PvP Feedback, in what I think is the most appropriate order of importance:
1. PvP has a steep learning curve, for new players to start PvPing competitively
2. Engineer Profession is underpowered: Tactical class can boost damage a lot, esp. spike damage which is critical in PvP, Science can wipe bridge officer powers, has powerful hull aoe resist and debuff hull resist, eng has self healing only abilities (this is bad because for a non-damaging ship to be useful in PvP it has to heal and not tank (since if it tanks no one will target it)).
3. Romulan tier 4 placate: This can be irritating in 1v1 PvP, and even team PvP is affected quite negatively by this (esp. since it disrupts abilities like tractor beam heavily).
4. There is no Fleet Patrol/Fleet Ha'feh "sweet spot" Klingon side, also Romulan side lacks a good healer that isn't lock box (Vesta, Recluse), perhaps a version of the Dread-naught will fix this.
2. Engineer Profession is underpowered: Tactical class can boost damage a lot, esp. spike damage which is critical in PvP, Science can wipe bridge officer powers, has powerful hull aoe resist and debuff hull resist, eng has self healing only abilities, tanking in this game is pretty much useless, healing is infinitely more useful (not literally). This also affects PvE quite a bit aswell
Well, I would prefer Cryptic to give cruisers a cap of 150 to all subsystem powerlevels without touching the overall base power. Only an Engineer could successfuly fill these subsystems up, so it probably won't attract tacs to exploit this. This move would not only increase their turnrate/speed and tanking abilities, but could also give beam arrays the punch they need so much. I would also combine this with some kind of inherent threat modifier to improve their role as a tank in PvE.
4. Romulan tier 4 placate: this makes 1v1 PvP very distasteful for reasons I have already mentioned, 1v1 PvP is still pretty important, and even team PvP is affected quite negatively by this. This also disrupts many abilities such as tractor beam
Agreed. This is probably the most annoying trait Cryptic ever implemented in this game. It's not overpowered in any way, it just makes 1vs1 fight unnecessarily irritating. If a player combines it with the KHG/Adapted Maco shield it becomes even more ridiculous.
what about sensor analysis beeing useless with all the jamming procs? the devs allready know about that because they are giving it to other non-sci ships
what about subsystem targeting ? they gave it to other non-sci ships too, because they know 6 weapon slots is too limited, and we have to use a beam, reducing sci-vessels effectivenes in non-beam builds
same happens with eng's nadion inversion, it only works with energy weapons, they limit us, with tacs you just boost everything
Well, I would prefer Cryptic to give cruisers a cap of 150 to all subsystem powerlevels without touching the overall base power. Only an Engineer could successfuly fill these subsystems up, so it probably won't attract tacs to exploit this. This move would not only increase their turnrate/speed and tanking abilities, but could also give beam arrays the punch they need so much. I would also combine this with some kind of inherent threat modifier to improve their role as a tank in PvE.
That is the best idea I have heard in a long time, and it should be ultra-easy for cryptic to implement. Although recently I have been thinking of more of an 24/7 passive that the engineer profession could have that may or may not replace one of their ordinary powers depending on balance, although I hardly think that is necessary, and I really hope such a thing would be implemented outside of the trait system since it is quite a major boost and some players may not notice it.
So your suggestion would be ideal to be applied to the eng profession, because they need more of a boost than cruisers do imo, but cruisers defiantly would benefit from something like this. Either way it gets implemented, it would be awesome.
As it has been said many times that they plan to raise the level cap some point in the future,
there doesnt seem to be any plans whatsoever to increase the player level, however the player rank cap might be increased next season, basically so you can command a squad of your npc ships like you do boffs.
That speculation has lasted several seasons, however I think we are getting close to a lvl cap increase, although I did think that for LOR quite a while before it was released, I think Cryptic considered ranking up gear, however they instead desided to give it a new quality (ultra-rare of course).
Perhaps because new colours look epic or something, I thought that there was an empty spot for vice admiral mk (a second one like ealier levels), although after just looking at the game item levels it seems that higher mks are one per rank not two like lower levels, so Mk X = lvl 40, Mk XI = lvl 45, Mk XII = lvl50 so Mk XIII should be level 60, although now I am curious as to why Cryptic whent lvl 40 --> 45 instead of 40 --> 50.
Siphon drones should not be an issue anymore since the feds can field a drain boat just as lethal.
I say this because another player/another thread was boasting on how they could make such a vessel to have both +125 in every system but keep a target locked down as well with no power.
If the feds could not field thier own drain boat then I would say KDF siphon boats are unfair, but not now.
Siphon drones should not be an issue anymore since the feds can field a drain boat just as lethal.
I say this because another player/another thread was boasting on how they could make such a vessel to have both +125 in every system but keep a target locked down as well with no power.
