning endgame equipment, preferably the same as always. Cosmetic adjusments would be best.

    Edit: Was written in a bit of a hurry, so here's a bit of elaboration.

    Well, I could back the idea of additional gear. However, I frankly have severe doubts about balancing and AFK issues. The problem we have is to turn PvP into something with rewards, but not be a grind to get stuff which is absolutely necessary.

    The simple solution would be to make PvP a mark source. However, for a little exclusivity, have an accolade system tied to PvP performance, that would perhaps make the player stand out (hence cosmetics) or give the player a grind advantage (extra dil refining?).

    If new gear is introduced, the gear itself should be obtainable through participation. However, those who are competent should get some advantage, preferably of no consequence to balance, e.g. cosmetic. An analogy would be how Ground STF players can only unlock additional armor looks if they have the optional objectives.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited June 2013
    Keeping the environment open and fun to incoming new PvP players is crucial to keeping the queue numbers high and strong.

    Leaderboards, point systems, kill accolades, all of that is counterproductive. I will be the first one to leave if such a competitive system is put in place. Competition should be kept in tournaments.

    "Fun" titles should be implemented, yes. It's all about enjoying the game, and if cheery titles are gained from funny things, that would help keep it enjoyable and non-competitive.
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  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited June 2013
    PvP rep should still reward based on participation. You don't have to win, you just have to play, like the Dil reward now. I can hear the screams now that it should be based on how good you are, so the gear is a trophy of your skills. We need to look at the bigger picture though.

    The biggest problem with PvP is that people don't play it. The best way to get people to do ANYTHING in this game is to dangle a nice, tasty bunch of gear in front of them for doing it. Seriously, how many people are STILL chasing epohhs on a daily basis? If people can come into PvP, play some arenas, not worry about if they lose or not, and still get their gear... maybe they will get over their hesitation about PvP? Maybe they'll realize it's fun and stick around? Maybe enough people will give a damn about PvP that Cryptic will be motivated to expand and improve it?

    The winning team should probably get something for their trouble too. Maybe an extra amount of marks similar to getting the optional in an STF. But, you'd still be able to eventually get everything even if you're a complete newbie and lose every match. But hopefully, you'd get tired of losing somewhere along the line and strive to get better.
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited June 2013
    uhmari wrote: »
    Many people complain that PVE and PVP both grant Dilithium, and EC, So how
    do we resolve this isssue? What rewards do you want instead of Ec/Dil?
    Opinions on PvP Gear?

    I would grind any amount of rep for a button on my UI that made you stop posting.

    Fair warning, the merciful treatment you received in your other threads will not be afforded you here once you begin your cycle.

    Thar be trolls.

    As we've seen, many trolls begin with the blandest of questions posed with apparently good intentions. The original post is an example of this.

    Of course, he'll call me a troll at this point, but everybody here deserves to know what they're in for when attempting to engage this guy in a discussion. I do not believe this thread was started in the spirit of open dialogue, and the OP's pattern will begin to repeat itself shortly.

    When he says "many people" he's referring to the people he surveyed. On ESD. For 50k EC. He's going to use this "data" to explain how anyone who disagrees with him is only protecting their epeen. Go ahead, check that last post I linked, see what passes for math with this guy. Even when hilbert's blog gained sentience to rise up and glare disapprovingly he continued to blather on, believing that he's the smartest person in the room. If seeing hilbert's data mining did not embarrass him to the point where he stops posting graphs representing numbers shown to him in fever dreams then nothing will get through to him.

    Uhmari, the PvP sub-forum community is civil, open, and honest when dealing with someone who is the same. How long can you stay that way?

    This week I read something that reminded me of Uhmari's threads:

    Communicating with MMO players is like trying to speak sign language through a hole in a bathroom wall: Everyone on the other side of it is confused, is angry, or only came here to suck. -Seanbaby
    _______________
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    redricky wrote: »
    Even when hilbert's blog gained sentience

    I had Hilbert's guide over for tea recently. Polite chap really, ate all the crumpets though. Very bright, very bright indeed.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • mavhaxmavhax Member Posts: 127 Arc User
    edited June 2013
    For the Rep Grind to be farmable via pvp.

    There is no reason why we should be forced to faceroll the keyboard in order to enjoy the game later down the line as more azn grind bits get put in.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    mavhax wrote: »
    For the Rep Grind to be farmable via pvp.

    There is no reason why we should be forced to faceroll the keyboard in order to enjoy the game later down the line as more azn grind bits get put in.


    Actually neverwinter has a system in place where projects that take X amount of time can be completed instantly through paying a specified (and increasing depending on level/tier or what you are doing) "dilithium" cost (well, the NW equivalent anyway).


    Pay to finish grind, RIGHT NAO.

    That is a smart monetization example, instead of grind content A, B, C to pay into paywall system D, E, F to unlock project/stores to buy G, H, I.


    I'm baffled why they haven't brought this system to STOs DOFFing, Fleet & Rep systems yet.
  • zombiedeadheadedzombiedeadheaded Member Posts: 0 Arc User
    edited June 2013
    Until people lose items, and they drop as loot, when there pretty little ship blows up, there is no point in PVP. So basically I want other peoples consoles, weapons, shields etc. preferably ones they have bought with their pocket money.
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    That system is terrible, never works and makes a lot of people mad, iv only
    ever seen it in RoM and D2 and then it was dependent on conditions.
    there really is no balanced game with a system like that, and it really
    only encourages people not to use real items in pvp.


    maybe we should look at a system where the death drops marks (that you roll on)
    which are special, and used to buy gear.
  • drowrulesupremedrowrulesupreme Member Posts: 692 Arc User
    edited June 2013
    uhmari wrote: »
    That system is terrible, never works and makes a lot of people mad, iv only
    ever seen it in RoM and D2 and then it was dependent on conditions.
    there really is no balanced game with a system like that, and it really
    only encourages people not to use real items in pvp.


    maybe we should look at a system where the death drops marks (that you roll on)
    which are special, and used to buy gear.

