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Omega Marks -> Dilithium

dwhornetdwhornet Member Posts: 108 Arc User
edited March 2015 in Reputation System
I've spent the better part of 2 hours converting a stash of 14,000 marks into Dilithium. I basically chained the project repeatedly till I exhausted myself. It's extremely menial for me to sit there and do this, but I needed the dilithium for star base projects. Surely such a brilliant company as your own can see that something here needs to be expanded.

Proposition 1.
Add convert 500 marks to dilithium project, in-conjunction to whats currently available.

Proposition 2.
Let me select the amount of marks, and BNPs I want to cash in and pay me accordingly.

Proposition 3.
Let me contribute my marks directly to a starbase project at an increased dilithium worth. The fleet stores would be unaffected.

_________________________________________________________________

Prop 1. will greatly speed up mass conversion and is easiest to implement.

Prop 2.would work like contributing data samples and just pay out an expected amount of dilithium. So i can move the slider to 500 marks and 10 bnps and get 6,800 dil or whatever the number is.

Prop 3. Would benefit cryptic the most. Lets be honest, there are ton of little fleets out there all looking for star-base progression. The lower ranked star-bases cannot buy Fleet equipment and fleet ships. This not only dramatically hurts the players but hurts cryptic as well. I will not go buy Zen to convert into dilithium to outfit my new ship if I don't have access to the latest greatest weapons. Also since almost all the new fleet romulan ships are tier 5, this means cryptic might wait longer if ever before I decide to sink more cash into the game. I know this seems rather odd, but faced with no fleet scaling options some upgrades are extremely taxing on a fleet.
Post edited by dwhornet on
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Comments

  • rezkingrezking Member Posts: 1,109 Arc User
    edited June 2013
    dwhornet wrote: »
    I've spent the better part of 2 hours converting a stash of 14,000 marks into Dilithium. I basically chained the project repeatedly till I exhausted myself. It's extremely menial for me to sit there and do this, but I needed the dilithium for star base projects. Surely such a brilliant company as your own can see that something here needs to be expanded.

    Proposition 1.
    Add convert 500 marks to dilithium project, in-conjunction to whats currently available.

    Proposition 2.
    Let me select the amount of marks, and BNPs I want to cash in and pay me accordingly.

    Proposition 3.
    Let me contribute my marks directly to a starbase project at an increased dilithium worth. The fleet stores would be unaffected.

    _________________________________________________________________

    Prop 1. will greatly speed up mass conversion and is easiest to implement.

    Prop 2.would work like contributing data samples and just pay out an expected amount of dilithium. So i can move the slider to 500 marks and 10 bnps and get 6,800 dil or whatever the number is.

    Prop 3. Would benefit cryptic the most. Lets be honest, there are ton of little fleets out there all looking for star-base progression. The lower ranked star-bases cannot buy Fleet equipment and fleet ships. This not only dramatically hurts the players but hurts cryptic as well. I will not go buy Zen to convert into dilithium to outfit my new ship if I don't have access to the latest greatest weapons. Also since almost all the new fleet romulan ships are tier 5, this means cryptic might wait longer if ever before I decide to sink more cash into the game. I know this seems rather odd, but faced with no fleet scaling options some upgrades are extremely taxing on a fleet.

    Cryptic will look at it and be all, like, "Nah...that will make the game too fun".

    EDIT: They still haven't done anything on this issue 2015-03-08.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2013
    dwhornet wrote: »

    Proposition 3.
    Let me contribute my marks directly to a starbase project at an increased dilithium worth. The fleet stores would be unaffected.

    _________________________________________________________________

    Prop 3. Would benefit cryptic the most. Lets be honest, there are ton of little fleets out there all looking for star-base progression. The lower ranked star-bases cannot buy Fleet equipment and fleet ships. This not only dramatically hurts the players but hurts cryptic as well. I will not go buy Zen to convert into dilithium to outfit my new ship if I don't have access to the latest greatest weapons. Also since almost all the new fleet romulan ships are tier 5, this means cryptic might wait longer if ever before I decide to sink more cash into the game. I know this seems rather odd, but faced with no fleet scaling options some upgrades are extremely taxing on a fleet.

