It's official. Actually it was readily apparent since people could actually expect to tank with defiant class ships-- and when the vestas came out with their dual cannon capability and a hangar bay. Oh, and it was obvious once the temporal destroyers and science vessels were introduced. All these ships are basically escorts that can tank. With the advent of the Romulan vessels, especially the adapted battle cruiser and destroyer, it is apparent that the odyssey is an inadequate vessel and the developers are phasing it out of relevency in this game. Other ship classes get overpowered garbage that the odyssey isn't allowed to equip, like dual heavy cannons, and to get any genuine dps, you have give up any tankability.
Congratulations, PWI, you made the flagship of the federation marginal in pve and useless in pvp.
Btw, I actually do still love many elements of this game and will gladly continue to play. I just think it's a load of TRIBBLE that a bunch of DS9 fanboy developers think the game should revolve around escorts.
You can't blame a ship for the skill of its captain. I have seen several tactical and engineering captains in the Odyssey get higher DPS numbers than a lot of escorts, and yet still be expected to survive an attack from at least 2 foes in PVP. Yes high DPS escorts are easier to build than high DPS cruisers, but it is far from impossible.
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I feel compelled to note that as my free Oddy is still in the box, never to be removed, and I don't really look at the C-Store anymore... my world has not been upheaved by this revelation. I went D'Kora and will never love another (until they jack it up 40 ways from Sunday and it is no longer viable). Sorry to hear about your boat, maybe an overhaul of your gear will help? Adapt as the wily Borg do.
I'll sell you some weapons from New Romulus. Never fired, only dropped once.
try an all beam build with bfaw and aux2batx2 with eptw
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
It was never much of a PvP ship - it is very good on premade teams as a dedicated healer.
One areana match I was in flying B'rel bop - we came up against 5 oddys in a premade - they got in a tight formation 5km - and spammed a massive ring of cross-healing and 7 beams each spaming fire-at-will.
We had no Acetons and were cut to pieces 15 to 1
You could not seperate them as 1 was disabled the others filled the gap. It was a blaze of FAW
But other than that - yes it's a slow moving target to take out once easier targets are eliminated.
Still one of the best tanks in the game.
don't use it any more but have the 3-pack of 25+ ships in my inventory
Interesting my Tactical Odyssey was recently able to beat a Tal Shiar Battlecruiser without much problems and could even handle a fleet mates Defiant.
I do not expect to fare well against against a fully equipped Jem Hadar ship but I am still effective in PVE.
Perhaps the OP is taking the wrong approach and expect the Odyssey to some sort of escort which it is not and there are also ways to make use of beam arrays.
Hint: If the Odyssey sucks not the ship but the captain is the problem.
when it was first introduced, it was OP with the shieds no doubt about it, but now its just another ship. i never had this ship or bought it and i still hold a grudge against cryptic about making the ship design an NA only competition. never cared to know about it and if its removed i still wouldnt care.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
If you just consider anything obsolete if it can't equip DHC then yes, you're right. Otherwise you can do decent stuff with it. I had the free version and could do pretty well in ESTFs. But all this whining is annoying - just choose the ship you are most comfortabel with. If you just go for max stats it's your problem. I command a GALAXY CLASS and I love it :P
Regarding the oddy in general, she looks like a male genital and I never cared nor considered her a worthy successor flagship, it's just another made-up cryptic design among many others.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
What kills it for me is that there are builds that don't call for any of the unique Odyssey consoles and they are superior to any build that uses all three for the set bonus. Yes, you actually gimp your Odyssey if you give up 3 console spots for the set bonus. Basically I'm saying the 3 pack is a rip-off.
Lets say, hypothetically, that they give the Odyssey three extra console slots that only accept the three unique consoles (I know they won't; ship balancing is not a strong point here in STO). Would it help the Odyssey and justify getting the three pack? Would it even it out on balance a bit? hmmm
1) Power Creep. It happens in every game. It is how they keep players interested, playing and most of all, paying. Without the power creep, it will all fall to whoever has spent money on the Tier 31 Omega Doomhammer Class Starship, and that will be the end of the game. There would be no new content, nothing to tweak and build on. You would have reached cap and then... your done. It's just like reaching the end of a solo-RPG game. Once you get the bad@$$ weapon of the gods, the game is over. Nothing left to do.
