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Please Buff the Chimera

atatassaultatatassault Member Posts: 1,008 Arc User
edited July 2013 in Federation Discussion
This is a Ship that you got at minimum $200 for everyone that has it ($300 for non Sale LTS, and $510 for the crazy people that monthlied all the way up there). Yet the Jem'Hadar Heavy Escort Carrier is essentially a better version.

The JHEC has essentially the same, but better boff seating than the Chimera.
The JHEC has 10 console slots.
The JHEC has a hangar.
The JHEC has +10% HP and Shields HP, being a lockbox/fleet level ship.

The Chimera Gets a Phaser Lotus, that is only really effective in the hands of a Tactical Captain (and costs a whopping 75 power to use, and costs a console slot, where the JHEC gets its ability, a fighter, for free).

Please Buff the Chimera to Fleet Level, and possibly add a hangar slot; You're getting about as much money per Chimera as you are JHEC, so it only makes sense for the Chimera to be as good as a lockbox/Fleet ship.

EDIT: This obviously goes for the KDF and Rom versions as well.
Post edited by atatassault on
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    thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited June 2013
    While I do hope that the Chimera will get fleet stats, it seems like you're ignoring some of it's best attributes. The Chimera is one of the few ships I wouldn't even think about removing the console from.

    Things like the fact that the Chimera, while in Tac mode has a boost to accuracy making it one of the highest accuracy ships in the game. On top of that you can flip it into recon mode for a boost to shields. There's also the fact that there are two nice powers rolled into it, the phaser lotus which is BO + BFAW for a nasty aoe and the tachyon inversion beams which can strip the shields off ships around you + seriously heal your own. Plus these two powers don't share a cooldown.

    On top of that, the Chimera is far more versatile than the JHEC, with not one, but two universal BO slots, one of which is Lt.Cmd. Where the Chimera shines is in it's ability to take on a wide variety of builds. There are plenty of ships that fill a particular roll better than the Chimera, but the Chimera can preform a lot more roles.

    Honestly it's sounds like looking for something that the Chimera isn't. You seem to hold the JHEC as your ideal build. If you're looking for something more Federation, I recommend you consider the Fleet Armitage, which is also a heavy escort carrier.
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    foxalpha5foxalpha5 Member Posts: 0 Arc User
    edited June 2013
    All it needs is a fleet version. Extra Hull and Shields and the 10th console. Otherwise I love it.

    What would you pick as the tenth console? I'd say Science, to keep up with the theme that it can be in multiple roles.

    No hangars please. Honestly the next Fed hangar ship should be a Starfleet carrier with its own Frigates, or a Caitian styled HEC.

    DeltaFox
    [SIGPIC][/SIGPIC]
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    martin1970giesenmartin1970giesen Member Posts: 217 Arc User
    edited June 2013
    foxalpha5 wrote: »
    All it needs is a fleet version. Extra Hull and Shields and the 10th console. Otherwise I love it.

    What would you pick as the tenth console? I'd say Science, to keep up with the theme that it can be in multiple roles.

    No hangars please. Honestly the next Fed hangar ship should be a Starfleet carrier with its own Frigates, or a Caitian styled HEC.

    This is how i also feel (but please don't put it in tier 5 ship-yard)
    Keybind: http://sto-forum.perfectworld.com/showpost.php?p=9355971&postcount=463
    Bone1970 don't believe in a no-win senario, Kirk's protege. Fed Tac.
    Bone Trader don't belief in a no-win senario, Kirk's protege. Fed Tac.
    Bone2 don't believe in a no-win senario, Kirk's protege. KDF Eng.
    Warning: Not a native English-speaker, sorry if my English sucks.
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    wjeremy16wjeremy16 Member Posts: 0 Arc User
    edited June 2013
    I do not agree it should have a fleet version. Its an exclusive for 1000 day subscribers/lts and should stay that way. Making a fleet version would essentially kill that.


    I do agree with adding a 10th slot. Considering the vesta and kumari have 10, and possibly the oddy(I do not own the oddy) and there will never be a fleet variant for those two.

