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Hive Onslaught

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  • edited August 2013
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  • bhthephoenixbhthephoenix Member Posts: 127 Arc User
    edited August 2013
    rck01 wrote: »
    It's not the gear. It's the tactics. If you're doing 5K DPS or better, and you have similar team members, you can do Hive Onslaught at non-Elite level. Just remember to hide by the queen and get everyone else to join you.

    Or find me in a PUG... :)

    RCK

    I haven't tried the nonelite version, if just seems like a waste.
  • topsettopset Member Posts: 0 Arc User
    edited August 2013
    This really needs to be fixed soon.

    It's (just about) playable with a really good team that can get the unimatrix ships down quickly - but getting one shot from spawn or <15km away by lances hitting for 250k is silly. It's a shame because it's a fun STF - and I still run it very very occasionally since LoR but it would be nice if I could start running it regularly again.

    Please fix the crazy lances again! They fixed it last time, so they can fix it again.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • rck01rck01 Member Posts: 808 Arc User
    edited August 2013
    Now I'm really PO'd. I finally find a PUG for HOE and what shows up? A bunch of lightweights who can't DPS their way out of a we paper bag.

    I mean, after shouldering much of the burden during the Tac Cube/Mob Sphere phase, I find myself all alone in between the lance ships trying to bring them down solo. Everyone else is either dead or in the process of becoming so - usually because they're too stupid to get out of lance range and into queen airspace.

    Regardless, when I check my real-time DPS meter and see that I've done 10M total damage while the rest of them have done maybe 6M *combined*, I decide it's time to bail.

    I hate to leave an ESTF unfinished, but I can't carry a team through HOE. Regular HO? Yes, I've done it many times, usually by soloing the lance ships. But HOE requires at least 3 heavy hitters plus some supporting players for heals/sci stuff. The scary thing is I actually got both lance ships below 50% before I got killed. The ever-increasing spawn clock then made continuing impossible, so I left.

    Bottom Line: Why do these idiots even bother? I really wish there was some sort of gear-check mechanism in place to make sure that you don't end up with a bunch of wet noodles doing 1.2K DPS and popping like balloons.

    Very frustrating...

    RCK
  • bhthephoenixbhthephoenix Member Posts: 127 Arc User
    edited August 2013
    I think the problem is that the other Elite STFs are so easy you could beat them with an NX-class starship. HOE is the only real challenge in the game. Quite obviously if you have played everything else you can get use to just flying around shooting things and winning.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited August 2013
    Just the other day, for ****s and giggles, I played Hive Onslaught in a PUG. We played on normal. There was a Scimitar, my Olympic Retrofit, a Regent, a Sovereign, and a Galaxy-R.



    We managed to beat it, but it was a hell of a fight. With more than a little dying by the good guys in the process.



    Changes my view that it's unbeatable on normal with the bugs, as long as the right mix of ships/set-ups show up to the party. But it was enough to convince me to absolutely avoid it on elite until the bugs are fixed.
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  • nierionnierion Member Posts: 326 Arc User
    edited August 2013
    Well this is getting stupid. It's been 2 months since my fleet last ran this and we figured that they would have fixed this by now, so me and another fleet member ran it with a pug group.

    It's still broken.

    1 Fleet Excelsior, 1 Armitage, 2 Andorian and 1 Vesta.

    The ideal setup really.

    We get past the tactical cubes with a couple bumps but no big issues. When we finally get to the unimatrix ships.... the beam doesn't fire sideways anymore or hit you when your close to the queen, but they spam insane high dmg torpedo spreads that 1 hit you.

    This is not a challenge Cryptic. A challenge generally requires some level of thinking, planning and the use of tactics. The only really challenge you provide is the ground combat STFs and the Nukara Hard missions. That is probably mainly due to the ground combat needing some serious fixes, but it does actually make you plan ahead and devise tactics.

    6-8 times we tried and we got the Unimatrix 1 of 2 down to 65%. We get it down very quickly as well, in about 5-10 seconds actually. But it only takes 5-10 seconds for everything to leap on top of you and curbstomp you really hard. Then one of them starts spinning and doing some really weird stuff, which I can only say that maybe the designers were on LSD when doing updates to this.

    Challenging and grinding content is not menu grinds and underdeveloped ground combat Cryptic. Please fix this so we get an enjoyable challenge that doesn't make us pull our hair out.
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  • vnexusvnexus Member Posts: 164 Arc User
    edited August 2013
    What's sad is that the reward don't fit the mission. Same space marks as its easier brothers. Last I checked anyway, good themed mission though.

