As it is a continuing effort, I would lead you to my topic on
Reddit.
I don't have information on the Bonus Dilithium refinement on Dilithium mining, because I don't have those unlocked, and I am sure that there are others that have already unlocked them and will still post this information in the coming hours (I did a rather sloppy job).
Comments
Unfortunately FDCs can't equipt dual cannons so that turn rate is wasted on it, so I'll probably go with the Netruniom +turn rate, a good mix of resistance to Kinetic damage, Energy Damage, and it will bump me up to over 15 turn rate, more then enough with my single cannons.
Not sure which warp core I'd go with, some good ones, I'm leaning towards a shield capacitor, it'd make a great emergacy shield heal.
Hate to say this but a turn rate of 22 may sound like a lot for a flying brick but this is in fact very slow. The reason being most agile ships have turn rate over 40+ so while your turn rate will increase, so will theirs. The end results is a very minor gain for the flying bricks, which won't allow them to evade the alphaescorts tailing them.
R.I.P
Maybe not. But Idealy this is how it should work. More pve gains vs balanced pvp gains.
But then not every one will be running these consoles I'm sure. So perhaps you will see specific builds get better where builds that don't use/have room for these will stay the same.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
1. You can get +80 all damage resistance rating and +80% turn rate from
[Enhanced Neutronium Alloy Mk XI [+Turn]]x4
To get the same bonus from regular engineering consoles, you would need
[Very Rare Neutronium Alloy Mk XII]x4
[Very Rare RCS Accelerator Mk XII]x2
2. You can get +40 all damage resistance rating and +160% turn rate from
[Enhanced RCS Accelerator Mk XI [+Turn]]x4
To get the same bonus from regular engineering consoles, you would need
[Very Rare Neutronium Alloy Mk XII]x2
[Very Rare RCS Accelerator Mk XII]x4
Four fleet engineering consoles give the same bonus as six regular engineering consoles.
The only consoles sold at the dilithium mine are neutronium, monotanium, and RCS accelerators; this seems like a tacit acknowledgment by the devs that few players use any other engineering console. I'm surprised that the dilithium mine has neutronium consoles, considering that the embassy does not have field generators. Recall that Geko said he did not want to raise the survivability of every ship in the game:
http://sto-forum.perfectworld.com/showpost.php?p=8645511&postcount=61
Unlikely, T'Varo doesn't survive very well, killed many of them in Kerrat yesterday. They are way too fragile. Plus, once Sensor Scan is fixed later today, all those damage resistance won't help much when they get debuffed.
Maybe, but the borg will find out that resistance is not futile.