2) Possible misuse of the ship. An Odyssey class is a heavy cruiser, a tank, and a healer. It isn't suppose to hit you with a rocket, or do spike damage. Cruisers are designed to outlast anything on the field and apply pressure damage. It keeps a moderately high, and nearly constant level of DPS. They keep you tapping out your heals until finally, everything is on cooldown and your out of options. Then, you cave in under the pressure. All during this, a Good cruiser recovers and resist everything you can possible throw at it.
I have seen SOOOO many threads, players, and fleet mates who have struggled with cruisers because they were trying to fly them like escorts. Fast turning, fast blasting dog fighters. Thus, they have no tank, can't get the spike that an escort can. I am a firm believer that anyone, ANYONE can use a ship they prefer. However, you still need to use a sword as a sword, and not an arrow. All ships in this game are viable, but eah ship has a specific role and playstyle they were designed for.
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1) Power Creep. It happens in every game. It is how they keep players interested, playing and most of all, paying. Without the power creep, it will all fall to whoever has spent money on the Tier 31 Omega Doomhammer Class Starship, and that will be the end of the game. There would be no new content, nothing to tweak and build on. You would have reached cap and then... your done. It's just like reaching the end of a solo-RPG game. Once you get the bad@$$ weapon of the gods, the game is over. Nothing left to do.
2) Possible misuse of the ship. An Odyssey class is a heavy cruiser, a tank, and a healer. It isn't suppose to hit you with a rocket, or do spike damage. Cruisers are designed to outlast anything on the field and apply pressure damage. It keeps a moderately high, and nearly constant level of DPS. They keep you tapping out your heals until finally, everything is on cooldown and your out of options. Then, you cave in under the pressure. All during this, a Good cruiser recovers and resist everything you can possible throw at it.
I have seen SOOOO many threads, players, and fleet mates who have struggled with cruisers because they were trying to fly them like escorts. Fast turning, fast blasting dog fighters. Thus, they have no tank, can't get the spike that an escort can. I am a firm believer that anyone, ANYONE can use a ship they prefer. However, you still need to use a sword as a sword, and not an arrow. All ships in this game are viable, but eah ship has a specific role and playstyle they were designed for.
Mostly correct - but missing 1 point:
almost all of the "content" at endgame is DPS based - timed content that is easiest with high DPS ships - the highest DPS class and easiest to get DPS is Escorts.
Hence Escorts rule the endgame DPS based content. Cryptic is making all passives and fleet gear to make escorts into super tanks - so there is no real need to have classes that fill a role other than Escorts. Mostly this is due to a time factor - as people want to put as little time into the grind as possible.
But it is an absolutley stupid hamster on a wheel situation in this game:
you grind to get rep - to get better gear -to make the grind easier - to get better gear - to make the grind easier - to get better gear? So we are grinding to get better gear to make grinding easier - why?
I love my free Oddy. Its got all Ap beams, fore aft quantums. Full Maco set. I even a simple set up it can tank well in PvE. Its Uni station gives it flexibility.
I can heal, even a little crowd control and have enough dps to assist others.Its a solid ship, you just need to know how to use it properly.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
The USS Hans Asperger turns like a sedated cow. Why in the name of sanity would I want to put cannons on it, when they only have a 45-degree arc of fire? No, my friend, you need to remember the tradeoff for all the power cannons get, and equip your ship to fit what she'll do. And what an Odyssey does best is not spin around in space like an X-Wing fighter - it should be torpedoes and beam arrays all the way with this beast. Save the cannons for the Escorts.
PVP wise surviveability is far more important than DPS if you can get 2 kill per death you are doing good and up the K/D ratio and you head into exceptional and awesomesauce territory. There is no way an escort can survive in the long run against a beam boat with an equal captain or setup. You can only face 1 shield at a time before its gone in an escort while the beam boat has shield to spare, you turn and face away from the beam boat and you are no longer laying out DPS and all those high numbers are meaningless while their mediocre numbers still apply. Over time A beam boat can do as much DPS as an escort because they keep pluging along rather than sit useless in respawn land or facing empty space healing the fore shields.
For PVE DPS is king because it matters not how many times you die you still get an A+ on the report card and the stupid way cryptic has designed a leaderboard where dying does not lower your standing in team play. if dying had a penalty then a beam boat would be king.