    -V
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited August 2013
    I always laugh in HSE, I can survive 1 torp spread from a Unimatrix ship with a combo of Engi team and brace for impact, but normally both Uni ships torp spread at the same time and the suggestion is to stay 5km from the queen which is in the middle of both ships (insta death of the entire group). I found staying on the outside, ruffly the same distance that the queen is away has one of the best chances for survival, but than there is a chance of getting nuked by the massive BO. I tend to only go if I organize a group from one of the high DPS channels (or at least a majority of the group), even than the only messed up part is the 2 Unimatrix ships (Feedback Pulse + Torp Spread + BO = death in a ball of fire). Normally goes Feedback Pulse (some manage to stop shooting in time to have some hull left), than Torp Spread which finishes the remaining group and than we get picked off as we respawn by BO from outside the 10k range (sometimes in the spawn).
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

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  • rck01rck01 Member Posts: 808 Arc User
    edited August 2013
    Similar experience to everyone else: We do well during the cubes/spheres phase, but then now matter how quickly I get into "queen air space," we all die shortly thereafter.

    FWIW, I've been able to hold tough for several minutes through a combination of BFAW3 (for crowd and bolt control), BFI, RSP2, TSS2, EPts1 and ET1. Even came close to taking down the "left hand" ship (got it into the upper 20% range). But then all my teammates get slaughtered and suddenly I'm taking the full brunt of *both* ships (the downside of using AoE attacks for crowd/bolt control).

    Again, I can hang in for a little while - but what I need is some equal players so that I don't end up all alone in the middle after 30-60 seconds.

    Regular HO? A breeze. I just glide through the spheres/cubes with BFAW3 and then park next to the queen. I've yet to get taken down in that mission, even in a weak PUG with everyone else doing under 2K DPS.

    But HOE? Simply ridiculous for all but the most insanely buffed-out crew. And don't get me started on the one-shots in the spawn point... :(

    RCK
  • nierionnierion Member Posts: 326 Arc User
    edited August 2013
    I seriously think this mission should be renamed to.....

    "No Win Scenario"

    Because even the No Win Scenario is easier than this thing. Cryptic don't seem to understand that providing a challenge generally doesn't involve making things hit harder, it actually also involves AI acting smarter and using tactics and god forbid a space combat game having tactics lol
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  • miri2miri2 Member Posts: 112 Arc User
    edited August 2013
    So, for the record, I really like HO:E (even if it is somewhat unfortunately named :P). The other Elite STFs are milk-runs, really (sometimes you'll get an illiterate team that borks up CS:E, but other than that...). I honestly really like a challenge-- even if that means losing the mission as often as I win it (maybe even especially, now that I think of it). HO:E is really the only STF that reliably gives me an actual challenge.
    It's a little more frustrating now that I'm in a tinfoil escort that can't survive torp-spreads while braced like my (somewhat flimsy) Ambassador could, but I just thought I'd throw my two cents in here.
    reyan01 wrote: »
    Haven't bothered with it for ages either - it's just a nonsense Zerg-rush and is about as enjoyable as an TRIBBLE.
    The most common mistake I see HO:E is when people try to Zerg-rush it. It's just not that kind of mission. In my experience, when players try to Kirk it up on the first part of the mission, it's really second-most-common way I see the mission get borked.
    topset wrote: »
    It's (just about) playable with a really good team that can get the unimatrix ships down quickly - but getting one shot from spawn or <15km away by lances hitting for 250k is silly. It's a shame because it's a fun STF - and I still run it very very occasionally since LoR but it would be nice if I could start running it regularly again.
    Used to be, those lances had garbage accuracy, so if you were moving at top speed in a reasonably-engined cruiser, you could at least reach the safe-zone, while faster ships could speed-tank the lances for a couple minutes at a time.
    It hasn't seemed to be working out that way the last few times I ran it. If that wasn't just a run of bad luck and the lances are operating at 100% accuracy... yeah, I agree. That needs to be fixed.

    I'm not sure why the devs in this game are so enamored with telegraphed one-shot kill mechanics that make both tanks and healers pointless, but they are.
    When the telegraphed one-shots actually telegraph (I occasionally have problems with my computer not cooperating on this), and are used judiciously, I'm actually a fan of them.
    Even when the one-shots aren't telegraphed, but can be reasonably avoided (for instance, my experiences with speed-tanking the lances, keeping one's distance from the queen until she activates the cooldown on her Aceton 'Spolody-Nova of Doom, etc.), I they can also provide an extra level of interest to the mission, as a way to encourage certain approaches or activities instead of the standard park-and-shoot tac-'scorting.

    The problem is that when those one-shots are both un-telegraphed and not easily circumvented (such as those days when the Lance gunners aren't drunk, or the exceptionally-difficult-to-avoid nature of the UM torp spreads when combined with the Under their Guns mechanic), they do exactly what you're talking about. Especially when the one-shots are the only source of meaningful damage output for an entire third of the mission (as is kinda' the case with the UMs-- especially if one is flying a light vessel or their computer doesn't consistently play the torp-spread "bew-bew-bew" noise).