    However I think the Hull and shields are fine as is.
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited June 2013
    A fleet version is coming, they are letting it cool off a bit before the rage hits when all the entitled realize everyone will get a better version.

    Right not its a 8 console ship, because you really shouldn't remove the transformation console.
    Delirium Tremens
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    twoblindmonkstwoblindmonks Member Posts: 255
    edited June 2013
    wjeremy16 wrote: »
    I do not agree it should have a fleet version. Its an exclusive for 1000 day subscribers/lts and should stay that way. Making a fleet version would essentially kill that.


    I do agree with adding a 10th slot. Considering the vesta and kumari have 10, and possibly the oddy(I do not own the oddy) and there will never be a fleet variant for those two.

    However I think the Hull and shields are fine as is.

    Way to misread/interpret. The argument is to make the 1000 day vet reward exclusive on par with fleet ships, not to stick a fleet version of it in the fleet store.
    ____________________________________________________
    Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
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    twoblindmonkstwoblindmonks Member Posts: 255
    edited June 2013
    nicha0 wrote: »
    A fleet version is coming, they are letting it cool off a bit before the rage hits when all the entitled realize everyone will get a better version.

    Right not its a 8 console ship, because you really shouldn't remove the transformation console.

    Actually it's a 10 console ship, the current console is worth 2 consoles.
    ____________________________________________________
    Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
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    thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited June 2013
    foxalpha5 wrote: »
    What would you pick as the tenth console? I'd say Science, to keep up with the theme that it can be in multiple roles.

    I was thinking science as well for the same reason.

    Ideally they would just buff the version we have to fleet status, but if they insisted on making us purchase a fleet version, they could still keep the purchase option exclusive to veterans.

    I did toy with the idea for a while of suggesting a more drastic difference between tactical and regenerative mode. I figured that while in regenerative mode it could have higher hull but a slower turn rate, but when it entered tactical mode, it would expose more vulnerable hardpoints but the impulse engines angle would to increasing turn rate.

    That said, I decided it was probably too complicated a request. I would just be happy with fleet stats.
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    cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited June 2013
    Yeah, not a Fleet-version (i.e. what twoblindmonks said) but with Fleet-stats indeed.

    Heck, I'd love to have one :P
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    axellightningaxellightning Member Posts: 0 Arc User
    edited June 2013
    No 'fleet version' but 'fleet stats' (extra console, standard shields + shield mod + Hull buff) No hanger

    All of this = Happy :P:D
    [SIGPIC][/SIGPIC]
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    axellightningaxellightning Member Posts: 0 Arc User
    edited June 2013
    foxalpha5 wrote: »
    All it needs is a fleet version. Extra Hull and Shields and the 10th console. Otherwise I love it.

    What would you pick as the tenth console? I'd say Science, to keep up with the theme that it can be in multiple roles.

    Yeah I think Science too, makes more of a balance. ;):cool:
    [SIGPIC][/SIGPIC]
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    bluegrassgeekbluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    I think the best solution mentioned so far is to make a fleet version that only lifers can purchase. Lets folks upgrade the ship if they want to, or just keep flying the original (or fly something else entirely). Since we have the original ship, it'd "cost" one Fleet Module, which we could get for free if we wanted via the stipend.
    ____
    Keep calm, and continue firing photon torpedoes.
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    thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited June 2013
    I think the best solution mentioned so far is to make a fleet version that only lifers can purchase. Lets folks upgrade the ship if they want to, or just keep flying the original (or fly something else entirely). Since we have the original ship, it'd "cost" one Fleet Module, which we could get for free if we wanted via the stipend.

    Keep in mind that the Chimera is a veteran reward, so 1000-day veterans too.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited June 2013
    nicha0 wrote: »
    A fleet version is coming, they are letting it cool off a bit before the rage hits when all the entitled realize everyone will get a better version.

    Right not its a 8 console ship, because you really shouldn't remove the transformation console.