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"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
The USS Hans Asperger turns like a sedated cow. Why in the name of sanity would I want to put cannons on it, when they only have a 45-degree arc of fire? No, my friend, you need to remember the tradeoff for all the power cannons get, and equip your ship to fit what she'll do. And what an Odyssey does best is not spin around in space like an X-Wing fighter - it should be torpedoes and beam arrays all the way with this beast. Save the cannons for the Escorts.[/Q
Indeed, not that I have flown and Oddy, yet!( having trouble getting past that stupid looking "egyptian eyeball" of a deflector), but you are in a fantasy land if you want to put DHCs one one, I run an Excel retro, which has one of the best turn rates of any cruiser in the game, and I wouldn't put cannons on her, even with 4 RCS consoles!!!
Cannons and cruisers just don't work well together( and am sure there are those out there that will dispute this), have tried it and it was an EPIC fail!!
The oddy is designed to be the ultimate tank, work with it, and get your DPS as good as you can, but don't expect miracles...I actually feel that an oddy would suit my play style VERY well, given what I can do in the Excel........................................................
But the missus would have some of my bodily parts(of which I am rather fond of) on a plate if I spent any more money on this game!!??!!;)
Escorts = Designed for DPS output and fast speed/maneuvering.
Science = Designed for support roles in controlling targets.
Cruisers = Designed to be tanks.
These are the base mechanics but not limited to their roles, as previous posters have said when done right an escort can tank, a cruiser can DPS.
With regards to the Odyssey which this thread is about i purchased the bundle a while back and use the Tac oddy as support DPS with boff skills to aid team members as well. Sci oddy i don't use as it doesn't have subsystem targetting or sensor analysis build into it, the command oddy i use in a tank role with the Aegis set, it took a fleet member with a fully equiped Temporal Destroyer and another fleet member with Regent (assault cruiser refit) with decent equipment and the Assimilated set to get through my shields after 1 was destroyed 2x and the other once.
I'm a Tactical Career Captain, and have learned it's all about your skill build and items you use to suit what you want to do, in every ship i fly my boffs are setup for both DPS and shield tanking, even in my Defiant retrofit. I never use the so called "Alpha builds" that use the same skill boff skill twice for cooldown that everyone else claims is the "I win" build as everyone is different and flies differently.
Bottom line of what i'm saying is it's not what you pilot, it's how you use it.
The only thing necessary for the triumph of evil is that good men do nothing.
I dunno OP. My Tac Odyssey still puts out some very impressive numbers on my Eng Captain. Course I use 6 beams, a wide-angle and the KCB. And if I ever bother to switch to a full plasma load-out (IE rommie BAs) I can probably get another 20% more damage or so, and if I add on embassy consoles I can squeeze another good 30% damage out of her. But as is, when I am barely paying attention I can easily (yes, EASILY) put out 6k DPS. If I actually bother to pay attention and actually use abilities and cycle things, I can easily sustain a good 8-9k DPS with bursts of up to 10k.
There are better ships for damage, but specialization was NEVER the strength behind the Odyssey. Her strength is in her ability to change on a dime. She can go from damage dealer to pure tank to epic healer. Her power is in her versatility. You won't find ANY other ship in the game that is as versatile as the Odyssey.
I think you're focusing on the wrong thing OP.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
It also occurs to me that the Odyssey Sci and Ops variants are two of the very few ships in the game that can justify a "rainbow" beam build.
My criteria for rainbowing is that a ship must have at least 4 forward and 3 aft weapons slots (read: one slot for each type of beam array + one torp) and no more than two tactical console slots (one for torp enhancement, the other for Directed Energy Distro Manifold). The usual knock against rainbows is that generic consoles like DEDMs don't stack as high as dedicated energy weapon consoles - but if you only have room for one such console in the first place, stacking becomes irrelevant, and there's only about a 5% difference between a dedicated console and a DEDM of the same level and rarity.
Sci and Ops Odysseys have four weapons fore and aft, and just two tac consoles each. (The Tac Odyssey has three tac consoles, so it is not suitable for rainbowing.) There may be other cruisers that fit the criteria I set out above, but I can't think of them off the top of my head.
