I should start by acknowledging that people have appreciated star trek in their own way for a long time, and prefer some ships because of that nostalgic feeling. I get that, and I get the feeling.
There just comes a time when we run out of forum space because of all of the threads asking for "buffs" to "underpowered" ships that people love. Read through some of them, they usually ask for increased turn rate (Galaxy, every Romulan ship bigger than a Mogai), more tactical bridge officer slots (Galaxy, Intrepid, every Romulan ship bigger than a D'Deridex), and similar changes. Almost universally, these proposed changes are to make ships more escort-like.
I have a simple idea for those people: Fly something else.
Star Trek online has been designed in such a way as your ship is arguably the most important part of character creation and development in space missions. It has also been designed to allow you to switch ships very easily. This is a fantastic feature and many people need to take advantage of it. I'm not saying sell your much loved Galaxy or D'D to a Ferengi for scrap, I'm saying put it in spacedock and take something else out for a spin. You might enjoy the game more.
Please don't get me wrong, I'm not saying everyone should fly escorts. Far from it. I think everyone should fly ships they have fun in. Some people fly these "underpowered" ships very well and have a blast every day, they don't need a change.
If you feel the only way you can have fun in your Galaxy is for Cryptic to give it a turn rate of 10 and a Lt. Commander tactical station, perhaps you should be flying an Excelsior or a Galor, or even go way outside your comfort zone and try a Hermes or a Prometheus on for size (you can even still stick beams on it!)
I should start by acknowledging that people have appreciated star trek in their own way for a long time, and prefer some ships because of that nostalgic feeling. I get that, and I get the feeling.
There just comes a time when we run out of forum space because of all of the threads asking for "buffs" to "underpowered" ships that people love. Read through some of them, they usually ask for increased turn rate (Galaxy, every Romulan ship bigger than a Mogai), more tactical bridge officer slots (Galaxy, Intrepid, every Romulan ship bigger than a D'Deridex), and similar changes. Almost universally, these proposed changes are to make ships more escort-like.
I have a simple idea for those people: Fly something else.
Star Trek online has been designed in such a way as your ship is arguably the most important part of character creation and development in space missions. It has also been designed to allow you to switch ships very easily. This is a fantastic feature and many people need to take advantage of it. I'm not saying sell your much loved Galaxy or D'D to a Ferengi for scrap, I'm saying put it in spacedock and take something else out for a spin. You might enjoy the game more.
Please don't get me wrong, I'm not saying everyone should fly escorts. Far from it. I think everyone should fly ships they have fun in. Some people fly these "underpowered" ships very well and have a blast every day, they don't need a change.
If you feel the only way you can have fun in your Galaxy is for Cryptic to give it a turn rate of 10 and a Lt. Commander tactical station, perhaps you should be flying an Excelsior or a Galor, or even go way outside your comfort zone and try a Hermes or a Prometheus on for size (you can even still stick beams on it!)
Frankly the Sovereign needs FIVE slots in the front FIVE slots in the back. /thread
Anyway, like I was sayin', shrimp is the fruit of the sea. You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich. That- that's about it. - Bubba
Every single end game ship should be able to have a feasible build. From a fan perspective it makes people happy. From a business perspective it means that Cryptic has more viable items to sell.
I see nothing wrong with very slight buffs to bring the obviously weaker ships in line (not stronger) than the others.
Every single end game ship should be able to have a feasible build. From a fan perspective it makes people happy. From a business perspective it means that Cryptic has more viable items to sell.
I see nothing wrong with very slight buffs to bring the obviously weaker ships in line (not stronger) than the others.
EXACTLY. Five slots front, five slots back for the underpowered Sovereign.
Anyway, like I was sayin', shrimp is the fruit of the sea. You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich. That- that's about it. - Bubba
Flying a different ship isn't really an interesting answer. Arguably you don't want one class or one ship to be considered the best. There's no effective trade offs in this game. For example the fastest turn rate ships should have fewer weapons. Different items should effect these things. If you slot armor in your engineering slots then you should be slower.
Power is too high. With good gear you can run 100% weapon power and have pretty high shield power. This lowers the amount of choices that one can do. RSP, and all the ensign and lieutenant heals (hull and shield) are too strong while the Level 3 abilities are too weak. So there's no incentive not to build an escort. Escorts and Sci ships should be murdered in elite STFs if they get something like a borg cube on them. But since a well geared escort can tank practically anything what's the point of having a slow strong cruiser?
