I don't want to babbling much about it but what is ****ing wrong with Cryptic & PW?
Problems are stupid and easy solvable.
As gold member with monthly subscription i got extension of ship and bank repository long time ago, its normal yes, it gives you double number of repository fields ok .
New season come I was having that privilege to test Romulan season in early phase cool no problems with tribble server everything was cool.
Until I create Romulan toon on holodeck server some time ago.
Leveling to 50 was easy and fast but after promotion to level 50 i realize that my repository is cut on half.
I write tickets to gm and support no help or any text on the web about that problem.
Now (with GOLD MEMBERSHIP) I have Romulan toon Level 50 with half of Inventory (42 fields) and bank (48 fields) repository slots.
My Fed toons are ok and Klingon ok to except outfit problem cant change nor edit outfit last 6 months.
I am asking all of you when this **** will stop ?
After 3 yrs. Do I have to quit STO for good or what ?
In the beginning there was all and then become nothing
I AM PISSED OFF AFTER 3 YRS. I STILL CAN'T USE OR CHANGE OR DELETE OUTFIT IN 3 OF 5 OUTFIT SLOTS ON MY KLINGON TOON !
[SIGPIC][/SIGPIC]
PvP has been utterly neglected (no, ignored) since Launch and every new bit of PvE/C-Store content they add somehow finds a way to make balance even worse.
The Rep System also blows in that you essentially need it in order to remain competitive in some parts of the game - and it's the same old boring, boring grindfest that no one enjoys.
2. The fact that if you miss the daily limit you screwed yourself for 8k that prior day. It should be accumulative AT LEAST say if you miss two days you are allowed to refine 16k There is absolutely NO REASON not to have it this way.
3. The insane prices on the Zen store. 300-500 Zen for costume changes, are you insane?
4. The lack of sales on the Zen store.
5. The lack of customer and tech support especially for bugged and TRIBBLE characters.
6. The immense downtime, and slowness of patching bugs. (Almost two weeks to patch a mail bug, really?)
7. THe lack of DEV response and just all around not caring about their customers (I call us customers because they treat this game like a business now.)
8. The crappy reward from Lockboxes and low amounts of Lobi crystals. Then on top of that not having the LOBI crystals CHARACTER bound.
9. The absolute BS incentives for GOLD MEMBERS (like me).
I seriously could have a laundry list. But DEV's don't care.
The biggest problem with STO is reputation system and of course next to no communication from Cryptic.
Was the level of communication always this bad or it is a F2P thing?
I almost went lifetime subscriber couple of days ago...glad i didn't.
It was not bad to start with and back at the beginning, this game was somewhat rushed and a bit messy but really showed promise. Then came the Free 2 Play and I sighed back then because I knew that what this game was going to become and sure enough, Cryptic started pumping out ships without considering game balance in the process. They left anything that didn't make them money (bugs etc) to low priority and focused just on creating content that you had to pay for.
Then they introduced dilithium, at first a great mechanic and then deliberately crashed the market to make profit. Then they made most decent things in the game cost dilithium to force you either to grind just 8,000 a day or cough up some cash.
I miss the old days of Rear Admiral PvP, where it was fun and competitive with no P2W ships or consoles in sight.
Although my Fleet, Beta Antares Experimental Shipyards are trying to set up a non-P2W PvP tornament in which people can only use Rear Admiral ships, no special consoles, no lockbox items or weapons and no Fleet stuff and no doffs. It actually makes PvP so much better and so much more fun because ships like the intrepid and galaxy retrofit actually have a purpose in this game.
I urge Fleets to join us in this endevour, I will be putting details up soon as a Vanilla PvP tournament. Its really good fun if you try it. We just need a few of the larger PvP Fleets to help support us in introducing this concept to the community... Vanilla PvP is the way forward for a fun and inclusive PvP experience.
PvP has been utterly neglected (no, ignored) since Launch...
That's because PvP has no place in this game to begin with. Seriously, this is a PvE game. Don't like it?! GTFO! Seriously, go play EVE Online. And if it were up to me, all PvP action would be permanently removed from the game.
That's because PvP has no place in this game to begin with. Seriously, this is a PvE game. Don't like it?! GTFO! Seriously, go play EVE Online. And if it were up to me, all PvP action would be permanently removed from the game.
Is that because you don't like pitting your skills against other players? Or you just don't feel like you would be competitive. I suggest the opposite, PvP and PvE should be seperate with PvP having their own "stat" that would make them more competent in PvP. Give the PvPers something to work on and improve and make Fleets able to attack each others starbases and "raid" them for extra Fleet marks and dilithium.
1) Lack of endgame. Reputation is not endgame it is a grind progression. Dil farming is endgame. Foundry is endgame. Doffing is endgame. PvP is endgame. The additions to those activities is severely lacking.
2) Lack of balance. This includes rewards in game, boff abilities, ship types, weapons, etc etc.
3) Tribal Knowledge barrier. A player can make a galaxy ship outperform the average escort in damage output with the right combinations of gear and abilities. Average players cannot create good ship builds to save their lives due to the lack of knowledge. This creates a situation where Player A does not feel any challenge at all and gets bored while Player B gets extremely frustrated at what they see as too challenging content. Simple things like binding shield distribution to your spacebar gives such immense in game power advantages over a player who does not know how to do so it is silly.