    You know this how? Doesn't bother me either way, its the console that makes the ship special, without the console you might as well fly a AE, TE, or HEC...all are better than a Dynamic Tactical System-less Chimera.
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    bluegrassgeekbluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    Keep in mind that the Chimera is a veteran reward, so 1000-day veterans too.
    Oh, right, yeah. So to rephrase: anyone who has earned the 1000 Day reward Chimera could buy a Fleet Chimera. :)
    ____
    Keep calm, and continue firing photon torpedoes.
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    marc8219marc8219 Member Posts: 0 Arc User
    edited June 2013
    The JHEC is not better then a vet ship, the boff layout is not nearly as versatile, and it has less turn rate. You usually have to use the Lt Universal as sci on it or be left with only ensign sci, but if you do that it only gets Cmdr tac. Its really hard to make that boff layout work compared to the Vet ship which has so many good options.
    Tala -KDF Tac- House of Beautiful Orions
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    the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited June 2013
    Not only should they make the Chimera a fleet stat ship for lifers but there's a bigger picture here.

    In all three factions we should have a science and cruiser version of a lifer ship. This escorts only club is getting out of hand and it's an insult to the rest of us.

    Every starship has a purpose and we shouldn't be limited to only one as a reward for becoming a lifetime member.

    As a science captain I want a science lifetime veteran option. I spent the money and the time here it's only fair. and yes I'm one of the few actual 1k vets left.
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    thratch1thratch1 Member Posts: 0 Arc User
    edited June 2013
    While I think that the current Chimera should come with Fleet stats, if they do add a Fleet version, it'll likely still be locked to the 1000-day Veteran reward.

    I imagine they'd do something where Veterans get a special ship token or something, and probably just need one FSM to get the Fleet Chimera.
    [SIGPIC][/SIGPIC]
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited June 2013
    thratch1 wrote: »
    While I think that the current Chimera should come with Fleet stats, if they do add a Fleet version, it'll likely still be locked to the 1000-day Veteran reward.

    I imagine they'd do something where Veterans get a special ship token or something, and probably just need one FSM to get the Fleet Chimera.

    They could make it something outlandish like 6-8 fleet modules, wouldn't be worth it to people without the console which would get the discount to 1 fleet module.
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    alfamegaalfamega Member Posts: 268 Arc User
    edited June 2013
    another fleet ship would be bad idea. chimera is already expensive enough. just get the existing veteran ships to proper fleet stats.
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    timezargtimezarg Member Posts: 1,268
    edited June 2013
    Agreed, these ships could use a bit of a buff. Maybe boost the shield mod (Chimaera has .9, which is a bit low, and the Pegh'qu is even worse at .833, which is lower than a Hegh'ta), boost the turnrate a tad (Chimaera from 14 to 15, for example), and maybe make the special consoles a little more impressive.

    They are certainly competitive ships, but they should be boosted a tad to reflect the power creep that's occurred since they were created. The Pegh'qu would certainly benefit from having its shields boosted. . .a .833 shield mod is pitiful compared to what even KDF fleet destroyers/raptors have.

    Oh, and since nobody else has mention this little benefit the veteran ships get: They have a .22 impulse mod. Think about that. Only other ship that goes that fast is the JHAS. A .22 impulse mod is certainly not worthless, as it enables for more speed tanking and makes it harder to keep up in a fight.
    tIqIpqu' 'ej nom tIqIp
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited June 2013
    timezarg wrote: »
    Agreed, these ships could use a bit of a buff. Maybe boost the shield mod (Chimaera has .9, which is a bit low, and the Pegh'qu is even worse at .833, which is lower than a Hegh'ta), boost the turnrate a tad (Chimaera from 14 to 15, for example), and maybe make the special consoles a little more impressive.

    They are certainly competitive ships, but they should be boosted a tad to reflect the power creep that's occurred since they were created. The Pegh'qu would certainly benefit from having its shields boosted. . .a .833 shield mod is pitiful compared to what even KDF fleet destroyers/raptors have.

    Oh, and since nobody else has mention this little benefit the veteran ships get: They have a .22 impulse mod. Think about that. Only other ship that goes that fast is the JHAS. A .22 impulse mod is certainly not worthless, as it enables for more speed tanking and makes it harder to keep up in a fight.

    Not really, the pegh has the same shield mod as a tier 5 raptor and has battlecloak...and the hegh only have a shield mod of .8

    So its still pretty superior...if any changes to it I would love it if they reduced the cooldown on the lotus and inversion beam.