Flying a different ship isn't really an interesting answer. Arguably you don't want one class or one ship to be considered the best. There's no effective trade offs in this game. For example the fastest turn rate ships should have fewer weapons. Different items should effect these things. If you slot armor in your engineering slots then you should be slower.
Power is too high. With good gear you can run 100% weapon power and have pretty high shield power. This lowers the amount of choices that one can do. RSP, and all the ensign and lieutenant heals (hull and shield) are too strong while the Level 3 abilities are too weak. So there's no incentive not to build an escort. Escorts and Sci ships should be murdered in elite STFs if they get something like a borg cube on them. But since a well geared escort can tank practically anything what's the point of having a slow strong cruiser?
Careful, you're suggesting that escorts don't reign supreme. All the escort fan-boys will come out and take your scalp if you keep this behaviour up!
EXACTLY. Five slots front, five slots back for the underpowered Sovereign.
The Sovereign is by no means an underpowered ship in terms of offensive firepower; in fact, it is one of two tactically capable cruisers that can deal a lot of damage if set up with the proper build.
It's not the ship. It's the player.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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I think most people want the DD and Galaxy to be on par with other cruiser as far as turn rate and they are correct, both should be able to turn as good as all the other cruisers. My regent class with NO RCS consoles turns far better than a DD and Galaxy with 2 RCS consoles and My Vo'quv is on par with them for turn rates. They should not turn like a carrier but like a cruiser unless it has 2 pet slots. It is in no way unreasonable to want them to turn like a cruiser.
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The problem is that escorts aren't marginally more powerful, they are a hell lot more powerful. They can withstand fire and they kill very fast, which in itself is an attack tactic but also defensive, as a dead target does not fire on you.
And the solution is not for everyone to fly escorts...
I think most people want the DD and Galaxy to be on par with other cruiser as far as turn rate and they are correct, both should be able to turn as good as all the other cruisers. My regent class with NO RCS consoles turns far better than a DD and Galaxy with 2 RCS consoles and My Vo'quv is on par with them for turn rates. They should not turn like a carrier but like a cruiser unless it has 2 pet slots. It is in no way unreasonable to want them to turn like a cruiser.
It's not just that. If you take a look at the Federation Shipyards forum section, there is one gigantic thread called "What is your beef with the Galaxy, Cryptic?" It's the biggest hotbed of dissatisfied/satisfied Galaxy-class pilots. It's also where a large portion of complaints about the Galaxy-class come out.
One major argument is the offensive capabilities. Just because the VFX department made an overestimation when they created the Enterprise-D blowing a gaping hole in the Borg cube in TNG "Q Who?", this causes a lot of people to sincerely believe that the Galaxy-class is a tactically oriented cruiser... and it can tank... and it can do science... all at the same time.
That's where I say, it's the players trying to fit a square peg in a round hole. The Galaxy-class, despite "Fanon", isn't designed for combat like the Prometheus and Defiant classes are. It's a ship meant for exploration and protecting the families - FAMILIES! - aboard the massive starship.
It's unreasonable to force a ship into a role that it isn't designed for, and a lot of the people who do try and force their ideas upon the ship, are the ones who gripe here in the forums.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
It's not just that. If you take a look at the Federation Shipyards forum section, there is one gigantic thread called "What is your beef with the Galaxy, Cryptic?" It's the biggest hotbed of dissatisfied/satisfied Galaxy-class pilots. It's also where a large portion of complaints about the Galaxy-class come out.
One major argument is the offensive capabilities. Just because the VFX department made an overestimation when they created the Enterprise-D blowing a gaping hole in the Borg cube in TNG "Q Who?", this causes a lot of people to sincerely believe that the Galaxy-class is a tactically oriented cruiser... and it can tank... and it can do science... all at the same time.
That's where I say, it's the players trying to fit a square peg in a round hole. The Galaxy-class, despite "Fanon", isn't designed for combat like the Prometheus and Defiant classes are. It's a ship meant for exploration and protecting the families - FAMILIES! - aboard the massive starship.
It's unreasonable to force a ship into a role that it isn't designed for, and a lot of the people who do try and force their ideas upon the ship, are the ones who gripe here in the forums.
You make very valid points. In regards to the DD and the Galaxy, if they can't attack as powerfully as other ships then they should be able to other things better, such as tanking. The Odyssey can pump out way more damage AND tank far more effectively. This isn't right. Balance should be the name of the game.
It's not just that. If you take a look at the Federation Shipyards forum section, there is one gigantic thread called "What is your beef with the Galaxy, Cryptic?" It's the biggest hotbed of dissatisfied/satisfied Galaxy-class pilots. It's also where a large portion of complaints about the Galaxy-class come out.
