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TRIBBLE Maintenance and Release Notes - June 18, 2013

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  • kalanikalani Member Posts: 0 Arc User
    edited June 2013
    Come to think of it these stack requirements right now are just a pain but in the future I see a point in time when we can just go to the Gateway to fill our projects. If you happen to be away on vacation or away for an extended time with work and you couldn't store more than a few days worth of consumables then this means your progress is halted for several days over consumables that amount to cryptic pulling 100k-300k EC out of the game. Thats nothing in the grand scheme of the economy based on current exchange prices of items that actually move. Why not solve this problem before it gets here while were already talking about it?

    Cryptic if the data base cant handle it just tell us so the debate can be over
    If not give us a good reason why your not going to do it
    If you cant come up with that reason then make the change
    If you don't make the change please don't add consumables to future rep inputs, use commodities instead; it just makes more sense.
    [SIGPIC][/SIGPIC]
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited June 2013
    sthraxpwe wrote: »
    For the love of all that is holy and sacred, why on earth would you not increase the stack size? It is ridiculous that you require amounts of these consumables >20, and won't raise the stack size. A stack size of 50 is more than reasonable.

    also for the love of baby jesus make the replicator able to make large items im sick of flying back to base everytime just to pick up something too plop into the rep system.
    [SIGPIC][/SIGPIC]
  • kalanikalani Member Posts: 0 Arc User
    edited June 2013
    also for the love of baby jesus make the replicator able to make large items im sick of flying back to base everytime just to pick up something too plop into the rep system.

    That right there would be the only good reason to keep the stack limit low and only if they charged extra from the replicator similar to what they do with commodities. That way people spent more EC for the sake of convenience and naturally more EC would be removed from the economy.
    [SIGPIC][/SIGPIC]
  • wolfpacknzwolfpacknz Member Posts: 783 Arc User
    edited June 2013
    sthraxpwe wrote: »
    For the love of all that is holy and sacred, why on earth would you not increase the stack size? It is ridiculous that you require amounts of these consumables >20, and won't raise the stack size. A stack size of 50 is more than reasonable.

    We've only asked for this for over a year, and been ignored on it for over a year... :)
    [SIGPIC][/SIGPIC]
    ***Disenchanted***
    Real Join Date: Monday, 17 May 2010
  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    So, now that the 'rich dilithium daily' seems to have been fixed, I asked a friend to do it (I'd done the bugged one earlier in the day). He did so, can't remember his score, and he said he got 480 dil.

    That feels...low. I mean, I know that all the other dailies and such added together makes a lot, but that's also just kinda the thing... It only really adds up at the higher tier, not the lower tier, where more fleets, who need the dil and such in order to actually make their SB grind less painful, aren't gonna get it.

    With a maxed out tier 3 Dil mine, you can get:

    1k (first daily)
    1k (second daily)
    480 (third daily, guessing it can't go higher, dunno)
    500 (Doff mission, which CAN fail)

    Which, presuming you just normal success the DOFF mission, is a total of 2,980 dil. Which is a lot I admit. But that's just it still, ONLY after the grind is over, or nearly over, do you get the bigger amounts.

    I think that's the point that they are still missing: It needs BIGGER help at the earlier point. Ok, I don't mind adding more stuff at the later tiers, that's fine. But so many fleets will need the actual help at the earlier point. The fleets who can handle it, it won't matter, but it isn't helping as it really could.



    I'll concede that they probably don't want the numbers to get too huge from this, alright, I'll bend on that. But the bigger numbers will only be reasonably achieved by most of the medium to larger fleets at all. The smaller fleets who sit at tier 1 or 2, might get half the amount of dil at best compared to a full tier 3 mine.



    I think part of it would be best if they at least kept all the DOFF missions unlocked. That would get a big plus in my book. Because DOFF missions are 'set em and forget em'. As long as you can have the DOFF slots, you can do missions. And then over time, having up to 6 missions to do every day would add up. For bigger fleets it would act as a nice bonus to resource generation, and for smaller fleets, they would get a larger bonus because slotting those missions doesn't cost them anything, and will only help them out, especially in the long run.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • picard99picard99 Member Posts: 82 Arc User
    edited June 2013
    They still stack in groups of 20.

    But why only 20 ?
  • tilartatilarta Member Posts: 1,801 Arc User
    edited June 2013
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.31.20130609a.10

    General:
    • Dilithium Mine
      • The ground map is now properly gated as a tier 1 unlock.

    What does this mean?

    That you can't actually beam down to the mine interior until you complete Tier 1?

    Or that you can't go outside until Tier 1 is complete?

    I'm hoping it's the latter, because it would be quite foolish stopping players from going there!

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • kalanikalani Member Posts: 0 Arc User
    edited June 2013
    tilarta wrote: »
    What does this mean?

    That you can't actually beam down to the mine interior until you complete Tier 1?

    Or that you can't go outside until Tier 1 is complete?

    I'm hoping it's the latter, because it would be quite foolish stopping players from going there!

    You have to complete the T1 mine before you can beam down to anything.
    [SIGPIC][/SIGPIC]
  • abominus88abominus88 Member Posts: 12 Arc User
    edited June 2013
    Is there a releasedate for the new mine holdings on holodeck?
  • amishrevolutionamishrevolution Member Posts: 127 Arc User
    edited June 2013
    usscapital wrote: »
    I have had 2 patches download for tribble tonight is that right ?

    edit: how is this supposed to help small fleets ?

    http://img854.imageshack.us/img854/4418/w0de.jpg


    It isn't supposed to help small fleets, it's supposed to sell more zen for people to buy dilithium with. PWE isn't going to do anything to help anyone if it doesn't increase their bottom line, that's not even cynicism, that is reality and the market they are in. F2P companies are like a gas station toilet bowl full of piranha where business ethics and morals are considered.
  • damac001damac001 Member Posts: 7 Arc User
    edited June 2013
    I think a better idea on how to purchase all consumables is to be able to enter in the amount you want.. not click on a slider...Some projects require up to 1000 or more consumables and if I want to finish those off... it takes time. Just allow me to enter in the amount I want
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited June 2013
    sthraxpwe wrote: »
    For the love of all that is holy and sacred, why on earth would you not increase the stack size? It is ridiculous that you require amounts of these consumables >20, and won't raise the stack size. A stack size of 50 is more than reasonable.

    EVERYTHING!!!!! should stack to 999 IMO.

    At stacks of 20 that still means you have to have THREE empty Inventory slots.

    I personally would just like to but a few 100 at time and not have to deal with vendors a couple of times a day.

    Not only do we use these for Rep some of use do actually use them for healing in game.

    *******And there is a major annoyance****** that when you are using them for prjects it also dips into the ones you might have EQUIPED. More often than not I get into an STF and then realize some project ate up all my stuff.

    I would rather buy 500 at a time and just be done with it
    [SIGPIC][/SIGPIC]
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited June 2013
    It isn't supposed to help small fleets, it's supposed to sell more zen for people to buy dilithium with. PWE isn't going to do

    Well in the 9-12 months it takes you to build the mine, you will have ample time to say up 10000s of Duty Officers!
    [SIGPIC][/SIGPIC]
  • tilartatilarta Member Posts: 1,801 Arc User
    edited June 2013
    abominus88 wrote: »
    Is there a releasedate for the new mine holdings on holodeck?

    Tomorrow.

    The 20th.

    At least, that's what the article I read said.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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