So just 5 minutes ago I played the Crystalline Catastrophe Elite, Again....
We got its health to 65% And then it all goes to TRIBBLE!
We die over and over again. and it regenerates. I know that we should stop the small fragments but good GOD do they really regenerate that much health?
My main question here is, is it possible?
I'm sorry to people who I, in the past, insulted, annoyed, etc.
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I've beaten it two or three times. A premade group, though.
Every FREAKING time.....
I'm in a fleet Defiant, with the t5 Reman gear, so i'm not in the best setup up, but it's by far not bad, it works great in Elite STFs as well as any other Elite in the game, so when i can't even get into firing range without being blasted to 50% hull, i find it a little ridiculous. Especially when within a second (literally) i'm hit again instantly killing me before any heals have the chance to do anything.
Not to mention that this is WITH two of the MK XII (-th) consoles, which don't really seem to work most of the time, any of which they actually grant aggro.
I know Cryptic has spoiled you Escorts silly, but in a real MMO, all classes are vital to succeed. You don't win raids in WOW/EQ2/Rift with nothing but fighters.
Its very beatable, even in a pug. but, and its a big but. You have to actually *Gasp* PLAY LIKE A TEAM instead of DPS TRIBBLE!
Thats right. Escorts that are only spec'd DPS? They have a place, a few of them. but if thats all your group is, you will NEVER beat this fight.
You see, CE gains massive buffs the more small shards that reach him. Those buffs can ONLY be taken off by Science powers. Engineers are really good at hitting the Small shards broadsiding with their Beam Fire at Will ect.
If you only ever fly an escort, on all your characters, on all factions, on every ship at every level? You are the reason you fail.
Learn some diversity. It wont kill you to not be 'ZOMG DEEPS DEEPS DEEPS' every day.
I don't think ship or class diversity has much to do with it - any ship, sci, cruiser or escort - can slot an ensign-level science ability to remove the stacking buff.
The problem in my first, unsuccessful, group was not escorts but cruisers who I guess wanted to prove what uber tanks they were, happily parking a few km away and letting shard after shard hit them.
LOL... Except that most if not all Broadsider Beam Boats put out such laugh worthy damage as to not be able to actually kill those shards they are shooting... A good Torp Spread on the other hand will take care of that.
It's all about knowing your fight and using the right gear for the right job. Leave your Tetryon at home, CE has no shields to go down. Phaser is useless, CE/Shards have no Subsystems to shut down. Plasma is a good choice for one.
Simple MMO basics that this game has never used before are finally starting to come into play.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Cruisers do fine, as long as they keep in mind that they can't bulldoze through the shards and play along the 10km line with the CE itself.
So true, so true.
A science ship is a must as part of the group, otherwise you will become one with the space debris.
I have beaten the CE Elite with all classes in a variety of cruisers, science ships and escorts. doing it with escort ony was a long hard slog.
The shards are the key. They can be destroyed very easily once they get out of range of the entity's protection. while they're in an area approximately 7.5k from the entity you'll hit for 4-8 per shot, and outside that close to normal damage numbers. CE is tankable in an escort until around 50+ stacks of the 2% damage increase, although less is obviously far more comfortable and lets you take more risks. I've seen pug groups though where the damage stack has been going up so fast that its gone past the display cap twice.
AVOID THE LARGE SHARDS -
SHOOT large shards chasing others.
PuGs are to self involved with themselves and the ranking to help out a guy being chased by shards.
I think thats the only prob lol
Your Javelin deals 125417 (89066) Disruptor Damage(Critical) to Tholian Recluse. > lol
Except in Elite where you need all damage on it at all times, no one can spare stopping to save you.
Tachyon, tyken's, energy siphon, or charged particle burst all do that.
CE is easy and boring as hell. sure not with a pug. I mean with a pug, it is still easy and boring, it is just not going to be finished, because they
1 cant survive
2 cant deal dps
the whole cn and ce encounters are too boring to be worthy of the little reward they give. sit at 7km from CE, press spacebar, cycle your offensive capabilites, stop and move out of range when its sucking energy, start again, and hope that the others are not idiots with 1k dps rainbow builds around you.
and with the valdore console there is not even a challange to get to first place, so on romulan, you just instantly get it, on fed, you dont even care to compete, because there is no way you can match it (well atleast the one using it has to be extremely incompetent)
10k DPS Vesta threads: 1; 2
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Eh, there has benn an accolade for a loooong time for getting 1st place, and the trophy looks nice. If you have the Valdore's console, get the accolade now while you still can. Overheal is getting fixed.
Of course organization in a PuG in STO is beyond hilarious, so that may be leading to a lot of your frustrations. I think 90% of people playing this game don't even know there is a chat window.
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The scoring is pretty messed up, the most valuable ships in the game are the ones not getting hit, the ones that get hit, heal the most and score the highest. They need to add in a major points penalty to getting hit by a shard.
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