Perhaps if you told us how your ship was built and what was going wrong we may be able to help you fix it.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
has anyone not tried the aux 2 Bat build for oddy? even the escorts have trouble piercing THAT kind of defence my Fleet Defiant could not best a Galaxy X running a aux 2 bat build and it tanked 3 escorts without losing shilding. so the oddy can do that better and as other people said the oddy is big meatshild it takes the brunt so you don't have too it basically which requirea a different playstyle altogether from a ship like the defiant. treat the oddy like a shield not a sword and you will do well
has anyone not tried the aux 2 Bat build for oddy? even the escorts have trouble piercing THAT kind of defence my Fleet Defiant could not best a Galaxy X running a aux 2 bat build and it tanked 3 escorts without losing shilding. so the oddy can do that better and as other people said the oddy is big meatshild it takes the brunt so you don't have too it basically which requirea a different playstyle altogether from a ship like the defiant. treat the oddy like a shield not a sword and you will do well
That's the thing with the Odyssey though, you don't need to run an Aux2Bat build. And it actually suffers from it due to science powers and Aux2SIF3 (one of the best chunk hull heals in the game) being reliant on Aux power. I find that EPtX is more than enough to keep an Odyssey alive against multiple PvP opponents. In fact I often take heat from a number of opposing ships, and never die until someone hits me with a subnuke. It's only after that subnuke that I have difficulty staying alive. And all without Aux2batt.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
This thread has inspired me to bring my Tactical Oddyssey out of dry dock and experiment with a new build. I'm going to put Tac in the universal Lt Com slot and Eng in the universal Ens. Wide Angle Quantum, Romulan Plasma Beams, and a KCB. Should be interesting.
Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
I haven't used mine in any STFs but it could be the warp core is to weak on the ship which is the only thing I can think of.I get good results from my oddeys especially my Tac which uses cannons.
You might need to get a core that works well with it.
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This thread has inspired me to bring my Tactical Oddyssey out of dry dock and experiment with a new build. I'm going to put Tac in the universal Lt Com slot and Eng in the universal Ens. Wide Angle Quantum, Romulan Plasma Beams, and a KCB. Should be interesting.
Try putting a sci in the ens uni slot. That extra HE1 is very useful.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
The tactical Oddyssey is a decent ship , you can't expect to deal better dps than an escort but it is a reliable ship , i always run it with dual pattern beta with a tactical on Lt cmd slot, there are 2 efficient ways to build its fire power :
1- 6 plasma beams , romulan beam , KCB along with FBAW and 2 patterns beta ( very useful in stf )
2- fore : 3 dual beam banks, romulan heavy plasma torps
aft : 3 turrets , KCB
2 patterns beta , THY1
to be honest , compared to the new ships and their toys , Oddysseys feels a bit no fun to play , maybe an upgrade like adding a lance weapon or a built in side missile/torpedo launcher will bring it back to the level of the new ships.
Quantum [Arc], Romulan DBB, 2x Romulan BA
KCB, 3x Romulan BA
I could certainly switch the DEM2 for ET3 and change ET1 to HE1, but I'm comfortably tanking anything that gets thrown at me in the E-STFs. I would make that change if I wasn't an Engineer, in order to get more valuable hull heals, but the trait which lowers the cooldown on Miracle Worker is a real life-saver.
While the Odyssey Star Cruiser may be starting to show its age, particularly as it only has 9 consoles, the second-generation Odysseys are certainly on par with Fleet ships. I would recommend staying away from the Operations Cruiser, unless you're building specifically for hull healing/tanking. However, the Science Cruiser is definitely very flexible, particularly if you put a Sci BOff in the universal Lt Com slot. The Tactical Odyssey is arguably the best choice, though, given the necessity of pumping out damage in almost all situations.
Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
Quantum [Arc], Romulan DBB, 2x Romulan BA
KCB, 3x Romulan BA
I could certainly switch the DEM2 for ET3 and change ET1 to HE1, but I'm comfortably tanking anything that gets thrown at me in the E-STFs. I would make that change if I wasn't an Engineer, in order to get more valuable hull heals, but the trait which lowers the cooldown on Miracle Worker is a real life-saver.
While the Odyssey Star Cruiser may be starting to show its age, particularly as it only has 9 consoles, the second-generation Odysseys are certainly on par with Fleet ships. I would recommend staying away from the Operations Cruiser, unless you're building specifically for hull healing/tanking. However, the Science Cruiser is definitely very flexible, particularly if you put a Sci BOff in the universal Lt Com slot. The Tactical Odyssey is arguably the best choice, though, given the necessity of pumping out damage in almost all situations.