The biggest problem with STO is reputation system and of course next to no communication from Cryptic.
Yes. But it's only a symptom of a larger issue: "Greed is eternal." Nothing wrong with making an honest buck; but the injection of PWE's unadulterated greed causes a great disturbance in the Force. For one, you shouldn't have to pay AT ALL for leveling up (and I don't care if you call it a 'reputation system' or whatever). And it unbalances the way people can progress.
Was the level of communication always this bad or it is a F2P thing?
Can't testify to 'always,' but it's extremely bad, yes. They should look at CCP (the company that runs EVE Online). They're always answering question, discussing right along people in the forums. In STO, however, the devs are just happy lacing their own pockets with latinum, not giving a ****, one way or the other. You can post about an issue 10x times, and they just ignore everything. Or rather, they jusr offer you new P2W ships.
Removing currencies only to add in more and more of them.
I'm on the fence about the Rep system. I can see how is easy grind is appealing to the casuals, but on the other hand some people put in the work to get their Mark XII.
Dilithium being the major cash currency. WHAT IS WRONG WITH LATINUM?! Okay so it is encased in worthless gold but it is the currency used in the Star Trek universe. I'm on the fence about the 8k daily limit but that's cause I'm a lifer.
PvP. As is how it has been handled. Linking it to the second and unpopular Klingons (by comparison to the Feds). FvF war games hamstrung PvP. Not having PvP actually do anything. Isn't there supposed to be this massive war going on? PvP couldn't be tied into that?
Lack of communication from Cryptic. Isn't why they have BranFlakes? Dev Tracker was such a great thing.
Lastly, and I think this is the root of all the above, Cryptic is a tiny team of people trying to make games on shoe string budgets in very short development cycles and don't/can't really support more then 1 game at a time properly.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
1) Should have started with three unique factions. The mere fact that the Romulans have been implemented in the way they have (whilst works for the current story) annoys the hell out of me.
Whilst also on the subject of factions, why the Orions were ever placed with the Klingon Empire I will never understand. Klingons are all about honor and loyalty (mostly). The Orion Syndicate is more about dishonor and betrayal. The Syndicate should have been merged into the Romulan Star Empire (would-be third faction) and never with the Klingons. That was an illogical move by whoever decided to do that. Gorn, Nausciaan and Lethean work. Orion do not.
2) Zen Prices ~ I believe this has already been mentioned, but some of the prices (considering most of it is purely aesthetics is a little on the high side).
3) F2P vs Sub & Store ~ Now I'm a F2P myself (though have put about ?200 into the game). That being said, from a business point of view, they could have restricted F2P a little more. If they reduced Zen Prices (some by 50%) they could have attached costs to other items; such as ship customization.
The same would work with species/characters. Using the Federation as an example; as an F2P we could have been restricted to Andorian, Human, Tellarite and Vulcan (Federation Founders). Other species would be zen purchases for those that wanted to be a little more ... exotic
4) Ship Bridges / Interiors / Social Zones ~ Quite simply, there isn't enough to do in any of them. With the use of social zones, there isn't truly any need for them; anything that can be done on a ship can now be done at a base or other social zone. Might as well remove them and be done with it.
Add to that, social zones should hold more mini-games. It hasn't been mentioned recently, but there is no reason we can't get Poker into Trek Online. It would be a welcome addition to various social zones where players can spend a few hours chatting and gaming outside of the campaign. Poker would just be one of several games, Chess would likely be another.
5) The Crafting & Reputation System ~ It isn't fun, it's daunting and makes me want to switch off, yet we're required to do it (per character) in order to achieve the good stuff. There has to be another way, maybe via Crafting (though we all know this is in dire need of an overhaul anyway). Short of the Aegis Set, there is no real need to Craft anymore.
6) Balance ~ Lets be honest, it's all about DPS. Escorts > Cruisers > Science Ships. The game should be more balanced. You want to have Escorts doing loads of damage? That's great, but make them significantly weaker.
7) PvP / PvE ~ I don't PvP much so I can't comment on that (though if we had an actual 3rd independant faction, I'd like to see 3-way PvP (PvPvP). I don't feel we have enough PvE maps though, there are what, 5 Space STFs with extensive cooldowns? We need more.
And finally, especially recently, the server downtime. Thankfully it is no longer daily, but we're still getting maintenance every two-three days now.
To many Time barrier's on just about everything to clearly cover lack of real content.Rep system 20hours per 2k rep? why? can only process 8k dill a day? why?They don't even try to hide it.
The only thing to do at level 50 is wait or make a new toon I can't grind in my own time.Infact making more then one toon is a must.
Nearly every option in game has a zen tag on it.Every little bloody thing you take for granted in real top rate mmo's has a real money price tag here even must haves like re speccing.
Lock boxes constantly dropping to tempt you to get into gambling,A very addictive and expensive habit to get into.The cash shop is obnoxiously shoved in your face on every single menu and even wile questing with the huge boxes dropping off every mob.
The game is also clearly unfinished after 3 years and lacks any real polish and it wont ever get polished due to resources going into the next thing to sell.Stand in certain points in Quo'nos and watch the whole world vanish like a second rate mod.
The games ok ish but its not nowhere near good enough to sink any real money into.Feels like an early alpha to be honest.Alos the nickle and diming and encouraging gambling I find highly distressful.
