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New Ship Ui Concept

uhmariuhmari Member Posts: 0 Arc User
http://i82.servimg.com/u/f82/18/05/75/56/newui10.jpg

Granted the box on the ship part needs some work, but you get an idea.
should make things a little better. i'd love it if the statistucs just popped up
right after you intercept the module
but we should have a ui page just for those statustics, and give more in depth view on stuff.
Post edited by uhmari on

Comments

  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited June 2013
    Honestly I could see something like that being confusing to some people compared to how it is now.

    You've obviously got some skill at designing UI so I've got a request/challenge for you. Design a more streamlined HUD, especially for Romulans because you'd also have to incorporate the singularity powers tray. I personally like the new UI, but there still so much clutter to it.
    [SIGPIC][/SIGPIC]
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    The idea was to show the various parts of the ship, to have slots for it
    instead of making that really tacky cluster of boxes.

    The ships have the blue-print sort of concept to it.

    I havent made the combat one yet, this is more for the "in ship/skills design".


    I was actually thinking about making 1 of the blue prints show at a time, and adding tabs

    "top level, medium level, lower level" (top , side, bottom)
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