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Why are we forced to keep Tovan?

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  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    edited June 2013
    jonsills wrote: »
    Why mutter? Say it out loud! It's an RPG, after all... :)

    (Hey, I usually talk to my BOffs in-character. I even issue the orders out loud while I'm clicking on the icons. "Ready torpedoes; stand by to drop cloak. Drop cloak, open fire. Fire at will, Tovan. D'Vex, damage report!")

    I would, but I don't live alone and my housemates would probably think I'm a little weird if I started talking to my computer game. :D

    But if I were alone... I think I'd be saying. "Turn turn turn you space whale!" Whilst flying the D'D. ;) And similar stuff like that whilst in the heat of combat.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    I killed the probe a LONG way from the shuttle

    He shot the shuttle
    everyone else was using a SWORD
    Live long and Prosper
  • bluegrassgeekbluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    sollvax wrote: »
    I killed the probe a LONG way from the shuttle

    He shot the shuttle
    everyone else was using a SWORD
    o.O

    I'd say you had a very interesting setup, that the scripted event wasn't written to consider.
    ____
    Keep calm, and continue firing photon torpedoes.
  • hyplhypl Member Posts: 3,719 Arc User
    edited June 2013
    You know, it wasn't hard for me to find a spot for Tovan to be of use.

    It's simply amazing, all these people whining and obsessing over losing 1 boff slot and feeling that they need to buy more boff slots to compensate.

    Let that sink in for a moment...

    Yeah, Tovan was a silly move on Cryptic's part, but it's not the end of the world...
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited June 2013
    I don't mind him. I just did the Romulan story from 1-10. So far I enjoyed him being there. And I hope to help him find his missing friend/sister as well. As I usually hit that option when talking to others. Truth I tend to keep the others I got on that mission. As it seems they are more part of my crew and friends now. As their stories are like part of mine now. This was different, as I usually choose who to join up. Since they didn't have much a story. Where these do. Plus I didn't really alter their looks as well. Since they was already done well. I only did the ears on some of them and change their stance. Where usually I redo their looks, names etc.

    Granted I have kept all my 1st officers I gain in game. Since he was one of them. I decided to keep him. Just like I have on both my Feds and 1 KDF.

    However I can understand the blight of the others. As they rather create their own crew and don't need him.

    I say give the option to dismiss. So at least you have the option. As for me I hadn't yet and don't tend to.
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  • jonsillsjonsills Member Posts: 10,457 Arc User
    edited June 2013
    I have to admit, I do always change Tovan's eyebrows. The default brows just don't say "Vulcanoid" to me.

    Soll, you like Torpedo Spread? When you get Tovan up to Centurion, he gets TSIII. It's fun.
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  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited June 2013
    I understand where you are coming from OP as the ability to create and customize your own game play ship and crew is one of the things that make the game appealing. However, it is apparent that the writer for the LOR missions wanted a character tool to help tell the story and perhaps actually make the crew around you valuable on a personal level in the campaign. I think the Romulan campaign is excellent content compared to the older FED and KDF missions and should be used as a blue print for developing new mission arcs and to replace or remaster all the old stuff in game. I can live with Tovan, Hiven, Satra, and all the rest as they are fun and add to the play experience...

    I can understand the complaints about Tovan's skills and abilities, However, STO isn't a game where I feel we should overly worry about min / max'ing for best performance. It's a casual and easy game more about enjoying the Trek experience at this point than actual challenge in my view. It's a prototypical themepark.
  • elemberq333elemberq333 Member Posts: 430 Arc User
    edited June 2013
    The way Cryptic did the story, Tovan is basically how the story is told to the player. All you really need to do is roll a female captain and the Tovan "problem" is a lot easier to digest.

    RP and play as a female, just remember the fantastic series Voyager and the wonderful way Kate Mulgrew was able to play Captain Janeway and it might be a bit easier for some of you macho types to bite the bullet and roll a female starship captain! :)
  • bluegrassgeekbluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    The way Cryptic did the story, Tovan is basically how the story is told to the player. All you really need to do is roll a female captain and the Tovan "problem" is a lot easier to digest.

    RP and play as a female, just remember the fantastic series Voyager and the wonderful way Kate Mulgrew was able to play Captain Janeway and it might be a bit easier for some of you macho types to bite the bullet and roll a female starship captain! :)
    ... wait, what? What in the world does that have to do with Tovan?
    ____
    Keep calm, and continue firing photon torpedoes.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2013
    i think the only important thing about boffs in general are their traits...and tovan has excellent traits...Rom opperative (though not the superior version:( ) superior soldier, plasma weapon specialist.
    not the best, but still pretty good.

    i changed his powers a long time ago...and yes i quickly removed THY for TS simply because it is more usefull while leveling.
    Go pro or go home
  • pel2pel2 Member Posts: 35 Arc User
    edited June 2013
    I actually think he is a vorta----I mean look at how many of them are runnin around all over the place!
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited June 2013
    My guess is to why Roms are forced to keep him is that they want to continue to add VO to new content, and Tovan allows them to do that for Romulans (Hell, in the Fed tutorial revamp - they may decide to make Feds keep a Boff for similar reasons - and may decide to impose something like that for the KDF down the road. (Who knows):eek::D;)
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  • fovrelfovrel Member Posts: 1,448 Arc User
    edited June 2013
    Stop arguing about Tovan. He is her for the story. I got a liberated Reman Borg from the starter pack and put Tovan in charge of my ship and the Reman as my Tac in the away team. Many times Tovan was also in the cutscenes of the away team. So if you ditch him, it might very well mess up the starter missions for replayability.