One major argument is the offensive capabilities. Just because the VFX department made an overestimation when they created the Enterprise-D blowing a gaping hole in the Borg cube in TNG "Q Who?", this causes a lot of people to sincerely believe that the Galaxy-class is a tactically oriented cruiser... and it can tank... and it can do science... all at the same time.
That's where I say, it's the players trying to fit a square peg in a round hole. The Galaxy-class, despite "Fanon", isn't designed for combat like the Prometheus and Defiant classes are. It's a ship meant for exploration and protecting the families - FAMILIES! - aboard the massive starship.
It's unreasonable to force a ship into a role that it isn't designed for, and a lot of the people who do try and force their ideas upon the ship, are the ones who gripe here in the forums.
Good points.
Personally, I have no issue with the Galaxy as it stands now in-game. My experience with it in PvE, patrol, exploration, and story missions has been fairly positive. I can't speak of PvP, since I don't play in that venue.
As for the NCC-1701-D, people forget that it had oodles of "plot armor" in the show. Especially in the Borg-related episodes.
Case in point: Admiral J.P. Hanson's flagship, according to the script for The Best Of Both Worlds: Part 2, was a Galaxy class starship. And it ultimately suffered the same fate as the rest of the Wolf 359 task force.
The Sovereign is by no means an underpowered ship in terms of offensive firepower; in fact, it is one of two tactically capable cruisers that can deal a lot of damage if set up with the proper build.
It's not the ship. It's the player.
Mine is set up fine, I am an engineer, I do support. Deal plenty of damage honestly.
I would just like to have another slot for a second front torp and another back slot for a Tricobalt device. Plus more slots would be canonically correct. :P
Anyway, like I was sayin', shrimp is the fruit of the sea. You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich. That- that's about it. - Bubba
Forget the shows and all else about the galaxy. Look at the game.
Its dps based.
Eng skills are all about healing/buffing giving limited usefulness beyond a point.
Eng consoles BEFORE dil mine was added were the least useful thanks to the embassy.
New eng consoles will help out the galaxy alot as far as tankability, only thing is it had 0 issue with that before so not a great boon here. LT tac only on a ship that was the backbone of starfleets anti dominion fleets is a bit laughable. 2 tac consoles on a ship that had the largest most powerful beam arrays in starfleet at the time, haha... a LT sci on a ship thats named "exploration" cruiser... haha
You see the running bad joke yet? All the fleet galaxy is atm is 1 giant floating hulk of hitpoints and little else. Dont get me wrong i can get mine to do decent in pve because of aux2bat being OP in pve and pve being stupidly easy. Then again ive taken brand new unpacked ships into elite stf with no consoles and only the common junk on it and out dps'd people so that doesnt say much does it.
I dont want the galaxy to be a escort, asking for a LTC tac LTC sci Cmd Eng, and 2 uni ensign doesnt make it op or and escort it makes it bloody USEFUL. I know i can hop from my Fleet galaxy into my Fleet Assault Cruiser and do everything my galaxy does just as well, and other stuff a hell of a lot better.
Only reason people dont complain that the Fleet excel has 3 ens eng is cause it has LTC tac and 4 tac consoles which makes 3rd eng bearable. The galaxy doesnt have that.
Its the worst boff layout at current, thanks to eng abilities effects/globals. Keep in mind any boost to eng abilities effects all cruisers and still leaves the galaxy in the dust.
Why are people resistant to making a ship better? Not OP, just better so that its useful? Hum give me a really good reason that the ship shouldnt be updated? Same with the galaxy x? In what way would it hurt?
And the reg T5 Assault cruiser is awesome i flew mine for 3 years. The fleet AC is just epicly good.
Forget the shows and all else about the galaxy. Look at the game.
Its dps based.
Eng skills are all about healing/buffing giving limited usefulness beyond a point.
Eng consoles BEFORE dil mine was added were the least useful thanks to the embassy.
New eng consoles will help out the galaxy alot as far as tankability, only thing is it had 0 issue with that before so not a great boon here. LT tac only on a ship that was the backbone of starfleets anti dominion fleets is a bit laughable. 2 tac consoles on a ship that had the largest most powerful beam arrays in starfleet at the time, haha... a LT sci on a ship thats named "exploration" cruiser... haha
You see the running bad joke yet? All the fleet galaxy is atm is 1 giant floating hulk of hitpoints and little else. Dont get me wrong i can get mine to do decent in pve because of aux2bat being OP in pve and pve being stupidly easy. Then again ive taken brand new unpacked ships into elite stf with no consoles and only the common junk on it and out dps'd people so that doesnt say much does it.
