Fyi I say noob alot, its just a reference to someone being new at something so don't take offense. I was also a noob once but I have the common sense to figure things out before going into a mission, normal non-stf missions aside.
PROBLEM = Noobs joining stf's without knowing whats going on.
SOLUTION = Noobs search online for the stf's so they know what to do or at least have an idea.
2nd PROBLEM = Noobs don't bother and go in not caring or think its just like any other mission.
SOLUTION = Lock the elite stf's till they completed the non-elite version with the optional.
REASONING = At least the noobs wont be going into an elite where they dont belong when they probably fail the normal version.
ALTERNATE SOLUTION = Put in a forced tutorial to unlock stf's. Watch the tutorial on how to win the stf and it unlocks the stf so you can then play it. More than likely won't happen.
ALTERNATE REASONING = Forces the noob to learn how to do the stf, before going in and messing the mission up for everyone else.
WHY DID I BRING THIS UP = Often i find myself in an stf where people have no clue what there doing or what to expect. Last stf(Infected Conduit) would of taken forever and quiting and taking the penalty was faster. First the guy comes in and rushes the cube and spheres alone and nearly dies instantly (i new it then). After killing those off we move to the first side, he starts killing 1 of the nanite generators before the cube was even dead(tried telling him with no effect). Of course i believe there was more than 1 noob here cuase it seems only 2 of us where shooting the cube and i couldn't see the others(hurray). So the cube and the nanite generator go down about the same time. We kill off the other generators about the time the nanite probes get there. So now we have to kill the probes. From this point on it was useless. No one would kill the nanite transformer after the probes where dead so by the time the next probe got there i would only have the transformer down to 75%. Twice this happened and at this point i tell them about google and learning the mission before joining an stf. I left taking the 1 hour penalty. It's stupid that i should be punished for there lack of knowledge of the mission and no sense to find out how to do the mission. And this is why im bringing this up.
If anyone else has any ideas how to solve the noobs joining stf's with no clue what to do problem please make a post. There will always be noobs but theres no need for them not to know how to do a stf before going in.
I like the idea of both a forced completion of normal stf with optional as well as forced tutorial, but I also dislike them as well. The reasons are:
1) People who don't try to better themselves will always pull down everyone else, so nothing you can do will change that.
2) Making people jump through hoops to get to what they want works up to a certain point, by which I mean a person can be ready for an stf but continuously failing the optional on an stf because their team is horrible. That's not fair.
I suggest ultimately let there be a tutorial not mandatory but easy to access. Also make it so either
1) The normal version of an STF must be completed before trying the elite.
OR
2) A player is required to reach a certain point in the reputation system maybe (like Tier I or II or something) before unlocking elites for them.
When i get fed up of getting my rear end handed to me in PVP i usually nip into the non elite STF's, youll usually find the newish players in there getting used to the STF before hitting the elite, those are the ones willing to learn, and ive seen myself walking through how best to tackle those STFs.
The ones willing to "get to know" those STF's will usually jump into the normal ones first. However like the OP ive seen me in Infected Elite surrounded by obvious first timers who are literally all over the place, and no gentle persuasion in team chat makes them listen, so i just warp out and take the 1 hour cool down.
I'm with the OP on this, there needs to be some form of in your face tutorial video which comes up for a first timer clicking on one of those elites before he/she queues. Also, im totally for the idea of folks having to complete the Elite's "Normal" variant first WITH the optionals finished.
"You know when that shark bites, with its teeth dear... scarlet billows start to spread..."
I think the idea of having a gate into the Elite STF's ala completion of the Normal's with Optional first, is a great idea. I hope the Dev's / BranFlakes has a look at this.
Really, if they can gate 'Go Down Fighting' on Tac Officers, which makes less sense (just get rid of the Defence Talent Buff) then they can add this more reasonable one lol.
Seriously though, it promotes understanding of the objectives per map and the need for at least some level of teamwork, before jumping into higher difficulty / higher reward Elites. They could use a simple Achievement Unlock system. Very easy.
2nd PROBLEM = Noobs don't bother and go in not caring or think its just like any other mission.