That's because PvP has no place in this game to begin with. Seriously, this is a PvE game. Don't like it?! GTFO! Seriously, go play EVE Online. And if it were up to me, all PvP action would be permanently removed from the game.
If you want to be a carebear.. don't pvp. As for the rest of us who do.. PVP update plox!
A lot of this stuff are valid issues but not vital to the health of the game.
If I was Dan Stahl, and the entire customer base is freaking out because "I cant get into the game" "I cant delete mail" "The PVE que doesnt work"...
I would be in ZONE CHAT every single day telling the people that pay his light bill what exactly they are doing, what progress is being made, when the problems are going to be solved etc.
Thank you for fixing the problems and continuing to work on the ones that remain but how about some FEEDBACK for a change.
everything Cryptic does is rushed, its not tested before its implemented into the game because they are not interested in making a quality MMO, this is just a cash cow for Neverwinter. The problem is quite clear in the last year, its obviously that Neverwinter is intended to replace STO in the same way that STO took precedence and made development work stop on Champions Online.
Cryptic are very much the company to abandon a project as soon as it starts not meeting their projected income for the month. I don't think they made this game to be a fun MMO and appeal to Star Trek fans but instead, when the game began to fail, they switched it to F2P and milked it for all the money they can.
They knew the Romulans would generate income regardless, so they released it early and with all the bugs notified in the Beta still in the release because they don't really care... they just want your cash.
Companies that work like that are the closest thing to amoral evil. I'm sure if Cryptic could, they would have call centers in third world countries and pay their employees a penny a day.
Thats the problem with commercial projects over fan generated ones. Then, in a total twist of irony, they try to make out that people with negative opinions of their buisness model are Flaming/Trolling/Hate speech. This is just a way to suppress opinion... under the guise of protecting the community from "trolls".
PvP in this game is an utter joke. Granted there are some cool people and I have found nuggets of fun competition.... nearly every match goes thus:
I queue. I get 2 good players and 2 bad players.
The other team has either a premade with experienced guys, or 2 pay to win bugships with every piece of super gear in the game
We all die the first try
We all die the second try
One of our team quits.
The rest of us die the third try (with another couple dying a few more times coming back in trying to save the day when its obviously becoming a one at a time farmfest)
10/15 - 0/15
I warp out.
Bored as hell of this.
There is other stuff, but thats the biggest problem for my style of gameplay. PvP and high end PvE on occasion is what I usually do in any MMO I play. PvP here is all about how much money or time you spent getting the super gear.
I guess ill have fun with the game in a few months after ive saved enough zen/dilithium/rep points etc etc to be competitive?
PvP needs a massive balance pass and the DPS needs to tone down a lot. Not to mention there are too many abilities that can be spammed or made spammable, and the doff system adds a whole other dimension of hell.
Pvp is just plain broken. Imagine being a true total noob to the game and trying it for the first time? I mean there are missions labeled TUTORIAL that encourage you to go... wtf
*shakes head*
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Is it possible to make game players strike.
For example no one login and quit subscriptions until someone from cryptic address to the strike committee.
That has happened with EvE Online several years ago now support is the best on the planet and game is better and better .
In the beginning there was all and then become nothing
I AM PISSED OFF AFTER 3 YRS. I STILL CAN'T USE OR CHANGE OR DELETE OUTFIT IN 3 OF 5 OUTFIT SLOTS ON MY KLINGON TOON !
[SIGPIC][/SIGPIC]
As good as NeverWinter and Champions may be, they will never be able to compete with the fan base that supports Star Trek Online.
If STO had been any other title, it would have pretty much gone into maintenance mode back in 2011.
Also, the fact that it IS Star Trek related, is the only thing that keeps PWE and Cryptic interested in pouring money into its further development...
The Star Trek Fans themselves (and I include myself), are what have kept this game profitable.
It's very apparent that we have a great deal of power where this game is concerned.
As long as we keep spending our money, this game will thrive.
It doesn't really matter "what's wrong with the game"... because many, MANY of us are willing to pay (in some way, shape or form) for the privilege to play in the Trek Universe..., no matter what.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Is it possible to make game players strike.
For example no one login and quit subscriptions until someone from cryptic address to the strike committee.
That has happened with EvE Online several years ago now support is the best on the planet and game is better and better .
Exactly, the PLAYERS should control the games direction and NOT the Developers. The problem is that this community are too divided on what needs to be done to improve the game. EvE has a very select clientele and you do not get some many randomers who are not committed to the game because its subscription based and not F2P.
STO is past the point of being saved by the Community, infact I would go as far as to say, the people who consistently defend Cryptic and buy their stuff have been a cancer of this game since F2P and have effectively killed off any chance of saving it.
Like I said before, when a Dog craps on your carpet, you don't give it a treat. So why should you with Cryptic? They want your money... Make them WORK for it.
Myself and my Fleet would fully support any strike action taken against Cryptic. We all love this game but are tired of being asked to dip into our wallets for everything. Its needs to change... soon or this game is going to have a very bad "Star Wars: Galaxies" style ending.
Exactly, the PLAYERS should control the games direction and NOT the Developers. The problem is that this community are too divided on what needs to be done to improve the game. EvE has a very select client?le and you do not get some many randomers who are not committed to the game because its subscription based and not F2P.