I dont want the galaxy to be a escort, asking for a LTC tac LTC sci Cmd Eng, and 2 uni ensign doesnt make it op or and escort it makes it bloody USEFUL. I know i can hop from my Fleet galaxy into my Fleet Assault Cruiser and do everything my galaxy does just as well, and other stuff a hell of a lot better.
Only reason people dont complain that the Fleet excel has 3 ens eng is cause it has LTC tac and 4 tac consoles which makes 3rd eng bearable. The galaxy doesnt have that.
Its the worst boff layout at current, thanks to eng abilities effects/globals. Keep in mind any boost to eng abilities effects all cruisers and still leaves the galaxy in the dust.
Why are people resistant to making a ship better? Not OP, just better so that its useful? Hum give me a really good reason that the ship shouldnt be updated? Same with the galaxy x? In what way would it hurt?
And the reg T5 Assault cruiser is awesome i flew mine for 3 years. The fleet AC is just epicly good.
I'm sorry but you're throwing all of these "I watch TNG" reasons in right after saying "look at the game". Lets actually just look at it from an in-game perspective:
The 3 T4 retrofits (Galaxy, Intrepid, and Defiant) were supposed to be specialized at doing exactly one thing each. So yes, Galaxy is a giant f'in engineer boat. That was exactly what it is supposed to be so please stop.
I've thrown this into lots of those whine threads, but why don't we ask cryptic to make engineering powers and some science powers more useful. Make the higher level ones a LOT better than the lower level ones.
Lets fix the balance issue rather than turning everything into an escort.
To the OP; most of mine are now because the moment they where created is where they peaked on the power creep scale and they may now look less apealing in light of current vessels based on how well or poorly they where designed at the point of creation.
I'm sorry but you're throwing all of these "I watch TNG" reasons in right after saying "look at the game". Lets actually just look at it from an in-game perspective:
The 3 T4 retrofits (Galaxy, Intrepid, and Defiant) were supposed to be specialized at doing exactly one thing each. So yes, Galaxy is a giant f'in engineer boat. That was exactly what it is supposed to be so please stop.
I've thrown this into lots of those whine threads, but why don't we ask cryptic to make engineering powers and some science powers more useful. Make the higher level ones a LOT better than the lower level ones.
Lets fix the balance issue rather than turning everything into an escort.
And out of all the T5+ cruisers it is the worst of the bunch, My regent outperforms it in every way. There is absolutly NO reason to get one of the Galaxy variants at the same cost as a regent, Yes they have 2 consoles that are better than the regents but that is not an advantage when the ship itself is not as good.
And Sorry but fixing it to be on par with Regent in usefullness Does not mean make it an escort as you seem to be stuck on. Please show all the posts saying they want it to perform as good as a fleet tactical escort or a bop? And please not what you percieve as that but actualy stating it. When I read the galaxy mega thread i saw a whole lot of people asking for it to be made on par with CRUISERS with a few who wanted it to be OP in every way. Seriously you are projecting what you percieve onto everyone who just wants it to be usefull without wasting every engi console on RCS.
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And out of all the T5+ cruisers it is the worst of the bunch, My regent outperforms it in every way. There is absolutly NO reason to get one of the Galaxy variants at the same cost as a regent, Yes they have 2 consoles that are better than the regents but that is not an advantage when the ship itself is not as good.
And Sorry but fixing it to be on par with Regent in usefullness Does not mean make it an escort as you seem to be stuck on. Please show all the posts saying they want it to perform as good as a fleet tactical escort or a bop? And please not what you percieve as that but actualy stating it. When I read the galaxy mega thread i saw a whole lot of people asking for it to be made on par with CRUISERS with a few who wanted it to be OP in every way. Seriously you are projecting what you percieve onto everyone who just wants it to be usefull without wasting every engi console on RCS.
I honestly do not think a two more weapon slot buff for the Sovereign would be game breaking or just out of bounds. Any of the huge cruisers Galaxy AND ABOVE should flat out have five weapon slots for BROADSIDES SAKES! Besides, they turn like the Titanic anyway. I honestly think five front and back weapon slots would alleviate the problems of all cruisers across the board. It is evened up by the turn rate in all fairness. At least then it gives cruisers more diversity with front end attack and broadsides.