    For a good story you need characters, side and main, the more story, the more the importance of the characters especially the main characters matters. So yeah, you get some things shoe horned.

    If you are here to pew, pew, pew, min and max, you may not like this whole set up and story. You are also a whiner as it seems. When Cryptic would have made content without much story, go there do that, you would probably be here complaining about the lack of story.

    I think Cryptic made a fantastic expansion and I like the story. I am now on my fourth play through. Although the story wise game play is by far better in a single player game (in fact, almost all MMO's are adapted single player games), most of the players want it this way.
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  • bluegrassgeekbluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    sophlogimo wrote: »
    So why not give people the choice to rename him or dismiss him, so they can decide for themselves?

    After the Romulan's full storyline? Sure. Before that, though, changing his name or removing him screws with dialog, spoken and text. Changing all that now would be a lot of work for little reward.
    ____
    Keep calm, and continue firing photon torpedoes.
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  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    He is wimpy
    insubordinate
    and seemingly from utah

    I now play these missions with the sound off to shut him up and have other boffs doing the duties
    (including a particularly good Romulan female tac I was sent by a friend of mine who is doing an all male crew )
    Live long and Prosper
  • bluegrassgeekbluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    f2pdrakron wrote: »
    Except replay, there is no real reason to have him so integrated in the Romulan storyline, in fact it bugs when other BO will use his voice because they are "in his seat".

    This isnt TOR.

    You may not agree with the reason, but that doesn't automatically make it wrong. Now, the bug with other officers showing up with his dialogue, yeah, that's annoying as hell.
    ____
    Keep calm, and continue firing photon torpedoes.
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited June 2013
    After replaying "Smash and Grab" several times for the plasma-disruptor weapons until I get rom weapon ones, If I ever hear the line "I don't understand why Charva would send us here, is she trying to get us killed" ever again I'm going to kill something, preferably Tovan with an airlock. He repeats the line a couple of times ever play through.

    I actually liked the way the first few Boffs were worked into the storyline, and actually recreated them using higher rarity Boffs, so it's not a matter of not liking the way they were given. With that said Toven can be extremely outspoken to the point of being annoying and I agree after the main storyline is done it would be nice if we could rename him.

    I think one of the easiest solutions would be to simply cut down on the amount of times he comments during a mission. As I said above he repeats the same line a couple of times, and that's just on one mission, there are several where that is also the case.

    It is the first officers responsibility to make sure the Captain has all available facts to make better decisions, but at times Toven feels more like he's forcing the player rather than informing.
    [SIGPIC][/SIGPIC]
  • bluegrassgeekbluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    voicesdark wrote: »
    After replaying "Smash and Grab" several times for the plasma-disruptor weapons until I get rom weapon ones, If I ever hear the line "I don't understand why Charva would send us here, is she trying to get us killed" ever again I'm going to kill something, preferably Tovan with an airlock. He repeats the line a couple of times ever play through.

    I actually liked the way the first few Boffs were worked into the storyline, and actually recreated them using higher rarity Boffs, so it's not a matter of not liking the way they were given. With that said Toven can be extremely outspoken to the point of being annoying and I agree after the main storyline is done it would be nice if we could rename him.

    I think one of the easiest solutions would be to simply cut down on the amount of times he comments during a mission. As I said above he repeats the same line a couple of times, and that's just on one mission, there are several where that is also the case.

    It is the first officers responsibility to make sure the Captain has all available facts to make better decisions, but at times Toven feels more like he's forcing the player rather than informing.
    Now that, I can get behind. His ability to talk while on the Away Team needs a cooldown. :D
    ____
    Keep calm, and continue firing photon torpedoes.
  • squidheadjaxsquidheadjax Member Posts: 54 Arc User
    edited June 2013
    voicesdark wrote: »
    It is the first officers responsibility to make sure the Captain has all available facts to make better decisions, but at times Toven feels more like he's forcing the player rather than informing.

    He's not a first officer so much as a railroad conductor. Gods above and below I hate it when he opens his mouth, but I hate the not-choices we have in responding to him even more.
    SQUIRREL!
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2013
    You know, everyone complains about Tovan, but for the most part, everyone seems to like K'Gan. What is it that they did to make Tovan annoy so many people, while nobody seems displeased with K'Gan?
    [SIGPIC][/SIGPIC]
  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited June 2013
    You know, everyone complains about Tovan, but for the most part, everyone seems to like K'Gan. What is it that they did to make Tovan annoy so many people, while nobody seems displeased with K'Gan?