STO is past the point of being saved by the Community, in fact I would go as far as to say, the people who consistently defend Cryptic and buy their stuff have been a cancer of this game since F2P and have effectively killed off any chance of saving it.
Like I said before, when a Dog craps on your carpet, you don't give it a treat. So why should you with Cryptic? They want your money... Make them WORK for it.
See.. there's the rub...
How YOU feel about the game... does not necessarily represent how a majority of players feel.
In fact, I'd go so far as to say that the majority of players are probably quite content with the way the game is developing.
Beyond the fact that LoR has created a much maligned few weeks of groaning, (which at this point, is starting to subside), there appears to be many more players in-game than pre-LoR.
So my guess is that, just as with the "Great Drought of 2011", there will be enough folks who will stick it out and continue to pour their entertainment dollars into to the game and keep it profitable for quite some time to come.
I guess what I'm saying is that 'The Way' you think it needs to be saved, probably is not a majority view.
<shrug>
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
I agree with all of you.
And I can share my experience with EA and SWTOR as an exemplar.
I was in the testing team of earlier versions of SWTOR. After EA take full control everything (BioWare) goes down especially when Origin starts they kick out lot of us with out the reason. After that we was called in, 2 months before start I don't have to say that game was unfinished .
After spectacular start in December lot of us from Europa west east south are not aloud to by access codes .
So i decide to quit this game for good not only SWTOR i didn't buy Mass Effect 3 all so
and I am not gonna do that in million years .
I am fun of this titles Star Trek to but I am not gonna allowed any one to harass me for my own money.
PS: After Disney take over Star Wars, I put that title on the graveyard.
Poor Star Wars RIP.
In the beginning there was all and then become nothing
I AM PISSED OFF AFTER 3 YRS. I STILL CAN'T USE OR CHANGE OR DELETE OUTFIT IN 3 OF 5 OUTFIT SLOTS ON MY KLINGON TOON !
[SIGPIC][/SIGPIC]
Well, you are certainly able to vote with your wallet, and if you and your fleet (or player base decide to strike) that is you prerogative... but you can't blink... not once... you can't come back until your demands are met... no one can buy a ship, key, pack, anything (including from the exchange with EC, or with via Dil grind Zen). You have to accept the fact that you might not be back. See ya when you get back... or not.
My immediate answer to what is wrong with STO is that the player base (at least the player base represented in the forums) has a entitlement issue. They want it their way, and anything less than that is Torch and Pitchfork time.
Forget the fact that the requests are so incredibly varied, and contradictory... based on these forums... there is no way for Cryptic to win.
Some want new ship interiors, others want PvP content, others want PvP removed from the game... some think that content is too hard.. others think it is too easy... someone wants Earth to rotate in Sol while you are in sol (wants to watch it turn), players want to fly any ship (regardless of faction), others want ships/consoles kept unique to faction, some want costume options, some could care less and think development time spent on a scarf is ridiculous...
These were not made up, they are threads I have read in the last two days.
I enjoy the game, have no real issue with it, so I won't be joining in on the strike. I'll continue to support a game I have come to really enjoy...
I have also come to accept, that there may be things I won't/don't like about the game that others do... and know it is not my place to impede their enjoyment. That there are things that I would like, that maybe a larger portion of the game population would find not worthwhile. I'll continue to advocate for the things that I would like to see... and so should you.... but the nerd rage needs to stop... if you disagree, state it and be done... then move on... or simply ignore the thread, and not give it life.
In the end, its a game, and if you (or anyone) is getting so upset, maybe its time to move on...
I can't afford to waste dilithium on costumes when theres much better uses for it in the fleet stores, so that bug doesn't affect me.
Mail bug is no problem.
The biggest problem for me is the reputation system. Right now, i only log onto my romulan to do his rep stuff, He's not going to see any proper playtime untill i unlock the Romulan Plasma weapons, and the Borg space gear.
I think we should have something similar to the post s7 system. We can still get our MkXii Maco shields through the rep system, but there is also a slim chance we might get it through a random end STF drop.
(For Normal : X -rare Xi - Uber rare, For Elite : XI - rare - XII - Uber rare
1) Should have started with three unique factions. The mere fact that the Romulans have been implemented in the way they have (whilst works for the current story) annoys the hell out of me.
Whilst also on the subject of factions, why the Orions were ever placed with the Klingon Empire I will never understand. Klingons are all about honor and loyalty (mostly). The Orion Syndicate is more about dishonor and betrayal. The Syndicate should have been merged into the Romulan Star Empire (would-be third faction) and never with the Klingons. That was an illogical move by whoever decided to do that. Gorn, Nausciaan and Lethean work. Orion do not.
2) Zen Prices ~ I believe this has already been mentioned, but some of the prices (considering most of it is purely aesthetics is a little on the high side).
3) F2P vs Sub & Store ~ Now I'm a F2P myself (though have put about ?200 into the game). That being said, from a business point of view, they could have restricted F2P a little more. If they reduced Zen Prices (some by 50%) they could have attached costs to other items; such as ship customization.