Hm... not bad. But this is what I run (I dunno if I put it up earlier):
Consoles:
Tactical: 3x whatever energy type I happen to be using at the time
Engineering: either 1) 4x neutronium, or 2) 2x neutronium, 1x monotanium, 1x RCS
Science: Zero Point Energy Conduit, Assimilated Module, Chevron Sep
Tends to work pretty well. As for equipment, I run a hyper injection warp core (extra engine power very nice), and I either use the full Borg set or the two piece maco with borg engine. I also always have a wide angle quantum and a KCB.
However, I will argue that the tactical odyssey does not have the highest possible damage output. I believe that goes to the science odyssey. It has SA (that adds up to an extra 33% damage I believe), AND it can have 4 embassy consoles which gives it the possibility to have an additional +~28% additional plasma damage. Basically, it has the highest damage potential, but you are correct that straight out the highest damage goes to the tactical rendition.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
...
Tends to work pretty well. As for equipment, I run a hyper injection warp core (extra engine power very nice), and I either use the full Borg set or the two piece maco with borg engine. I also always have a wide angle quantum and a KCB.
However, I will argue that the tactical odyssey does not have the highest possible damage output. I believe that goes to the science odyssey. It has SA (that adds up to an extra 33% damage I believe), AND it can have 4 embassy consoles which gives it the possibility to have an additional +~28% additional plasma damage. Basically, it has the highest damage potential, but you are correct that straight out the highest damage goes to the tactical rendition.
Well I didn't take that into consideration (surprising since I own embassy consoles) but the +plasma damage bonus from four embassy consoles would outweigh the bonus from one tac console. It's certainly rather expensive, though!
I forgot to mention, I'm using a rather cheap Field Stabilizing warp core (more power to shields! MOAR!) which is green Mk XI - just a random loot drop. Engine and Deflector are MACO Mk XI, and an Elite Fleet Resilient Shield. It performs similarly to the MACO shield, except with a much more flexible damage resistance. Expensive, but worth it. The MACO three-piece set power isn't worth it unless you're spec'd into Graviton Generators, which I'm not.
DOffs;
Dlyrene - Space Warfare Specialist (Borg) [very rare] {+dmg against Borg}
"Law" - Projectile Weapon Officer [very rare] {+torpedo cooldown}
Damage Control Engineer [rare] {+EPtX cooldown}
Warp Core Engineer [rare] {+subsystem power on EPtX}
Maintenance Engineer [rare] {+ET cooldown}
Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
Comments
Harden up Princess
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[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
And you can combine it with some ATB if you only want 1 bo.
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The oddy is still very good at tanking PvE.
It was never much of a PvP ship - it is very good on premade teams as a dedicated healer.
One areana match I was in flying B'rel bop - we came up against 5 oddys in a premade - they got in a tight formation 5km - and spammed a massive ring of cross-healing and 7 beams each spaming fire-at-will.
We had no Acetons and were cut to pieces 15 to 1
You could not seperate them as 1 was disabled the others filled the gap. It was a blaze of FAW
But other than that - yes it's a slow moving target to take out once easier targets are eliminated.
Still one of the best tanks in the game.
don't use it any more but have the 3-pack of 25+ ships in my inventory
I do not expect to fare well against against a fully equipped Jem Hadar ship but I am still effective in PVE.
Perhaps the OP is taking the wrong approach and expect the Odyssey to some sort of escort which it is not and there are also ways to make use of beam arrays.
Hint: If the Odyssey sucks not the ship but the captain is the problem.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Regarding the oddy in general, she looks like a male genital and I never cared nor considered her a worthy successor flagship, it's just another made-up cryptic design among many others.
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Lets say, hypothetically, that they give the Odyssey three extra console slots that only accept the three unique consoles (I know they won't; ship balancing is not a strong point here in STO). Would it help the Odyssey and justify getting the three pack? Would it even it out on balance a bit? hmmm
1) Power Creep. It happens in every game. It is how they keep players interested, playing and most of all, paying. Without the power creep, it will all fall to whoever has spent money on the Tier 31 Omega Doomhammer Class Starship, and that will be the end of the game. There would be no new content, nothing to tweak and build on. You would have reached cap and then... your done. It's just like reaching the end of a solo-RPG game. Once you get the bad@$$ weapon of the gods, the game is over. Nothing left to do.