    Actually couldn't agree more. If we want more people to PvP then having them lose their hard earned gear first time they go in or if there was lag, for example, would encourage people to either NOT PvP or use substandard gear (gimping themselves and almost ensuring they do not fare well).

    I like the suggestions of PvP dropping Marks (Fleet marks seems particularly appropriate) since it is often a 5v5 thing and encourages team/fleet play. That or the vanity items.
    "...we are far more united and have far more in common with each other than the things that divide us.”
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  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    I am very partial to the idea of vanity items droping, maybe even
    maybe we can add a special box (next to shield, Engie, and weapons) for unique effects on ships (like weapons color changers, and engie color change)

    another option may be to allow the fleet leader to create a special fleet ship
    and it requires 250 or these special roll marks to get that ship. Or better yet
    why dont we add an epic Drop to Loot at a 2.5% Change for the group for
    ship fleet modules (or the badges can get them)
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited June 2013
    I just believe any PvP rewards that's giving out should be rewarded to the winning team after the match while the losing team have limited rewards just because generally they're the ones have AFK'ers and players that don't work together.

    As for bonus rewards, i think it should depends on how many total team kills there is in Arena's and how many total left over team points in C&H matches.
  • eardianmeardianm Member Posts: 0 Arc User
    edited June 2013
    uhmari wrote: »
    That system is terrible, never works and makes a lot of people mad, iv only
    ever seen it in RoM and D2 and then it was dependent on conditions.
    there really is no balanced game with a system like that, and it really
    only encourages people not to use real items in pvp.

    It's true, Eve was shutdown in early 2004 because it turns out 0.1% of gamers I polled online want to play a game with real pvp consequences, and that .1% was just trolling me anyway
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    I just believe any PvP rewards that's giving out should be rewarded to the winning team after the match while the losing team have limited rewards just because generally they're the ones have AFK'ers and players that don't work together.

    As for bonus rewards, i think it should depends on how many total team kills there is in Arena's and how many total left over team points in C&H matches.

    That's why you set it up at a 1.5% Drop rate on deaths. You just make it simulate as if it was looted right when they die. Then make the rewards cost 50-500 Badges.


    It's true, Eve was shutdown in early 2004 because it turns out 0.1% of gamers I polled online want to play a game with real pvp consequences, and that .1% was just trolling me anyway

    There is other options then players losing their gear that are real consequences, You just dont like them, and want to loot everyones gear, that system is terrible and very few support it (only those who know how to exploit that type of system ever are for it)
  • eardianmeardianm Member Posts: 0 Arc User
    edited June 2013
    uhmari wrote: »


    There is other options then players losing their gear that are real consequences, You just dont like them, and want to loot everyones gear, that system is terrible and very few support it (only those who know how to exploit that type of system ever are for it)

    Well then, our fine paragon game designer, I'm afraid you have a much larger battle to fight away from STO. As Eve is still running, has had near constant year to year growth with a few hounded thousand players, and has LITERALLY BEEN DOING IT WRONG its entire first 10 years. I imagine with your complete understanding of the needs of the playerbase, you can have them quickly turned around into the only mmo on the market!

    On the bright side, at least you have the game developer who doesn't understand the mechanics and is horrible at their own game down pat. Not to mention blind inference into the gameplay preferences of your respondents.
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    Just because Eve Allows it does not make the system broken.

    You have to look at it like this.

    50,000 online max at Peak times, Why is it not like star-craft, Or WoW with
    500,000+ on peak times?

    Because a lot of people left for many different reasons which we will call
    "the wrong way of doing it"

    the biggest (imo) is that eve was to complex, But there are many people out there
    (in fact i was just talking to one of them, who is an sto player last night)
    Who hated that 1 shots = death, because death = loss of all your stuff

    Now I dont think that dropping loot is a good system myself, only because
    of the pure truth that people in general hate it (it has mechanically good effects
    on a game itself, just not on the people).

    Its sort of like communism, its good on paper, but in practice it is terrible.

    So yes, Eve has been doing it wrong
    Which is why other games have such a larger peak population. Such a mechanic
    in this game would undoubtedly destroy the pvp population beyond its current level

    Imagine 80% of the game does not want to pvp (well thats a guestamate, but its a lot)
    and now those who tolerate the 1 shots, lose their gear?

    When does the maddness of the upper tier pvpers snap back into reality
  • eardianmeardianm Member Posts: 0 Arc User
    edited June 2013
    Well, I will gladly admit that you are a master level troll. Plow on good sir
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    Replies of logic and reasoning are not trolling.


    If you have a reply for why eve is not higher population let me know,
    but i can almost certainly gaurentee those are the major two mechanics
    that are playing a role in that games population levels.
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited June 2013
    I want a full tier on rep done for every match ive been in.
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited June 2013
    I'd settle for a bumper sticker that reads, "If you can read this, then back the #%@& up!" It must be bright and flashy like :) And I want dice for my mirror... sheep skin covering my consoles... and one of those quaint 'ittle nodding dogs when you hit a dump in Arena. Oh Oh, and a disco ball!!

    You at the back there stop laughing!? I'm serious. No lies - my peeps are working on it as we speak!
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