The same would work with species/characters. Using the Federation as an example; as an F2P we could have been restricted to Andorian, Human, Tellarite and Vulcan (Federation Founders). Other species would be zen purchases for those that wanted to be a little more ... exotic
4) Ship Bridges / Interiors / Social Zones ~ Quite simply, there isn't enough to do in any of them. With the use of social zones, there isn't truly any need for them; anything that can be done on a ship can now be done at a base or other social zone. Might as well remove them and be done with it.
Add to that, social zones should hold more mini-games. It hasn't been mentioned recently, but there is no reason we can't get Poker into Trek Online. It would be a welcome addition to various social zones where players can spend a few hours chatting and gaming outside of the campaign. Poker would just be one of several games, Chess would likely be another.
5) The Crafting & Reputation System ~ It isn't fun, it's daunting and makes me want to switch off, yet we're required to do it (per character) in order to achieve the good stuff. There has to be another way, maybe via Crafting (though we all know this is in dire need of an overhaul anyway). Short of the Aegis Set, there is no real need to Craft anymore.
6) Balance ~ Lets be honest, it's all about DPS. Escorts > Cruisers > Science Ships. The game should be more balanced. You want to have Escorts doing loads of damage? That's great, but make them significantly weaker.
7) PvP / PvE ~ I don't PvP much so I can't comment on that (though if we had an actual 3rd independant faction, I'd like to see 3-way PvP (PvPvP). I don't feel we have enough PvE maps though, there are what, 5 Space STFs with extensive cooldowns? We need more.
And finally, especially recently, the server downtime. Thankfully it is no longer daily, but we're still getting maintenance every two-three days now.
As I've turned a new leaf, and started to whine less:
Skill curve:
This game is unforgiving end game. Experienced players are a world away from fresh VA/BG players. An experienced player already has a medium for making EC + Dil so they can gear their VA ship easily. An fresh player is going to struggle for a long time and get yelled at for being a noob. I've done it, others have done it. When I was new, the system was easier.
This leads to ship builds. People think that anything will work well because the ships you are given have weird setups (Both Cannons and Beams, torpedoes, turrets, ect.) Unless you really look you aren't going to find what's the "best" right now. You aren't going to know that DPS reigns supreme and support is a thing of the past (remember Support used to be OK a year ago). People will do Rainbows because they don't know the importance of Tac consoles on DPS. They won't understand firing arcs, or cloak usage or even power distribution. Cryptic are trying, I know they know how to build the ships, but they want the players to find out. It's like a big experiment.
But new players don't know. They also have physical barriers to end game content now in the form of the Reputation system. It's annoying to grind only 8K dilithium a day for some people, but it's a natural barrier. People have multiple accounts so they can get more Dilithium (I have a friend with TWELVE and he still struggles.) If Cryptic and experienced players helped new players out then there would be a higher retention rate, a more active community and a more friendly atmosphere.
I am really anti-reputation. I have onl managed to get one reputation to T5 (Omega) on one character. I don't like it. The rewards aren't worth it (well the are if you want to min-max). It's a grind system so hardcore people don't have a reason to use their Dilithium.[
But, I love Doffing, STFs, Fleet Actions, and theorycrafting. I have more ships than the average person (2-3 "viable" ships per character, 4 VAs), and I love them all.
Like I said before, when a Dog craps on your carpet, you don't give it a treat. So why should you with Cryptic? They want your money... Make them WORK for it.
Comments
^ This.
PvP has been utterly neglected (no, ignored) since Launch and every new bit of PvE/C-Store content they add somehow finds a way to make balance even worse.
The Rep System also blows in that you essentially need it in order to remain competitive in some parts of the game - and it's the same old boring, boring grindfest that no one enjoys.
1. The stupid daily limit on DIL.
2. The fact that if you miss the daily limit you screwed yourself for 8k that prior day. It should be accumulative AT LEAST say if you miss two days you are allowed to refine 16k There is absolutely NO REASON not to have it this way.
3. The insane prices on the Zen store. 300-500 Zen for costume changes, are you insane?
4. The lack of sales on the Zen store.
5. The lack of customer and tech support especially for bugged and TRIBBLE characters.
6. The immense downtime, and slowness of patching bugs. (Almost two weeks to patch a mail bug, really?)
7. THe lack of DEV response and just all around not caring about their customers (I call us customers because they treat this game like a business now.)
8. The crappy reward from Lockboxes and low amounts of Lobi crystals. Then on top of that not having the LOBI crystals CHARACTER bound.
9. The absolute BS incentives for GOLD MEMBERS (like me).
I seriously could have a laundry list. But DEV's don't care.
Was the level of communication always this bad or it is a F2P thing?
I almost went lifetime subscriber couple of days ago...glad i didn't.
Sorry, j/k. Couldn't stop myself.
It was not bad to start with and back at the beginning, this game was somewhat rushed and a bit messy but really showed promise. Then came the Free 2 Play and I sighed back then because I knew that what this game was going to become and sure enough, Cryptic started pumping out ships without considering game balance in the process. They left anything that didn't make them money (bugs etc) to low priority and focused just on creating content that you had to pay for.
Then they introduced dilithium, at first a great mechanic and then deliberately crashed the market to make profit. Then they made most decent things in the game cost dilithium to force you either to grind just 8,000 a day or cough up some cash.
I miss the old days of Rear Admiral PvP, where it was fun and competitive with no P2W ships or consoles in sight.