2) Possible misuse of the ship. An Odyssey class is a heavy cruiser, a tank, and a healer. It isn't suppose to hit you with a rocket, or do spike damage. Cruisers are designed to outlast anything on the field and apply pressure damage. It keeps a moderately high, and nearly constant level of DPS. They keep you tapping out your heals until finally, everything is on cooldown and your out of options. Then, you cave in under the pressure. All during this, a Good cruiser recovers and resist everything you can possible throw at it.
I have seen SOOOO many threads, players, and fleet mates who have struggled with cruisers because they were trying to fly them like escorts. Fast turning, fast blasting dog fighters. Thus, they have no tank, can't get the spike that an escort can. I am a firm believer that anyone, ANYONE can use a ship they prefer. However, you still need to use a sword as a sword, and not an arrow. All ships in this game are viable, but eah ship has a specific role and playstyle they were designed for.
Mostly correct - but missing 1 point:
almost all of the "content" at endgame is DPS based - timed content that is easiest with high DPS ships - the highest DPS class and easiest to get DPS is Escorts.
Hence Escorts rule the endgame DPS based content. Cryptic is making all passives and fleet gear to make escorts into super tanks - so there is no real need to have classes that fill a role other than Escorts. Mostly this is due to a time factor - as people want to put as little time into the grind as possible.
But it is an absolutley stupid hamster on a wheel situation in this game:
you grind to get rep - to get better gear -to make the grind easier - to get better gear - to make the grind easier - to get better gear? So we are grinding to get better gear to make grinding easier - why?
I can heal, even a little crowd control and have enough dps to assist others.Its a solid ship, you just need to know how to use it properly.
For PVE DPS is king because it matters not how many times you die you still get an A+ on the report card and the stupid way cryptic has designed a leaderboard where dying does not lower your standing in team play. if dying had a penalty then a beam boat would be king.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Science = Designed for support roles in controlling targets.
Cruisers = Designed to be tanks.
These are the base mechanics but not limited to their roles, as previous posters have said when done right an escort can tank, a cruiser can DPS.
With regards to the Odyssey which this thread is about i purchased the bundle a while back and use the Tac oddy as support DPS with boff skills to aid team members as well. Sci oddy i don't use as it doesn't have subsystem targetting or sensor analysis build into it, the command oddy i use in a tank role with the Aegis set, it took a fleet member with a fully equiped Temporal Destroyer and another fleet member with Regent (assault cruiser refit) with decent equipment and the Assimilated set to get through my shields after 1 was destroyed 2x and the other once.
I'm a Tactical Career Captain, and have learned it's all about your skill build and items you use to suit what you want to do, in every ship i fly my boffs are setup for both DPS and shield tanking, even in my Defiant retrofit. I never use the so called "Alpha builds" that use the same skill boff skill twice for cooldown that everyone else claims is the "I win" build as everyone is different and flies differently.
Bottom line of what i'm saying is it's not what you pilot, it's how you use it.
There are better ships for damage, but specialization was NEVER the strength behind the Odyssey. Her strength is in her ability to change on a dime. She can go from damage dealer to pure tank to epic healer. Her power is in her versatility. You won't find ANY other ship in the game that is as versatile as the Odyssey.
I think you're focusing on the wrong thing OP.
My criteria for rainbowing is that a ship must have at least 4 forward and 3 aft weapons slots (read: one slot for each type of beam array + one torp) and no more than two tactical console slots (one for torp enhancement, the other for Directed Energy Distro Manifold). The usual knock against rainbows is that generic consoles like DEDMs don't stack as high as dedicated energy weapon consoles - but if you only have room for one such console in the first place, stacking becomes irrelevant, and there's only about a 5% difference between a dedicated console and a DEDM of the same level and rarity.
Sci and Ops Odysseys have four weapons fore and aft, and just two tac consoles each. (The Tac Odyssey has three tac consoles, so it is not suitable for rainbowing.) There may be other cruisers that fit the criteria I set out above, but I can't think of them off the top of my head.
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performance wise...still one of the most versatile cruisers, period.
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When I insult you I won't be discreet about it, I will be precise and to the point stupid.