SOLUTION = Lock the elite stf's till they completed the non-elite version with the optional.
REASONING = At least the noobs wont be going into an elite where they dont belong when they probably fail the normal version.
No no no no no.
Normal ground missions are harder to get optional objectives and also to complete then on Elite because your average person on normal missions are so much worse and also they tend to give up easier. I don't want to go through the pain of trying to get optional objectives on normal with crappy random people just to unlock elite missions for any new characters and I flat out refuse to do private matches to get all the optional objectives.
The only requirements to unlock and enter elite missions I would support is to complete the normal version regardless of optional objectives completed and once unlocked you cant enter a elite mission if your character/ship has any injuries.
Four good players should be able to rescue the situation the OP describes but three would have needed to be exceptional to salvage the STF, so I'm a little curious here:
How was it that you and the rest of the team weren't able to kill the spheres and cube before this one new and inexperienced player, sorry: "noob", with a damaged ship and cube aggro, was able to kill a transformer?
The general pattern that I've observed is that people who are upset by 'bad' groups in PUG STFs tend to be a lot less talented than they think, but are so used to being carried by competent groups that they've convinced themselves they are fantastic.
I wonder if perhaps your team didn't have two ships flown suboptimally, and that was why they did so badly. If one new or bad player in an STF is enough to fail the STF, your first priority should be to check that you're doing your share.
Once you've confirmed that the problem isn't you:
1) Talk in local (new players may not have team chat set up) and suggest what they should be doing,
2) Send them tells (either during or after the STF) to offer them a few pointers on what they did wrong, and what they could do better next time.
I do (2) quite frequently and people often thank me for helping them get better; it's honestly the best part of my playing experience knowing that I'm helping people. Note that sometimes you'll encounter the odd person who is convinced they're the bees knees who can do no wrong and who will insult you and accuse you of trolling: write those ones off, since they've obviously got a fragile ego and will spurn your help.
I'm not addressing this directly at the OP or anyone else in the thread, but to that subset of the playerbase that is strident in laying the blame for poor team performance on anyone but themselves.
PROBLEM=Elitist calling everyone noob, when some are just newbs.
Solution=Do them in teams if you want trouble free runs and don't PUG.
When you PUG you accept the fact it is not going to go perfectly every time. The only way a team works is through communication and it is how you say something not just what you say. You can say they should read x, watch y and do z but that is not the way everyone can learn. Some people learn better and faster through doing. Even people who have read and watched can have problems as there can be a difference when trying to put theory in practice.
Optionals are called that for a reason they are not needed for the main objective to be completed. Enforcing them to be done stops them being optionals.
In a big way there is some truth to this. STFs are not your typical pve, nor were they meant to be. However as someone else mentioned Optionals are not the be all, end all of an STF.
At level 40 there should be a mission to report to StarFleet Academy, Qo'nos, or New Romulus Command. This mission should layout the existence of the STFs and run players through a few STF simulations. The player should be a second in command where they take orders from the CO of the STF. This CO would give commands that follow typical STF strategies and emphasizes the need for cooperation and communication between players.
After completing this tutorial mission then normal STFs should be unlocked to the player, with Elite STFS being unlocked at lvl 50.
Fyi I say noob alot, its just a reference to someone being new at something so don't take offense. I was also a noob once but I have the common sense to figure things out before going into a mission, normal non-stf missions aside.
PROBLEM = Noobs joining stf's without knowing whats going on.
SOLUTION = Noobs search online for the stf's so they know what to do or at least have an idea.
2nd PROBLEM = Noobs don't bother and go in not caring or think its just like any other mission.
SOLUTION = Lock the elite stf's till they completed the non-elite version with the optional.
REASONING = At least the noobs wont be going into an elite where they dont belong when they probably fail the normal version.
ALTERNATE SOLUTION = Put in a forced tutorial to unlock stf's. Watch the tutorial on how to win the stf and it unlocks the stf so you can then play it. More than likely won't happen.
ALTERNATE REASONING = Forces the noob to learn how to do the stf, before going in and messing the mission up for everyone else.