Although my Fleet, Beta Antares Experimental Shipyards are trying to set up a non-P2W PvP tornament in which people can only use Rear Admiral ships, no special consoles, no lockbox items or weapons and no Fleet stuff and no doffs. It actually makes PvP so much better and so much more fun because ships like the intrepid and galaxy retrofit actually have a purpose in this game.
I urge Fleets to join us in this endevour, I will be putting details up soon as a Vanilla PvP tournament. Its really good fun if you try it. We just need a few of the larger PvP Fleets to help support us in introducing this concept to the community... Vanilla PvP is the way forward for a fun and inclusive PvP experience.
2) Tovan Khev
3) Wine threads (Cheateu Picard)
4) Orions
5) Whine threads
That's because PvP has no place in this game to begin with. Seriously, this is a PvE game. Don't like it?! GTFO! Seriously, go play EVE Online. And if it were up to me, all PvP action would be permanently removed from the game.
Is that because you don't like pitting your skills against other players? Or you just don't feel like you would be competitive. I suggest the opposite, PvP and PvE should be seperate with PvP having their own "stat" that would make them more competent in PvP. Give the PvPers something to work on and improve and make Fleets able to attack each others starbases and "raid" them for extra Fleet marks and dilithium.
2) Lack of balance. This includes rewards in game, boff abilities, ship types, weapons, etc etc.
3) Tribal Knowledge barrier. A player can make a galaxy ship outperform the average escort in damage output with the right combinations of gear and abilities. Average players cannot create good ship builds to save their lives due to the lack of knowledge. This creates a situation where Player A does not feel any challenge at all and gets bored while Player B gets extremely frustrated at what they see as too challenging content. Simple things like binding shield distribution to your spacebar gives such immense in game power advantages over a player who does not know how to do so it is silly.
Yes. But it's only a symptom of a larger issue: "Greed is eternal." Nothing wrong with making an honest buck; but the injection of PWE's unadulterated greed causes a great disturbance in the Force. For one, you shouldn't have to pay AT ALL for leveling up (and I don't care if you call it a 'reputation system' or whatever). And it unbalances the way people can progress.
Can't testify to 'always,' but it's extremely bad, yes. They should look at CCP (the company that runs EVE Online). They're always answering question, discussing right along people in the forums. In STO, however, the devs are just happy lacing their own pockets with latinum, not giving a ****, one way or the other. You can post about an issue 10x times, and they just ignore everything. Or rather, they jusr offer you new P2W ships.
I'm on the fence about the Rep system. I can see how is easy grind is appealing to the casuals, but on the other hand some people put in the work to get their Mark XII.
Dilithium being the major cash currency. WHAT IS WRONG WITH LATINUM?! Okay so it is encased in worthless gold but it is the currency used in the Star Trek universe. I'm on the fence about the 8k daily limit but that's cause I'm a lifer.
PvP. As is how it has been handled. Linking it to the second and unpopular Klingons (by comparison to the Feds). FvF war games hamstrung PvP. Not having PvP actually do anything. Isn't there supposed to be this massive war going on? PvP couldn't be tied into that?
Lack of communication from Cryptic. Isn't why they have BranFlakes? Dev Tracker was such a great thing.
Lastly, and I think this is the root of all the above, Cryptic is a tiny team of people trying to make games on shoe string budgets in very short development cycles and don't/can't really support more then 1 game at a time properly.
Division Hispana
www.divisionhispana.com
1) Should have started with three unique factions. The mere fact that the Romulans have been implemented in the way they have (whilst works for the current story) annoys the hell out of me.
Whilst also on the subject of factions, why the Orions were ever placed with the Klingon Empire I will never understand. Klingons are all about honor and loyalty (mostly). The Orion Syndicate is more about dishonor and betrayal. The Syndicate should have been merged into the Romulan Star Empire (would-be third faction) and never with the Klingons. That was an illogical move by whoever decided to do that. Gorn, Nausciaan and Lethean work. Orion do not.
2) Zen Prices ~ I believe this has already been mentioned, but some of the prices (considering most of it is purely aesthetics is a little on the high side).
3) F2P vs Sub & Store ~ Now I'm a F2P myself (though have put about ?200 into the game). That being said, from a business point of view, they could have restricted F2P a little more. If they reduced Zen Prices (some by 50%) they could have attached costs to other items; such as ship customization.
The same would work with species/characters. Using the Federation as an example; as an F2P we could have been restricted to Andorian, Human, Tellarite and Vulcan (Federation Founders). Other species would be zen purchases for those that wanted to be a little more ... exotic
4) Ship Bridges / Interiors / Social Zones ~ Quite simply, there isn't enough to do in any of them. With the use of social zones, there isn't truly any need for them; anything that can be done on a ship can now be done at a base or other social zone. Might as well remove them and be done with it.
Add to that, social zones should hold more mini-games. It hasn't been mentioned recently, but there is no reason we can't get Poker into Trek Online. It would be a welcome addition to various social zones where players can spend a few hours chatting and gaming outside of the campaign. Poker would just be one of several games, Chess would likely be another.
5) The Crafting & Reputation System ~ It isn't fun, it's daunting and makes me want to switch off, yet we're required to do it (per character) in order to achieve the good stuff. There has to be another way, maybe via Crafting (though we all know this is in dire need of an overhaul anyway). Short of the Aegis Set, there is no real need to Craft anymore.