Anyway, like I was sayin', shrimp is the fruit of the sea. You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich. That- that's about it. - Bubba
I have a simple idea for those people: Fly something else.
Unhelpful suggestion is unhelpful. The whole point of people complaining about the state of certain ships, classes or races is because they WANT to have choices that are actually CHOICES, instead of being offered a choice between cookie-cutter overpowered builds, and sub-optimal mediocre ships that appeal to their aesthetic sense.
What people are asking for, when they ask for buffs for the Galaxy, or whatever, is a chance to fly the ship that appeals to them aesthetically without being PUNISHED by their mediocre damage output. And given that even the flimsiest ship can perform even elite content in reasonable safety, it's not really much of a consolation that your ship is tougher in exchange for the lower damage output, because VAPORS DON'T SHOOT BACK.
I'm a proponent for giving the KDF Bird of Prey class a bit of a buff. However, I'm not saying buff the hull or shield modifier. . .I'm okay with that sacrifice. What I want is for the impulse modifier to be increased, especially since we will soon have three different ships that can outpace the standard .20 impulse mod that most Federation escorts and the KDF BoPs use. What I'd like is for the BoPs to be increased to .22 or .23 impulse mod, so that the only thing that can clearly outpace it would be the Risan ship that's coming out (which is marketed as faster than anything else, hence my exception for it). An increase to the defensive capabilities of the battlecloak would be nice. . .a hull resistance buff, for example. Just things that would keep the BoP competitive while having it remain in the role it's in now.
i fly a sov haakona and a Ha'feh and honestly i dont think the cruiser's/warbird varients need 10 weapon slots a 4th tac counsol slot would be nice though and it wouldn't add game breaking dps to them nor would it make them op since most of them use arrays any way
In a way I agree with the OP many people do ask for more powerful ships.
In fact I am constantantly asking for this.....
Because I find it unrealistic to have a ship almost as big as a planet have barely any crew and have only 3 weapons in the front and back????
A modern destroyer in our century has more weapons.
And has been shown on all movies and television shows ships can and will be built with more weapons...why we don't have the options to do so in this game boggles my mind.
I am tired of having to throw away my old ships because they cant have more weapons or consoles....and I am tired of having a huge crew I can never fully use....and I am tired of having bridge officers with skills I will never be able to use because go figure the ships don't have a station for them to use those skills.
I think in truth and to make the game more realistic there should be a point that as a player we should be able to modify our ships to make them be what we want....if we want 50 torpedo launchers on the ship then so be it...if we want to have bridge officer all using their tier 4 powers then so be it.
It should cost us and it should take us time to build those features on the ships......but we should have the options.....and we should be able to do it on all the ships we have......instead of making us constantly throw away the older ships.
And what makes the entire system even worse how it is....is the fact some of the older ships have modules and consoles that only work on those ships....thus if we want that console or module.....we can only use it in the obsolete ship.
Saddly after all the technology and time.....the Klingons and romulans and federation seam to be unable to learn and advance..instead they simply throw things away.
Power without Perception is Spiritually useless and therefore of no true value.
Why are people resistant to making a ship better? Not OP, just better so that its useful? Hum give me a really good reason that the ship shouldnt be updated? Same with the galaxy x? In what way would it hurt?
You want a reason ?
In STO , the unpaying customer is an unhappy customer .
The game is designed to keep you unhappy , with the perpetual next shiny carrot dangling in front of your nose .
There is a consistent problem in this game and its not actually Cryptic, its the playerbase. People go on about balance but its usually because THIER ship is UP or has just recently come out of a Kar'rat looking like swiss cheese.
While I agree that yes, some ships are overpowered because that's how Cryptic's business model works. Ships have to be more and more and more overpowered because otherwise nobody would buy them.
The problem is, we've had YEARS of players buying ships that were more powerful and Cryptic have been well aware of this fact. Power... sells, nobody wants to buy a ship just to be severely handicapped so this problem is never ever going to go away.
Over the years, the players have created the monster which is Cryptic today. If everyone agreed that the Bug Ship and most of the Lockbox vessels were far too OP to be used in PvP and did not buy or fly them... then we would not have this problem and this game would be far better balanced.
Its about Greed, Greed from Cryptic for wanting more and more money but also from the players for wanting a more and more powerful edge over other players and over the game itself.
Think of it this way, Why do people buy cheat books/programs etc... because winning is important... why? Because you NEED to prove your dominance over other people, its a factor common in all of humanity and in EVERY aspect of everyday life. We are engineered specifically to seek "Better"... because otherwise we would lack the potential to reproduce effectively.