    This doesn't benefit Cryptic it actually hurts profits by reducing the value of purchasing Dil via Zen on the exchange. Anything that bypasses the 8,000 dil/day refine limit has this same negative impact on Cryptic's profits.


    Props 1 and 2 are both great ideas though. Especially #2 as they already have a similar slider mechanic that I bet they could re-use for this and that would be the most convenient for us players.

    I'd also love it for the the Borg Neural Processors of which I have 196 on just one character.
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited June 2013
    Probably the easiest way to make it less of a chore is to add more projects at different levels of marks.
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  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited June 2013
    dwhornet wrote: »
    Proposition 1.
    Add convert 500 marks to dilithium project, in-conjunction to whats currently available.

    ^^^^ This ^^^^

    All cryptic have to do is copy and past the existing code and multiply up a couple of variables. its the work of 5 minutes at most and there is no possibility of negative community backlash.

    Do it cryptic. Heck any programmers reading the forums, don't even bother to run it by the powers that be, just boot up the source code, and make the change now. Don't worry about what ever your doing, it can wait. do this and slip it into the next patch. Then give us your home address so that we can all send you gift baskets filled with all the booze hookers and recreational drugs a code monkey could wish for.
  • twamtwam Member Posts: 0 Arc User
    edited June 2013
    reximuz wrote: »
    Probably the easiest way to make it less of a chore is to add more projects at different levels of marks.

    Actually, I'd just like to see it become a slider, with the max set at the total number of marks or BNP's I have.

    With a little box where I can input a number manually too. These dialog thingies are already ingame for selling things. They can re-use these. I would love them for it.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    twam wrote: »
    Actually, I'd just like to see it become a slider, with the max set at the total number of marks or BNP's I have.

    With a little box where I can input a number manually too. These dialog thingies are already ingame for selling things. They can re-use these. I would love them for it.

    you mean to tell me, there should be a system, where I can convert my 35k omega marks all at once if I will, not 50 by 50 every 15 seconds?
    that is just stupid, why would anyone want such a system?

    10k DPS Vesta threads: 1; 2
  • twamtwam Member Posts: 0 Arc User
    edited June 2013
    ferdzso0 wrote: »
    you mean to tell me, there should be a system, where I can convert my 35k omega marks all at once if I will, not 50 by 50 every 15 seconds?
    that is just stupid, why would anyone want such a system?

    But, but! That's the beauty of the system!

    You can still convert them 50 by 50 if you want!

    You could just also convert the 53 leftovers at the end in one go!
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    twam wrote: »
    But, but! That's the beauty of the system!

    You can still convert them 50 by 50 if you want!

    You could just also convert the 53 leftovers at the end in one go!

    that is just stupid. why would I do that, when I can spend nearly 3 hours converting my 35k marks, in the current system? that proposal does not sound like you have to put in some actual effort, to get rewards...

    10k DPS Vesta threads: 1; 2
  • twamtwam Member Posts: 0 Arc User
    edited June 2013
    ferdzso0 wrote: »
    that is just stupid. why would I do that, when I can spend nearly 3 hours converting my 35k marks, in the current system? that proposal does not sound like you have to put in some actual effort, to get rewards...

    *whacks sarcasm detector*

    For a moment there, I thought you might actually be serious and/or buying into the apparent design decisions here. Which is of course ridiculous, considering that you already put in the effort, otherwise you wouldn't be sitting on 35k marks.

    *chides self for moment of silly delusion*
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited June 2013
    Putting the conversion into the rep store interface instead of a project would be the most convenient. Functionally, it could probably work just like the EDC->dil conversion used to, a self-opening container with 500 dil ore that costs 50 marks. Even without a slider, you could ctrl-click it rapidly to convert a large quantity without trouble.

