The fleet holding was and quoted 'bring substantial increases' to the ability of small fleets to organize starbase construction. Initial math is showing that not only is this not even a 'substantial' difference, it's actually a huge resource sink for a very very long term benefit that will take a long time to 'pay off'.
This leads us, as a community, to believe that there is MOST DEFINETLY a bug in the math behind the system. Thinking the 3% should be 30% someone must have just missed a zero.
Thanks in advance Cryptic for fixing this awful bug.
once it hits t3 its 9% reduction....and its cheaper as each teir is reached for upgrading as the 3% stacks
Even if you do the Mine first, you will be further from completing the Starbase than if you just built the Starbase alone.
That's not helping out small fleets at all. In fact, it's been estimated that you would need another 3-4 holdings *after* the mine in order to just break even.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
In a VERY long term, this 9% discount will be noticeable, especially when Cryptic introduces more holdings in the future.
As it stands though, reaching Tier 3 is still gonna be a challenge for smaller fleets, if the costs are gonna remain the same as the embassy, with each project requiring dilithium and Mining Provisions in addition to other commodities. Even now one of my fleets is struggling with Tier 3 Embassy, because it requires even more dilithium total than a Tier 4 Starbase...
True, the discounts are a nice addition to some other nifty benefits we'll get, including new items, but if we're to judge the discount alone as a supposedly "substantial" difference for smaller fleets, then I as well believe the Mine is gonna end up draining even more resources than people would otherwise spend to reach any higher starbase Tier.
Not to say it's really that stupid, but yeah, the mine requires dilithium and from what I've seen it's the same amounts as the embassy, so we can expect Tier 3 to cost 2mln dilithium...
Still, any info on the daily missions and how much they provide?
Not to say it's really that stupid, but yeah, the mine requires dilithium and from what I've seen it's the same amounts as the embassy, so we can expect Tier 3 to cost 2mln dilithium...
Still, any info on the daily missions and how much they provide?
Its just....really illogical that a dilithium mine takes dilithium to make.
Are they putting the dilithium on the asteroid before they mine it or something ?
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
With the current costs the actual 'discount' and when it 'pays off' is just not acceptable. With the cost of the holding itself you're looking at a VERY VERY long term pay off. So much so that it's not really helping much - it's more of an investment.
TBH, if it costs 2 million; 10% off all future holding STILL isn't acceptable
so for example my fleet is working on the T2 Embassy upgrade need 1mil dilith, if we managed to go full-tilt and complete the dilithium mine it would only cost us 910k vs 1mil?
that doesn't seem like much of a discount, now if it was 20%
it would be 800k vs 1mil
or 30%
700k vs 1mil that seems like a much better incentive.
All in all we will probably do the mine because some of those consoles look sweet :P
Its just....really illogical that a dilithium mine takes dilithium to make.
Are they putting the dilithium on the asteroid before they mine it or something ?
Right, because when they drill for oil they don't use petroleum products to lubricate the machinery or power the tankers and drilling platforms that are needed to get petroleum.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
About the daily minning missions, you have to unlock them. So at tier one, you can get a doff mission that gives you 250 dilithium per 20 hours. At tier 3, the same mission gives 500 dilithium per 20 hours. I missed the tier 2 version, but I assume it would be about 350. These missions do not stack, you one get one version depending on what tier you are. So you can't run both the tier 1 and the tier 2 missions if you are tier 2.
There is another mission that gives EC, 23,000 about to 33,000 about depending on tier.
The daily rich mining mission was not hooked up on tribble last night, but it only comes when you finish the mine, all tiers.
Getting to a T5 SB was never supposed to be easy, done quickly, or resource light. Frankly, they have made plenty of nice changes (easier white doff on tribble right now, dil discounts, no green or better doffs, no rare drinks, etc) and the complaining goes on. The fleets that already used up massive amounts of resources are not complaining even if it's unfair to them (mine is about to hit T5 finally). A fleet with a couple of dedicated doff farmers and everyone dil farming should do fine progressing with all these helps. It wouldn't be special if every fleet in this game just breezed to T5.
Also, remember that the T3 9% discount applies not only to Fleet projects, but also lowers the Dilithium cost of items in Fleet stores (and as I understand it ANT Dilithium item store in the game) - so there is a pretty substantial benefit to not only being in a Fleet; but having the mine at T3.
That said, no, it's still not going to make a 1 person Fleet an easy/viable alternative.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Getting to a T5 SB was never supposed to be easy, done quickly, or resource light. Frankly, they have made plenty of nice changes (easier white doff on tribble right now, dil discounts, no green or better doffs, no rare drinks, etc) and the complaining goes on. The fleets that already used up massive amounts of resources are not complaining even if it's unfair to them (mine is about to hit T5 finally). A fleet with a couple of dedicated doff farmers and everyone dil farming should do fine progressing with all these helps. It wouldn't be special if every fleet in this game just breezed to T5.
I must have missed the part where a grind that takes at minimum more than a year was a breeze.