If the feds could not field thier own drain boat then I would say KDF siphon boats are unfair, but not now.
Please don't spread false information. You are quoting a post I made however, nowhere did I claim here or anywhere that it can lock a target down with no power because that is simply not true. With power resist, I can severely drain a target's power but in no way will it be close to zero, that's simply a lie that you are making up.
Siphon drones is a problem on its own, I'll leave the debate to more capable hands.
Please don't spread false information. You are quoting a post I made however, nowhere did I claim here or anywhere that it can lock a target down with no power because that is simply not true. With power resist, I can severely drain a target's power but in no way will it be close to zero, that's simply a lie that you are making up.
Siphon drones is a problem on its own, I'll leave the debate to more capable hands.
Lying? Nope. Oversimplification of your post, yeppers.
You stated, " bought a leech" "176 points in Flow Capacitors" "a 22.4 PL drain per subsystem" "Energy siphon (two in fact)" "use of plasma and Radiation weapons to offset targets use of HE" exists on your build so you can have a drain boat. Something most feds do not build.
Evidently built well to its purpose since you stated, " In any event, my vessel is now capable of inflicting up to 109 drain on two select systems at the same time using Energy Siphon3, Subsystem Targeting and Plasmonic Leech"
Considering you use this build to attack Escorts, 109 drain to Engines would be a shutdowm event.
Ietherway I stand on the premise that if the feds can field a specially designed drain build why should the KDFs speciality drain build be nerfed?
Lying? Nope. Oversimplification of your post, yeppers.
You stated, " bought a leech" "176 points in Flow Capacitors" "a 22.4 PL drain per subsystem" "Energy siphon (two in fact)" "use of plasma and Radiation weapons to offset targets use of HE" exists on your build so you can have a drain boat. Something most feds do not build.
Evidently built well to its purpose since you stated, " In any event, my vessel is now capable of inflicting up to 109 drain on two select systems at the same time using Energy Siphon3, Subsystem Targeting and Plasmonic Leech"
Considering you use this build to attack Escorts, 109 drain to Engines would be a shutdowm event.
Ietherway I stand on the premise that if the feds can field a specially designed drain build why should the KDFs speciality drain build be nerfed?
Seems both can now bring such builds into combat.
Can't nerf one side and not the other. Personally I'd nerf both rather then neither lol.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Are Siphon drones still hard to kill? Because if they are too durable I can understand that needing to be fixed.
Even if Siphon Drones are hard to kill, they'll just complain about the 'chore' of having to run AoE attacks to keep the Siphon Drones at bay, or some other perceived problem.
I'm a fan of any of the following when dealing with siphons:
Gravity well: Old and reliable
Theta: Not as good as normal EWP, but still slows em down.
EWP: Great for cruisers to counter them with.
Chroniton mines: My personal favorite. Never kills the siphons, but slows em to such a ridiculous point that the carrier almost always seems to get ticked off anytime I do it because the siphons just get so slowed.
I especially like combining them. Launch out some EWP or a gravity well along with a dosage of chroniton mines, and those bad ole siphons stop dead.
That aside, I do consider them annoying still. But with all the other far worse things, while siphons can be an issue, they are not the 'devil' they once were.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I moved siphon drones to the bottom of the list, got rid of the sub-nuc aoe doff and condensed reputation down into one sentence, so much better at reflecting the changes the PvP community needs.
Even if Siphon Drones are hard to kill, they'll just complain about the 'chore' of having to run AoE attacks to keep the Siphon Drones at bay, or some other perceived problem.
Yeah some rather fix blaim and use excuses than adapt to counter an opponents strengths.
Pet using vessels came to STO and anti-pet tactics are a part pf being prepared to fight them.
The only way to reduce the learning curve between new and old players is to completely ditch the reputation system. However that is not going to happen.
Solution 2: Reduce the requirements and pain to advance in the reputation by at LEAST 50%, but probably more.
Isnt going to happen, lets go to solution 3:
Not sure there is one.
No matter how you put it, the reputation system, and any extention that will be added to it in the nearby future is only going to hurt the PVP community even more. Adding a so called 'PvP reputation' is still going to make things worse, as this new reputation is another rep which gives you the benefits of all the passives just like Nukara, Omega and Romulan reps do. They just printed a 'PvP rep' label on it.
Comments
Well, I would prefer Cryptic to give cruisers a cap of 150 to all subsystem powerlevels without touching the overall base power. Only an Engineer could successfuly fill these subsystems up, so it probably won't attract tacs to exploit this. This move would not only increase their turnrate/speed and tanking abilities, but could also give beam arrays the punch they need so much. I would also combine this with some kind of inherent threat modifier to improve their role as a tank in PvE.