Everything in LIFE is like that... why do supermodels have to be thin and beautiful? Why are celebrities rich and looked up to by millions? You can try to deny it but it is true and the entire human philosophy is based around that.
So yes, until the majority of players cotton on to the fact that they are being used and put their bugships, Galors, Wells, and whatever back into drydock by considering other people but themselves... we will NEVER EVER see the balance you want to happen... its a vicious circle.
Until Fleets start enforcing rules about acceptable conduct and which ships to fly in PvP or PvE, its irrelivant which... it will never happen.
Cryptic has no power, no influence in this game, only the power and influence that you give them so maybe its time you woke up and took responsibility for your own game if you truely want a better one. But then the majority of people won't care because its always "Me first, others second - Survival of the Fittest". Most people are slaves to their biology without even realizing it.
You want a reason ?
In STO , the unpaying customer is an unhappy customer .
The game is designed to keep you unhappy , with the perpetual next shiny carrot dangling in front of your nose .
If you are happy you are doing it wrong .
I never knew I was doing it wrong?
For the Galaxy and other Cruisers, it sure would be nice to see them dishing out damage as in the shows, but they do theire job well enough in Game.
I can totally understand the Galaxy not being a tactically oriented ship, but as was said the Galaxy was a ship designed for exploration, so why the hell is it not sciencey? Give me Cammander Eng. and Cammander Sciecne, Universal Lt. Command. and Lt. Eng. Universal ensign? Oh wait because 2 Commander stations would just be silly, forget i said anything.
"The needs of the many outweigh the needs of the few or the one." ~Spock
I think you can narrow it down to the problem that pre F2P ships like the Galaxy and others are just left behind in terms of the game design. I fly a Galaxy on my fed engineer and I enjoy her, I can tank and dish out decent damage but in a game that is geared towards top dps I'll never be competative flying her (for example PvE queues rewarding damage over survivability, although I manage to score 3rd and 2nd places in the Gal-R).
Those "old" ships need a bit of a buff in some way.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I have a simple idea for those people: Fly something else.
Your entire thread is a fail. You can't blaim the people for wanting their T5 ship to be usefull. All ships marked as end-game or T5 should have an equal value in doing end-game related content and the only thing which should vary is the flavor of how it's done.
You don't go around and blaim people for demanding a relevant role for their favourtie ship that is btw happens to be marked as T5, you go to the developers and demand them to correct such discrepancies in ships that they themselves put on the same ladder.
Comments
Frankly the Sovereign needs FIVE slots in the front FIVE slots in the back. /thread
I see nothing wrong with very slight buffs to bring the obviously weaker ships in line (not stronger) than the others.
EXACTLY. Five slots front, five slots back for the underpowered Sovereign.
Power is too high. With good gear you can run 100% weapon power and have pretty high shield power. This lowers the amount of choices that one can do. RSP, and all the ensign and lieutenant heals (hull and shield) are too strong while the Level 3 abilities are too weak. So there's no incentive not to build an escort. Escorts and Sci ships should be murdered in elite STFs if they get something like a borg cube on them. But since a well geared escort can tank practically anything what's the point of having a slow strong cruiser?
Careful, you're suggesting that escorts don't reign supreme. All the escort fan-boys will come out and take your scalp if you keep this behaviour up!
The Sovereign is by no means an underpowered ship in terms of offensive firepower; in fact, it is one of two tactically capable cruisers that can deal a lot of damage if set up with the proper build.
It's not the ship. It's the player.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
And the solution is not for everyone to fly escorts...
It's not just that. If you take a look at the Federation Shipyards forum section, there is one gigantic thread called "What is your beef with the Galaxy, Cryptic?" It's the biggest hotbed of dissatisfied/satisfied Galaxy-class pilots. It's also where a large portion of complaints about the Galaxy-class come out.
One major argument is the offensive capabilities. Just because the VFX department made an overestimation when they created the Enterprise-D blowing a gaping hole in the Borg cube in TNG "Q Who?", this causes a lot of people to sincerely believe that the Galaxy-class is a tactically oriented cruiser... and it can tank... and it can do science... all at the same time.
That's where I say, it's the players trying to fit a square peg in a round hole. The Galaxy-class, despite "Fanon", isn't designed for combat like the Prometheus and Defiant classes are. It's a ship meant for exploration and protecting the families - FAMILIES! - aboard the massive starship.
It's unreasonable to force a ship into a role that it isn't designed for, and a lot of the people who do try and force their ideas upon the ship, are the ones who gripe here in the forums.
