i simply wish to beef up my cruiser turn rate 1 console 1 impulse engine also is there a special rcs accelerator i can get that can give me more then 32 turn rate?
There is fleet gear with engine that have [Turn]x3, I bet those are as good as you can get. The borg engines also have good turn rate, in addition to the fastest sector travel available (IIRC).
As was stated, Borg or Fleet Turnx3 are probably your best bet.
As for non-rep or non-fleet, the Prototype Gravitic that rewards from Sharien's Swords sticks in my head as being pretty decent, but it's been a LONG time since I used 'em, I could be losing my mind.
As was stated, Borg or Fleet Turnx3 are probably your best bet.
As for non-rep or non-fleet, the Prototype Gravitic that rewards from Sharien's Swords sticks in my head as being pretty decent, but it's been a LONG time since I used 'em, I could be losing my mind.
ok that borg engine looks good is that the one that has the highest turn rate? or is there higher? im putting it on my cruiser im nor expecting escort turn rate i simply want the best turn rate options for it is this it?
To get the maximum turn out of an engine you need to run @ engine power near 100%, as well as have maxed 'starship impulse thrusters' skill. Even with the RCS console improvement these aren't very useful if the previous 2 items aren't close to maxed out, and you have a crappy engine.
I won't tell you which engine is best as the one that works best for me on 'X' ship may act differently on your toon, with 'Y' ship. I will tell you that I found 1 free engine that seems to bury all others in turning (including the expensive, STF engines), not including the fleet engines with my toons skillset.
Honestly, if you're THAT concerned about getting the highest possible turn rate out of a cruiser, I worry that you may not know how to fly a cruiser properly.
Everyone is always complaining about how slowly they turn, but turn rate on a cruiser isn't realistically all that important. They're designed for broadsiding, not frontal assaults. If you want to fight in that sort of style, but don't want the flimsiness of an escort, than just use an science ship.
ok that borg engine looks good is that the one that has the highest turn rate? or is there higher? im putting it on my cruiser im nor expecting escort turn rate i simply want the best turn rate options for it is this it?
I believe the Adapted MACO/Klingon Honor Guard Impulse Engines have a slightly higher turn rate than the Adapted Borg Impulse Engines (compared the two on my Jem'Hadar Dreadnaught without changing any other equipment). The Borg engines have a lower turn mod, but boost engine power to partially make up for it, but the Adapted MACO engine still provided a very slightly higher turn rate on my ship.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
To get the maximum turn out of an engine you need to run @ engine power near 100%, as well as have maxed 'starship impulse thrusters' skill. Even with the RCS console improvement these aren't very useful if the previous 2 items aren't close to maxed out, and you have a crappy engine.
I won't tell you which engine is best as the one that works best for me on 'X' ship may act differently on your toon, with 'Y' ship. I will tell you that I found 1 free engine that seems to bury all others in turning (including the expensive, STF engines), not including the fleet engines with my toons skillset.
Not if you're using combat impulse engines.
They are perfect for max weapons power ships..
Honestly, if you're THAT concerned about getting the highest possible turn rate out of a cruiser, I worry that you may not know how to fly a cruiser properly.
Everyone is always complaining about how slowly they turn, but turn rate on a cruiser isn't realistically all that important. They're designed for broadsiding, not frontal assaults. If you want to fight in that sort of style, but don't want the flimsiness of an escort, than just use an science ship.
Everyone has their own play style and it takes time for a player to get enough experience to be able to use a glass cannon.
new players are often encouraged to use high hp avatars, like cruisers for the highest survivability rates. After some time, they find the turn rate slow and want to find a way to amp it up. Nothing wrong in that. its just part an parcel of the learning curve.
There are battleships that have functioned well with high turn rate ( eg: ww2 pocket battleships, fast heavy hitters), or for STO, the Chimera.
I did try the sovereign with 3x 32.5% RCS consoles but it didn't make up for the lower survivability IMO...
Romulan Prototype Impulse Engines Mk XII
Very rare Impulse Engine
Bind On Pickup
Rear Admiral, Lower Half
Values do not reflect skills or other modifiers
+26.2 Starship Attack Patterns
+16 Flight Speed
(Efficient at Low Power Levels) +18 Flight Turn Rate
+15.2 Full Impulse Flight Speed
Full Impulse
All Power to Engines
+101 Flight Speed
Diverts all power to engines
There is fleet gear with engine that have [Turn]x3, I bet those are as good as you can get.
This is the correct answer.
The engine that gives you the highest turn rate bonus in system space is an Advanced Fleet Engine with [Turn]x3. Engines that are part of space sets have turn modifiers that are not shown in the tooltips. For example, the Omega engine is [Turn]x2. The Borg engine has a single [Turn] modifier, but it also gives +5 to engine power, which also increases your turn rate.
Not if you're using combat impulse engines.
They are perfect for max weapons power ships..