    Perhaps, its because the annoying little booger wants to act like he is really the center of my story rather than me the player being the lead actor. It's like watching the William Shatner syndrome run out of control on the bridge of my ship rather than just knowing it happened in TOS... :)
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited June 2013
    jonsills wrote: »
    "Useless"? His first BOff power is Heavy Torpedo - you get that during the tutorial. Next he gets Fire At Will, then Torpedo Spread. What kind of ship are you running, where that's "useless"??

    A cannon and turret boat, maybe.
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  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited June 2013
    alikain wrote: »
    I don't get this with people, if you don't like him don't use him. Am sure you got other bridge officer that can fill his position. Honestly I for one keep all my first four bridge officer even if I don't like them and don't use them I just let other take up the bridge slots instead of them. I don't even promote them.

    I prefer a homogenous crew of my own choosing. Don't want to waste the slot on him, and don't want to see him in any capacity.
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  • theonetruetomtheonetruetom Member Posts: 0 Arc User
    edited June 2013
    I just want to not have to think about burning the Breen tac officer or discharging a non-tac (shuttle) officer because this ******* won't get the hell out of the chair.
  • psychickittypsychickitty Member Posts: 167 Arc User
    edited June 2013
    I don't mind Tovan....I personally hate how he always takes over all the department head spots.....him and veril.....

    I always find him as the first officer and then also as head of tactical and security......sorry but he is terrible for those two jobs......he seams to be the first to die on away team missions a lot.

    And Veril is never content with being the operation department head.....no she has to force her self to be my engineer department head too......dives me crazy.

    That's my only issue....

    I want to think its a game issue.......but I am sure its the Ego of Tovan and Veril here that are doing it instead.

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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited June 2013
    hypl wrote: »
    You know, it wasn't hard for me to find a spot for Tovan to be of use.

    It's simply amazing, all these people whining and obsessing over losing 1 boff slot and feeling that they need to buy more boff slots to compensate.

    Let that sink in for a moment...

    Yeah, Tovan was a silly move on Cryptic's part, but it's not the end of the world...

    Me too, I just do not get it.

    Yes okay, there is an argument over him being non removable and slightly annoying in the Romulan story line, but his traits are nice and every ship uses at least one tac officer.

    Maybe if they gave his storyline the proper finish it deserved, people might have been more invested.
    Hopefully they will fix that when they allow us to delete him after the Romulan arc....
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  • trwarbucktrwarbuck Member Posts: 274 Arc User
    edited June 2013
    Okay I have a few things to say about Tovan and none deals with his personality. But let me say this, if your sister suddenly disappeared I would seriously hope that you would want to find her.
    Next I'll quote a line from old JTK, "You have to learn how starships works."
    Romulans relies on subterfuge and their starships is built around this ability. There is several elements of your beginning Boffs that you have to take note of.
    Tovan His skills tree: High Yield, Fire at Will and Spread.
    You first science officer: tractor beam is one of them.
    You second science officer: Tractor repulse
    The Ships: Battle Cloaks, all of them except the Tar Shiar Destroyer and Battlecrusier. You tie this simple fact in with all Romulans have the subterfuge modifier which gives bonuses to the cloaking device and your tactics becomes very obvious, here it is.
    Your approach to your target is done under cloak and when you are close enough. High yield your torpedo, uncloak and grab the target with the Tractor Beam and hold him while your High Yield plasma torpedo slams in to the weakened shield that your energy weapons has politely lowered. After the torpedo has hit target cloak out and move from your location as quickly as you can.
    You have to work out your Boff and Doff loadout around the Romulan ship not around your style of game play. Playing a Romulan in a Romulan starship means rethinking and reeducating your gaming style. You have to think like an assassin: Who can i get close to my target without him noticing that I am there. I have figured this out ... Cloaking Device. Now I just work all supporting elements to make the most of this ability.
    Me, I use the Tar Shiar Adapted Battlecruiser. I for one feel that this ship and its stablemate the Destroyer should also be equipped with a Battle Cloak, after all Donotra has one on her Adapted Scimitar. BUt that is besides the point, it won't happen. I use the Cloaking Device to get as close to my target as I can, and I use the tactic that I said above. The tactic is very decisive. With the TSABC, I stay out of cloak until the point is right and I can re-engage the cloak. I knew I was going to put the Borg Space Set on this ship, I knew exactly what I wanted to put on the ship, and how they would help me. The build I am doing is missing only three items, Romulan Hyper torpedo, Omega torpedo, and the Hyper Tetyron Dual beam bank. All of my Boffs and Doffs has been trained and chosen to effect the performance of this ship. Right now the ship is an absolute killer, but with all the elements in place it will be nearly unstoppable. Ever since I started using the ship, I found its flaws and covered them, I have learned how it works and have adjusted my tactics to work with the ship, I know what to use and when to use it to assist me or the fleet I am working in during each PvE combat.
    Act like a Romulan, not a Fed or a Klingon. If you want to act like one of those factions, use those factions equipment.
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