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You make very valid points. In regards to the DD and the Galaxy, if they can't attack as powerfully as other ships then they should be able to other things better, such as tanking. The Odyssey can pump out way more damage AND tank far more effectively. This isn't right. Balance should be the name of the game.
Good points.
Personally, I have no issue with the Galaxy as it stands now in-game. My experience with it in PvE, patrol, exploration, and story missions has been fairly positive. I can't speak of PvP, since I don't play in that venue.
As for the NCC-1701-D, people forget that it had oodles of "plot armor" in the show. Especially in the Borg-related episodes.
Case in point: Admiral J.P. Hanson's flagship, according to the script for The Best Of Both Worlds: Part 2, was a Galaxy class starship. And it ultimately suffered the same fate as the rest of the Wolf 359 task force.
Mine is set up fine, I am an engineer, I do support. Deal plenty of damage honestly.
I would just like to have another slot for a second front torp and another back slot for a Tricobalt device. Plus more slots would be canonically correct. :P
Its dps based.
Eng skills are all about healing/buffing giving limited usefulness beyond a point.
Eng consoles BEFORE dil mine was added were the least useful thanks to the embassy.
New eng consoles will help out the galaxy alot as far as tankability, only thing is it had 0 issue with that before so not a great boon here. LT tac only on a ship that was the backbone of starfleets anti dominion fleets is a bit laughable. 2 tac consoles on a ship that had the largest most powerful beam arrays in starfleet at the time, haha... a LT sci on a ship thats named "exploration" cruiser... haha
You see the running bad joke yet? All the fleet galaxy is atm is 1 giant floating hulk of hitpoints and little else. Dont get me wrong i can get mine to do decent in pve because of aux2bat being OP in pve and pve being stupidly easy. Then again ive taken brand new unpacked ships into elite stf with no consoles and only the common junk on it and out dps'd people so that doesnt say much does it.
I dont want the galaxy to be a escort, asking for a LTC tac LTC sci Cmd Eng, and 2 uni ensign doesnt make it op or and escort it makes it bloody USEFUL. I know i can hop from my Fleet galaxy into my Fleet Assault Cruiser and do everything my galaxy does just as well, and other stuff a hell of a lot better.
Only reason people dont complain that the Fleet excel has 3 ens eng is cause it has LTC tac and 4 tac consoles which makes 3rd eng bearable. The galaxy doesnt have that.
Its the worst boff layout at current, thanks to eng abilities effects/globals. Keep in mind any boost to eng abilities effects all cruisers and still leaves the galaxy in the dust.
Why are people resistant to making a ship better? Not OP, just better so that its useful? Hum give me a really good reason that the ship shouldnt be updated? Same with the galaxy x? In what way would it hurt?
And the reg T5 Assault cruiser is awesome i flew mine for 3 years. The fleet AC is just epicly good.
I'm sorry but you're throwing all of these "I watch TNG" reasons in right after saying "look at the game". Lets actually just look at it from an in-game perspective:
The 3 T4 retrofits (Galaxy, Intrepid, and Defiant) were supposed to be specialized at doing exactly one thing each. So yes, Galaxy is a giant f'in engineer boat. That was exactly what it is supposed to be so please stop.
I've thrown this into lots of those whine threads, but why don't we ask cryptic to make engineering powers and some science powers more useful. Make the higher level ones a LOT better than the lower level ones.
Lets fix the balance issue rather than turning everything into an escort.
R.I.P
And out of all the T5+ cruisers it is the worst of the bunch, My regent outperforms it in every way. There is absolutly NO reason to get one of the Galaxy variants at the same cost as a regent, Yes they have 2 consoles that are better than the regents but that is not an advantage when the ship itself is not as good.
And Sorry but fixing it to be on par with Regent in usefullness Does not mean make it an escort as you seem to be stuck on. Please show all the posts saying they want it to perform as good as a fleet tactical escort or a bop? And please not what you percieve as that but actualy stating it. When I read the galaxy mega thread i saw a whole lot of people asking for it to be made on par with CRUISERS with a few who wanted it to be OP in every way. Seriously you are projecting what you percieve onto everyone who just wants it to be usefull without wasting every engi console on RCS.
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I honestly do not think a two more weapon slot buff for the Sovereign would be game breaking or just out of bounds. Any of the huge cruisers Galaxy AND ABOVE should flat out have five weapon slots for BROADSIDES SAKES! Besides, they turn like the Titanic anyway. I honestly think five front and back weapon slots would alleviate the problems of all cruisers across the board. It is evened up by the turn rate in all fairness. At least then it gives cruisers more diversity with front end attack and broadsides.