Getting to a T5 SB was never supposed to be easy, done quickly, or resource light. Frankly, they have made plenty of nice changes (easier white doff on tribble right now, dil discounts, no green or better doffs, no rare drinks, etc) and the complaining goes on. The fleets that already used up massive amounts of resources are not complaining even if it's unfair to them (mine is about to hit T5 finally). A fleet with a couple of dedicated doff farmers and everyone dil farming should do fine progressing with all these helps. It wouldn't be special if every fleet in this game just breezed to T5.
It was committed to us several times that this new holding would make a "significant impact" in terms of helping small fleets to progress. However, it doesn't help at all. Building the mine actually delays your progress.
So regardless of how special being T5 makes you feel, the rest of us don't care - we just want what DStahl promised us.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
Also, remember that the T3 9% discount applies not only to Fleet projects, but also lowers the Dilithium cost of items in Fleet stores (and as I understand it ANT Dilithium item store in the game) - so there is a pretty substantial benefit to not only being in a Fleet; but having the mine at T3.
That said, no, it's still not going to make a 1 person Fleet an easy/viable alternative.
The size of the small fleet is irrelevant. It was supposed to help small fleets progress, not put them further behind.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
About the daily minning missions, you have to unlock them. So at tier one, you can get a doff mission that gives you 250 dilithium per 20 hours. At tier 3, the same mission gives 500 dilithium per 20 hours. I missed the tier 2 version, but I assume it would be about 350. These missions do not stack, you one get one version depending on what tier you are. So you can't run both the tier 1 and the tier 2 missions if you are tier 2.
There is another mission that gives EC, 23,000 about to 33,000 about depending on tier.
The daily rich mining mission was not hooked up on tribble last night, but it only comes when you finish the mine, all tiers.
Thanks for digging out (ha!) that information. It puts to rest a lot of speculation that the mine would give huge amounts of dilithium.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
So Cryptic did their trademark "toss the players a bone" and increased the discount to 4/9/15%.
However this still doesn't mean you break even even if you started a new fleet and leveled the dilithium mine exclusively first. The maths has been done and the magic number is 17%.
If you have already done starbase leveling that number needs to be significantly higher.
Standard Cryptic practice. Make a minor concession that makes no real difference and hope the players shut up. Not likely. :mad:
Comments
Even if you do the Mine first, you will be further from completing the Starbase than if you just built the Starbase alone.
That's not helping out small fleets at all. In fact, it's been estimated that you would need another 3-4 holdings *after* the mine in order to just break even.
In a VERY long term, this 9% discount will be noticeable, especially when Cryptic introduces more holdings in the future.
As it stands though, reaching Tier 3 is still gonna be a challenge for smaller fleets, if the costs are gonna remain the same as the embassy, with each project requiring dilithium and Mining Provisions in addition to other commodities. Even now one of my fleets is struggling with Tier 3 Embassy, because it requires even more dilithium total than a Tier 4 Starbase...
True, the discounts are a nice addition to some other nifty benefits we'll get, including new items, but if we're to judge the discount alone as a supposedly "substantial" difference for smaller fleets, then I as well believe the Mine is gonna end up draining even more resources than people would otherwise spend to reach any higher starbase Tier.
That's..... just stupid. Are we mining the dilithium, or putting it back in the mine?
Still, any info on the daily missions and how much they provide?
Its just....really illogical that a dilithium mine takes dilithium to make.
Are they putting the dilithium on the asteroid before they mine it or something ?
TBH, if it costs 2 million; 10% off all future holding STILL isn't acceptable
so for example my fleet is working on the T2 Embassy upgrade need 1mil dilith, if we managed to go full-tilt and complete the dilithium mine it would only cost us 910k vs 1mil?
that doesn't seem like much of a discount, now if it was 20%
it would be 800k vs 1mil
or 30%
700k vs 1mil that seems like a much better incentive.
All in all we will probably do the mine because some of those consoles look sweet :P
Right, because when they drill for oil they don't use petroleum products to lubricate the machinery or power the tankers and drilling platforms that are needed to get petroleum.
There is another mission that gives EC, 23,000 about to 33,000 about depending on tier.
The daily rich mining mission was not hooked up on tribble last night, but it only comes when you finish the mine, all tiers.
Nouveau riche LTS member
That said, no, it's still not going to make a 1 person Fleet an easy/viable alternative.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I must have missed the part where a grind that takes at minimum more than a year was a breeze.
It was committed to us several times that this new holding would make a "significant impact" in terms of helping small fleets to progress. However, it doesn't help at all. Building the mine actually delays your progress.
So regardless of how special being T5 makes you feel, the rest of us don't care - we just want what DStahl promised us.
The size of the small fleet is irrelevant. It was supposed to help small fleets progress, not put them further behind.
Thanks for digging out (ha!) that information. It puts to rest a lot of speculation that the mine would give huge amounts of dilithium.
Don't hold your breath. He is a lying TRIBBLE. The proof is well documented.
Your first mistake was thinking anyone at Cryptic or PWE give a damn about broken promises or their players.
However this still doesn't mean you break even even if you started a new fleet and leveled the dilithium mine exclusively first. The maths has been done and the magic number is 17%.
If you have already done starbase leveling that number needs to be significantly higher.
Standard Cryptic practice. Make a minor concession that makes no real difference and hope the players shut up. Not likely. :mad: