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The KDF. Ohjesuswhatamidoing

latiasracerlatiasracer Member Posts: 680 Arc User
edited June 2013 in The Academy
Decided to play my KDF character that i made a very long time ago (I got him to lvl 50 then quit)


Ok, now i want to play him properly(I want to have a go with a proper carrier, The Vesta is a bit naff), i don't actually know what's going on, as it seems the playstyle is a fair bit different to what i'm used too.
I have some questions, which hopefully some seasoned KDF veterans can help me out with!


1.) What fighter pets are good? I went with 2 Mirror birds of preys, because i can actually keep track of them!

2.) What's this about extra contraband income? How? And is it still exchangeable for 2000 dilithium? (I haven't tried to fly to DS9 without my adapted engines, i'm not sure i could bear it)

3.) What's the best layout to go with on the vo'quv? It threw me off as it's Scienceish but turns like a brick. (Cannons/beams ect)

4.) Any good English fleets out there? I tried a couple that invited me at Droanza, but they are German and i don't have the faintest idea what they are saying?

5.) Sweet mother of god why is everyone so violent? All i wanted to do was discharge a boff, Not execute him! Couldn't i just talk to those federation ships?
warp plasma can't melt neutronium beams
Post edited by Unknown User on

Comments

  • gfreeman98gfreeman98 Member Posts: 1,200 Arc User
    edited June 2013
    5.) Sweet mother of god why is everyone so violent? All i wanted to do was discharge a boff, Not execute him! Couldn't i just talk to those federation ships?
    You are Klingon! Not some pasty-faced Earther peddling liquids for the sick.
    screenshot_2015-03-01-resize4.png
  • kurgis1kurgis1 Member Posts: 53 Arc User
    edited June 2013
    Decided to play my KDF character that i made a very long time ago (I got him to lvl 50 then quit)


    Ok, now i want to play him properly(I want to have a go with a proper carrier, The Vesta is a bit naff), i don't actually know what's going on, as it seems the playstyle is a fair bit different to what i'm used too.
    I have some questions, which hopefully some seasoned KDF veterans can help me out with!


    1.) What fighter pets are good? I went with 2 Mirror birds of preys, because i can actually keep track of them!

    2.) What's this about extra contraband income? How? And is it still exchangeable for 2000 dilithium? (I haven't tried to fly to DS9 without my adapted engines, i'm not sure i could bear it)

    3.) What's the best layout to go with on the vo'quv? It threw me off as it's Scienceish but turns like a brick. (Cannons/beams ect)

    4.) Any good English fleets out there? I tried a couple that invited me at Droanza, but they are German and i don't have the faintest idea what they are saying?

    5.) Sweet mother of god why is everyone so violent? All i wanted to do was discharge a boff, Not execute him! Couldn't i just talk to those federation ships?
    1: If you have the Vo'Quv the Birds of Prey (BoP's) are very good. The very best fighters are the Romulan ultra-elites from T5 Rom Rep, quite probably the Tholian from T5 Nukara rep, or if you have access to a T5 Fleet science facility theres. You can also buy (for dil) from the dil store > Ship Equipment > Hangers (iirc) a purple version of pets

    2: Klingons generate a large amount of contraband due to all there kill/hack/slay missions (see 5. below and the answer above :) ). You can still turn in 5 contraband for 2k dil at Qo'nos, Ganalda (in Eta Eridani), and DS9

    3: No simple answer - go and search the Klingon shipyard forums for Vo'quv fits - I have mine with polarons galore and as much turn as I can eek out of it as most Sci powers are 90deg arc (well the ones I use) so I dont use beams. This means you need to use half impulse and reverse turning < both exactly what they say - you turn much faster this way and is pretty vital for anyone flying large ships to master this.

    4: Search the section on the forums or just keep your ear out whilst hanging around

    5: You are klingon! Actually because a lot of the best contraband missions, and the prisoner offload missions also coincide with areas where you get your 3 "extra" recruitment missions (Gorn/Naus/Orion from your personal tab) you do tend to have lots of "useless" white doffs (think Civilians here). I carry 5-6 arround just waiting for that mutiny/changeling spy moment for the massicve extra dil boost

    Hope that helps.
  • jornadojornado Member Posts: 918 Arc User
    edited June 2013
    The Orion slaver pets have a chance to generate contraband for you, so you can get obscene amounts between that and Doff missions.
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • carrowcanarycarrowcanary Member Posts: 160 Arc User
    edited June 2013
    jornado wrote: »
    The Orion slaver pets have a chance to generate contraband for you, so you can get obscene amounts between that and Doff missions.
    Normal Slavers don't. You need either the Advanced Slavers (from the dil store), or the Fleet ones.
  • bluegrassgeekbluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    The Vo'quv plays more like a Cruiser than a Science Vessel, so you have to keep that in mind. However, it doesn't have quite the same durability as a Cruiser: it has more hull than a Negh'var, but it only has one Engineering Boff slot, one less Boff slot entirely, and one less Engineering console. You'll passively survive better than a cruiser would, but it's the active abilities that actually make a cruiser tough to crack.

    You'll want Science boffs with good crowd-control (Gravity Well) and good shield heals (Science Team). Beam weaponry & turrets are best; one torpedo launcher at most. Cannons and mines are useless in a boat this slow.

    And I'd suggest keeping a few different ships for your hangar bays. BoPs are good for solo PvE, repair drones if you want to heal in STFs. Once you get enough rep, the purple Scorpion Fighters from Romulus can take the place of your BoPs, or you could get some purple Fleet BoP hangars.
    ____
    Keep calm, and continue firing photon torpedoes.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited June 2013
    if you got the EC's, might want to look for a Jem Hadar Dreadnought Carrier. I believe it is hands down the best "true Carrier" In the game. load it up with fleet polarons or one of the hybrid polaron weapons and a mk XII jem hadar space set it can be quiet deadly by itself, then add in the pets.
  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited June 2013
    jornado wrote: »
    The Orion slaver pets have a chance to generate contraband for you, so you can get obscene amounts between that and Doff missions.

    Ahhh, i'll definitely pick some of those up then, i thought i had to make them do things but if they just aquire loot for me that's awesome
    Normal Slavers don't. You need either the Advanced Slavers (from the dil store), or the Fleet ones.

    According to the description, the Normal ones do. The Dilithium store ones have a chance to obtain you commodities

    The Vo'quv plays more like a Cruiser than a Science Vessel, so you have to keep that in mind. However, it doesn't have quite the same durability as a Cruiser: it has more hull than a Negh'var, but it only has one Engineering Boff slot, one less Boff slot entirely, and one less Engineering console. You'll passively survive better than a cruiser would, but it's the active abilities that actually make a cruiser tough to crack.

    You'll want Science boffs with good crowd-control (Gravity Well) and good shield heals (Science Team). Beam weaponry & turrets are best; one torpedo launcher at most. Cannons and mines are useless in a boat this slow.

    And I'd suggest keeping a few different ships for your hangar bays. BoPs are good for solo PvE, repair drones if you want to heal in STFs. Once you get enough rep, the purple Scorpion Fighters from Romulus can take the place of your BoPs, or you could get some purple Fleet BoP hangars.

    Ok, and thanks for the advice.


    What i've gone with at the moment is

    For: DBB, BA, Q-Torp
    Aft : Turret, Turret, Turret

    In the hanger i currently have the Dilithium Mirror Birds of Prey, And Orion slavers (For the apparent goodies)

    I also just slapped 4 Green XI RCS Consoles in the engineering slots, It now turns like one of my Fed cruisers, which is atleast i'm used too.

    Thanks for the advice everybody!
    warp plasma can't melt neutronium beams
  • igloodudeigloodude Member Posts: 66 Arc User
    edited June 2013
    gfreeman98 wrote: »
    You are Klingon! Not some pasty-faced Earther peddling liquids for the sick.


    I just want to take a moment and nominate this post for whatever forum awards/medals that may be available.
    "B'rel is klingon for 'TRIBBLE'." -cmdrskyfaller
  • mondoidmondoid Member Posts: 305 Arc User
    edited June 2013
    Have you considered an Orion Flight-deck Carrier? Even thou it has only one hanger slot it's pretty versatile.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2013
    Decided to play my KDF character that i made a very long time ago (I got him to lvl 50 then quit)


    Ok, now i want to play him properly(I want to have a go with a proper carrier, The Vesta is a bit naff), i don't actually know what's going on, as it seems the playstyle is a fair bit different to what i'm used too.
    I have some questions, which hopefully some seasoned KDF veterans can help me out with!


    1.) What fighter pets are good? I went with 2 Mirror birds of preys, because i can actually keep track of them!

    I assume you have a Mirror Vo'Quv. The Mirror BoPs are the way to go. Same goes for the regular BoPs on the standard Vo'Quv. If you get into carriers, the Kar'fi is worth trying with additional firepower and the Fer'jai frigates.
    Other usefull carrier pets are the Scorpion Fighters from the Romulan Rep., then there are the Orion Slavers (grab the advanced ones from the shipyard on Qo'noS) when they're launched during the battle they can grab contraband, comodities, EC or prisoners directly to your inventory. I also like the Orion interceptors from time to time, they can be annoying as hell.


    2.) What's this about extra contraband income? How? And is it still exchangeable for 2000 dilithium? (I haven't tried to fly to DS9 without my adapted engines, i'm not sure i could bear it)

    Mostly from Marauding Doff missions. Stuff like raids on Federation freighters, Federation Starbases or Research facilities, scavenging minefields and similar. Certain Doff missions that pop out but not fall under "Marauding" can generate contraband as well. Also, as I mentioned before, you can use the Advanced Orion Slavers (or fleet Elite ones) for additional income. The contraband myth is actually true, we're basically bathing in the stuff.
    You don't need to go to DS9, you can change it for 2000 on Qo'noS or Ganalda Space Station.


    3.) What's the best layout to go with on the vo'quv? It threw me off as it's Scienceish but turns like a brick. (Cannons/beams ect)

    As others have, I'll advise you to check out the "Klingon Fleetyards" section of the forum. You can look for some builds there or if you don't find any that satisfy you - just start a new thread asking for advice, there are many KDF veterans and PvPers that visit that forum and are far more experienced than me with utilizing certain builds.
    My opinion would be that it depends on what you intend to do. If you're up against more static enemies the Vo'Quv could use DHC/Turret setup, the enhancement to the RCS consoles certainly helps a bit but could still be a pain. Beams are not a bad idea and maybe a single cannon/turret layout would work, but I haven't tried that one, to be honest.


    4.) Any good English fleets out there? I tried a couple that invited me at Droanza, but they are German and i don't have the faintest idea what they are saying?

    For this you can check the "Qo'noS" section of the forums. Many very nice, long lasting and established fleets are advertising there so I'm sure you'll be able to find one that suits you.
    You can also check out The House of Sigma in game and ask for someone online to drop you an invite. It's a very nice and friendly fleet wellcoming casual players with all language backgrounds, but our main communication is on English.


    5.) Sweet mother of god why is everyone so violent? All i wanted to do was discharge a boff, Not execute him! Couldn't i just talk to those federation ships?

    You made your char. long time ago as you say, so I'm not sure if you're aware, but now the new Klingon players get their first ship by killing their Captain and assuming command by the right of combat. You're a KDF warrior now, so you better act like one! ;) Otherwise you might find that your first in command might have certain "ambitions".
    For advice on that, please consult with the Lethean transporter officer in the Shipyard on Qo'noS and ask him what happened to the previous transporter officer.
    :D

    My answers are in red. ;)
    HQroeLu.jpg
  • gfreeman98gfreeman98 Member Posts: 1,200 Arc User
    edited June 2013
    igloodude wrote: »
    gfreeman98 wrote: »
    You are Klingon! Not some pasty-faced Earther peddling liquids for the sick.

    I just want to take a moment and nominate this post for whatever forum awards/medals that may be available.
    Why thank you, fellow warrior. I accept donations of Zen or Dilithium, no Energy Credits. :D
    screenshot_2015-03-01-resize4.png
  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited June 2013
    shpoks wrote: »
    My answers are in red. ;)

    Thanks for all the advice!


    Also, i do have the Mirror Carrier, and i did make my character long ago, when you just woke up next to the battle arena place!

    I guess it must be some of the dialog being redone, but i was playing through some missions (For XI gear) and i was startled how violent it all was, Compared to what was essentially Copy pasta from the fed missions.
    warp plasma can't melt neutronium beams
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