Unhelpful suggestion is unhelpful. The whole point of people complaining about the state of certain ships, classes or races is because they WANT to have choices that are actually CHOICES, instead of being offered a choice between cookie-cutter overpowered builds, and sub-optimal mediocre ships that appeal to their aesthetic sense.
What people are asking for, when they ask for buffs for the Galaxy, or whatever, is a chance to fly the ship that appeals to them aesthetically without being PUNISHED by their mediocre damage output. And given that even the flimsiest ship can perform even elite content in reasonable safety, it's not really much of a consolation that your ship is tougher in exchange for the lower damage output, because VAPORS DON'T SHOOT BACK.
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In fact I am constantantly asking for this.....
Because I find it unrealistic to have a ship almost as big as a planet have barely any crew and have only 3 weapons in the front and back????
A modern destroyer in our century has more weapons.
And has been shown on all movies and television shows ships can and will be built with more weapons...why we don't have the options to do so in this game boggles my mind.
I am tired of having to throw away my old ships because they cant have more weapons or consoles....and I am tired of having a huge crew I can never fully use....and I am tired of having bridge officers with skills I will never be able to use because go figure the ships don't have a station for them to use those skills.
I think in truth and to make the game more realistic there should be a point that as a player we should be able to modify our ships to make them be what we want....if we want 50 torpedo launchers on the ship then so be it...if we want to have bridge officer all using their tier 4 powers then so be it.
It should cost us and it should take us time to build those features on the ships......but we should have the options.....and we should be able to do it on all the ships we have......instead of making us constantly throw away the older ships.
And what makes the entire system even worse how it is....is the fact some of the older ships have modules and consoles that only work on those ships....thus if we want that console or module.....we can only use it in the obsolete ship.
Saddly after all the technology and time.....the Klingons and romulans and federation seam to be unable to learn and advance..instead they simply throw things away.
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You want a reason ?
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While I agree that yes, some ships are overpowered because that's how Cryptic's business model works. Ships have to be more and more and more overpowered because otherwise nobody would buy them.
The problem is, we've had YEARS of players buying ships that were more powerful and Cryptic have been well aware of this fact. Power... sells, nobody wants to buy a ship just to be severely handicapped so this problem is never ever going to go away.
Over the years, the players have created the monster which is Cryptic today. If everyone agreed that the Bug Ship and most of the Lockbox vessels were far too OP to be used in PvP and did not buy or fly them... then we would not have this problem and this game would be far better balanced.
Its about Greed, Greed from Cryptic for wanting more and more money but also from the players for wanting a more and more powerful edge over other players and over the game itself.
Think of it this way, Why do people buy cheat books/programs etc... because winning is important... why? Because you NEED to prove your dominance over other people, its a factor common in all of humanity and in EVERY aspect of everyday life. We are engineered specifically to seek "Better"... because otherwise we would lack the potential to reproduce effectively.
Everything in LIFE is like that... why do supermodels have to be thin and beautiful? Why are celebrities rich and looked up to by millions? You can try to deny it but it is true and the entire human philosophy is based around that.
So yes, until the majority of players cotton on to the fact that they are being used and put their bugships, Galors, Wells, and whatever back into drydock by considering other people but themselves... we will NEVER EVER see the balance you want to happen... its a vicious circle.
Until Fleets start enforcing rules about acceptable conduct and which ships to fly in PvP or PvE, its irrelivant which... it will never happen.
Cryptic has no power, no influence in this game, only the power and influence that you give them so maybe its time you woke up and took responsibility for your own game if you truely want a better one. But then the majority of people won't care because its always "Me first, others second - Survival of the Fittest". Most people are slaves to their biology without even realizing it.
For the Galaxy and other Cruisers, it sure would be nice to see them dishing out damage as in the shows, but they do theire job well enough in Game.
PS: I have the Galaxy and Excelsior myself
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Those "old" ships need a bit of a buff in some way.
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Nahhhh, hell give them 10/10 for good measure. (sarcasm at no additional charge) :P
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Your entire thread is a fail. You can't blaim the people for wanting their T5 ship to be usefull. All ships marked as end-game or T5 should have an equal value in doing end-game related content and the only thing which should vary is the flavor of how it's done.
You don't go around and blaim people for demanding a relevant role for their favourtie ship that is btw happens to be marked as T5, you go to the developers and demand them to correct such discrepancies in ships that they themselves put on the same ladder.