Agreed. This is probably the most annoying trait Cryptic ever implemented in this game. It's not overpowered in any way, it just makes 1vs1 fight unnecessarily irritating. If a player combines it with the KHG/Adapted Maco shield it becomes even more ridiculous.
what about subsystem targeting ? they gave it to other non-sci ships too, because they know 6 weapon slots is too limited, and we have to use a beam, reducing sci-vessels effectivenes in non-beam builds
same happens with eng's nadion inversion, it only works with energy weapons, they limit us, with tacs you just boost everything
That is the best idea I have heard in a long time, and it should be ultra-easy for cryptic to implement. Although recently I have been thinking of more of an 24/7 passive that the engineer profession could have that may or may not replace one of their ordinary powers depending on balance, although I hardly think that is necessary, and I really hope such a thing would be implemented outside of the trait system since it is quite a major boost and some players may not notice it.
So your suggestion would be ideal to be applied to the eng profession, because they need more of a boost than cruisers do imo, but cruisers defiantly would benefit from something like this. Either way it gets implemented, it would be awesome.
there doesnt seem to be any plans whatsoever to increase the player level, however the player rank cap might be increased next season, basically so you can command a squad of your npc ships like you do boffs.
the speculation is here:
http://sto.gamepedia.com/Level#Future_Ranks
Perhaps because new colours look epic or something, I thought that there was an empty spot for vice admiral mk (a second one like ealier levels), although after just looking at the game item levels it seems that higher mks are one per rank not two like lower levels, so Mk X = lvl 40, Mk XI = lvl 45, Mk XII = lvl50 so Mk XIII should be level 60, although now I am curious as to why Cryptic whent lvl 40 --> 45 instead of 40 --> 50.
I say this because another player/another thread was boasting on how they could make such a vessel to have both +125 in every system but keep a target locked down as well with no power.
If the feds could not field thier own drain boat then I would say KDF siphon boats are unfair, but not now.
R.I.P
Please don't spread false information. You are quoting a post I made however, nowhere did I claim here or anywhere that it can lock a target down with no power because that is simply not true. With power resist, I can severely drain a target's power but in no way will it be close to zero, that's simply a lie that you are making up.
Siphon drones is a problem on its own, I'll leave the debate to more capable hands.
Lying? Nope. Oversimplification of your post, yeppers.
You stated, " bought a leech" "176 points in Flow Capacitors" "a 22.4 PL drain per subsystem" "Energy siphon (two in fact)" "use of plasma and Radiation weapons to offset targets use of HE" exists on your build so you can have a drain boat. Something most feds do not build.
Evidently built well to its purpose since you stated, " In any event, my vessel is now capable of inflicting up to 109 drain on two select systems at the same time using Energy Siphon3, Subsystem Targeting and Plasmonic Leech"
Considering you use this build to attack Escorts, 109 drain to Engines would be a shutdowm event.
Ietherway I stand on the premise that if the feds can field a specially designed drain build why should the KDFs speciality drain build be nerfed?
Seems both can now bring such builds into combat.
R.I.P
Can't nerf one side and not the other. Personally I'd nerf both rather then neither lol.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Are Siphon drones still hard to kill? Because if they are too durable I can understand that needing to be fixed.
R.I.P
Even if Siphon Drones are hard to kill, they'll just complain about the 'chore' of having to run AoE attacks to keep the Siphon Drones at bay, or some other perceived problem.
Gravity well: Old and reliable
Theta: Not as good as normal EWP, but still slows em down.
EWP: Great for cruisers to counter them with.
Chroniton mines: My personal favorite. Never kills the siphons, but slows em to such a ridiculous point that the carrier almost always seems to get ticked off anytime I do it because the siphons just get so slowed.
I especially like combining them. Launch out some EWP or a gravity well along with a dosage of chroniton mines, and those bad ole siphons stop dead.
That aside, I do consider them annoying still. But with all the other far worse things, while siphons can be an issue, they are not the 'devil' they once were.
Yeah some rather fix blaim and use excuses than adapt to counter an opponents strengths.
Pet using vessels came to STO and anti-pet tactics are a part pf being prepared to fight them.
R.I.P
Solution 2: Reduce the requirements and pain to advance in the reputation by at LEAST 50%, but probably more.
Isnt going to happen, lets go to solution 3:
Not sure there is one.
No matter how you put it, the reputation system, and any extention that will be added to it in the nearby future is only going to hurt the PVP community even more. Adding a so called 'PvP reputation' is still going to make things worse, as this new reputation is another rep which gives you the benefits of all the passives just like Nukara, Omega and Romulan reps do. They just printed a 'PvP rep' label on it.
Q'apla! You just increased the gap even more.