6) Balance ~ Lets be honest, it's all about DPS. Escorts > Cruisers > Science Ships. The game should be more balanced. You want to have Escorts doing loads of damage? That's great, but make them significantly weaker.
7) PvP / PvE ~ I don't PvP much so I can't comment on that (though if we had an actual 3rd independant faction, I'd like to see 3-way PvP (PvPvP). I don't feel we have enough PvE maps though, there are what, 5 Space STFs with extensive cooldowns? We need more.
And finally, especially recently, the server downtime. Thankfully it is no longer daily, but we're still getting maintenance every two-three days now.
The only thing to do at level 50 is wait or make a new toon I can't grind in my own time.Infact making more then one toon is a must.
Nearly every option in game has a zen tag on it.Every little bloody thing you take for granted in real top rate mmo's has a real money price tag here even must haves like re speccing.
Lock boxes constantly dropping to tempt you to get into gambling,A very addictive and expensive habit to get into.The cash shop is obnoxiously shoved in your face on every single menu and even wile questing with the huge boxes dropping off every mob.
The game is also clearly unfinished after 3 years and lacks any real polish and it wont ever get polished due to resources going into the next thing to sell.Stand in certain points in Quo'nos and watch the whole world vanish like a second rate mod.
The games ok ish but its not nowhere near good enough to sink any real money into.Feels like an early alpha to be honest.Alos the nickle and diming and encouraging gambling I find highly distressful.
If you want to be a carebear.. don't pvp. As for the rest of us who do.. PVP update plox!
If I was Dan Stahl, and the entire customer base is freaking out because "I cant get into the game" "I cant delete mail" "The PVE que doesnt work"...
I would be in ZONE CHAT every single day telling the people that pay his light bill what exactly they are doing, what progress is being made, when the problems are going to be solved etc.
Thank you for fixing the problems and continuing to work on the ones that remain but how about some FEEDBACK for a change.
Cryptic are very much the company to abandon a project as soon as it starts not meeting their projected income for the month. I don't think they made this game to be a fun MMO and appeal to Star Trek fans but instead, when the game began to fail, they switched it to F2P and milked it for all the money they can.
They knew the Romulans would generate income regardless, so they released it early and with all the bugs notified in the Beta still in the release because they don't really care... they just want your cash.
Companies that work like that are the closest thing to amoral evil. I'm sure if Cryptic could, they would have call centers in third world countries and pay their employees a penny a day.
Thats the problem with commercial projects over fan generated ones. Then, in a total twist of irony, they try to make out that people with negative opinions of their buisness model are Flaming/Trolling/Hate speech. This is just a way to suppress opinion... under the guise of protecting the community from "trolls".
I queue. I get 2 good players and 2 bad players.
The other team has either a premade with experienced guys, or 2 pay to win bugships with every piece of super gear in the game
We all die the first try
We all die the second try
One of our team quits.
The rest of us die the third try (with another couple dying a few more times coming back in trying to save the day when its obviously becoming a one at a time farmfest)
10/15 - 0/15
I warp out.
Bored as hell of this.
There is other stuff, but thats the biggest problem for my style of gameplay. PvP and high end PvE on occasion is what I usually do in any MMO I play. PvP here is all about how much money or time you spent getting the super gear.
I guess ill have fun with the game in a few months after ive saved enough zen/dilithium/rep points etc etc to be competitive?
PvP needs a massive balance pass and the DPS needs to tone down a lot. Not to mention there are too many abilities that can be spammed or made spammable, and the doff system adds a whole other dimension of hell.
Pvp is just plain broken. Imagine being a true total noob to the game and trying it for the first time? I mean there are missions labeled TUTORIAL that encourage you to go... wtf
*shakes head*
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Acquire 1 point.
For example no one login and quit subscriptions until someone from cryptic address to the strike committee.
That has happened with EvE Online several years ago now support is the best on the planet and game is better and better .
I AM PISSED OFF AFTER 3 YRS. I STILL CAN'T USE OR CHANGE OR DELETE OUTFIT IN 3 OF 5 OUTFIT SLOTS ON MY KLINGON TOON !
[SIGPIC][/SIGPIC]
If STO had been any other title, it would have pretty much gone into maintenance mode back in 2011.
Also, the fact that it IS Star Trek related, is the only thing that keeps PWE and Cryptic interested in pouring money into its further development...
The Star Trek Fans themselves (and I include myself), are what have kept this game profitable.
It's very apparent that we have a great deal of power where this game is concerned.
As long as we keep spending our money, this game will thrive.
It doesn't really matter "what's wrong with the game"... because many, MANY of us are willing to pay (in some way, shape or form) for the privilege to play in the Trek Universe..., no matter what.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Exactly, the PLAYERS should control the games direction and NOT the Developers. The problem is that this community are too divided on what needs to be done to improve the game. EvE has a very select clientele and you do not get some many randomers who are not committed to the game because its subscription based and not F2P.
STO is past the point of being saved by the Community, infact I would go as far as to say, the people who consistently defend Cryptic and buy their stuff have been a cancer of this game since F2P and have effectively killed off any chance of saving it.
Like I said before, when a Dog craps on your carpet, you don't give it a treat. So why should you with Cryptic? They want your money... Make them WORK for it.