    Fleet store or not I would love them if they were boosted to fleet ship status.
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    colonel4215colonel4215 Member Posts: 6 Arc User
    edited July 2013
    I agree. I just got the chimera and I love it! It does really need the 10th console tho, another science or tactical console slot would be nice but im not too pickey . It would be fine as is if the unique lotus console it came with didn't take up a slot . am I the only one that thinks it should just be integrated in to the ship instead of a universal console that can only be used on this ship? I really do love this ship I just wish I wasn't forced to use phasers the lotus beam array should adapt to what ever energy you are using.
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    nccmarknccmark Member Posts: 1,083 Arc User
    edited July 2013
    Since this is a ship that any career gets as a vet reward, if a 10th console won't be given, perhaps all 9 slots could just be universal slots. It's not like a tactical (or science or engineering) chose this ship...they just get it. So, at least make the console set up universal so that fits my specific career choice.

    Edit: or some set console slots with some as universal.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited July 2013
    nccmark wrote: »
    Since this is a ship that any career gets as a vet reward, if a 10th console won't be given, perhaps all 9 slots could just be universal slots. It's not like a tactical (or science or engineering) chose this ship...they just get it. So, at least make the console set up universal so that fits my specific career choice.

    Edit: or some set console slots with some as universal.

    That would be extremely OP...could you imagine a ship with 9 tac consoles...there would be no other ship in the game that could come close to that kind of damage...it would make the Scimitar look like a little Dacoit.
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    arctcwolfarctcwolf Member Posts: 242 Arc User
    edited July 2013
    3rd sci slot, built in beam target subsystems, 1.1 shield mod, 40k hull, sensor analysis, and single hanger would make a great vet fleet version. Limited only to those players who are vets/lts.

    If no hull boost, then 1.3 shield mod.
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    thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited July 2013
    arctcwolf wrote: »
    3rd sci slot, built in beam target subsystems, 1.1 shield mod, 40k hull, sensor analysis, and single hanger would make a great vet fleet version. Limited only to those players who are vets/lts.

    If no hull boost, then 1.3 shield mod.

    No ship has all of that. Just to take the guess work out, I can tell you what stats the Chimera would get if it got a fleet version:

    Hull: 38000
    Shield Modifier: 1.0

    Consoles: 4 Tac, 3, Sci, 3 Eng

    On a side note, I've been trying to convince CaptainGeko to release a purchasable fleet version of the vet ships for 1 fleet module+20,000 FC for vets/lifetimers. (So treating it like a C-Store ship)
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    staq16staq16 Member Posts: 1,181 Arc User
    edited July 2013
    Haven't tried the Chimera but its KDF counterpart is seven shades of evil - a Raptor with a battle cloak - and the accuracy boost from the console brings it up to fleet level, easily.

    Problem is, a "fleet" Chimera / Pegh'qu would be pushing Lock Box levels (fleet stats + very powerful special ability), and I think that the lockbox ships actually work out as more expensive than an LTS (if they're dropping at 1 per 2-300 boxes).
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    sharpeyhihsharpeyhih Member Posts: 21 Arc User
    edited July 2013
    No ship has all of that. Just to take the guess work out, I can tell you what stats the Chimera would get if it got a fleet version:

    Hull: 38000
    Shield Modifier: 1.0

    Consoles: 4 Tac, 3, Sci, 3 Eng

    On a side note, I've been trying to convince CaptainGeko to release a purchasable fleet version of the vet ships for 1 fleet module+20,000 FC for vets/lifetimers. (So treating it like a C-Store ship)

    This would make me very, very happy.
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    alfamegaalfamega Member Posts: 268 Arc User
    edited July 2013
    staq16 wrote: »
    Problem is, a "fleet" Chimera / Pegh'qu would be pushing Lock Box levels (fleet stats + very powerful special ability), and I think that the lockbox ships actually work out as more expensive than an LTS (if they're dropping at 1 per 2-300 boxes).
    there are already a lot of ships with fleet stats and powerful special abilities.
    chimera would only become "on the par" with them.

    and btw. its already very expensive to get, you know?
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