WHY DID I BRING THIS UP = Often i find myself in an stf where people have no clue what there doing or what to expect. Last stf(Infected Conduit) would of taken forever and quiting and taking the penalty was faster. First the guy comes in and rushes the cube and spheres alone and nearly dies instantly (i new it then). After killing those off we move to the first side, he starts killing 1 of the nanite generators before the cube was even dead(tried telling him with no effect). Of course i believe there was more than 1 noob here cuase it seems only 2 of us where shooting the cube and i couldn't see the others(hurray). So the cube and the nanite generator go down about the same time. We kill off the other generators about the time the nanite probes get there. So now we have to kill the probes. From this point on it was useless. No one would kill the nanite transformer after the probes where dead so by the time the next probe got there i would only have the transformer down to 75%. Twice this happened and at this point i tell them about google and learning the mission before joining an stf. I left taking the 1 hour penalty. It's stupid that i should be punished for there lack of knowledge of the mission and no sense to find out how to do the mission. And this is why im bringing this up.
If anyone else has any ideas how to solve the noobs joining stf's with no clue what to do problem please make a post. There will always be noobs but there's no need for them not to know how to do a stf before going in..
This sort of attitude is the reason I stopped playing STFs at all. It is my fondest wish STFs wander off unnoticed into a corner and quietly die. All the effort and time going into fixing this alleged "endgame content" would be far better used in creating new PvP content or repairing the existing PvP content. STFs are very, very inbred. Players play STFs to get the cheese from them so they can play the next STF better to get better cheese. And rinse and repeat ad infinitum, ad nauseum.
There is already mechanisms in the game to avoid the frustration people feel when playing any STF with strangers who are not prepared or equipped to fight the Borg. They are:
1) custom chat channels. and,
2) fleets.
The frustration some players feel about how others play a certain mission is understandable. As is the frustration others feel about being looked down upon because they cannot devote sixteen hours per day to playing STO. Real Life, with things like a job, and a family, has a nasty habit of sucking away highly valuable playing time.
A "gate" before allowing people to play ESTFs sounds like a fine idea, though. Fence the damned things away from the majority of the players so then the STFs slowly starve from a lack of players and get the death they so very much deserve.
BTW, my 'other' starship has 550HP, 13 forward gears, eighteen wheels, and weighs 80,000lbs when she's fully loaded.
I might be a 'n00b' at STO, but I ain't a 'n00b' at everything.
As I suspect are most of the people the OP is looking down his nose at.
A six year old boy and his starship. Living the dream.
i think its a good idea to unlock elites with tier 1-2 rep but make it account unlock because i don't want to go back to doing normal just because i've made a new char
Comments
1) People who don't try to better themselves will always pull down everyone else, so nothing you can do will change that.
2) Making people jump through hoops to get to what they want works up to a certain point, by which I mean a person can be ready for an stf but continuously failing the optional on an stf because their team is horrible. That's not fair.
I suggest ultimately let there be a tutorial not mandatory but easy to access. Also make it so either
1) The normal version of an STF must be completed before trying the elite.
OR
2) A player is required to reach a certain point in the reputation system maybe (like Tier I or II or something) before unlocking elites for them.
The ones willing to "get to know" those STF's will usually jump into the normal ones first. However like the OP ive seen me in Infected Elite surrounded by obvious first timers who are literally all over the place, and no gentle persuasion in team chat makes them listen, so i just warp out and take the 1 hour cool down.
I'm with the OP on this, there needs to be some form of in your face tutorial video which comes up for a first timer clicking on one of those elites before he/she queues. Also, im totally for the idea of folks having to complete the Elite's "Normal" variant first WITH the optionals finished.
Really, if they can gate 'Go Down Fighting' on Tac Officers, which makes less sense (just get rid of the Defence Talent Buff) then they can add this more reasonable one lol.
Seriously though, it promotes understanding of the objectives per map and the need for at least some level of teamwork, before jumping into higher difficulty / higher reward Elites. They could use a simple Achievement Unlock system. Very easy.
That said... it makes so much sense we are unlikely to see it http://sto-forum.perfectworld.com/images/smilies/smile.gif
Cheers,
Zoo (D'Zoo)
No no no no no.