That's the thing with the Odyssey though, you don't need to run an Aux2Bat build. And it actually suffers from it due to science powers and Aux2SIF3 (one of the best chunk hull heals in the game) being reliant on Aux power. I find that EPtX is more than enough to keep an Odyssey alive against multiple PvP opponents. In fact I often take heat from a number of opposing ships, and never die until someone hits me with a subnuke. It's only after that subnuke that I have difficulty staying alive. And all without Aux2batt.
You might need to get a core that works well with it.
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Try putting a sci in the ens uni slot. That extra HE1 is very useful.
1- 6 plasma beams , romulan beam , KCB along with FBAW and 2 patterns beta ( very useful in stf )
2- fore : 3 dual beam banks, romulan heavy plasma torps
aft : 3 turrets , KCB
2 patterns beta , THY1
to be honest , compared to the new ships and their toys , Oddysseys feels a bit no fun to play , maybe an upgrade like adding a lance weapon or a built in side missile/torpedo launcher will bring it back to the level of the new ships.
Specific build (in short-hand):
> Odyssey Tactical Cruiser
TS1, BO2, TS3
TT1, BO1
ET1
EPtS1, RSP1, DEM2, AtSIF3
TSS1, HE2.
RCS, Neutronium, Zero-Point, Assimilated.
Graviton Pulse Generator, Shield Cap, Embassy Shield Em.
2x Plasma Energy, Quantum.
Quantum [Arc], Romulan DBB, 2x Romulan BA
KCB, 3x Romulan BA
I could certainly switch the DEM2 for ET3 and change ET1 to HE1, but I'm comfortably tanking anything that gets thrown at me in the E-STFs. I would make that change if I wasn't an Engineer, in order to get more valuable hull heals, but the trait which lowers the cooldown on Miracle Worker is a real life-saver.
While the Odyssey Star Cruiser may be starting to show its age, particularly as it only has 9 consoles, the second-generation Odysseys are certainly on par with Fleet ships. I would recommend staying away from the Operations Cruiser, unless you're building specifically for hull healing/tanking. However, the Science Cruiser is definitely very flexible, particularly if you put a Sci BOff in the universal Lt Com slot. The Tactical Odyssey is arguably the best choice, though, given the necessity of pumping out damage in almost all situations.
Hm... not bad. But this is what I run (I dunno if I put it up earlier):
LtCmdr Universal: TS1, BFAW2, APO1
Lt Tactical: TT1, APB1
Cmdr Engineering: ET1, EPtW2, EPtS3, Aux2SIF3
Lt Science: HE1, TSS2
Ens Universal: HE1
DOffs:
Conn Officer x2 (tt cd red) purple
DCE x2 purple
WCE purple
Consoles:
Tactical: 3x whatever energy type I happen to be using at the time
Engineering: either 1) 4x neutronium, or 2) 2x neutronium, 1x monotanium, 1x RCS
Science: Zero Point Energy Conduit, Assimilated Module, Chevron Sep
Tends to work pretty well. As for equipment, I run a hyper injection warp core (extra engine power very nice), and I either use the full Borg set or the two piece maco with borg engine. I also always have a wide angle quantum and a KCB.
However, I will argue that the tactical odyssey does not have the highest possible damage output. I believe that goes to the science odyssey. It has SA (that adds up to an extra 33% damage I believe), AND it can have 4 embassy consoles which gives it the possibility to have an additional +~28% additional plasma damage. Basically, it has the highest damage potential, but you are correct that straight out the highest damage goes to the tactical rendition.
Well I didn't take that into consideration (surprising since I own embassy consoles) but the +plasma damage bonus from four embassy consoles would outweigh the bonus from one tac console. It's certainly rather expensive, though!
I forgot to mention, I'm using a rather cheap Field Stabilizing warp core (more power to shields! MOAR!) which is green Mk XI - just a random loot drop. Engine and Deflector are MACO Mk XI, and an Elite Fleet Resilient Shield. It performs similarly to the MACO shield, except with a much more flexible damage resistance. Expensive, but worth it. The MACO three-piece set power isn't worth it unless you're spec'd into Graviton Generators, which I'm not.
DOffs;
Dlyrene - Space Warfare Specialist (Borg) [very rare] {+dmg against Borg}
"Law" - Projectile Weapon Officer [very rare] {+torpedo cooldown}
Damage Control Engineer [rare] {+EPtX cooldown}
Warp Core Engineer [rare] {+subsystem power on EPtX}
Maintenance Engineer [rare] {+ET cooldown}