    Take it back to what it was previously... the borg did solid, CONSISTENT damage (limited spike (except the lances (which didn't target you if you were close to the queen).

    I think if, in general, the NPC Damage should be increased by 20-30% on elite, maybe 10-15% on normal. But NOT SPIKE damage (i.e. Torp, Lance, etc) but their sustained fire damage.
    Yes! Yes! A thousand times, yes! As someone who usually flies ships designed to give some level of heal-support, that would make my freaking day. Plus, it might make IS:E feel a little less like beating up the Borg and taking their lunch-money. :P

    ---
    TLDR version:
    - I like HO:E, mainly because it is a difficult mission that cannot just be zerg-rushed like everything else.
    - If the Lances have gotten more accurate (instead of my luck getting worse), that is a problem which should be addressed. Otherwise, it causes sever problems for low-durability vessels when paired with the UM torp-spreads.
    - Johnny111971 is spot on STFs in general (HO:E included) could use a bit less spike damage, but considerably more pressure damage.
    “True success is going from failure to failure without losing enthusiasm.”
    -- Winston Churchill
  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2013
    valoreah wrote: »
    1 shotting is Cryptic version of "challenge".


    I love this. And it's true. So sort of a 'twofer' for me.
  • rck01rck01 Member Posts: 808 Arc User
    edited August 2013
    I'm sorry guys but the non-elite Hive simply isn't that hard. The cubes/spheres at the beginning are a joke - I spam the TRIBBLE out of them and make it through without a scratch and with 5-6 minutes on the optional clock.

    As for the lance ships, as long as you can tank reasonably well you can simply park next the queen and spam the world until they each drop in turn. The key is to position yourself near the queen before the last sphere/cube falls. That way you avoid the perilous journey into "queen airspace" when the lances typically get you.

    Bottom Line: Tank hard, dish out massive AoE DPS (think BFAW3 on Global CD), and try not to die.

    Of course, none of this applies to Hive Elite. Again, the cubes/spheres can be negotiated, this time with a bit more effort. But the sheer volume of TRIBBLE coming at you during the lance ships stage is ridiculous. There's no tanking this phase alone like with regular hive. Once the team starts to die-off it becomes a race to the bottom of "respawn timer hell."

    Great! Now I've got the urge to another run at it! :(

    UPDATE: Just did Hive normal again. I was in a PUG with one moderately skilled player (4.6K DPS), one lightweight (1.4K DPS), one even lighter-weight (less than 900 DPS) and one AFKer (he never left the spawn point). So I carried the mission on my back - 9K DPS (14-16K during the cubes/spheres phase) and 6.1M damage while staying alive throughout and tanking the queen from 2Km range.

    Funny-yet-sad Scene: The queen did her JTS thing right when I popped BFAW3. Net result = half the team dead in under 3 seconds. I felt so bad! :(

    Conclusion: If I can do the mission "semi-solo" (really only one other player contributed measurably), any decent PUG with mid-range players can complete Hive normal. Just be smart and stay close to the damned queen during the lance ship sequence! :)

    RCK
  • kintishokintisho Member Posts: 1,040 Arc User
    edited August 2013
    reyan01 wrote: »
    Haven't bothered with it for ages either - it's just a nonsense Zerg-rush and is about as enjoyable as an TRIBBLE.

    LOL @ this actually made me laugh!!

    HSE is not impossible.. it is annoying, I think it ay be PWEs way of griefing us.. Since hive has the highest Omega mark payout... Remove the lances ENTIRELY they are not cannon Borg weapons.. they wouldnt be able to get close enough to assimilate them anyways.... Dont they have enough 1HKs????
  • hitonozanshihitonozanshi Member Posts: 176 Arc User
    edited August 2013
    cuatela wrote: »
    I'd like to add that the superlaser those big ships has will hit you even while cloaked. I got one-shotted twice last night while I was cloaked, and the first time I was alone on that side of the ship.

    So either Borg have really good stealth detection (even through Romulan battle cloaks) or there's a bug with the targeting.

    You're talking about the same devs who ignore the opportunity and need to fix PvP. It was spam-tastic with the mines when the game was just beginning, and has gotten infinitely worse since then. The only kind of feedback the devs will listen to is the "slobbering love-fest" variety where everyone lavishes glowing praise and Cryptic can do no wrong with regards to the game, even if the math is horrendously miscalculated when the items go out of beta. And people wonder why cynicism is rampant among those who have been in the game for a long time... -.-'
    The Jar kitty is watching you. :D
  • djdamcdjdamc Member Posts: 61 Arc User
    edited August 2013
    The easiest way to fix HSE would be to buff Starship Threat Control so that it's actually possible to reliably aggro the unimatrices and the queen(I've seen them choose people with lowest dps as their targets). It wouldn't make it much easier to win with a PuG, however, the more teamwork an STF requires, the better.
  • rck01rck01 Member Posts: 808 Arc User
    edited August 2013
    Well, finally beat HOE in a PUG. Had a couple of heavy-hitters with me - combined we did nearly 60K DPS. Everyone seemed to know the drill. We saved one cube for when we had all positioned near the queen and then took it down. The first lance ship fell in under a minute, and after that it was all academic.

