test content
What is the Arc Client?
Install Arc

Omega Torp charges question

hcgxkaliberhcgxkaliber Member Posts: 0 Arc User
I have just got my rommie a Omega Torp, it seems that it wont use any charges when I used High Yield III or Spread II.

Is it normal? cuz on the weapons window, it is always telling me that I have 5 charges.

ps, what are those charges for anyway?

pps, it sucked bad on my fleet assault warbird, the torps fly too slow for all the endgame targets. ( except for the borg gates)

what torp should I use on my tac warbird? ( I don't do PVPs)
Post edited by hcgxkaliber on

Comments

  • a3001a3001 Member Posts: 1,132 Arc User
    edited June 2013
    Basically, you can only fire off 5 torpedoes at a given time. Don't fret though, you have infinate torpedoes but remember, you can only fire off 5 at a time. As for the use of High Yield not using up a charge, I can be only slightly sure that that's a bug and not "working as intended", but I could be wrong. And as for what torpedo you should use for your tac warbird? I dunno, try quantums? Don't like em? use plasma. Try out what works for you, but best keep damage types uniform.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • hcgxkaliberhcgxkaliber Member Posts: 0 Arc User
    edited June 2013
    a3001 wrote: »
    Basically, you can only fire off 5 torpedoes at a given time. Don't fret though, you have infinate torpedoes but remember, you can only fire off 5 at a time..

    when I attack normally with this torpedo launcher, it wont fire 5 torpedoes at once.
    It just fires 1 of every 2 seconds and it wont use any charges too.

    that's why I'm confused about this charges feature on this launcher.

    I have 4 active torpedo space duty officers, maybe they reset the torp cooldown timer that caused the bug so the launcher wont count the charges. cuz I have no idea wtf is going on.
  • deathray38deathray38 Member Posts: 210 Arc User
    edited June 2013
    number of omega torps in magazine vever go below 5 for unknown reason. Maybe it is just an icon bug.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2013
    The way it worked before LoR: you can fire the torpedo every 1.0 seconds, but each reload takes 1.3 seconds (not exact numbers). You have 5 torpedoes slotted at the beginning, and you draw off that pile when firing, and the system adds to that pile after reloading. If you set it to auto-fire, the cushion will run dry as soon as the 5 charges are consumed, but if you manually fire it then you can keep a cushion and fire it forever.

    Since LoR, the charges arent being consumed and the cushion stays at 5. You can fire as fast as you want and never run out.
  • deathray38deathray38 Member Posts: 210 Arc User
    edited June 2013
    Maybe if this torp is so buggy, developers should give it cooldown separate from other torpedo types.
Sign In or Register to comment.