Normal ground missions are harder to get optional objectives and also to complete then on Elite because your average person on normal missions are so much worse and also they tend to give up easier. I don't want to go through the pain of trying to get optional objectives on normal with crappy random people just to unlock elite missions for any new characters and I flat out refuse to do private matches to get all the optional objectives.
The only requirements to unlock and enter elite missions I would support is to complete the normal version regardless of optional objectives completed and once unlocked you cant enter a elite mission if your character/ship has any injuries.
How was it that you and the rest of the team weren't able to kill the spheres and cube before this one new and inexperienced player, sorry: "noob", with a damaged ship and cube aggro, was able to kill a transformer?
The general pattern that I've observed is that people who are upset by 'bad' groups in PUG STFs tend to be a lot less talented than they think, but are so used to being carried by competent groups that they've convinced themselves they are fantastic.
I wonder if perhaps your team didn't have two ships flown suboptimally, and that was why they did so badly. If one new or bad player in an STF is enough to fail the STF, your first priority should be to check that you're doing your share.
Once you've confirmed that the problem isn't you:
1) Talk in local (new players may not have team chat set up) and suggest what they should be doing,
2) Send them tells (either during or after the STF) to offer them a few pointers on what they did wrong, and what they could do better next time.
I do (2) quite frequently and people often thank me for helping them get better; it's honestly the best part of my playing experience knowing that I'm helping people. Note that sometimes you'll encounter the odd person who is convinced they're the bees knees who can do no wrong and who will insult you and accuse you of trolling: write those ones off, since they've obviously got a fragile ego and will spurn your help.
I'm not addressing this directly at the OP or anyone else in the thread, but to that subset of the playerbase that is strident in laying the blame for poor team performance on anyone but themselves.
Solution=Do them in teams if you want trouble free runs and don't PUG.
When you PUG you accept the fact it is not going to go perfectly every time. The only way a team works is through communication and it is how you say something not just what you say. You can say they should read x, watch y and do z but that is not the way everyone can learn. Some people learn better and faster through doing. Even people who have read and watched can have problems as there can be a difference when trying to put theory in practice.
Optionals are called that for a reason they are not needed for the main objective to be completed. Enforcing them to be done stops them being optionals.
I know this is from another game but it does remind me a tad too much of this:
http://www.darklegacycomics.com/344.html
At level 40 there should be a mission to report to StarFleet Academy, Qo'nos, or New Romulus Command. This mission should layout the existence of the STFs and run players through a few STF simulations. The player should be a second in command where they take orders from the CO of the STF. This CO would give commands that follow typical STF strategies and emphasizes the need for cooperation and communication between players.
After completing this tutorial mission then normal STFs should be unlocked to the player, with Elite STFS being unlocked at lvl 50.
This sort of attitude is the reason I stopped playing STFs at all. It is my fondest wish STFs wander off unnoticed into a corner and quietly die. All the effort and time going into fixing this alleged "endgame content" would be far better used in creating new PvP content or repairing the existing PvP content. STFs are very, very inbred. Players play STFs to get the cheese from them so they can play the next STF better to get better cheese. And rinse and repeat ad infinitum, ad nauseum.
There is already mechanisms in the game to avoid the frustration people feel when playing any STF with strangers who are not prepared or equipped to fight the Borg. They are:
1) custom chat channels. and,
2) fleets.
The frustration some players feel about how others play a certain mission is understandable. As is the frustration others feel about being looked down upon because they cannot devote sixteen hours per day to playing STO. Real Life, with things like a job, and a family, has a nasty habit of sucking away highly valuable playing time.
A "gate" before allowing people to play ESTFs sounds like a fine idea, though. Fence the damned things away from the majority of the players so then the STFs slowly starve from a lack of players and get the death they so very much deserve.
BTW, my 'other' starship has 550HP, 13 forward gears, eighteen wheels, and weighs 80,000lbs when she's fully loaded.
I might be a 'n00b' at STO, but I ain't a 'n00b' at everything.
As I suspect are most of the people the OP is looking down his nose at.