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Miranda Hitpoints

captainlangcaptainlang Member Posts: 27 Arc User
Ok I saw a VA in a Miranda with 30,000 hit points. How was this done? The Captain was a science guy.
Post edited by captainlang on

Comments

  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited June 2013
    Ok I saw a VA in a Miranda with 30,000 hit points. How was this done? The Captain was a science guy.

    The structural integrity skill actualy boosts the HP of any ship you're in.

    There is a nukara passive that boosts your HP by 5%.

    There are deflectors that boost the structural integrity skill (see above)

    Magic...
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • tc10btc10b Member Posts: 1,549 Arc User
    edited June 2013
    The hitpoints of any ships you fly are affected by skills, equipment and passives.

    6 points in Structural Integrity will get you a long way, something you can't do as a lowly Lieutenant. He might have also equipped something like the Maco Deflector, that would also boost his hull HP.
  • captainlangcaptainlang Member Posts: 27 Arc User
    edited June 2013
    I'll give it a shot.... Any accolades that help with HP?
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited June 2013
    I'll give it a shot.... Any accolades that help with HP?

    I know there are resistance accolades but I don't think any give a flat boost to hull.

    I think there are some species specific traits that may increase HP (joined trill)
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • captainlangcaptainlang Member Posts: 27 Arc User
    edited June 2013
    The best that I've been able to do is 11,195 HP in a Miranda ....but would love to get my hands on 30,000 for sure
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited June 2013
    Rather than "how", I'm thinking "why"... :D
  • tc10btc10b Member Posts: 1,549 Arc User
    edited June 2013
    Ablative Jevonite Hardpoints also boost Hull HP.
  • edited June 2013
    This content has been removed.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2013
  • captainlangcaptainlang Member Posts: 27 Arc User
    edited June 2013
    There no fleet or retro ...So I like to see someone come up with a Miranda with better HP then 12,000
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited June 2013
    patrickngo wrote: »
    The challenge of doing it.

    Of reaching the 3000 HP or playing in a Miranda?


    orangeitis wrote: »
    Why not?

    Because! :P
  • persephoneltcpersephoneltc Member Posts: 14 Arc User
    edited June 2013
    Agreed, the traditional answer to "why" has always been "why not" but in this case, it's more because the Miranda is the best ship EVER! It's a TOS and a TNG and a DS9 ship! And while having that much hull would be great, too bad we'll never be able to toss on a couple more weapons to bring it on par with a science ship (5 weapons would be close to 6 weapons...it wouldn't be as good but it's not tier 5 either!)
  • captainlangcaptainlang Member Posts: 27 Arc User
    edited June 2013
    Of reaching the 3000 HP or playing in a Miranda?

    Just getting more HP on it . I've seen 30,000 don't know how the person did it but, they did.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited June 2013
    Defo time for a T5 retrofit: Reliant Class with a 25th centrury design update and the awesome Odyssey hull texture. Sort of like a sister ship for the Exeter class.
    A good role would be a more engineering oriented light cruiser/ frigate:

    Commander Engineer, LC universal, 1 Lt Tac, 1 Lt sci, 1 En Universal.
    Moderate shields and hull, moderate turn rate, can eqip dual cannons.

    Special console: Prefix Hacking console that can deactivate shields for 3 seconds. (ok, kidding with the last one, bt can't think of a special power the Reliant demonstrated on screen)

    Edit: Just thought of something

    the One-Happy-Fleet camouflage console. It disguises the ship as a friendly target for 30 seconds. Attacking an enemy breaks the camouflage of course.
    11750640_1051211588222593_450219911807924697_n.jpg
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited June 2013
    There are now new dil mine engineering consoles which have a +Hull Strength mod
    EnYn9p9.jpg
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