    Queen nailed me twice - once via shockwave (got too close) - but otherwise I held up well and clocked in a 10.5K DPS for the mission. I would have led the DPS board if it weren't for some guy's Scimi and all of his pets.

    Regardless, awesome PUG. It felt good to finally climb the HOE mountain again after so many failed attempts with bad/under-performing PUGS.

    RCK
  • starseeker21777starseeker21777 Member Posts: 0 Arc User
    edited August 2013
    hive onslaught is a logic fail in any case because of the lances

    ***
    >hive mind< we now have a weapon that can destroy any ship it hits, we shall equip this on all our unimatrix vessels and prepare for the assault on the alpha quadrant.

    ***1 month later***

    >hive mind< we have 12 unimatrix ships equipped and ready, further assault fleet assets include 8 tactical cubes, 12 cubes, 16 spheres, 24 assault probes, 16 each tractor and regeneration probes.

    we estimate alpha quadrant will be borg within 1 standard year.

    ***wolf 359 redux***

    <Enterprise> we have the borg on long range sensors, they've just come within 20km of the flee....*BOOM*

    ***1 hour later in orbit of earth***

    resistence is futile, we are the borg
    ***

    if the borg have a weapon that can obliterate any ship at long range, they'd use it, they're not human, not klingon, they are practical, they will use what works. since the devs deemed that the borg do have an ultimate weapon...resistence is futile once you carry out what they'd do with that weapon. combine that one with the plasma bolts? yeah...i'd start looking for real estate in another galaxy somewhere, this one belongs to the borg.

    in game terms, one shot kills are a LAZY game design mechanic, and as illustrated by the above point, make no sense in the STO universe especially if given to the borg. other races might hesitate to use a weapon of such destructive power...not the borg.

    I'll never understand why the devs choose to nerf nearly ALL of our weapons and abilities, yet give npcs the ability to destroy us instantly. Takes all the fun out of the game. I got killed 5 times the other night in a elite hive conduit. a conduit for Christ's sake. My timer got up over two minutes toward the last time. I don't know about any of you, but I don't like sitting there staring for two minutes, especially when there is a countdown to get back into the mission and the npcs start picking you off one by one when others are waiting to respawn.

    That is all...
  • djdamcdjdamc Member Posts: 61 Arc User
    edited August 2013
    I'll never understand why the devs choose to nerf nearly ALL of our weapons and abilities, yet give npcs the ability to destroy us instantly. Takes all the fun out of the game. I got killed 5 times the other night in a elite hive conduit. a conduit for Christ's sake. My timer got up over two minutes toward the last time. I don't know about any of you, but I don't like sitting there staring for two minutes, especially when there is a countdown to get back into the mission and the npcs start picking you off one by one when others are waiting to respawn.

    That is all...

    I think you misunderstood the purpose of HSE... it's not supposed to be a <Press Spacebar continuously for x minutes to get Omega Marks>. You need at least a minimal amount of teamwork to win it (not to mention the fact that you have to have at least a decent build).
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  • djdamcdjdamc Member Posts: 61 Arc User
    edited August 2013
    Is it that hard staying within the range of the "Under The Guns" buff(max range of 5km from the Queen)? HO requires a minimal amount of teamwork and a well balanced build, so don't expect PuGs to do well as they usually lack both.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited August 2013
    I like how this hasn't been fixed or even acknowledged as a problem for this length of time, but we got new icons that everyone hates and we didn't need.
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  • djdamcdjdamc Member Posts: 61 Arc User
    edited August 2013
    nicha0 wrote: »
    I like how this hasn't been fixed or even acknowledged as a problem for this length of time, but we got new icons that everyone hates and we didn't need.

    They've already "fixed" HSE at least twice, the first time, it was way too easy, now, the difficulty is fine IMHO.
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  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited August 2013
    I regularly run this mission with fleet members or friends on elite and its still a cakewalk. We usually get at least 2 of the optionals with all 3 being pretty common. You just need to have good builds and strategy. Yes one shots happen but you can just stay near the queen and the lances usually avoid you.
    [SIGPIC][/SIGPIC]
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  • jetwtfjetwtf Member Posts: 1,207
    edited August 2013
    Well a dev reported in on a thread in general discussion and said they are making "adjustments". Hopefully not nerfed to ISE levels lol.
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