    But having a larger conversion project would be almost as good. It wouldn't even be a huge hindrance if it had a longer time delay to match the amount of marks converted, as long as it doesn't require the player to manually restart it and feed in more marks all the time. I would suggest 400 marks instead of 500, though. This would match up perfectly with selling epohhs, and two would still fill the refining cap. Maybe a second one at 800 to hit the cap with a single project.
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2013
    you converted it until near exhaustion...yet only 8k can be transfered to dilithium each day.

    you could have stopped after 8k and do the rest another day...
    Go pro or go home
  • nalfyrnalfyr Member Posts: 33 Arc User
    edited June 2013
    honestly the most thoughtful thing i can say to this is - why would you wait till you had 35k marks to start turning them into dil.. if you ran the 50/50 project as you were getting them you wouldnt be complaining for the ability to refine them faster.. seems more like you wasted time you could have been using more wisely :P
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    nalfyr wrote: »
    honestly the most thoughtful thing i can say to this is - why would you wait till you had 35k marks to start turning them into dil.. if you ran the 50/50 project as you were getting them you wouldnt be complaining for the ability to refine them faster.. seems more like you wasted time you could have been using more wisely :P

    it woulda taken me exactly the same amount of time ;)

    10k DPS Vesta threads: 1; 2
  • twamtwam Member Posts: 0 Arc User
    edited June 2013
    That's hardly the point. It's just that the 50 mark a time approach is a bit silly, when you consider how fast you accumulate these things. When I play a bunch of eSTF's in line and don't pay attention I suddenly have 300-400 marks - in one play session.

    There is, as far as I can tell, no reason not to turn the interface pop-up into a slider based on how many you have, other than "but there already is a system where you can run the project 50 marks at a time, so why would you change that?".

    *shrug*

    Sure, it's a matter of convenience, but why not make little quality-of-life adjustments to make things easier for your players? It's not like we're advocating the removal of the 8k dil refine cap, so it won't have any big impact on the economy...
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited June 2013
    A couple times now I ended up with ~4k marks without paying attention. The first time I broke and got the MK XII borg set with them because I didn't want to click all those times.

    Now I just turn them in after every run, or group of runs if we are doing them back to back.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • lancemeszaroslancemeszaros Member Posts: 0 Arc User
    edited June 2013
    They could add options to the store where you purchase dilithium ore for marks or BNPs, like how you could buy dil with the STF rewards in the old system. The rep gain from the mark/BNP turn-in is pitiful and would not be missed, and adding it to the store would allow them to add the purchase scale and get multiple boxes of dil for the appropriate number of marks/BNPs at once. If they want to keep the rep gain, they can just add it to the dil requisition box.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited June 2013
    baudl wrote: »
    you converted it until near exhaustion...yet only 8k can be transfered to dilithium each day.

    you could have stopped after 8k and do the rest another day...

    This is the internet! Stop making sense!
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited June 2013
    I like the first one. Don't limit it to just Omega Rep. if implemented though, include Romulan Marks as well.
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2015
    i always wonder why devs think that inconvenience helps with player retention.
  • rezkingrezking Member Posts: 1,109 Arc User
    edited March 2015
    I like the first one. Don't limit it to just Omega Rep. if implemented though, include Romulan Marks as well.

    I'd like that, too.
    Incidentally, I also like necroposting ancient threads.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited March 2015
    Funny how 2 years on this is still a relevant topic.
    AFMJGUR.jpg
  • stohenrikstohenrik Member Posts: 50 Arc User
    edited March 2015
    Maybe not so much funny, but more tragic?

    I wonder how many marks ferdzso0 has by now though?
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited March 2015
    Yes, funny with a heavy dose of irony was implied ;)

    Dunno about ferdzso0, but I've >70k marks, and that's JUST the Omegas.
    I'm not going to sit in game for 70000/50*20s/60/60 = 7.7hours straight just converting marks!
    As much as I'd like the dili ore I'd rather spend my time having fun.