Myself and my Fleet would fully support any strike action taken against Cryptic. We all love this game but are tired of being asked to dip into our wallets for everything. Its needs to change... soon or this game is going to have a very bad "Star Wars: Galaxies" style ending.
See.. there's the rub...
How YOU feel about the game... does not necessarily represent how a majority of players feel.
In fact, I'd go so far as to say that the majority of players are probably quite content with the way the game is developing.
Beyond the fact that LoR has created a much maligned few weeks of groaning, (which at this point, is starting to subside), there appears to be many more players in-game than pre-LoR.
So my guess is that, just as with the "Great Drought of 2011", there will be enough folks who will stick it out and continue to pour their entertainment dollars into to the game and keep it profitable for quite some time to come.
I guess what I'm saying is that 'The Way' you think it needs to be saved, probably is not a majority view.
<shrug>
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
And I can share my experience with EA and SWTOR as an exemplar.
I was in the testing team of earlier versions of SWTOR. After EA take full control everything (BioWare) goes down especially when Origin starts they kick out lot of us with out the reason. After that we was called in, 2 months before start I don't have to say that game was unfinished .
After spectacular start in December lot of us from Europa west east south are not aloud to by access codes .
So i decide to quit this game for good not only SWTOR i didn't buy Mass Effect 3 all so
and I am not gonna do that in million years .
I am fun of this titles Star Trek to but I am not gonna allowed any one to harass me for my own money.
PS: After Disney take over Star Wars, I put that title on the graveyard.
Poor Star Wars RIP.
I AM PISSED OFF AFTER 3 YRS. I STILL CAN'T USE OR CHANGE OR DELETE OUTFIT IN 3 OF 5 OUTFIT SLOTS ON MY KLINGON TOON !
[SIGPIC][/SIGPIC]
My immediate answer to what is wrong with STO is that the player base (at least the player base represented in the forums) has a entitlement issue. They want it their way, and anything less than that is Torch and Pitchfork time.
Forget the fact that the requests are so incredibly varied, and contradictory... based on these forums... there is no way for Cryptic to win.
Some want new ship interiors, others want PvP content, others want PvP removed from the game... some think that content is too hard.. others think it is too easy... someone wants Earth to rotate in Sol while you are in sol (wants to watch it turn), players want to fly any ship (regardless of faction), others want ships/consoles kept unique to faction, some want costume options, some could care less and think development time spent on a scarf is ridiculous...
These were not made up, they are threads I have read in the last two days.
I enjoy the game, have no real issue with it, so I won't be joining in on the strike. I'll continue to support a game I have come to really enjoy...
I have also come to accept, that there may be things I won't/don't like about the game that others do... and know it is not my place to impede their enjoyment. That there are things that I would like, that maybe a larger portion of the game population would find not worthwhile. I'll continue to advocate for the things that I would like to see... and so should you.... but the nerd rage needs to stop... if you disagree, state it and be done... then move on... or simply ignore the thread, and not give it life.
In the end, its a game, and if you (or anyone) is getting so upset, maybe its time to move on...
Star Trek Online, Now with out the Trek....
I can't afford to waste dilithium on costumes when theres much better uses for it in the fleet stores, so that bug doesn't affect me.
Mail bug is no problem.
The biggest problem for me is the reputation system. Right now, i only log onto my romulan to do his rep stuff, He's not going to see any proper playtime untill i unlock the Romulan Plasma weapons, and the Borg space gear.
I think we should have something similar to the post s7 system. We can still get our MkXii Maco shields through the rep system, but there is also a slim chance we might get it through a random end STF drop.
(For Normal : X -rare Xi - Uber rare, For Elite : XI - rare - XII - Uber rare
Agree. :cool:
Skill curve:
This game is unforgiving end game. Experienced players are a world away from fresh VA/BG players. An experienced player already has a medium for making EC + Dil so they can gear their VA ship easily. An fresh player is going to struggle for a long time and get yelled at for being a noob. I've done it, others have done it. When I was new, the system was easier.
This leads to ship builds. People think that anything will work well because the ships you are given have weird setups (Both Cannons and Beams, torpedoes, turrets, ect.) Unless you really look you aren't going to find what's the "best" right now. You aren't going to know that DPS reigns supreme and support is a thing of the past (remember Support used to be OK a year ago). People will do Rainbows because they don't know the importance of Tac consoles on DPS. They won't understand firing arcs, or cloak usage or even power distribution. Cryptic are trying, I know they know how to build the ships, but they want the players to find out. It's like a big experiment.
But new players don't know. They also have physical barriers to end game content now in the form of the Reputation system. It's annoying to grind only 8K dilithium a day for some people, but it's a natural barrier. People have multiple accounts so they can get more Dilithium (I have a friend with TWELVE and he still struggles.) If Cryptic and experienced players helped new players out then there would be a higher retention rate, a more active community and a more friendly atmosphere.
I am really anti-reputation. I have onl managed to get one reputation to T5 (Omega) on one character. I don't like it. The rewards aren't worth it (well the are if you want to min-max). It's a grind system so hardcore people don't have a reason to use their Dilithium.[
But, I love Doffing, STFs, Fleet Actions, and theorycrafting. I have more ships than the average person (2-3 "viable" ships per character, 4 VAs), and I love them all.
That is an excellent phrase
And I agree totally with the rest of your post