At the same engine power, a standard impulse engine, a combat impulse engine, and a hyper-impulse engine with the same modifiers will give you the same bonus to turn rate.
Honestly, if you're THAT concerned about getting the highest possible turn rate out of a cruiser, I worry that you may not know how to fly a cruiser properly.
Everyone is always complaining about how slowly they turn, but turn rate on a cruiser isn't realistically all that important. They're designed for broadsiding, not frontal assaults. If you want to fight in that sort of style, but don't want the flimsiness of an escort, than just use an science ship.
High turn rate for broadsiding is very much "realistically" important.
The vast majority of cruisers I see only manage half of their capable damage because they can't turn fast enough to keep their target within the 70 degree arc.
ok that borg engine looks good is that the one that has the highest turn rate? or is there higher? im putting it on my cruiser im nor expecting escort turn rate i simply want the best turn rate options for it is this it?
Borg engines actually have one of the slowest end-game turn rates.
Fleet Engines > Omega Engines > Jem'hadar Engines > Borg Engines > MACO engines (technically, both borg and MACO have the same turn rate, but the Borg's +5 extra engine power slightly overtakes the MACO)
Comments
I may be wrong though, I never actually tried to deck out my cruisers for turn rate. Perhaps someone who has will enlighten me (and you ).
As for non-rep or non-fleet, the Prototype Gravitic that rewards from Sharien's Swords sticks in my head as being pretty decent, but it's been a LONG time since I used 'em, I could be losing my mind.
Ah, sorry. They're referred to as the Borg Engines, but the proper name is the:
Assimilated Subtranswarp Engines (see why they're shortened to Borg Engine?)
Linky link: http://sto.gamepedia.com/Assimilated_Borg_Technology#Assimilated_Subtranswarp_Engines
I won't tell you which engine is best as the one that works best for me on 'X' ship may act differently on your toon, with 'Y' ship. I will tell you that I found 1 free engine that seems to bury all others in turning (including the expensive, STF engines), not including the fleet engines with my toons skillset.
Awoken Dead
Now shaddup about the queues, it's a BUG
Everyone is always complaining about how slowly they turn, but turn rate on a cruiser isn't realistically all that important. They're designed for broadsiding, not frontal assaults. If you want to fight in that sort of style, but don't want the flimsiness of an escort, than just use an science ship.
I believe the Adapted MACO/Klingon Honor Guard Impulse Engines have a slightly higher turn rate than the Adapted Borg Impulse Engines (compared the two on my Jem'Hadar Dreadnaught without changing any other equipment). The Borg engines have a lower turn mod, but boost engine power to partially make up for it, but the Adapted MACO engine still provided a very slightly higher turn rate on my ship.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Not if you're using combat impulse engines.
They are perfect for max weapons power ships..
Everyone has their own play style and it takes time for a player to get enough experience to be able to use a glass cannon.
new players are often encouraged to use high hp avatars, like cruisers for the highest survivability rates. After some time, they find the turn rate slow and want to find a way to amp it up. Nothing wrong in that. its just part an parcel of the learning curve.
There are battleships that have functioned well with high turn rate ( eg: ww2 pocket battleships, fast heavy hitters), or for STO, the Chimera.
I did try the sovereign with 3x 32.5% RCS consoles but it didn't make up for the lower survivability IMO...
Romulan Prototype Impulse Engines Mk XII
Very rare Impulse Engine
Bind On Pickup
Rear Admiral, Lower Half
Values do not reflect skills or other modifiers
+26.2 Starship Attack Patterns
+16 Flight Speed
(Efficient at Low Power Levels)
+18 Flight Turn Rate
+15.2 Full Impulse Flight Speed
Full Impulse
All Power to Engines
+101 Flight Speed
Diverts all power to engines
This is the correct answer.
The engine that gives you the highest turn rate bonus in system space is an Advanced Fleet Engine with [Turn]x3. Engines that are part of space sets have turn modifiers that are not shown in the tooltips. For example, the Omega engine is [Turn]x2. The Borg engine has a single [Turn] modifier, but it also gives +5 to engine power, which also increases your turn rate.
At the same engine power, a standard impulse engine, a combat impulse engine, and a hyper-impulse engine with the same modifiers will give you the same bonus to turn rate.
They sell on the Exchange and were pretty expensive (over 17million) but the price has been dropping. Not sure what it is right now.
Go to the reward box section of the auctionhouse and search helmsman.
High turn rate for broadsiding is very much "realistically" important.
DHCs = 45 degree arc
Broadside Beam Arrays = 70 degree arc
Torpedos and DBB = 90 degree arc
The vast majority of cruisers I see only manage half of their capable damage because they can't turn fast enough to keep their target within the 70 degree arc.
Borg engines actually have one of the slowest end-game turn rates.
Fleet Engines > Omega Engines > Jem'hadar Engines > Borg Engines > MACO engines (technically, both borg and MACO have the same turn rate, but the Borg's +5 extra engine power slightly overtakes the MACO)