    Changing project input to allow 250-500 each go would be nice, even if the project time was altered accordingly.
    50 = 15s? (going from memory)
    250 = 1m 15s
    500 = 2m 30s

    Would give way better quality of life for players who've finished all their reps as the manual labor is removed and the time gate is still in place.
    AFMJGUR.jpg
  • dareaudareau Member Posts: 2,390 Arc User
    edited March 2015
    Two things:

    1. It takes me about 5 minutes (if that) to run the conversion process on marks to get a day's worth (8k) dilithium ore lined up. 10 minutes or so every other day isn't as painful as 7.7 hours...

    Unless you are a subscriber and plan on being gone for a week - then it might be an hour or so of repeating the project...

    2. Didn't you hear the Devs when they "nerfed" the mark turn in on dilithium bonus weekend? The entire point of mark turn in is that it's supposed to be run "on a periodic basis" - got 500 spare marks? Run a turn in project. We're "not supposed to be hoarding marks" for bonus weekends or rainy days or whatever. That's why they made the change - "so that mark turn in projects are equally valuable at all points of the game cycle"...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited March 2015
    It is tragic that we've been asking for QoL improvements like this for years....

    /vote +1 for request from this Zombie.

    :rolleyes:

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    Simple conversion project that Cryptic could agree with.

    1: Make it similar to crafting system, where 50 marks is the base # per 1 project minimum.
    2: Each project has virtually no limit per 1 project count, meaning just like how you can choose from 1 - 5 for a single crafting project, allow marks projects to have something similar, only from 1 - 1000.
    3: Project would value each stack of 50 x 15secs.=total lockdown time till project is complete.
    4: Once project is committed to and, in a lockdown state, more marks of same type cannot be obtained.

    #4, would act somewhat similar, as if the person was just idling doing 50 at a time conversions but, in the same respect actually allow the player to spend the lockdown time doing other things.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited March 2015
    Yes, funny with a heavy dose of irony was implied ;)

    Dunno about ferdzso0, but I've >70k marks, and that's JUST the Omegas.
    I'm not going to sit in game for 70000/50*20s/60/60 = 7.7hours straight just converting marks!
    As much as I'd like the dili ore I'd rather spend my time having fun.

    Changing project input to allow 250-500 each go would be nice, even if the project time was altered accordingly.
    50 = 15s? (going from memory)
    250 = 1m 15s
    500 = 2m 30s

    Would give way better quality of life for players who've finished all their reps as the manual labor is removed and the time gate is still in place.
    500 isn't enough, but otherwise yes. In fact, I've calculated that with 6 reps, a 1,000 mark turn-in project could take 7 DAYS to complete and still be worth it (because you couldn't refine the ore any faster anyway).
    dareau wrote: »
    Two things:

    1. It takes me about 5 minutes (if that) to run the conversion process on marks to get a day's worth (8k) dilithium ore lined up. 10 minutes or so every other day isn't as painful as 7.7 hours...

    Unless you are a subscriber and plan on being gone for a week - then it might be an hour or so of repeating the project...

    2. Didn't you hear the Devs when they "nerfed" the mark turn in on dilithium bonus weekend? The entire point of mark turn in is that it's supposed to be run "on a periodic basis" - got 500 spare marks? Run a turn in project. We're "not supposed to be hoarding marks" for bonus weekends or rainy days or whatever. That's why they made the change - "so that mark turn in projects are equally valuable at all points of the game cycle"...

    Four things:

    1. I don't want to spend 5 minutes of complete boredom a day killing my mouse button over something that could be done with a few clicks.
    2. I'll have to disagree on the whole "not as painful" issue. Whether the boredom and the mousebutton wear is spread out evenly over a period of days or concentrated in a single event, its still the same amount of boredom and mousebutton wear.
    3. I've been "hoarding" marks since marks were added to the game and will be hoarding them until they let me convert them in a reasonable way. The dilithium events were the only reason I ever turned them in, and even then only because they would've lost value otherwise.
    4. Yes, mark turn-in projects are now equally not worth the effort at all points in the game cycle.
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